diff options
Diffstat (limited to 'raylib/src/rlgl.h')
| -rw-r--r-- | raylib/src/rlgl.h | 5262 |
1 files changed, 5262 insertions, 0 deletions
diff --git a/raylib/src/rlgl.h b/raylib/src/rlgl.h new file mode 100644 index 0000000..756656e --- /dev/null +++ b/raylib/src/rlgl.h | |||
| @@ -0,0 +1,5262 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API | ||
| 4 | * | ||
| 5 | * DESCRIPTION: | ||
| 6 | * An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) | ||
| 7 | * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) | ||
| 8 | * | ||
| 9 | * ADDITIONAL NOTES: | ||
| 10 | * When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are | ||
| 11 | * initialized on rlglInit() to accumulate vertex data | ||
| 12 | * | ||
| 13 | * When an internal state change is required all the stored vertex data is renderer in batch, | ||
| 14 | * additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch | ||
| 15 | * | ||
| 16 | * Some resources are also loaded for convenience, here the complete list: | ||
| 17 | * - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data | ||
| 18 | * - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 | ||
| 19 | * - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) | ||
| 20 | * | ||
| 21 | * Internal buffer (and resources) must be manually unloaded calling rlglClose() | ||
| 22 | * | ||
| 23 | * CONFIGURATION: | ||
| 24 | * #define GRAPHICS_API_OPENGL_11 | ||
| 25 | * #define GRAPHICS_API_OPENGL_21 | ||
| 26 | * #define GRAPHICS_API_OPENGL_33 | ||
| 27 | * #define GRAPHICS_API_OPENGL_43 | ||
| 28 | * #define GRAPHICS_API_OPENGL_ES2 | ||
| 29 | * #define GRAPHICS_API_OPENGL_ES3 | ||
| 30 | * Use selected OpenGL graphics backend, should be supported by platform | ||
| 31 | * Those preprocessor defines are only used on rlgl module, if OpenGL version is | ||
| 32 | * required by any other module, use rlGetVersion() to check it | ||
| 33 | * | ||
| 34 | * #define RLGL_IMPLEMENTATION | ||
| 35 | * Generates the implementation of the library into the included file | ||
| 36 | * If not defined, the library is in header only mode and can be included in other headers | ||
| 37 | * or source files without problems. But only ONE file should hold the implementation | ||
| 38 | * | ||
| 39 | * #define RLGL_RENDER_TEXTURES_HINT | ||
| 40 | * Enable framebuffer objects (fbo) support (enabled by default) | ||
| 41 | * Some GPUs could not support them despite the OpenGL version | ||
| 42 | * | ||
| 43 | * #define RLGL_SHOW_GL_DETAILS_INFO | ||
| 44 | * Show OpenGL extensions and capabilities detailed logs on init | ||
| 45 | * | ||
| 46 | * #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT | ||
| 47 | * Enable debug context (only available on OpenGL 4.3) | ||
| 48 | * | ||
| 49 | * rlgl capabilities could be customized just defining some internal | ||
| 50 | * values before library inclusion (default values listed): | ||
| 51 | * | ||
| 52 | * #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits | ||
| 53 | * #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) | ||
| 54 | * #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) | ||
| 55 | * #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) | ||
| 56 | * | ||
| 57 | * #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack | ||
| 58 | * #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported | ||
| 59 | * #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance | ||
| 60 | * #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance | ||
| 61 | * | ||
| 62 | * When loading a shader, the following vertex attributes and uniform | ||
| 63 | * location names are tried to be set automatically: | ||
| 64 | * | ||
| 65 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION | ||
| 66 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD | ||
| 67 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL | ||
| 68 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR | ||
| 69 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT | ||
| 70 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 | ||
| 71 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS | ||
| 72 | * #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS | ||
| 73 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix | ||
| 74 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix | ||
| 75 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix | ||
| 76 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix | ||
| 77 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) | ||
| 78 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) | ||
| 79 | * #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices | ||
| 80 | * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) | ||
| 81 | * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) | ||
| 82 | * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) | ||
| 83 | * | ||
| 84 | * DEPENDENCIES: | ||
| 85 | * - OpenGL libraries (depending on platform and OpenGL version selected) | ||
| 86 | * - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) | ||
| 87 | * | ||
| 88 | * | ||
| 89 | * LICENSE: zlib/libpng | ||
| 90 | * | ||
| 91 | * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | ||
| 92 | * | ||
| 93 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 94 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 95 | * | ||
| 96 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 97 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 98 | * | ||
| 99 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 100 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 101 | * in the product documentation would be appreciated but is not required. | ||
| 102 | * | ||
| 103 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 104 | * as being the original software. | ||
| 105 | * | ||
| 106 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 107 | * | ||
| 108 | **********************************************************************************************/ | ||
| 109 | |||
| 110 | #ifndef RLGL_H | ||
| 111 | #define RLGL_H | ||
| 112 | |||
| 113 | #define RLGL_VERSION "5.0" | ||
| 114 | |||
| 115 | // Function specifiers in case library is build/used as a shared library | ||
| 116 | // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll | ||
| 117 | // NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden | ||
| 118 | #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) | ||
| 119 | #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) | ||
| 120 | #elif defined(BUILD_LIBTYPE_SHARED) | ||
| 121 | #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) | ||
| 122 | #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) | ||
| 123 | #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) | ||
| 124 | #endif | ||
| 125 | |||
| 126 | // Function specifiers definition | ||
| 127 | #ifndef RLAPI | ||
| 128 | #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) | ||
| 129 | #endif | ||
| 130 | |||
| 131 | // Support TRACELOG macros | ||
| 132 | #ifndef TRACELOG | ||
| 133 | #define TRACELOG(level, ...) (void)0 | ||
| 134 | #define TRACELOGD(...) (void)0 | ||
| 135 | #endif | ||
| 136 | |||
| 137 | // Allow custom memory allocators | ||
| 138 | #ifndef RL_MALLOC | ||
| 139 | #define RL_MALLOC(sz) malloc(sz) | ||
| 140 | #endif | ||
| 141 | #ifndef RL_CALLOC | ||
| 142 | #define RL_CALLOC(n,sz) calloc(n,sz) | ||
| 143 | #endif | ||
| 144 | #ifndef RL_REALLOC | ||
| 145 | #define RL_REALLOC(n,sz) realloc(n,sz) | ||
| 146 | #endif | ||
| 147 | #ifndef RL_FREE | ||
| 148 | #define RL_FREE(p) free(p) | ||
| 149 | #endif | ||
| 150 | |||
| 151 | // Security check in case no GRAPHICS_API_OPENGL_* defined | ||
| 152 | #if !defined(GRAPHICS_API_OPENGL_11) && \ | ||
| 153 | !defined(GRAPHICS_API_OPENGL_21) && \ | ||
| 154 | !defined(GRAPHICS_API_OPENGL_33) && \ | ||
| 155 | !defined(GRAPHICS_API_OPENGL_43) && \ | ||
| 156 | !defined(GRAPHICS_API_OPENGL_ES2) && \ | ||
| 157 | !defined(GRAPHICS_API_OPENGL_ES3) | ||
| 158 | #define GRAPHICS_API_OPENGL_33 | ||
| 159 | #endif | ||
| 160 | |||
| 161 | // Security check in case multiple GRAPHICS_API_OPENGL_* defined | ||
| 162 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 163 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 164 | #undef GRAPHICS_API_OPENGL_21 | ||
| 165 | #endif | ||
| 166 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 167 | #undef GRAPHICS_API_OPENGL_33 | ||
| 168 | #endif | ||
| 169 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 170 | #undef GRAPHICS_API_OPENGL_43 | ||
| 171 | #endif | ||
| 172 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 173 | #undef GRAPHICS_API_OPENGL_ES2 | ||
| 174 | #endif | ||
| 175 | #endif | ||
| 176 | |||
| 177 | // OpenGL 2.1 uses most of OpenGL 3.3 Core functionality | ||
| 178 | // WARNING: Specific parts are checked with #if defines | ||
| 179 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 180 | #define GRAPHICS_API_OPENGL_33 | ||
| 181 | #endif | ||
| 182 | |||
| 183 | // OpenGL 4.3 uses OpenGL 3.3 Core functionality | ||
| 184 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 185 | #define GRAPHICS_API_OPENGL_33 | ||
| 186 | #endif | ||
| 187 | |||
| 188 | // OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) | ||
| 189 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 190 | #define GRAPHICS_API_OPENGL_ES2 | ||
| 191 | #endif | ||
| 192 | |||
| 193 | // Support framebuffer objects by default | ||
| 194 | // NOTE: Some driver implementation do not support it, despite they should | ||
| 195 | #define RLGL_RENDER_TEXTURES_HINT | ||
| 196 | |||
| 197 | //---------------------------------------------------------------------------------- | ||
| 198 | // Defines and Macros | ||
| 199 | //---------------------------------------------------------------------------------- | ||
| 200 | |||
| 201 | // Default internal render batch elements limits | ||
| 202 | #ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS | ||
| 203 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 204 | // This is the maximum amount of elements (quads) per batch | ||
| 205 | // NOTE: Be careful with text, every letter maps to a quad | ||
| 206 | #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 | ||
| 207 | #endif | ||
| 208 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 209 | // We reduce memory sizes for embedded systems (RPI and HTML5) | ||
| 210 | // NOTE: On HTML5 (emscripten) this is allocated on heap, | ||
| 211 | // by default it's only 16MB!...just take care... | ||
| 212 | #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 | ||
| 213 | #endif | ||
| 214 | #endif | ||
| 215 | #ifndef RL_DEFAULT_BATCH_BUFFERS | ||
| 216 | #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) | ||
