sub5pure.txt (1698B)
1 <!--TITLE: Pure triggers sub5 --> 2 3 <h1>Pure triggers sub5</h1> 4 5 <p> 6 On this page you can find all DR triggers up to 4 move that start 7 with a DR-breaking move. Every trigger is paired with its "R2 variation", 8 for example R U R' is paired with R' U R'. 9 </p> 10 11 <p> 12 DRs are always on U/D with EO on F/B. The picture show the U face, the D face 13 and a 3D view of the cube. Click on pics to enlarge. 14 </p> 15 16 <p> 17 Work in progress. 18 </p> 19 20 <h2>1 move</h2> 21 22 <p>Not much to say here</p> 23 24 ! R; 25 26 <h2>2 moves</h2> 27 28 <p>Setups to this are hard to see.</p> 29 30 ! R L; 31 32 <h2>3 moves</h2> 33 34 <h3>Classic</h3> 35 36 <p>Classic triggers.<p> 37 38 ! R U R; R' U R 39 ! R U2 R; 40 ! L U2 R; 41 42 <h3>Advanced</h3> 43 44 <p>These triggers are very short, but not easy to recognize. One trick 45 to set them up is to try build the oriented square + line, hoping that the 46 misoriented corners align well ("Radek's trick").</p> 47 48 ! L U R; L' U R 49 50 <h2>4 moves</h2> 51 52 <h3>HTR-like</h3> 53 54 <p>These have many variations, try all of them to influence edges 55 or reduce to double slice.</p> 56 57 ! R U2 B2 R; R' U2 B2 R 58 59 <h3>Edges only</h3> 60 61 <p>Try also L' U2 D2 R to solve the same case and influence edges. 62 The trigger R F2 B2 L is HTR-equivalent.</p> 63 64 ! L U2 D2 R; 65 66 <h3>Inserted E2 variations of 3 movers</h3> 67 68 ! R U D2 R; R' U D2 R 69 ! L U D2 R; L' U D2 R 70 71 <p>For this last one, make sure corners are 4+4 and not 8+8.</p> 72 73 ! R U2 D2 R; 74 75 <h3>5 corners, group 1</h3> 76 77 ! R U F2 R; R' U F2 R 78 ! R U' F2 R; R' U' F2 R 79 80 <h3>5 corners, group 2</h3> 81 82 ! L U F2 R; L' U F2 R 83 ! L U' F2 R; L' U' F2 R 84 85 <h3>6 corners, group 1</h3> 86 87 ! R U D R; 88 ! R U D' R; 89 ! L U D R; 90 ! L U D' R; 91 92 <h3>6 corners, group 2</h3> 93 94 ! L R U R; L' R U R 95 ! L R' U R; L' R' U R 96 97 <h3>6 corners, group 3</h3> 98 99 ! R U R L; 100