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-rw-r--r--src/speedcubing/slice-theory/slice-theory.md10
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diff --git a/src/speedcubing/slice-theory/slice-theory.md b/src/speedcubing/slice-theory/slice-theory.md
index e537a0b..c0a9d2b 100644
--- a/src/speedcubing/slice-theory/slice-theory.md
+++ b/src/speedcubing/slice-theory/slice-theory.md
@@ -161,6 +161,16 @@ R2 F2 [1] R2 U2 F2 R2 [2] F2 U2
161This trick is useful for maximizing cancellations with edge insertions, 161This trick is useful for maximizing cancellations with edge insertions,
162without memorizing many variations of the same alg. 162without memorizing many variations of the same alg.
163 163
164## Bonus: 2 slice to solve a 4x case
165
166This bit is out of scope for this page, but it is still interesting
167to note. If, instead of shortening a "solved slice", you are trying to
168solve a 4x case (that is, edges are solved but the 4 E-layer centers are
169swapped), you can still use 2-slice insertions fairly easily. In fact,
170inserting `E E` or `E' E'` so that they are separated by a D-sequence is
171going solves this case. Keep in mind that this will *not* work if the two
172`E` moves in the same direction are separated by an I-sequence!
173
164## 3-slice insertions 174## 3-slice insertions
165 175
166Up to inverses and mirrors, there are only two possible types of 3-slice 176Up to inverses and mirrors, there are only two possible types of 3-slice

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