From de7e2586ae3a193ec517d1c1da89c8b740e20437 Mon Sep 17 00:00:00 2001 From: Sebastiano Tronto Date: Mon, 29 Jan 2024 19:34:58 +0100 Subject: More stuff on the trigger page --- src/speedcubing/triggers/sub5pure/sub5pure.txt | 100 +++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/speedcubing/triggers/sub5pure/sub5pure.txt (limited to 'src/speedcubing/triggers/sub5pure/sub5pure.txt') diff --git a/src/speedcubing/triggers/sub5pure/sub5pure.txt b/src/speedcubing/triggers/sub5pure/sub5pure.txt new file mode 100644 index 0000000..791430c --- /dev/null +++ b/src/speedcubing/triggers/sub5pure/sub5pure.txt @@ -0,0 +1,100 @@ + + +

Pure triggers sub5

+ +

+On this page you can find all DR triggers up to 4 move that start +with a DR-breaking move. Every trigger is paired with its "R2 variation", +for example R U R' is paired with R' U R'. +

+ +

+DRs are always on U/D with EO on F/B. The picture show the U face, the D face +and a 3D view of the cube. Click on pics to enlarge. +

+ +

+Work in progress. +

+ +

1 move

+ +

Not much to say here

+ +! R; + +

2 moves

+ +

Setups to this are hard to see.

+ +! R L; + +

3 moves

+ +

Classic

+ +

Classic triggers.

+ +! R U R; R' U R +! R U2 R; +! L U2 R; + +

Advanced

+ +

These triggers are very short, but not easy to recognize. One trick +to set them up is to try build the oriented square + line, hoping that the +misoriented corners align well ("Radek's trick").

+ +! L U R; L' U R + +

4 moves

+ +

HTR-like

+ +

These have many variations, try all of them to influence edges +or reduce to double slice.

+ +! R U2 B2 R; R' U2 B2 R + +

Edges only

+ +

Try also L' U2 D2 R to solve the same case and influence edges. +The trigger R F2 B2 L is HTR-equivalent.

+ +! L U2 D2 R; + +

Inserted E2 variations of 3 movers

+ +! R U D2 R; R' U D2 R +! L U D2 R; L' U D2 R + +

For this last one, make sure corners are 4+4 and not 8+8.

+ +! R U2 D2 R; + +

5 corners, group 1

+ +! R U F2 R; R' U F2 R +! R U' F2 R; R' U' F2 R + +

5 corners, group 2

+ +! L U F2 R; L' U F2 R +! L U' F2 R; L' U' F2 R + +

6 corners, group 1

+ +! R U D R; +! R U D' R; +! L U D R; +! L U D' R; + +

6 corners, group 2

+ +! L R U R; L' R U R +! L R' U R; L' R' U R + +

6 corners, group 3

+ +! R U R L; + -- cgit v1.3