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authorSebastiano Tronto <sebastiano@tronto.net>2025-04-12 09:28:36 +0200
committerSebastiano Tronto <sebastiano@tronto.net>2025-04-12 09:28:36 +0200
commit688f03f9c8c3322e049592fe5e17201731a9ea0b (patch)
tree1210da6b51e9c668fbb80a32919ef7108f54fe13
parent2868467137fe193cb48dde9560656dbd6e4bde82 (diff)
downloadsebastiano.tronto.net-688f03f9c8c3322e049592fe5e17201731a9ea0b.tar.gz
sebastiano.tronto.net-688f03f9c8c3322e049592fe5e17201731a9ea0b.zip
Converted pics from svg to png
-rw-r--r--src/speedcubing/figure-it-out/comm1.pngbin0 -> 10415 bytes
-rw-r--r--src/speedcubing/figure-it-out/comm2.pngbin0 -> 10603 bytes
-rw-r--r--src/speedcubing/figure-it-out/edgecomm.pngbin0 -> 10411 bytes
-rw-r--r--src/speedcubing/figure-it-out/face.pngbin0 -> 10744 bytes
-rw-r--r--src/speedcubing/figure-it-out/figure-it-out.md20
-rw-r--r--src/speedcubing/figure-it-out/layer.pngbin0 -> 10509 bytes
-rw-r--r--src/speedcubing/figure-it-out/pair.pngbin0 -> 10334 bytes
-rw-r--r--src/speedcubing/figure-it-out/setup.pngbin0 -> 10278 bytes
-rw-r--r--src/speedcubing/figure-it-out/twist.pngbin0 -> 10145 bytes
9 files changed, 10 insertions, 10 deletions
diff --git a/src/speedcubing/figure-it-out/comm1.png b/src/speedcubing/figure-it-out/comm1.png
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diff --git a/src/speedcubing/figure-it-out/comm2.png b/src/speedcubing/figure-it-out/comm2.png
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diff --git a/src/speedcubing/figure-it-out/edgecomm.png b/src/speedcubing/figure-it-out/edgecomm.png
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diff --git a/src/speedcubing/figure-it-out/face.png b/src/speedcubing/figure-it-out/face.png
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diff --git a/src/speedcubing/figure-it-out/figure-it-out.md b/src/speedcubing/figure-it-out/figure-it-out.md
index 4690c76..5405d19 100644
--- a/src/speedcubing/figure-it-out/figure-it-out.md
+++ b/src/speedcubing/figure-it-out/figure-it-out.md
@@ -89,7 +89,7 @@ say that two or more adjacent pieces form a block when adjacent stickers
89of different pieces have the same color. For example, the simplest kind 89of different pieces have the same color. For example, the simplest kind
90of block is a **pair**, that you can see in the picture below: 90of block is a **pair**, that you can see in the picture below:
91 91
92![A corner-edge pair](pair.svg) 92![A corner-edge pair](pair.png)
93 93
94To be precise, the one above is a coner-edge pair. There are also center-edge 94To be precise, the one above is a coner-edge pair. There are also center-edge
95pairs, consisting of a center and an edge, but they are rarely referred to 95pairs, consisting of a center and an edge, but they are rarely referred to
@@ -99,11 +99,11 @@ A more complex example of a block is a **layer**, which is the result of
99the first two steps of the classic "layer by layer" method. This one is 99the first two steps of the classic "layer by layer" method. This one is
100a correctly solved layer: 100a correctly solved layer:
101 101
102![A layer](layer.svg) 102![A layer](layer.png)
103 103
104On the other hand, this is **not a layer**: 104On the other hand, this is **not a layer**:
105 105
106![A non-solved layer, but with a solve "face"](face.svg) 106![A non-solved layer, but with a solve "face"](face.png)
107 107
108It is worth pausing here to reflect a bit. The last two pictures both 108It is worth pausing here to reflect a bit. The last two pictures both
109clearly show a solved white face, don't they? For a most people, they 109clearly show a solved white face, don't they? For a most people, they
@@ -161,7 +161,7 @@ If you have not done it already, you should have a look at my page on
161 161
162Suppose that you manage, via blockbuilding, to reach the following state: 162Suppose that you manage, via blockbuilding, to reach the following state:
163 163
164![A commutator](comm1.svg) 164![A commutator](comm1.png)
165 165
166First of all, this would be an amazing achievement! The whole cube is 166First of all, this would be an amazing achievement! The whole cube is
167solved except for three corners. The bottom-left corner (only one red 167solved except for three corners. The bottom-left corner (only one red