| 217 | #endif | ||
| 218 | #ifndef RL_DEFAULT_BATCH_DRAWCALLS | ||
| 219 | #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) | ||
| 220 | #endif | ||
| 221 | #ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS | ||
| 222 | #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) | ||
| 223 | #endif | ||
| 224 | |||
| 225 | // Internal Matrix stack | ||
| 226 | #ifndef RL_MAX_MATRIX_STACK_SIZE | ||
| 227 | #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack | ||
| 228 | #endif | ||
| 229 | |||
| 230 | // Shader limits | ||
| 231 | #ifndef RL_MAX_SHADER_LOCATIONS | ||
| 232 | #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported | ||
| 233 | #endif | ||
| 234 | |||
| 235 | // Projection matrix culling | ||
| 236 | #ifndef RL_CULL_DISTANCE_NEAR | ||
| 237 | #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance | ||
| 238 | #endif | ||
| 239 | #ifndef RL_CULL_DISTANCE_FAR | ||
| 240 | #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance | ||
| 241 | #endif | ||
| 242 | |||
| 243 | // Texture parameters (equivalent to OpenGL defines) | ||
| 244 | #define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S | ||
| 245 | #define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T | ||
| 246 | #define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER | ||
| 247 | #define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER | ||
| 248 | |||
| 249 | #define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST | ||
| 250 | #define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR | ||
| 251 | #define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST | ||
| 252 | #define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR | ||
| 253 | #define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST | ||
| 254 | #define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR | ||
| 255 | #define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) | ||
| 256 | #define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) | ||
| 257 | |||
| 258 | #define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT | ||
| 259 | #define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE | ||
| 260 | #define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT | ||
| 261 | #define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT | ||
| 262 | |||
| 263 | // Matrix modes (equivalent to OpenGL) | ||
| 264 | #define RL_MODELVIEW 0x1700 // GL_MODELVIEW | ||
| 265 | #define RL_PROJECTION 0x1701 // GL_PROJECTION | ||
| 266 | #define RL_TEXTURE 0x1702 // GL_TEXTURE | ||
| 267 | |||
| 268 | // Primitive assembly draw modes | ||
| 269 | #define RL_LINES 0x0001 // GL_LINES | ||
| 270 | #define RL_TRIANGLES 0x0004 // GL_TRIANGLES | ||
| 271 | #define RL_QUADS 0x0007 // GL_QUADS | ||
| 272 | |||
| 273 | // GL equivalent data types | ||
| 274 | #define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE | ||
| 275 | #define RL_FLOAT 0x1406 // GL_FLOAT | ||
| 276 | |||
| 277 | // GL buffer usage hint | ||
| 278 | #define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW | ||
| 279 | #define RL_STREAM_READ 0x88E1 // GL_STREAM_READ | ||
| 280 | #define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY | ||
| 281 | #define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW | ||
| 282 | #define RL_STATIC_READ 0x88E5 // GL_STATIC_READ | ||
| 283 | #define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY | ||
| 284 | #define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW | ||
| 285 | #define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ | ||
| 286 | #define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY | ||
| 287 | |||
| 288 | // GL Shader type | ||
| 289 | #define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER | ||
| 290 | #define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER | ||
| 291 | #define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER | ||
| 292 | |||
| 293 | // GL blending factors | ||
| 294 | #define RL_ZERO 0 // GL_ZERO | ||
| 295 | #define RL_ONE 1 // GL_ONE | ||
| 296 | #define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR | ||
| 297 | #define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR | ||
| 298 | #define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA | ||
| 299 | #define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA | ||
| 300 | #define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA | ||
| 301 | #define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA | ||
| 302 | #define RL_DST_COLOR 0x0306 // GL_DST_COLOR | ||
| 303 | #define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR | ||
| 304 | #define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE | ||
| 305 | #define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR | ||
| 306 | #define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR | ||
| 307 | #define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA | ||
| 308 | #define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA | ||
| 309 | |||
| 310 | // GL blending functions/equations | ||
| 311 | #define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD | ||
| 312 | #define RL_MIN 0x8007 // GL_MIN | ||
| 313 | #define RL_MAX 0x8008 // GL_MAX | ||
| 314 | #define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT | ||
| 315 | #define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT | ||
| 316 | #define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION | ||
| 317 | #define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) | ||
| 318 | #define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA | ||
| 319 | #define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB | ||
| 320 | #define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB | ||
| 321 | #define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA | ||
| 322 | #define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA | ||
| 323 | #define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR | ||
| 324 | |||
| 325 | #define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER | ||
| 326 | #define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER | ||
| 327 | |||
| 328 | // Default shader vertex attribute locations | ||
| 329 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION | ||
| 330 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 | ||
| 331 | #endif | ||
| 332 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD | ||
| 333 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 | ||
| 334 | #endif | ||
| 335 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL | ||
| 336 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 | ||
| 337 | #endif | ||
| 338 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR | ||
| 339 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 | ||
| 340 | #endif | ||
| 341 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT | ||
| 342 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 | ||
| 343 | #endif | ||
| 344 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 | ||
| 345 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 | ||
| 346 | #endif | ||
| 347 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES | ||
| 348 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 | ||
| 349 | #endif | ||
| 350 | #ifdef RL_SUPPORT_MESH_GPU_SKINNING | ||
| 351 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS | ||
| 352 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 | ||
| 353 | #endif | ||
| 354 | #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS | ||
| 355 | #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 | ||
| 356 | #endif | ||
| 357 | #endif | ||
| 358 | |||
| 359 | //---------------------------------------------------------------------------------- | ||
| 360 | // Types and Structures Definition | ||
| 361 | //---------------------------------------------------------------------------------- | ||
| 362 | #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) | ||
| 363 | #include <stdbool.h> | ||
| 364 | #elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) | ||
| 365 | // Boolean type | ||
| 366 | typedef enum bool { false = 0, true = !false } bool; | ||
| 367 | #endif | ||
| 368 | |||
| 369 | #if !defined(RL_MATRIX_TYPE) | ||
| 370 | // Matrix, 4x4 components, column major, OpenGL style, right handed | ||
| 371 | typedef struct Matrix { | ||
| 372 | float m0, m4, m8, m12; // Matrix first row (4 components) | ||
| 373 | float m1, m5, m9, m13; // Matrix second row (4 components) | ||
| 374 | float m2, m6, m10, m14; // Matrix third row (4 components) | ||
| 375 | float m3, m7, m11, m15; // Matrix fourth row (4 components) | ||
| 376 | } Matrix; | ||
| 377 | #define RL_MATRIX_TYPE | ||
| 378 | #endif | ||
| 379 | |||
| 380 | // Dynamic vertex buffers (position + texcoords + colors + indices arrays) | ||
| 381 | typedef struct rlVertexBuffer { | ||
| 382 | int elementCount; // Number of elements in the buffer (QUADS) | ||
| 383 | |||
| 384 | float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) | ||
| 385 | float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | ||
| 386 | float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) | ||
| 387 | unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) | ||
| 388 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 389 | unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) | ||
| 390 | #endif | ||
| 391 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 392 | unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) | ||
| 393 | #endif | ||
| 394 | unsigned int vaoId; // OpenGL Vertex Array Object id | ||
| 395 | unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) | ||
| 396 | } rlVertexBuffer; | ||
| 397 | |||
| 398 | // Draw call type | ||
| 399 | // NOTE: Only texture changes register a new draw, other state-change-related elements are not | ||
| 400 | // used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any | ||
| 401 | // of those state-change happens (this is done in core module) | ||
| 402 | typedef struct rlDrawCall { | ||
| 403 | int mode; // Drawing mode: LINES, TRIANGLES, QUADS | ||
| 404 | int vertexCount; // Number of vertex of the draw | ||
| 405 | int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) | ||
| 406 | //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId | ||
| 407 | //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId | ||
| 408 | unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes | ||
| 409 | |||
| 410 | //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default | ||
| 411 | //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default | ||
| 412 | } rlDrawCall; | ||
| 413 | |||
| 414 | // rlRenderBatch type | ||
