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cube_t solvedcube = {
.c = {0, 1, 2, 3, 4, 5, 6, 7},
.e = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
};
static cube_t errorcube = { .e = {0}, .c = {0} };
static cube_t zerocube = { .e = {0}, .c = {0} };
static uint8_t
get_edge(cube_t c, uint8_t i)
{
return c.e[i];
}
static uint8_t
get_corner(cube_t c, uint8_t i)
{
return c.c[i];
}
static void
set_edge(cube_t *c, uint8_t i, uint8_t p)
{
c->e[i] = p;
}
static void
set_corner(cube_t *c, uint8_t i, uint8_t p)
{
c->c[i] = p;
}
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