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| -rw-r--r-- | src/speedcubing/slice-theory/slice-theory.md | 10 |
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diff --git a/src/speedcubing/slice-theory/slice-theory.md b/src/speedcubing/slice-theory/slice-theory.md index e537a0b..c0a9d2b 100644 --- a/src/speedcubing/slice-theory/slice-theory.md +++ b/src/speedcubing/slice-theory/slice-theory.md | |||
| @@ -161,6 +161,16 @@ R2 F2 [1] R2 U2 F2 R2 [2] F2 U2 | |||
| 161 | This trick is useful for maximizing cancellations with edge insertions, | 161 | This trick is useful for maximizing cancellations with edge insertions, |
| 162 | without memorizing many variations of the same alg. | 162 | without memorizing many variations of the same alg. |
| 163 | 163 | ||
| 164 | ## Bonus: 2 slice to solve a 4x case | ||
| 165 | |||
| 166 | This bit is out of scope for this page, but it is still interesting | ||
| 167 | to note. If, instead of shortening a "solved slice", you are trying to | ||
| 168 | solve a 4x case (that is, edges are solved but the 4 E-layer centers are | ||
| 169 | swapped), you can still use 2-slice insertions fairly easily. In fact, | ||
| 170 | inserting `E E` or `E' E'` so that they are separated by a D-sequence is | ||
| 171 | going solves this case. Keep in mind that this will *not* work if the two | ||
| 172 | `E` moves in the same direction are separated by an I-sequence! | ||
| 173 | |||
| 164 | ## 3-slice insertions | 174 | ## 3-slice insertions |
| 165 | 175 | ||
| 166 | Up to inverses and mirrors, there are only two possible types of 3-slice | 176 | Up to inverses and mirrors, there are only two possible types of 3-slice |