| 415 | typedef struct rlRenderBatch { | ||
| 416 | int bufferCount; // Number of vertex buffers (multi-buffering support) | ||
| 417 | int currentBuffer; // Current buffer tracking in case of multi-buffering | ||
| 418 | rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data | ||
| 419 | |||
| 420 | rlDrawCall *draws; // Draw calls array, depends on textureId | ||
| 421 | int drawCounter; // Draw calls counter | ||
| 422 | float currentDepth; // Current depth value for next draw | ||
| 423 | } rlRenderBatch; | ||
| 424 | |||
| 425 | // OpenGL version | ||
| 426 | typedef enum { | ||
| 427 | RL_OPENGL_11 = 1, // OpenGL 1.1 | ||
| 428 | RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) | ||
| 429 | RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) | ||
| 430 | RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) | ||
| 431 | RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) | ||
| 432 | RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) | ||
| 433 | } rlGlVersion; | ||
| 434 | |||
| 435 | // Trace log level | ||
| 436 | // NOTE: Organized by priority level | ||
| 437 | typedef enum { | ||
| 438 | RL_LOG_ALL = 0, // Display all logs | ||
| 439 | RL_LOG_TRACE, // Trace logging, intended for internal use only | ||
| 440 | RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds | ||
| 441 | RL_LOG_INFO, // Info logging, used for program execution info | ||
| 442 | RL_LOG_WARNING, // Warning logging, used on recoverable failures | ||
| 443 | RL_LOG_ERROR, // Error logging, used on unrecoverable failures | ||
| 444 | RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) | ||
| 445 | RL_LOG_NONE // Disable logging | ||
| 446 | } rlTraceLogLevel; | ||
| 447 | |||
| 448 | // Texture pixel formats | ||
| 449 | // NOTE: Support depends on OpenGL version | ||
| 450 | typedef enum { | ||
| 451 | RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) | ||
| 452 | RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) | ||
| 453 | RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp | ||
| 454 | RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp | ||
| 455 | RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) | ||
| 456 | RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) | ||
| 457 | RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp | ||
| 458 | RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) | ||
| 459 | RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) | ||
| 460 | RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) | ||
| 461 | RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) | ||
| 462 | RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) | ||
| 463 | RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) | ||
| 464 | RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) | ||
| 465 | RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) | ||
| 466 | RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp | ||
| 467 | RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp | ||
| 468 | RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp | ||
| 469 | RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp | ||
| 470 | RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp | ||
| 471 | RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp | ||
| 472 | RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp | ||
| 473 | RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp | ||
| 474 | RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp | ||
| 475 | } rlPixelFormat; | ||
| 476 | |||
| 477 | // Texture parameters: filter mode | ||
| 478 | // NOTE 1: Filtering considers mipmaps if available in the texture | ||
| 479 | // NOTE 2: Filter is accordingly set for minification and magnification | ||
| 480 | typedef enum { | ||
| 481 | RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation | ||
| 482 | RL_TEXTURE_FILTER_BILINEAR, // Linear filtering | ||
| 483 | RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) | ||
| 484 | RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x | ||
| 485 | RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x | ||
| 486 | RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x | ||
| 487 | } rlTextureFilter; | ||
| 488 | |||
| 489 | // Color blending modes (pre-defined) | ||
| 490 | typedef enum { | ||
| 491 | RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) | ||
| 492 | RL_BLEND_ADDITIVE, // Blend textures adding colors | ||
| 493 | RL_BLEND_MULTIPLIED, // Blend textures multiplying colors | ||
| 494 | RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) | ||
| 495 | RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) | ||
| 496 | RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha | ||
| 497 | RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | ||
| 498 | RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) | ||
| 499 | } rlBlendMode; | ||
| 500 | |||
| 501 | // Shader location point type | ||
| 502 | typedef enum { | ||
| 503 | RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position | ||
| 504 | RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 | ||
| 505 | RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 | ||
| 506 | RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal | ||
| 507 | RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent | ||
| 508 | RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color | ||
| 509 | RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection | ||
| 510 | RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) | ||
| 511 | RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection | ||
| 512 | RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) | ||
| 513 | RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal | ||
| 514 | RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view | ||
| 515 | RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color | ||
| 516 | RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color | ||
| 517 | RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color | ||
| 518 | RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) | ||
| 519 | RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) | ||
| 520 | RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal | ||
| 521 | RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness | ||
| 522 | RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion | ||
| 523 | RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission | ||
| 524 | RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height | ||
| 525 | RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap | ||
| 526 | RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance | ||
| 527 | RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter | ||
| 528 | RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf | ||
| 529 | } rlShaderLocationIndex; | ||
| 530 | |||
| 531 | #define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO | ||
| 532 | #define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS | ||
| 533 | |||
| 534 | // Shader uniform data type | ||
| 535 | typedef enum { | ||
| 536 | RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float | ||
| 537 | RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) | ||
| 538 | RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) | ||
| 539 | RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) | ||
| 540 | RL_SHADER_UNIFORM_INT, // Shader uniform type: int | ||
| 541 | RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) | ||
| 542 | RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) | ||
| 543 | RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) | ||
| 544 | RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int | ||
| 545 | RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) | ||
| 546 | RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) | ||
| 547 | RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) | ||
| 548 | RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d | ||
| 549 | } rlShaderUniformDataType; | ||
| 550 | |||
| 551 | // Shader attribute data types | ||
| 552 | typedef enum { | ||
| 553 | RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float | ||
| 554 | RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) | ||
| 555 | RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) | ||
| 556 | RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) | ||
| 557 | } rlShaderAttributeDataType; | ||
| 558 | |||
| 559 | // Framebuffer attachment type | ||
| 560 | // NOTE: By default up to 8 color channels defined, but it can be more | ||
| 561 | typedef enum { | ||
| 562 | RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 | ||
| 563 | RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 | ||
| 564 | RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 | ||
| 565 | RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 | ||
| 566 | RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 | ||
| 567 | RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 | ||
| 568 | RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 | ||
| 569 | RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 | ||
| 570 | RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth | ||
| 571 | RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil | ||
| 572 | } rlFramebufferAttachType; | ||
| 573 | |||
| 574 | // Framebuffer texture attachment type | ||
| 575 | typedef enum { | ||
| 576 | RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side | ||
| 577 | RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side | ||
| 578 | RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side | ||
| 579 | RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side | ||
| 580 | RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side | ||
| 581 | RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side | ||
| 582 | RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d | ||
| 583 | RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer | ||
| 584 | } rlFramebufferAttachTextureType; | ||
| 585 | |||
| 586 | // Face culling mode | ||
| 587 | typedef enum { | ||
| 588 | RL_CULL_FACE_FRONT = 0, | ||
| 589 | RL_CULL_FACE_BACK | ||
| 590 | } rlCullMode; | ||
| 591 | |||
| 592 | //------------------------------------------------------------------------------------ | ||
| 593 | // Functions Declaration - Matrix operations | ||
| 594 | //------------------------------------------------------------------------------------ | ||
| 595 | |||
| 596 | #if defined(__cplusplus) | ||
| 597 | extern "C" { // Prevents name mangling of functions | ||
| 598 | #endif | ||
| 599 | |||
| 600 | RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed | ||
