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| author | Sebastiano Tronto <sebastiano.tronto@gmail.com> | 2022-01-29 21:20:19 +0100 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano.tronto@gmail.com> | 2022-01-29 21:20:19 +0100 |
| commit | 5a6eccd1596bb05f2a638e8ccb0b56e47ff950fc (patch) | |
| tree | 878039dcbf920bdf8e4e3b48f7aca70263f0692e /README.md | |
| parent | 0ced0b0e860eaad687049fbc2d7c3a3f5f79313d (diff) | |
| download | nissy-5a6eccd1596bb05f2a638e8ccb0b56e47ff950fc.tar.gz nissy-5a6eccd1596bb05f2a638e8ccb0b56e47ff950fc.zip | |
Fixed lists in README.md
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| -rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
| @@ -14,6 +14,7 @@ It can be useful to analyze your DR solves (and more, once I implement more feat | |||
| 14 | ## Why should I use Nissy? | 14 | ## Why should I use Nissy? |
| 15 | 15 | ||
| 16 | You should use Nissy if you: | 16 | You should use Nissy if you: |
| 17 | |||
| 17 | * Want to analyze your DR solutions or check for multiple optimal (or sub-optimal) | 18 | * Want to analyze your DR solutions or check for multiple optimal (or sub-optimal) |
| 18 | solutions for EO/DR/HTR or similar substeps. | 19 | solutions for EO/DR/HTR or similar substeps. |
| 19 | * You just want a Rubik's cube solver and you like command line interfaces. | 20 | * You just want a Rubik's cube solver and you like command line interfaces. |
| @@ -89,6 +90,7 @@ I'll try to explain here the main parts of the program. | |||
| 89 | ### Cube, moves and transformations | 90 | ### Cube, moves and transformations |
| 90 | 91 | ||
| 91 | There are many ways to represent a cube. In Nissy I use two: | 92 | There are many ways to represent a cube. In Nissy I use two: |
| 93 | |||
| 92 | * An array representation `CubeArray`: 3 arrays representing the permutation | 94 | * An array representation `CubeArray`: 3 arrays representing the permutation |
| 93 | of corners, edges and centers and 2 arrays for the orientation of corners and edges. | 95 | of corners, edges and centers and 2 arrays for the orientation of corners and edges. |
| 94 | * An 11-integers representation `Cube`: 3 integers for edge orientation (with respect | 96 | * An 11-integers representation `Cube`: 3 integers for edge orientation (with respect |
