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| author | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
| commit | 123144c93bfc77883c8fb517828b47bbe13b8671 (patch) | |
| tree | 762739afedb5f3f168051367515cb9b9a06ec68d /raylib/src/minshell.html | |
| download | minesweeper-master.tar.gz minesweeper-master.zip | |
Diffstat (limited to 'raylib/src/minshell.html')
| -rw-r--r-- | raylib/src/minshell.html | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/raylib/src/minshell.html b/raylib/src/minshell.html new file mode 100644 index 0000000..4068ca3 --- /dev/null +++ b/raylib/src/minshell.html | |||
| @@ -0,0 +1,89 @@ | |||
| 1 | <!doctype html> | ||
| 2 | <html lang="EN-us"> | ||
| 3 | <head> | ||
| 4 | <meta charset="utf-8"> | ||
| 5 | <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
| 6 | |||
| 7 | <title>raylib web game</title> | ||
| 8 | |||
| 9 | <meta name="title" content="raylib web game"> | ||
| 10 | <meta name="description" content="New raylib web videogame, developed using raylib videogames library"> | ||
| 11 | <meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"> | ||
| 12 | <meta name="viewport" content="width=device-width"> | ||
| 13 | |||
| 14 | <!-- Open Graph metatags for sharing --> | ||
| 15 | <meta property="og:type" content="website" /> | ||
| 16 | <meta property="og:title" content="raylib web game"> | ||
| 17 | <meta property="og:image:type" content="image/png"> | ||
| 18 | <meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png"> | ||
| 19 | <meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" /> | ||
| 20 | <meta property="og:site_name" content="raylib - example"> | ||
| 21 | <meta property="og:url" content="https://www.raylib.com/games.html"> | ||
| 22 | <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library"> | ||
| 23 | |||
| 24 | <!-- Twitter metatags for sharing --> | ||
| 25 | <meta name="twitter:card" content="summary_large_image"> | ||
| 26 | <meta name="twitter:site" content="@raysan5"> | ||
| 27 | <meta name="twitter:title" content="raylib web game"> | ||
| 28 | <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> | ||
| 29 | <meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library"> | ||
| 30 | <meta name="twitter:url" content="https://www.raylib.com/games.html"> | ||
| 31 | <meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library"> | ||
| 32 | |||
| 33 | <!-- Favicon --> | ||
| 34 | <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> | ||
| 35 | |||
| 36 | <style> | ||
| 37 | body { | ||
| 38 | margin: 0px; | ||
| 39 | overflow: hidden; | ||
| 40 | background-color: black; | ||
| 41 | } | ||
| 42 | canvas.emscripten { border: 0px none; background-color: black;} | ||
| 43 | </style> | ||
| 44 | <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> | ||
| 45 | <script type='text/javascript'> | ||
| 46 | function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code | ||
| 47 | { | ||
| 48 | var isSafari = false; // Not supported, navigator.userAgent access is being restricted | ||
| 49 | //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); | ||
| 50 | var data = FS.readFile(memoryFSname); | ||
| 51 | var blob; | ||
| 52 | |||
| 53 | if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); | ||
| 54 | else blob = new Blob([data.buffer], { type: "application/octet-binary" }); | ||
| 55 | |||
| 56 | // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, | ||
| 57 | // in Settings/Advanced/Downloads section you have a setting: | ||
| 58 | // 'Ask where to save each file before downloading' - which you can set true/false. | ||
| 59 | // If you enable this setting it would always ask you and bring the SaveAsDialog | ||
| 60 | saveAs(blob, localFSname); | ||
| 61 | } | ||
| 62 | </script> | ||
| 63 | </head> | ||
| 64 | <body> | ||
| 65 | <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas> | ||
| 66 | <p id="output" /> | ||
| 67 | <script> | ||
| 68 | var Module = { | ||
| 69 | print: (function() { | ||
| 70 | var element = document.getElementById('output'); | ||
| 71 | if (element) element.value = ''; // clear browser cache | ||
| 72 | return function(text) { | ||
| 73 | if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||
| 74 | console.log(text); | ||
| 75 | if (element) { | ||
| 76 | element.value += text + "\n"; | ||
| 77 | element.scrollTop = element.scrollHeight; // focus on bottom | ||
| 78 | } | ||
| 79 | }; | ||
| 80 | })(), | ||
| 81 | canvas: (function() { | ||
| 82 | var canvas = document.getElementById('canvas'); | ||
| 83 | return canvas; | ||
| 84 | })() | ||
| 85 | }; | ||
| 86 | </script> | ||
| 87 | {{{ SCRIPT }}} | ||
| 88 | </body> | ||
| 89 | </html> | ||