| 601 | RLAPI void rlPushMatrix(void); // Push the current matrix to stack | ||
| 602 | RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack | ||
| 603 | RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix | ||
| 604 | RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix | ||
| 605 | RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix | ||
| 606 | RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix | ||
| 607 | RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix | ||
| 608 | RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); | ||
| 609 | RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); | ||
| 610 | RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area | ||
| 611 | RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances | ||
| 612 | RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near | ||
| 613 | RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far | ||
| 614 | |||
| 615 | //------------------------------------------------------------------------------------ | ||
| 616 | // Functions Declaration - Vertex level operations | ||
| 617 | //------------------------------------------------------------------------------------ | ||
| 618 | RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) | ||
| 619 | RLAPI void rlEnd(void); // Finish vertex providing | ||
| 620 | RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int | ||
| 621 | RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float | ||
| 622 | RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float | ||
| 623 | RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float | ||
| 624 | RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float | ||
| 625 | RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte | ||
| 626 | RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float | ||
| 627 | RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float | ||
| 628 | |||
| 629 | //------------------------------------------------------------------------------------ | ||
| 630 | // Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) | ||
| 631 | // NOTE: This functions are used to completely abstract raylib code from OpenGL layer, | ||
| 632 | // some of them are direct wrappers over OpenGL calls, some others are custom | ||
| 633 | //------------------------------------------------------------------------------------ | ||
| 634 | |||
| 635 | // Vertex buffers state | ||
| 636 | RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) | ||
| 637 | RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) | ||
| 638 | RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) | ||
| 639 | RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) | ||
| 640 | RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) | ||
| 641 | RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) | ||
| 642 | RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index | ||
| 643 | RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index | ||
| 644 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 645 | RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer | ||
| 646 | RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer | ||
| 647 | #endif | ||
| 648 | |||
| 649 | // Textures state | ||
| 650 | RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot | ||
| 651 | RLAPI void rlEnableTexture(unsigned int id); // Enable texture | ||
| 652 | RLAPI void rlDisableTexture(void); // Disable texture | ||
| 653 | RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap | ||
| 654 | RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap | ||
| 655 | RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) | ||
| 656 | RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) | ||
| 657 | |||
| 658 | // Shader state | ||
| 659 | RLAPI void rlEnableShader(unsigned int id); // Enable shader program | ||
| 660 | RLAPI void rlDisableShader(void); // Disable shader program | ||
| 661 | |||
| 662 | // Framebuffer state | ||
| 663 | RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) | ||
| 664 | RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer | ||
| 665 | RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer | ||
| 666 | RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers | ||
| 667 | RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer | ||
| 668 | RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) | ||
| 669 | |||
| 670 | // General render state | ||
| 671 | RLAPI void rlEnableColorBlend(void); // Enable color blending | ||
| 672 | RLAPI void rlDisableColorBlend(void); // Disable color blending | ||
| 673 | RLAPI void rlEnableDepthTest(void); // Enable depth test | ||
| 674 | RLAPI void rlDisableDepthTest(void); // Disable depth test | ||
| 675 | RLAPI void rlEnableDepthMask(void); // Enable depth write | ||
| 676 | RLAPI void rlDisableDepthMask(void); // Disable depth write | ||
| 677 | RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling | ||
| 678 | RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling | ||
| 679 | RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control | ||
| 680 | RLAPI void rlSetCullFace(int mode); // Set face culling mode | ||
| 681 | RLAPI void rlEnableScissorTest(void); // Enable scissor test | ||
| 682 | RLAPI void rlDisableScissorTest(void); // Disable scissor test | ||
| 683 | RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test | ||
| 684 | RLAPI void rlEnableWireMode(void); // Enable wire mode | ||
| 685 | RLAPI void rlEnablePointMode(void); // Enable point mode | ||
| 686 | RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode | ||
| 687 | RLAPI void rlSetLineWidth(float width); // Set the line drawing width | ||
| 688 | RLAPI float rlGetLineWidth(void); // Get the line drawing width | ||
| 689 | RLAPI void rlEnableSmoothLines(void); // Enable line aliasing | ||
| 690 | RLAPI void rlDisableSmoothLines(void); // Disable line aliasing | ||
| 691 | RLAPI void rlEnableStereoRender(void); // Enable stereo rendering | ||
| 692 | RLAPI void rlDisableStereoRender(void); // Disable stereo rendering | ||
| 693 | RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled | ||
| 694 | |||
| 695 | RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color | ||
| 696 | RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) | ||
| 697 | RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes | ||
| 698 | RLAPI void rlSetBlendMode(int mode); // Set blending mode | ||
| 699 | RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) | ||
| 700 | RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) | ||
| 701 | |||
| 702 | //------------------------------------------------------------------------------------ | ||
| 703 | // Functions Declaration - rlgl functionality | ||
| 704 | //------------------------------------------------------------------------------------ | ||
| 705 | // rlgl initialization functions | ||
| 706 | RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) | ||
| 707 | RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) | ||
| 708 | RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) | ||
| 709 | RLAPI int rlGetVersion(void); // Get current OpenGL version | ||
| 710 | RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width | ||
| 711 | RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width | ||
| 712 | RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height | ||
| 713 | RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height | ||
| 714 | |||
| 715 | RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id | ||
| 716 | RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id | ||
| 717 | RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations | ||
| 718 | |||
| 719 | // Render batch management | ||
| 720 | // NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode | ||
| 721 | // but this render batch API is exposed in case of custom batches are required | ||
| 722 | RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system | ||
| 723 | RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system | ||
| 724 | RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) | ||
| 725 | RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) | ||
| 726 | RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch | ||
| 727 | RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex | ||
| 728 | |||
| 729 | RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits | ||
| 730 | |||
| 731 | //------------------------------------------------------------------------------------------------------------------------ | ||
| 732 | |||
| 733 | // Vertex buffers management | ||
| 734 | RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported | ||
| 735 | RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object | ||
| 736 | RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object | ||
| 737 | RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer | ||
| 738 | RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer | ||
| 739 | RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) | ||
| 740 | RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object | ||
| 741 | RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration | ||
| 742 | RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor | ||
| 743 | RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided | ||
| 744 | RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) | ||
| 745 | RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements | ||
| 746 | RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing | ||
| 747 | RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing | ||
| 748 | |||
| 749 | // Textures management | ||
| 750 | RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data | ||
| 751 | RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) | ||
| 752 | RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data | ||
| 753 | RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU | ||
| 754 | RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats | ||
| 755 | RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format | ||
| 756 | RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory | ||
| 757 | RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture | ||
| 758 | RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data | ||
| 759 | RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) | ||
| 760 | |||
| 761 | // Framebuffer management (fbo) | ||
| 762 | RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer | ||
| 763 | RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer | ||
| 764 | RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete | ||
| 765 | RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU | ||
| 766 | |||