@@ -227,14 +227,14 @@ To help understanding all of this, you can visualize this commutator
227determine a correct commutator to permute them. Their **orientation** 227determine a correct commutator to permute them. Their **orientation**
228is also important. For example, consider the following case: 228is also important. For example, consider the following case:
229 229
230![Another commutator](comm2.svg) 230![Another commutator](comm2.png)
231 231
232The three corners are permuted in exactly the same way, so everything 232The three corners are permuted in exactly the same way, so everything
233we said above could be repeated word by word, move by move. However, 233we said above could be repeated word by word, move by move. However,
234if you apply the commutator we constructed to this case, you'll get 234if you apply the commutator we constructed to this case, you'll get
235something like this: 235something like this:
236 236
237![Two twisted corners](twist.svg) 237![Two twisted corners](twist.png)
238 238
239What's wrong here? Well, obviously the cube is not solved. All the pieces 239What's wrong here? Well, obviously the cube is not solved. All the pieces
240are in their correct position, but two corners are twisted in place! 240are in their correct position, but two corners are twisted in place!
@@ -246,7 +246,7 @@ but sometimes it is important to keep track of both.
246 246
247Let's highlight the difference between the two 3-cycles. In the first one: 247Let's highlight the difference between the two 3-cycles. In the first one:
248 248
249![A commutator](comm1.svg) 249![A commutator](comm1.png)
250 250
2511. The red-green-white corner must go to the place of the white-red-blue one, 2511. The red-green-white corner must go to the place of the white-red-blue one,
252*with the white sticker of the first going to the place of the white sticker 252*with the white sticker of the first going to the place of the white sticker
@@ -260,7 +260,7 @@ white sticker of the latter*.
260 260
261While in the second case: 261While in the second case:
262 262
263![Another commutator](comm2.svg) 263![Another commutator](comm2.png)
264 264
2651. The red-green-white corner must go to the place of the white-red-blue one, 2651. The red-green-white corner must go to the place of the white-red-blue one,
266*with the white sticker of the first going to the place of the* **blue** *sticker 266*with the white sticker of the first going to the place of the* **blue** *sticker
@@ -290,7 +290,7 @@ but you can visualize a solution
290So far I have only talked about *corner* commutators, but what if you 290So far I have only talked about *corner* commutators, but what if you
291are also left with some unsolved edges? For example, consider this case: 291are also left with some unsolved edges? For example, consider this case:
292 292
293![A edge 3-cycle](edgecomm.svg) 293![A edge 3-cycle](edgecomm.png)
294 294
295The picture shows a 3-cycle of edges. You might think that the same 295The picture shows a 3-cycle of edges. You might think that the same
296reasoning can be applied and that you can use commutators to solve 296reasoning can be applied and that you can use commutators to solve
@@ -323,7 +323,7 @@ you need to use **set-up moves**, also known as
323 323
324Consider the following case: 324Consider the following case:
325 325
326![A 3-cycle of corners requiring a set-up move](setup.svg) 326![A 3-cycle of corners requiring a set-up move](setup.png)
327 327
328No matter how much you try, you are not going to find valid interchange 328No matter how much you try, you are not going to find valid interchange
329and insertion moves as above. The fundamental problem is that you would 329and insertion moves as above. The fundamental problem is that you would
diff --git a/src/speedcubing/figure-it-out/layer.png b/src/speedcubing/figure-it-out/layer.png
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diff --git a/src/speedcubing/figure-it-out/pair.png b/src/speedcubing/figure-it-out/pair.png
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diff --git a/src/speedcubing/figure-it-out/setup.png b/src/speedcubing/figure-it-out/setup.png
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diff --git a/src/speedcubing/figure-it-out/twist.png b/src/speedcubing/figure-it-out/twist.png
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