The engine of Nissy, including the H48 optimal solver
Warning: this library is work in progress, breaking changes can happen without notice.
This repository contains the core functionality for future versions of nissy.
H48 is an experimental Rubik’s cube solver. It is heavily inspired by nxopt and vcube, but it uses a different set of pruning tables that were developed independently.
Building
This project currently supports only POSIX systems (Linux, MacOS, BSD…). If you want to build on Windows you can do so via WSL. Note that the resulting executable will not be a native Windows executable. Windows as a build target will be available in the future.
To build nissy simply run
$ ./build
For a list of options and targets for the build system run ./build help
.
Some compiler settings can be overridden using environment variables,
as explained in the comments at the beginning of the build script. For
example, the command:
$ export NISSY_BUILD_THREADS=3
$ CC=gcc ./build
is going to configure nissy
to use at most 3 threads, and build it with
gcc
. Se the comments in ./build
for more details.
Running tests
This project includes a suite of “unit” test. You can run them with:
$ ./build test
For running the tests for the WebAssembly build with nodejs you can use:
$ ./build webtest
To run only a subset of the tests, you can pass as argument a regular expression that matches only the name of the tests you want to run:
$ ./buld test coord
Each subfolder of the test folder contains a test. A test can consist of multiple test cases (.in files). Running a test means compiling and running the corresponding test against each test case. When a test case is run, the .in file is read a the output of the program is compared to the corresponding .out filei using diff(1). If the two differ, the difference is printed out and no other test is run.
The results of the last test case run is saved in test/last.out (standard output, the results compared with the .out files) and test/last.err (standard error).
Tests are always run in debug mode: this means that optimizations are disabled and some extra logging is enabled.
Running “tools”
In the tools folder there are some small programs that test various functionality of the H48 library. They work similarly to test, but they are not run in debug mode by default.
To run a tool you can use:
$ ./build tool TOOLNAME PARAMETERS...
Where TOOLNAME
is the name of one of the tools, or a regular expression
that matches one, and PARAMETERS...
is a tool-specific list of
parameters.
For example:
$ :./build tool gendata h48h2k2
Will run a tool that generates the data table for the H48 solver with
parameters h=2
and `k=2.
Each tool run is automatically timed, so these tools can be used as benchmark. The output as well as the time of the run are saved to a file in the tools/results folder.
To build and run a tool in debug mode, use ./build -d tool
.
Command-line interface
The shell
folder contains the code for a rudimentary shell that can
be used to run commands manually. The user experience in not amazing,
as the commands require quite verbose options.
To build the shell run:
$ ./build shell
This will create an executable called run
. Then you can for example
get a cube from a sequence of moves:
$ ./run frommoves -moves "R' U' F"
JLQWSVUH=ZLCUABGIVTKH=A
The cube format is meant to be easy to copy-paste and read for the software, but not necessarily intuitive for the user. See below for a detaileed description.
You can also get a random cube
$ ./run randomcube
WDSQREVX=VBKYDUCJXWAb=A
To solve a cube you can use:
$ ./run solve -solver h48h0k4 -n 1 -M 4 -cube "JLQWSVUH=ZLCUABGIVTKH=A"
F' U' R
Or alternatively:
$ ./run solve_scramble -solver h48h0k4 -n 1 -M 4 -moves "R' U' F"
F' U' R
For a full list of available command, use ./run help
.
Using this software as a library
This tool has been developed as a library, so it can be easily included in other programs. For this reason, some bindings for languages other than C are available.
The API is documented in the public header file src/nissy.h
.
C
To use this in a C project, simly include src/nissy.h
. The tools
in the tools/
folder are a good example for how to use this.
NOTE: this project is developed using the C11 standard. If you are using an older version of C, you can write your own header file.
C++
The cpp
folder contains a C++ header nissy.h
(C++20 standard) and an
implementation file nissy.cpp
. This interface wraps the calls to the
C functions in an object-oriented C++ interface for more convenient use.
The cpp/examples
folder contains some examples for how to use this
interface. You can build them and run them with the build tool, for
example:
./build cpp cpp/examples/solve_h48h3k2.cpp
NOTE: If you prefer to use a C-style API, you’ll have to write
your own header, similar to the extern "C" {}
block at the top of
cpp/nissy.cpp
. The C header src/nissy.h
cannot be compiled as C++,
as it uses features of C that are not compatible with it.
Python
The python
folder contains a Python module. The API provided by
this module follows the C API quite closely, except its functions
sometimes return strings instead of writing to char *
buffers.
To build the Python module you need the Python development headers
installed. You can check this from the output of ./build config
:
$ ./build config
...
Python bindings: version 3.13
Then to build the module:
$ ./build python
And to import it
$ python # In the main folder
>>> import nissy_python_module as nissy # In the python shell
From here you can call the library functions directly, for example:
>>> nissy.applymoves('ABCDEFGH=ABCDEFGHIJKL=A', "R U R' U'")
'WFCDERQH=AECDIFGHBJKL=A'
The python/examples
folder contains some examples, that you
can run for example with:
$ python python/examples/solve.py
You can access the documentation for the Python module from within
a Python interpreter with help(nissy)
. Cross-check this documentation
with the comments in nissy.h for more details.
NOTE: Support for the Python module is still rudimentary.
JavaScript (and WebAssembly)
Bindings for JavaScript via a WebAssembly build (using emscripten) are work in progress. The JavaScript module can be built with
$ ./build web
Some examples can be found in the web/examples
folder. They can be run
using nodejs:
$ node web/examples/[filename]
Cube format
This format is a “base 32” encoding of the cube. It is not meant to be human-readable, but it is compact while still being plain text. Each piece, including the orientation value, is encoded as a number from 0 to 31, and this number is then converted to an uppercase letter (0-26) or to a lowercase letter (27-31).
The format looks like this:
cccccccc=eeeeeeeeeeee=r
Where the first 8 characters represent the corner, the 12 characters after the first 12 represent the edges and the last character represents the orientation of the cube with respect to the base orientation.
Edges are numbered as follows (see also constants.h):
UF=0 UB=1 DB=2 DF=3 UR=4 UL=5 DL=6 DR=7 FR=8 FL=9 BL=10 BR=11
If the edge is misoriented with respect to the F/B axis, the value is increased by 16.
Corners are numbered as follows:
UFR=0 UBL=1 DFL=2 DBR=3 UFL=4 UBR=5 DFR=6 DBL=7
If the corner is twisted clockwise with respect to the U/D axis orientation, the value is increased by 8. If it is twisted counter-clowsie, the value is increased by 16.
The orientations of the cube are numbered as follows, where e.g. “RB” means that the R face in on top and the B face is on front:
UF=0 UR=1 UB=2 UL=3
DF=4 DR=5 DB=6 DL=7
RF=8 RD=9 RB=10 RU=11
LF=12 LD=13 LB=14 LU=15
FD=16 FR=17 FU=18 FL=19
BD=20 BR=21 BU=22 BL=23
In this format, the solved cube looks like this:
ABCDEFGH=ABCDEFGHIJKL=A
The cube after the move Fw looks like this:
ANCPETGR=AbaDEFGHIJRS=L
A cube in B32 format is always 23 characters long (24 if the terminating null character is included).