| 767 | // Shaders management | ||
| 768 | RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings | ||
| 769 | RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) | ||
| 770 | RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program | ||
| 771 | RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program | ||
| 772 | RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform | ||
| 773 | RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute | ||
| 774 | RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform | ||
| 775 | RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix | ||
| 776 | RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices | ||
| 777 | RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler | ||
| 778 | RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) | ||
| 779 | |||
| 780 | // Compute shader management | ||
| 781 | RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program | ||
| 782 | RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) | ||
| 783 | |||
| 784 | // Shader buffer storage object management (ssbo) | ||
| 785 | RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) | ||
| 786 | RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) | ||
| 787 | RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data | ||
| 788 | RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer | ||
| 789 | RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) | ||
| 790 | RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers | ||
| 791 | RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size | ||
| 792 | |||
| 793 | // Buffer management | ||
| 794 | RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture | ||
| 795 | |||
| 796 | // Matrix state management | ||
| 797 | RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix | ||
| 798 | RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix | ||
| 799 | RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix | ||
| 800 | RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) | ||
| 801 | RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) | ||
| 802 | RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) | ||
| 803 | RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) | ||
| 804 | RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering | ||
| 805 | RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering | ||
| 806 | |||
| 807 | // Quick and dirty cube/quad buffers load->draw->unload | ||
| 808 | RLAPI void rlLoadDrawCube(void); // Load and draw a cube | ||
| 809 | RLAPI void rlLoadDrawQuad(void); // Load and draw a quad | ||
| 810 | |||
| 811 | #if defined(__cplusplus) | ||
| 812 | } | ||
| 813 | #endif | ||
| 814 | |||
| 815 | #endif // RLGL_H | ||
| 816 | |||
| 817 | /*********************************************************************************** | ||
| 818 | * | ||
| 819 | * RLGL IMPLEMENTATION | ||
| 820 | * | ||
| 821 | ************************************************************************************/ | ||
| 822 | |||
| 823 | #if defined(RLGL_IMPLEMENTATION) | ||
| 824 | |||
| 825 | // Expose OpenGL functions from glad in raylib | ||
| 826 | #if defined(BUILD_LIBTYPE_SHARED) | ||
| 827 | #define GLAD_API_CALL_EXPORT | ||
| 828 | #define GLAD_API_CALL_EXPORT_BUILD | ||
| 829 | #endif | ||
| 830 | |||
| 831 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 832 | #if defined(__APPLE__) | ||
| 833 | #include <OpenGL/gl.h> // OpenGL 1.1 library for OSX | ||
| 834 | #include <OpenGL/glext.h> // OpenGL extensions library | ||
| 835 | #else | ||
| 836 | // APIENTRY for OpenGL function pointer declarations is required | ||
| 837 | #if !defined(APIENTRY) | ||
| 838 | #if defined(_WIN32) | ||
| 839 | #define APIENTRY __stdcall | ||
| 840 | #else | ||
| 841 | #define APIENTRY | ||
| 842 | #endif | ||
| 843 | #endif | ||
| 844 | // WINGDIAPI definition. Some Windows OpenGL headers need it | ||
| 845 | #if !defined(WINGDIAPI) && defined(_WIN32) | ||
| 846 | #define WINGDIAPI __declspec(dllimport) | ||
| 847 | #endif | ||
| 848 | |||
| 849 | #include <GL/gl.h> // OpenGL 1.1 library | ||
| 850 | #endif | ||
| 851 | #endif | ||
| 852 | |||
| 853 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 854 | #define GLAD_MALLOC RL_MALLOC | ||
| 855 | #define GLAD_FREE RL_FREE | ||
| 856 | |||
| 857 | #define GLAD_GL_IMPLEMENTATION | ||
| 858 | #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers | ||
| 859 | #endif | ||
| 860 | |||
| 861 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 862 | #include <GLES3/gl3.h> // OpenGL ES 3.0 library | ||
| 863 | #define GL_GLEXT_PROTOTYPES | ||
| 864 | #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library | ||
| 865 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 866 | // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, | ||
| 867 | // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 | ||
| 868 | #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | ||
| 869 | #define GLAD_GLES2_IMPLEMENTATION | ||
| 870 | #include "external/glad_gles2.h" | ||
| 871 | #else | ||
| 872 | #define GL_GLEXT_PROTOTYPES | ||
| 873 | //#include <EGL/egl.h> // EGL library -> not required, platform layer | ||
| 874 | #include <GLES2/gl2.h> // OpenGL ES 2.0 library | ||
| 875 | #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library | ||
| 876 | #endif | ||
| 877 | |||
| 878 | // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi | ||
| 879 | // provided headers (despite being defined in official Khronos GLES2 headers) | ||
| 880 | #if defined(PLATFORM_DRM) | ||
| 881 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); | ||
| 882 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); | ||
| 883 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); | ||
| 884 | #endif | ||
| 885 | #endif | ||
| 886 | |||
| 887 | #include <stdlib.h> // Required for: malloc(), free() | ||
| 888 | #include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] | ||
| 889 | #include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() | ||
| 890 | |||
| 891 | //---------------------------------------------------------------------------------- | ||
| 892 | // Defines and Macros | ||
| 893 | //---------------------------------------------------------------------------------- | ||
| 894 | #ifndef PI | ||
| 895 | #define PI 3.14159265358979323846f | ||
| 896 | #endif | ||
| 897 | #ifndef DEG2RAD | ||
| 898 | #define DEG2RAD (PI/180.0f) | ||
| 899 | #endif | ||
| 900 | #ifndef RAD2DEG | ||
| 901 | #define RAD2DEG (180.0f/PI) | ||
| 902 | #endif | ||
| 903 | |||
| 904 | #ifndef GL_SHADING_LANGUAGE_VERSION | ||
| 905 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | ||
| 906 | #endif | ||
| 907 | |||
| 908 | #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT | ||
| 909 | #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 | ||
| 910 | #endif | ||
| 911 | #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | ||
| 912 | #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 | ||
| 913 | #endif | ||
| 914 | #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | ||
| 915 | #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 | ||
| 916 | #endif | ||
| 917 | #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | ||
| 918 | #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 | ||
| 919 | #endif | ||
| 920 | #ifndef GL_ETC1_RGB8_OES | ||
| 921 | #define GL_ETC1_RGB8_OES 0x8D64 | ||
| 922 | #endif | ||
| 923 | #ifndef GL_COMPRESSED_RGB8_ETC2 | ||
| 924 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 | ||
| 925 | #endif | ||
| 926 | #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC | ||
| 927 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | ||
| 928 | #endif | ||
| 929 | #ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG | ||
| 930 | #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 | ||
| 931 | #endif | ||
| 932 | #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG | ||
| 933 | #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 | ||
| 934 | #endif | ||
| 935 | #ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR | ||
| 936 | #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 | ||
| 937 | #endif | ||
| 938 | #ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR | ||
| 939 | #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 | ||
| 940 | #endif | ||
| 941 | |||
| 942 | #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | ||
| 943 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | ||
| 944 | #endif | ||
| 945 | #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT | ||
| 946 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE | ||
| 947 | #endif | ||
| 948 | |||
| 949 | #ifndef GL_PROGRAM_POINT_SIZE | ||
| 950 | #define GL_PROGRAM_POINT_SIZE 0x8642 | ||
| 951 | #endif | ||
| 952 | |||
| 953 | #ifndef GL_LINE_WIDTH | ||
| 954 | #define GL_LINE_WIDTH 0x0B21 | ||
| 955 | #endif | ||
| 956 | |||
| 957 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 958 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | ||
| 959 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | ||
| 960 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | ||
| 961 | #endif | ||
| 962 | |||
| 963 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 964 | #define GL_LUMINANCE 0x1909 | ||
| 965 | #define GL_LUMINANCE_ALPHA 0x190A | ||
| 966 | #endif | ||
| 967 | |||
| 968 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 969 | #define glClearDepth glClearDepthf | ||
| 970 | #if !defined(GRAPHICS_API_OPENGL_ES3) | ||
| 971 | #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER | ||
| 972 | #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER | ||
| 973 | #endif | ||
| 974 | #endif | ||
| 975 | |||
| 976 | // Default shader vertex attribute names to set location points | ||
| 977 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION | ||
| 978 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION | ||
| 979 | #endif | ||
| 980 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD | ||
| 981 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD | ||
| 982 | #endif | ||
| 983 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL | ||
| 984 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL | ||
| 985 | #endif | ||
| 986 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR | ||
| 987 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR | ||
| 988 | #endif | ||
| 989 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT | ||
| 990 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT | ||
| 991 | #endif | ||
| 992 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 | ||
| 993 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 | ||
| 994 | #endif | ||
| 995 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS | ||
