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| author | Sebastiano Tronto <sebastiano@tronto.net> | 2024-06-03 16:37:19 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2024-06-03 16:37:19 +0200 |
| commit | 1bcb4bfa744d0fe9c341724405b8344a97a402de (patch) | |
| tree | e9b2f5788976740c8ab1b8323252c397019bab75 /src | |
| parent | c6cd23bb8bcfb50da6075765a905d1c07425ba78 (diff) | |
| download | sebastiano.tronto.net-1bcb4bfa744d0fe9c341724405b8344a97a402de.tar.gz sebastiano.tronto.net-1bcb4bfa744d0fe9c341724405b8344a97a402de.zip | |
Backed up no cube solving
Diffstat (limited to 'src')
| -rw-r--r-- | src/speedcubing/no-cube/no-cube.md | 68 | ||||
| -rw-r--r-- | src/speedcubing/speedcubing.md | 2 |
2 files changed, 69 insertions, 1 deletions
diff --git a/src/speedcubing/no-cube/no-cube.md b/src/speedcubing/no-cube/no-cube.md new file mode 100644 index 0000000..1745a73 --- /dev/null +++ b/src/speedcubing/no-cube/no-cube.md | |||
| @@ -0,0 +1,68 @@ | |||
| 1 | # Solving a cube... without a cube | ||
| 2 | |||
| 3 | *In this page you can find the full text of a message I posted on the | ||
| 4 | [speedsolving forum](https://www.speedsolving.com/forum/threads/the-3x3x3-example-solve-thread.14345/page-273#post-1173067) | ||
| 5 | in 2016. It is the explanation of how I managed to write down a solution | ||
| 6 | for a 3x3x3 Rubik's Cube scramble using just pen an paper, without | ||
| 7 | a cube.* | ||
| 8 | |||
| 9 | **Scramble**: B R2 B2 R' U2 R2 D2 L B2 F2 R2 D R' U' R U' L2 R D2 B' | ||
| 10 | |||
| 11 | For this scramble, I have tried something I have had in my mind for | ||
| 12 | quite a long time. I have found this solution without using any cube | ||
| 13 | (physical nor simulator). As I would do in a blind solve, I solved edges | ||
| 14 | and corners separately with commutators. First, I tracked every edge | ||
| 15 | to see the permutation cycle (and check if there were any flipped). This | ||
| 16 | was easier than I had thought. I have found this. | ||
| 17 | |||
| 18 | (UR BU DR FL LB FR BD DF UF UL)(DL RB) | ||
| 19 | |||
| 20 | Now I use commutators to "solve" these cycles. Actually I "copy" these | ||
| 21 | cycle, so I am matching the scramble instead of solving it. No big deal, | ||
| 22 | I just have to invert the final solution to get one for this scramble. | ||
| 23 | The easiest way would be to just do a blind solve, but I struggled | ||
| 24 | I little bit to save moves, in order to see if I could get under the | ||
| 25 | 80HTM limit for a legal FMC solve. I could break the first big cycle | ||
| 26 | into 3-cycles in any order, and I choose this one. There are probably | ||
| 27 | better ways to solve edges, but I didn't want to think to much about it. | ||
| 28 | |||
| 29 | (A) (UF UL UR) = [F2 U: M', U2] = F2 U R' L F2 R L' U F2 | ||
| 30 | (B) (UF BU DR) = [M', B' R B] = R' L U' R' U R L' B' R B | ||
| 31 | \(C\) (UF FL LB) = [L' U L, E] = L' U L U D' B' U' B U' D | ||
| 32 | (D) (UF FR BD) = [U2: M, U R U'] = U2 R L' B R B' R' L U R' U | ||
| 33 | |||
| 34 | Then I solve the 2-2 cycle left. | ||
| 35 | |||
| 36 | (E) (UF DF)(DL RB) = [U B U': (L2 F2)3] = U B U' L2 F2 L2 F2 L2 F2 U B' U' | ||
| 37 | |||
| 38 | Same thing for corners. One was twisted, so I use a different notation | ||
| 39 | for the permutation. | ||
| 40 | |||
| 41 | UBL->BLU | ||
| 42 | UFL->LFD->DBR->UFR->RFD->LBD->URB->FUL | ||
| 43 | |||
| 44 | (1) (UBL UFL LFD) = [U', L D L] = U' L D L' U L D' L' | ||
| 45 | (2) (URB FUL UBL) = [F R' F', L] = F R' F' L F R F' L' | ||
| 46 | (3) (UFR RFD LBD) = [R U R', D2] = R U R' D2 R U' R' D2 | ||
| 47 | (4) (DBR UFR URB) = [D: B2, D F2 D'] = D B2 D F2 D' B2 D F2 D2 | ||
| 48 | |||
| 49 | Now I can use this commutators in any order, as long as the relative | ||
| 50 | order of the pieces of the same kind remains the same (i.e. I cannot use | ||
| 51 | (2) before (1), but I can do either (A) (B) (1), (A) (1) (B), (1) (A) | ||
| 52 | (B)). To cancel more moves, I used this order: | ||
| 53 | |||
| 54 | (1) (A) (2) (B) \(C\) (D) (E) (3) (4) | ||
| 55 | |||
| 56 | At this point I checked the solution on my cube and it was extremely | ||
| 57 | satisfactory to see everything going as I expected :) Inverting and | ||
| 58 | cancelling gives the following solution: | ||
| 59 | |||
| 60 | D2 F2 D' B2 D F2 D' B2 D R U R' D2 R U' R' U B U' F2 | ||
| 61 | L2 F2 L2 F2 L2 U B' U2 R U' L' R B R' B' L R' U' D' B' | ||
| 62 | U B D U' L' U' L B' R' B L R' U' R U R F R' F' L' | ||
| 63 | F R F U' L R' F2 L' R U' F2 L D L' U' L D' L' U | ||
| 64 | |||
| 65 | alg.cubing.net | ||
| 66 | |||
| 67 | 79 HTM, just under the limit :) There are many ways to improve this | ||
| 68 | "method", but I just wanted a success, and I am satisfied with the result. | ||
diff --git a/src/speedcubing/speedcubing.md b/src/speedcubing/speedcubing.md index a16a0e1..d1e2057 100644 --- a/src/speedcubing/speedcubing.md +++ b/src/speedcubing/speedcubing.md | |||
| @@ -65,4 +65,4 @@ They are outdated and not very good, I may upload a better version at some point | |||
| 65 | 65 | ||
| 66 | * [My WCA profile](https://www.worldcubeassociation.org/persons/2011TRON02) | 66 | * [My WCA profile](https://www.worldcubeassociation.org/persons/2011TRON02) |
| 67 | * [My YouTube channel](https://www.youtube.com/c/SebastianoTronto) | 67 | * [My YouTube channel](https://www.youtube.com/c/SebastianoTronto) |
| 68 | * [Solving a cube... without a cube](https://www.speedsolving.com/forum/threads/the-3x3x3-example-solve-thread.14345/page-273#post-1173067) | 68 | * [Solving a cube... without a cube](no-cube) |
