sebastiano.tronto.net

Source files and build scripts for my personal website
git clone https://git.tronto.net/sebastiano.tronto.net
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commit 1bcb4bfa744d0fe9c341724405b8344a97a402de
parent c6cd23bb8bcfb50da6075765a905d1c07425ba78
Author: Sebastiano Tronto <sebastiano@tronto.net>
Date:   Mon,  3 Jun 2024 16:37:19 +0200

Backed up no cube solving

Diffstat:
Asrc/speedcubing/no-cube/no-cube.md | 68++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/speedcubing/speedcubing.md | 2+-
2 files changed, 69 insertions(+), 1 deletion(-)

diff --git a/src/speedcubing/no-cube/no-cube.md b/src/speedcubing/no-cube/no-cube.md @@ -0,0 +1,68 @@ +# Solving a cube... without a cube + +*In this page you can find the full text of a message I posted on the +[speedsolving forum](https://www.speedsolving.com/forum/threads/the-3x3x3-example-solve-thread.14345/page-273#post-1173067) +in 2016. It is the explanation of how I managed to write down a solution +for a 3x3x3 Rubik's Cube scramble using just pen an paper, without +a cube.* + +**Scramble**: B R2 B2 R' U2 R2 D2 L B2 F2 R2 D R' U' R U' L2 R D2 B' + +For this scramble, I have tried something I have had in my mind for +quite a long time. I have found this solution without using any cube +(physical nor simulator). As I would do in a blind solve, I solved edges +and corners separately with commutators. First, I tracked every edge +to see the permutation cycle (and check if there were any flipped). This +was easier than I had thought. I have found this. + +(UR BU DR FL LB FR BD DF UF UL)(DL RB) + +Now I use commutators to "solve" these cycles. Actually I "copy" these +cycle, so I am matching the scramble instead of solving it. No big deal, +I just have to invert the final solution to get one for this scramble. +The easiest way would be to just do a blind solve, but I struggled +I little bit to save moves, in order to see if I could get under the +80HTM limit for a legal FMC solve. I could break the first big cycle +into 3-cycles in any order, and I choose this one. There are probably +better ways to solve edges, but I didn't want to think to much about it. + +(A) (UF UL UR) = [F2 U: M', U2] = F2 U R' L F2 R L' U F2 +(B) (UF BU DR) = [M', B' R B] = R' L U' R' U R L' B' R B +\(C\) (UF FL LB) = [L' U L, E] = L' U L U D' B' U' B U' D +(D) (UF FR BD) = [U2: M, U R U'] = U2 R L' B R B' R' L U R' U + +Then I solve the 2-2 cycle left. + +(E) (UF DF)(DL RB) = [U B U': (L2 F2)3] = U B U' L2 F2 L2 F2 L2 F2 U B' U' + +Same thing for corners. One was twisted, so I use a different notation +for the permutation. + +UBL->BLU +UFL->LFD->DBR->UFR->RFD->LBD->URB->FUL + +(1) (UBL UFL LFD) = [U', L D L] = U' L D L' U L D' L' +(2) (URB FUL UBL) = [F R' F', L] = F R' F' L F R F' L' +(3) (UFR RFD LBD) = [R U R', D2] = R U R' D2 R U' R' D2 +(4) (DBR UFR URB) = [D: B2, D F2 D'] = D B2 D F2 D' B2 D F2 D2 + +Now I can use this commutators in any order, as long as the relative +order of the pieces of the same kind remains the same (i.e. I cannot use +(2) before (1), but I can do either (A) (B) (1), (A) (1) (B), (1) (A) +(B)). To cancel more moves, I used this order: + +(1) (A) (2) (B) \(C\) (D) (E) (3) (4) + +At this point I checked the solution on my cube and it was extremely +satisfactory to see everything going as I expected :) Inverting and +cancelling gives the following solution: + +D2 F2 D' B2 D F2 D' B2 D R U R' D2 R U' R' U B U' F2 +L2 F2 L2 F2 L2 U B' U2 R U' L' R B R' B' L R' U' D' B' +U B D U' L' U' L B' R' B L R' U' R U R F R' F' L' +F R F U' L R' F2 L' R U' F2 L D L' U' L D' L' U + +alg.cubing.net + +79 HTM, just under the limit :) There are many ways to improve this +"method", but I just wanted a success, and I am satisfied with the result. diff --git a/src/speedcubing/speedcubing.md b/src/speedcubing/speedcubing.md @@ -65,4 +65,4 @@ They are outdated and not very good, I may upload a better version at some point * [My WCA profile](https://www.worldcubeassociation.org/persons/2011TRON02) * [My YouTube channel](https://www.youtube.com/c/SebastianoTronto) -* [Solving a cube... without a cube](https://www.speedsolving.com/forum/threads/the-3x3x3-example-solve-thread.14345/page-273#post-1173067) +* [Solving a cube... without a cube](no-cube)