| 996 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS | ||
| 997 | #endif | ||
| 998 | #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS | ||
| 999 | #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS | ||
| 1000 | #endif | ||
| 1001 | |||
| 1002 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP | ||
| 1003 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix | ||
| 1004 | #endif | ||
| 1005 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW | ||
| 1006 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix | ||
| 1007 | #endif | ||
| 1008 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION | ||
| 1009 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix | ||
| 1010 | #endif | ||
| 1011 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL | ||
| 1012 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix | ||
| 1013 | #endif | ||
| 1014 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL | ||
| 1015 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) | ||
| 1016 | #endif | ||
| 1017 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR | ||
| 1018 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) | ||
| 1019 | #endif | ||
| 1020 | #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES | ||
| 1021 | #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices | ||
| 1022 | #endif | ||
| 1023 | #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 | ||
| 1024 | #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) | ||
| 1025 | #endif | ||
| 1026 | #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 | ||
| 1027 | #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) | ||
| 1028 | #endif | ||
| 1029 | #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 | ||
| 1030 | #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) | ||
| 1031 | #endif | ||
| 1032 | |||
| 1033 | //---------------------------------------------------------------------------------- | ||
| 1034 | // Types and Structures Definition | ||
| 1035 | //---------------------------------------------------------------------------------- | ||
| 1036 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1037 | typedef struct rlglData { | ||
| 1038 | rlRenderBatch *currentBatch; // Current render batch | ||
| 1039 | rlRenderBatch defaultBatch; // Default internal render batch | ||
| 1040 | |||
| 1041 | struct { | ||
| 1042 | int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) | ||
| 1043 | float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) | ||
| 1044 | float normalx, normaly, normalz; // Current active normal (added on glVertex*()) | ||
| 1045 | unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) | ||
| 1046 | |||
| 1047 | int currentMatrixMode; // Current matrix mode | ||
| 1048 | Matrix *currentMatrix; // Current matrix pointer | ||
| 1049 | Matrix modelview; // Default modelview matrix | ||
| 1050 | Matrix projection; // Default projection matrix | ||
| 1051 | Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale | ||
| 1052 | bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) | ||
| 1053 | Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop | ||
| 1054 | int stackCounter; // Matrix stack counter | ||
| 1055 | |||
| 1056 | unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) | ||
| 1057 | unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) | ||
| 1058 | unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) | ||
| 1059 | unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) | ||
| 1060 | unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture | ||
| 1061 | int *defaultShaderLocs; // Default shader locations pointer to be used on rendering | ||
| 1062 | unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) | ||
| 1063 | int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) | ||
| 1064 | |||
| 1065 | bool stereoRender; // Stereo rendering flag | ||
| 1066 | Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices | ||
| 1067 | Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices | ||
| 1068 | |||
| 1069 | // Blending variables | ||
| 1070 | int currentBlendMode; // Blending mode active | ||
| 1071 | int glBlendSrcFactor; // Blending source factor | ||
| 1072 | int glBlendDstFactor; // Blending destination factor | ||
| 1073 | int glBlendEquation; // Blending equation | ||
| 1074 | int glBlendSrcFactorRGB; // Blending source RGB factor | ||
| 1075 | int glBlendDestFactorRGB; // Blending destination RGB factor | ||
| 1076 | int glBlendSrcFactorAlpha; // Blending source alpha factor | ||
| 1077 | int glBlendDestFactorAlpha; // Blending destination alpha factor | ||
| 1078 | int glBlendEquationRGB; // Blending equation for RGB | ||
| 1079 | int glBlendEquationAlpha; // Blending equation for alpha | ||
| 1080 | bool glCustomBlendModeModified; // Custom blending factor and equation modification status | ||
| 1081 | |||
| 1082 | int framebufferWidth; // Current framebuffer width | ||
| 1083 | int framebufferHeight; // Current framebuffer height | ||
| 1084 | |||
| 1085 | } State; // Renderer state | ||
| 1086 | struct { | ||
| 1087 | bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) | ||
| 1088 | bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) | ||
| 1089 | bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) | ||
| 1090 | bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) | ||
| 1091 | bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) | ||
| 1092 | bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) | ||
| 1093 | bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) | ||
| 1094 | bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) | ||
| 1095 | bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) | ||
| 1096 | bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) | ||
| 1097 | bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) | ||
| 1098 | bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) | ||
| 1099 | bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) | ||
| 1100 | bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) | ||
| 1101 | bool computeShader; // Compute shaders support (GL_ARB_compute_shader) | ||
| 1102 | bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) | ||
| 1103 | |||
| 1104 | float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) | ||
| 1105 | int maxDepthBits; // Maximum bits for depth component | ||
| 1106 | |||
| 1107 | } ExtSupported; // Extensions supported flags | ||
| 1108 | } rlglData; | ||
| 1109 | |||
| 1110 | typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) | ||
| 1111 | |||
| 1112 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 1113 | |||
| 1114 | //---------------------------------------------------------------------------------- | ||
| 1115 | // Global Variables Definition | ||
| 1116 | //---------------------------------------------------------------------------------- | ||
| 1117 | static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; | ||
| 1118 | static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; | ||
| 1119 | |||
| 1120 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1121 | static rlglData RLGL = { 0 }; | ||
| 1122 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 1123 | |||
| 1124 | #if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) | ||
| 1125 | // NOTE: VAO functionality is exposed through extensions (OES) | ||
| 1126 | static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; | ||
| 1127 | static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; | ||
| 1128 | static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; | ||
| 1129 | |||
| 1130 | // NOTE: Instancing functionality could also be available through extension | ||
| 1131 | static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; | ||
| 1132 | static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; | ||
| 1133 | static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; | ||
| 1134 | #endif | ||
| 1135 | |||
| 1136 | //---------------------------------------------------------------------------------- | ||
| 1137 | // Module specific Functions Declaration | ||
| 1138 | //---------------------------------------------------------------------------------- | ||
| 1139 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1140 | static void rlLoadShaderDefault(void); // Load default shader | ||
| 1141 | static void rlUnloadShaderDefault(void); // Unload default shader | ||
| 1142 | #if defined(RLGL_SHOW_GL_DETAILS_INFO) | ||
| 1143 | static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name | ||
| 1144 | #endif // RLGL_SHOW_GL_DETAILS_INFO | ||
| 1145 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 1146 | |||
| 1147 | static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) | ||
| 1148 | |||
| 1149 | // Auxiliar matrix math functions | ||
| 1150 | typedef struct rl_float16 { | ||
| 1151 | float v[16]; | ||
| 1152 | } rl_float16; | ||
| 1153 | static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data | ||
| 1154 | #define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix | ||
| 1155 | static Matrix rlMatrixIdentity(void); // Get identity matrix | ||
| 1156 | static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices | ||
| 1157 | static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix | ||
| 1158 | static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix | ||
| 1159 | |||
| 1160 | //---------------------------------------------------------------------------------- | ||
| 1161 | // Module Functions Definition - Matrix operations | ||
| 1162 | //---------------------------------------------------------------------------------- | ||
| 1163 | |||
| 1164 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1165 | // Fallback to OpenGL 1.1 function calls | ||
| 1166 | //--------------------------------------- | ||
| 1167 | void rlMatrixMode(int mode) | ||
| 1168 | { | ||
| 1169 | switch (mode) | ||
| 1170 | { | ||
| 1171 | case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; | ||
| 1172 | case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; | ||
| 1173 | case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; | ||
| 1174 | default: break; | ||
| 1175 | } | ||
| 1176 | } | ||
| 1177 | |||
| 1178 | void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) | ||
| 1179 | { | ||
| 1180 | glFrustum(left, right, bottom, top, znear, zfar); | ||
| 1181 | } | ||
| 1182 | |||
| 1183 | void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) | ||
| 1184 | { | ||
| 1185 | glOrtho(left, right, bottom, top, znear, zfar); | ||
| 1186 | } | ||
| 1187 | |||
| 1188 | void rlPushMatrix(void) { glPushMatrix(); } | ||
| 1189 | void rlPopMatrix(void) { glPopMatrix(); } | ||
