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authorSebastiano Tronto <sebastiano@tronto.net>2024-01-29 19:34:58 +0100
committerSebastiano Tronto <sebastiano@tronto.net>2024-01-29 19:34:58 +0100
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More stuff on the trigger page
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1<!--TITLE: Pure triggers sub5 -->
2
3<h1>Pure triggers sub5</h1>
4
5<p>
6On this page you can find all DR triggers up to 4 move that start
7with a DR-breaking move. Every trigger is paired with its "R2 variation",
8for example R U R' is paired with R' U R'.
9</p>
10
11<p>
12DRs are always on U/D with EO on F/B. The picture show the U face, the D face
13and a 3D view of the cube. Click on pics to enlarge.
14</p>
15
16<p>
17Work in progress.
18</p>
19
20<h2>1 move</h2>
21
22<p>Not much to say here</p>
23
24! R;
25
26<h2>2 moves</h2>
27
28<p>Setups to this are hard to see.</p>
29
30! R L;
31
32<h2>3 moves</h2>
33
34<h3>Classic</h3>
35
36<p>Classic triggers.<p>
37
38! R U R; R' U R
39! R U2 R;
40! L U2 R;
41
42<h3>Advanced</h3>
43
44<p>These triggers are very short, but not easy to recognize. One trick
45to set them up is to try build the oriented square + line, hoping that the
46misoriented corners align well ("Radek's trick").</p>
47
48! L U R; L' U R
49
50<h2>4 moves</h2>
51
52<h3>HTR-like</h3>
53
54<p>These have many variations, try all of them to influence edges
55or reduce to double slice.</p>
56
57! R U2 B2 R; R' U2 B2 R
58
59<h3>Edges only</h3>
60
61<p>Try also L' U2 D2 R to solve the same case and influence edges.
62The trigger R F2 B2 L is HTR-equivalent.</p>
63
64! L U2 D2 R;
65
66<h3>Inserted E2 variations of 3 movers</h3>
67
68! R U D2 R; R' U D2 R
69! L U D2 R; L' U D2 R
70
71<p>For this last one, make sure corners are 4+4 and not 8+8.</p>
72
73! R U2 D2 R;
74
75<h3>5 corners, group 1</h3>
76
77! R U F2 R; R' U F2 R
78! R U' F2 R; R' U' F2 R
79
80<h3>5 corners, group 2</h3>
81
82! L U F2 R; L' U F2 R
83! L U' F2 R; L' U' F2 R
84
85<h3>6 corners, group 1</h3>
86
87! R U D R;
88! R U D' R;
89! L U D R;
90! L U D' R;
91
92<h3>6 corners, group 2</h3>
93
94! L R U R; L' R U R
95! L R' U R; L' R' U R
96
97<h3>6 corners, group 3</h3>
98
99! R U R L;
100

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