| 1190 | void rlLoadIdentity(void) { glLoadIdentity(); } | ||
| 1191 | void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } | ||
| 1192 | void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } | ||
| 1193 | void rlScalef(float x, float y, float z) { glScalef(x, y, z); } | ||
| 1194 | void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } | ||
| 1195 | #endif | ||
| 1196 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1197 | // Choose the current matrix to be transformed | ||
| 1198 | void rlMatrixMode(int mode) | ||
| 1199 | { | ||
| 1200 | if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; | ||
| 1201 | else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; | ||
| 1202 | //else if (mode == RL_TEXTURE) // Not supported | ||
| 1203 | |||
| 1204 | RLGL.State.currentMatrixMode = mode; | ||
| 1205 | } | ||
| 1206 | |||
| 1207 | // Push the current matrix into RLGL.State.stack | ||
| 1208 | void rlPushMatrix(void) | ||
| 1209 | { | ||
| 1210 | if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); | ||
| 1211 | |||
| 1212 | if (RLGL.State.currentMatrixMode == RL_MODELVIEW) | ||
| 1213 | { | ||
| 1214 | RLGL.State.transformRequired = true; | ||
| 1215 | RLGL.State.currentMatrix = &RLGL.State.transform; | ||
| 1216 | } | ||
| 1217 | |||
| 1218 | RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; | ||
| 1219 | RLGL.State.stackCounter++; | ||
| 1220 | } | ||
| 1221 | |||
| 1222 | // Pop lattest inserted matrix from RLGL.State.stack | ||
| 1223 | void rlPopMatrix(void) | ||
| 1224 | { | ||
| 1225 | if (RLGL.State.stackCounter > 0) | ||
| 1226 | { | ||
| 1227 | Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; | ||
| 1228 | *RLGL.State.currentMatrix = mat; | ||
| 1229 | RLGL.State.stackCounter--; | ||
| 1230 | } | ||
| 1231 | |||
| 1232 | if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) | ||
| 1233 | { | ||
| 1234 | RLGL.State.currentMatrix = &RLGL.State.modelview; | ||
| 1235 | RLGL.State.transformRequired = false; | ||
| 1236 | } | ||
| 1237 | } | ||
| 1238 | |||
| 1239 | // Reset current matrix to identity matrix | ||
| 1240 | void rlLoadIdentity(void) | ||
| 1241 | { | ||
| 1242 | *RLGL.State.currentMatrix = rlMatrixIdentity(); | ||
| 1243 | } | ||
| 1244 | |||
| 1245 | // Multiply the current matrix by a translation matrix | ||
| 1246 | void rlTranslatef(float x, float y, float z) | ||
| 1247 | { | ||
| 1248 | Matrix matTranslation = { | ||
| 1249 | 1.0f, 0.0f, 0.0f, x, | ||
| 1250 | 0.0f, 1.0f, 0.0f, y, | ||
| 1251 | 0.0f, 0.0f, 1.0f, z, | ||
| 1252 | 0.0f, 0.0f, 0.0f, 1.0f | ||
| 1253 | }; | ||
| 1254 | |||
| 1255 | // NOTE: We transpose matrix with multiplication order | ||
| 1256 | *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); | ||
| 1257 | } | ||
| 1258 | |||
| 1259 | // Multiply the current matrix by a rotation matrix | ||
| 1260 | // NOTE: The provided angle must be in degrees | ||
| 1261 | void rlRotatef(float angle, float x, float y, float z) | ||
| 1262 | { | ||
| 1263 | Matrix matRotation = rlMatrixIdentity(); | ||
| 1264 | |||
| 1265 | // Axis vector (x, y, z) normalization | ||
| 1266 | float lengthSquared = x*x + y*y + z*z; | ||
| 1267 | if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) | ||
| 1268 | { | ||
| 1269 | float inverseLength = 1.0f/sqrtf(lengthSquared); | ||
| 1270 | x *= inverseLength; | ||
| 1271 | y *= inverseLength; | ||
| 1272 | z *= inverseLength; | ||
| 1273 | } | ||
| 1274 | |||
| 1275 | // Rotation matrix generation | ||
| 1276 | float sinres = sinf(DEG2RAD*angle); | ||
| 1277 | float cosres = cosf(DEG2RAD*angle); | ||
| 1278 | float t = 1.0f - cosres; | ||
| 1279 | |||
| 1280 | matRotation.m0 = x*x*t + cosres; | ||
| 1281 | matRotation.m1 = y*x*t + z*sinres; | ||
| 1282 | matRotation.m2 = z*x*t - y*sinres; | ||
| 1283 | matRotation.m3 = 0.0f; | ||
| 1284 | |||
| 1285 | matRotation.m4 = x*y*t - z*sinres; | ||
| 1286 | matRotation.m5 = y*y*t + cosres; | ||
| 1287 | matRotation.m6 = z*y*t + x*sinres; | ||
| 1288 | matRotation.m7 = 0.0f; | ||
| 1289 | |||
| 1290 | matRotation.m8 = x*z*t + y*sinres; | ||
| 1291 | matRotation.m9 = y*z*t - x*sinres; | ||
| 1292 | matRotation.m10 = z*z*t + cosres; | ||
| 1293 | matRotation.m11 = 0.0f; | ||
| 1294 | |||
| 1295 | matRotation.m12 = 0.0f; | ||
| 1296 | matRotation.m13 = 0.0f; | ||
| 1297 | matRotation.m14 = 0.0f; | ||
| 1298 | matRotation.m15 = 1.0f; | ||
| 1299 | |||
| 1300 | // NOTE: We transpose matrix with multiplication order | ||
| 1301 | *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); | ||
| 1302 | } | ||
| 1303 | |||
| 1304 | // Multiply the current matrix by a scaling matrix | ||
| 1305 | void rlScalef(float x, float y, float z) | ||
| 1306 | { | ||
| 1307 | Matrix matScale = { | ||
| 1308 | x, 0.0f, 0.0f, 0.0f, | ||
| 1309 | 0.0f, y, 0.0f, 0.0f, | ||
| 1310 | 0.0f, 0.0f, z, 0.0f, | ||
| 1311 | 0.0f, 0.0f, 0.0f, 1.0f | ||
| 1312 | }; | ||
| 1313 | |||
| 1314 | // NOTE: We transpose matrix with multiplication order | ||
| 1315 | *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); | ||
| 1316 | } | ||
| 1317 | |||
| 1318 | // Multiply the current matrix by another matrix | ||
| 1319 | void rlMultMatrixf(const float *matf) | ||
| 1320 | { | ||
| 1321 | // Matrix creation from array | ||
| 1322 | Matrix mat = { matf[0], matf[4], matf[8], matf[12], | ||
| 1323 | matf[1], matf[5], matf[9], matf[13], | ||
| 1324 | matf[2], matf[6], matf[10], matf[14], | ||
| 1325 | matf[3], matf[7], matf[11], matf[15] }; | ||
| 1326 | |||
| 1327 | *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); | ||
| 1328 | } | ||
| 1329 | |||
| 1330 | // Multiply the current matrix by a perspective matrix generated by parameters | ||
| 1331 | void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) | ||
| 1332 | { | ||
| 1333 | Matrix matFrustum = { 0 }; | ||
| 1334 | |||
| 1335 | float rl = (float)(right - left); | ||
| 1336 | float tb = (float)(top - bottom); | ||
| 1337 | float fn = (float)(zfar - znear); | ||
| 1338 | |||
| 1339 | matFrustum.m0 = ((float) znear*2.0f)/rl; | ||
| 1340 | matFrustum.m1 = 0.0f; | ||
| 1341 | matFrustum.m2 = 0.0f; | ||
| 1342 | matFrustum.m3 = 0.0f; | ||
| 1343 | |||
| 1344 | matFrustum.m4 = 0.0f; | ||
| 1345 | matFrustum.m5 = ((float) znear*2.0f)/tb; | ||
| 1346 | matFrustum.m6 = 0.0f; | ||
| 1347 | matFrustum.m7 = 0.0f; | ||
| 1348 | |||
| 1349 | matFrustum.m8 = ((float)right + (float)left)/rl; | ||
| 1350 | matFrustum.m9 = ((float)top + (float)bottom)/tb; | ||
| 1351 | matFrustum.m10 = -((float)zfar + (float)znear)/fn; | ||
| 1352 | matFrustum.m11 = -1.0f; | ||
| 1353 | |||
| 1354 | matFrustum.m12 = 0.0f; | ||
| 1355 | matFrustum.m13 = 0.0f; | ||
| 1356 | matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; | ||
| 1357 | matFrustum.m15 = 0.0f; | ||
| 1358 | |||
| 1359 | *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); | ||
| 1360 | } | ||
| 1361 | |||
| 1362 | // Multiply the current matrix by an orthographic matrix generated by parameters | ||
| 1363 | void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) | ||
| 1364 | { | ||
| 1365 | // NOTE: If left-right and top-botton values are equal it could create a division by zero, | ||
| 1366 | // response to it is platform/compiler dependant | ||
| 1367 | Matrix matOrtho = { 0 }; | ||
| 1368 | |||
| 1369 | float rl = (float)(right - left); | ||
| 1370 | float tb = (float)(top - bottom); | ||
| 1371 | float fn = (float)(zfar - znear); | ||
| 1372 | |||
| 1373 | matOrtho.m0 = 2.0f/rl; | ||
| 1374 | matOrtho.m1 = 0.0f; | ||
| 1375 | matOrtho.m2 = 0.0f; | ||
| 1376 | matOrtho.m3 = 0.0f; | ||
| 1377 | matOrtho.m4 = 0.0f; | ||
| 1378 | matOrtho.m5 = 2.0f/tb; | ||
| 1379 | matOrtho.m6 = 0.0f; | ||
| 1380 | matOrtho.m7 = 0.0f; | ||
| 1381 | matOrtho.m8 = 0.0f; | ||
| 1382 | matOrtho.m9 = 0.0f; | ||
| 1383 | matOrtho.m10 = -2.0f/fn; | ||
| 1384 | matOrtho.m11 = 0.0f; | ||
| 1385 | matOrtho.m12 = -((float)left + (float)right)/rl; | ||
| 1386 | matOrtho.m13 = -((float)top + (float)bottom)/tb; | ||
| 1387 | matOrtho.m14 = -((float)zfar + (float)znear)/fn; | ||
| 1388 | matOrtho.m15 = 1.0f; | ||
| 1389 | |||
| 1390 | *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); | ||
| 1391 | } | ||
| 1392 | #endif | ||
| 1393 | |||
| 1394 | // Set the viewport area (transformation from normalized device coordinates to window coordinates) | ||
| 1395 | // NOTE: We store current viewport dimensions | ||
| 1396 | void rlViewport(int x, int y, int width, int height) | ||
| 1397 | { | ||
| 1398 | glViewport(x, y, width, height); | ||
| 1399 | } | ||
| 1400 | |||
| 1401 | // Set clip planes distances | ||
| 1402 | void rlSetClipPlanes(double nearPlane, double farPlane) | ||
| 1403 | { | ||
| 1404 | rlCullDistanceNear = nearPlane; | ||
| 1405 | rlCullDistanceFar = farPlane; | ||
| 1406 | } | ||
| 1407 | |||
| 1408 | // Get cull plane distance near | ||
| 1409 | double rlGetCullDistanceNear(void) | ||
| 1410 | { | ||
| 1411 | return rlCullDistanceNear; | ||
| 1412 | } | ||
| 1413 | |||
| 1414 | // Get cull plane distance far | ||
| 1415 | double rlGetCullDistanceFar(void) | ||
| 1416 | { | ||
| 1417 | return rlCullDistanceFar; | ||
| 1418 | } | ||
| 1419 | |||
| 1420 | //---------------------------------------------------------------------------------- | ||
| 1421 | // Module Functions Definition - Vertex level operations | ||
| 1422 | //---------------------------------------------------------------------------------- | ||
| 1423 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1424 | // Fallback to OpenGL 1.1 function calls | ||
| 1425 | //--------------------------------------- | ||
| 1426 | void rlBegin(int mode) | ||
| 1427 | { | ||
| 1428 | switch (mode) | ||
| 1429 | { | ||
| 1430 | case RL_LINES: glBegin(GL_LINES); break; | ||
| 1431 | case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; | ||
| 1432 | case RL_QUADS: glBegin(GL_QUADS); break; | ||
| 1433 | default: break; | ||
| 1434 | } | ||
| 1435 | } | ||
| 1436 | |||
| 1437 | void rlEnd(void) { glEnd(); } | ||
| 1438 | void rlVertex2i(int x, int y) { glVertex2i(x, y); } | ||
| 1439 | void rlVertex2f(float x, float y) { glVertex2f(x, y); } | ||
| 1440 | void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } | ||
| 1441 | void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } | ||
| 1442 | void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } | ||
| 1443 | void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } | ||
| 1444 | void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } | ||
| 1445 | void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } | ||
| 1446 | #endif | ||
| 1447 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1448 | // Initialize drawing mode (how to organize vertex) | ||
| 1449 | void rlBegin(int mode) | ||
| 1450 | { | ||
| 1451 | // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS | ||
| 1452 | // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer | ||
| 1453 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) | ||
| 1454 | { | ||
| 1455 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) | ||
| 1456 | { | ||
| 1457 | // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, | ||
| 1458 | // that way, following QUADS drawing will keep aligned with index processing | ||
| 1459 | // It implies adding some extra alignment vertex at the end of the draw, | ||
| 1460 | // those vertex are not processed but they are considered as an additional offset | ||
| 1461 | // for the next set of vertex to be drawn | ||
| 1462 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); | ||
| 1463 | else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); | ||
| 1464 | else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; | ||
| 1465 | |||
| 1466 | if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) | ||
| 1467 | { | ||
| 1468 | RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; | ||
| 1469 | RLGL.currentBatch->drawCounter++; | ||
| 1470 | } | ||
| 1471 | } | ||
| 1472 | |||
| 1473 | if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); | ||
| 1474 | |||
| 1475 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; | ||
| 1476 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; | ||
| 1477 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; | ||
| 1478 | } | ||
| 1479 | } | ||
| 1480 | |||
| 1481 | // Finish vertex providing | ||
| 1482 | void rlEnd(void) | ||
| 1483 | { | ||
| 1484 | // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, | ||
| 1485 | // as well as depth buffer bit-depth (16bit or 24bit or 32bit) | ||
| 1486 | // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) | ||
| 1487 | RLGL.currentBatch->currentDepth += (1.0f/20000.0f); | ||
| 1488 | } | ||
| 1489 | |||
| 1490 | // Define one vertex (position) | ||
| 1491 | // NOTE: Vertex position data is the basic information required for drawing | ||
| 1492 | void rlVertex3f(float x, float y, float z) | ||
| 1493 | { | ||
| 1494 | float tx = x; | ||
| 1495 | float ty = y; | ||
| 1496 | float tz = z; | ||
| 1497 | |||
| 1498 | // Transform provided vector if required | ||
| 1499 | if (RLGL.State.transformRequired) | ||
| 1500 | { | ||
| 1501 | tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; | ||
| 1502 | ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; | ||
| 1503 | tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; | ||
| 1504 | } | ||
| 1505 | |||
| 1506 | // WARNING: We can't break primitives when launching a new batch | ||
| 1507 | // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices | ||
| 1508 | // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 | ||
| 1509 | if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) | ||
| 1510 | { | ||
| 1511 | if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && | ||
| 1512 | (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) | ||
| 1513 | { | ||
| 1514 | // Reached the maximum number of vertices for RL_LINES drawing | ||
| 1515 | // Launch a draw call but keep current state for next vertices comming | ||
| 1516 | // NOTE: We add +1 vertex to the check for security | ||
| 1517 | rlCheckRenderBatchLimit(2 + 1); | ||
| 1518 | } | ||
| 1519 | else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && | ||
| 1520 | (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) | ||
| 1521 | { | ||
| 1522 | rlCheckRenderBatchLimit(3 + 1); | ||
| 1523 | } | ||
| 1524 | else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && | ||
| 1525 | (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) | ||
| 1526 | { | ||
| 1527 | rlCheckRenderBatchLimit(4 + 1); | ||
| 1528 | } | ||
| 1529 | } | ||
| 1530 | |||
| 1531 | // Add vertices | ||
| 1532 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; | ||
| 1533 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; | ||
| 1534 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; | ||
| 1535 | |||
| 1536 | // Add current texcoord | ||
| 1537 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; | ||
| 1538 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; | ||
| 1539 | |||
| 1540 | // Add current normal | ||
| 1541 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; | ||
| 1542 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; | ||
| 1543 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; | ||
| 1544 | |||
| 1545 | // Add current color | ||
| 1546 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; | ||
| 1547 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; | ||
| 1548 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; | ||
| 1549 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; | ||
| 1550 | |||
| 1551 | RLGL.State.vertexCounter++; | ||
| 1552 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; | ||
| 1553 | } | ||
| 1554 | |||
| 1555 | // Define one vertex (position) | ||
| 1556 | void rlVertex2f(float x, float y) | ||
| 1557 | { | ||
| 1558 | rlVertex3f(x, y, RLGL.currentBatch->currentDepth); | ||
| 1559 | } | ||
| 1560 | |||
| 1561 | // Define one vertex (position) | ||
| 1562 | void rlVertex2i(int x, int y) | ||
| 1563 | { | ||
| 1564 | rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); | ||
| 1565 | } | ||
| 1566 | |||
| 1567 | // Define one vertex (texture coordinate) | ||
| 1568 | // NOTE: Texture coordinates are limited to QUADS only | ||
| 1569 | void rlTexCoord2f(float x, float y) | ||
| 1570 | { | ||
| 1571 | RLGL.State.texcoordx = x; | ||
| 1572 | RLGL.State.texcoordy = y; | ||
| 1573 | } | ||
| 1574 | |||
| 1575 | // Define one vertex (normal) | ||
| 1576 | // NOTE: Normals limited to TRIANGLES only? | ||
| 1577 | void rlNormal3f(float x, float y, float z) | ||
| 1578 | { | ||
| 1579 | float normalx = x; | ||
| 1580 | float normaly = y; | ||
| 1581 | float normalz = z; | ||
| 1582 | if (RLGL.State.transformRequired) | ||
| 1583 | { | ||
| 1584 | normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; | ||
| 1585 | normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; | ||
| 1586 | normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; | ||
| 1587 | } | ||
| 1588 | float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); | ||
| 1589 | if (length != 0.0f) | ||
| 1590 | { | ||
| 1591 | float ilength = 1.0f/length; | ||
| 1592 | normalx *= ilength; | ||
| 1593 | normaly *= ilength; | ||
| 1594 | normalz *= ilength; | ||
| 1595 | } | ||
| 1596 | RLGL.State.normalx = normalx; | ||
| 1597 | RLGL.State.normaly = normaly; | ||
| 1598 | RLGL.State.normalz = normalz; | ||
| 1599 | } | ||
| 1600 | |||
| 1601 | // Define one vertex (color) | ||
| 1602 | void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) | ||
| 1603 | { | ||
| 1604 | RLGL.State.colorr = x; | ||
| 1605 | RLGL.State.colorg = y; | ||
| 1606 | RLGL.State.colorb = z; | ||
| 1607 | RLGL.State.colora = w; | ||
| 1608 | } | ||
| 1609 | |||
| 1610 | // Define one vertex (color) | ||
| 1611 | void rlColor4f(float r, float g, float b, float a) | ||
| 1612 | { | ||
| 1613 | rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); | ||
| 1614 | } | ||
| 1615 | |||
| 1616 | // Define one vertex (color) | ||
| 1617 | void rlColor3f(float x, float y, float z) | ||
| 1618 | { | ||
| 1619 | rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); | ||
| 1620 | } | ||
| 1621 | |||
| 1622 | #endif | ||
| 1623 | |||
| 1624 | //-------------------------------------------------------------------------------------- | ||
| 1625 | // Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) | ||
| 1626 | //-------------------------------------------------------------------------------------- | ||
| 1627 | |||
| 1628 | // Set current texture to use | ||
| 1629 | void rlSetTexture(unsigned int id) | ||
| 1630 | { | ||
| 1631 | if (id == 0) | ||
| 1632 | { | ||
| 1633 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1634 | rlDisableTexture(); | ||
| 1635 | #else | ||
| 1636 | // NOTE: If quads batch limit is reached, we force a draw call and next batch starts | ||
| 1637 | if (RLGL.State.vertexCounter >= | ||
| 1638 | RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) | ||
| 1639 | { | ||
| 1640 | rlDrawRenderBatch(RLGL.currentBatch); | ||
| 1641 | } | ||
| 1642 | #endif | ||
| 1643 | } | ||
| 1644 | else | ||
| 1645 | { | ||
| 1646 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1647 | rlEnableTexture(id); | ||
| 1648 | #else | ||
| 1649 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) | ||
| 1650 | { | ||
| 1651 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) | ||
| 1652 | { | ||
| 1653 | // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, | ||
| 1654 | // that way, following QUADS drawing will keep aligned with index processing | ||
| 1655 | // It implies adding some extra alignment vertex at the end of the draw, | ||
| 1656 | // those vertex are not processed but they are considered as an additional offset | ||
| 1657 | // for the next set of vertex to be drawn | ||
| 1658 | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); | ||
| 1659 | else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); | ||
| 1660 | else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; | ||
| 1661 | |||
| 1662 | if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) | ||
| 1663 | { | ||
| 1664 | RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; | ||
| 1665 | |||
| 1666 | RLGL.currentBatch->drawCounter++; | ||
| 1667 | } | ||
| 1668 | } | ||
| 1669 | |||
| 1670 | if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); | ||
| 1671 | |||
| 1672 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; | ||
| 1673 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; | ||
| 1674 | } | ||
| 1675 | #endif | ||
| 1676 | } | ||
| 1677 | } | ||
| 1678 | |||
| 1679 | // Select and active a texture slot | ||
| 1680 | void rlActiveTextureSlot(int slot) | ||
| 1681 | { | ||
| 1682 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1683 | glActiveTexture(GL_TEXTURE0 + slot); | ||
| 1684 | #endif | ||
| 1685 | } | ||
| 1686 | |||
| 1687 | // Enable texture | ||
| 1688 | void rlEnableTexture(unsigned int id) | ||
| 1689 | { | ||
| 1690 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1691 | glEnable(GL_TEXTURE_2D); | ||
| 1692 | #endif | ||
| 1693 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 1694 | } | ||
| 1695 | |||
| 1696 | // Disable texture | ||
| 1697 | void rlDisableTexture(void) | ||
| 1698 | { | ||
| 1699 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 1700 | glDisable(GL_TEXTURE_2D); | ||
| 1701 | #endif | ||
| 1702 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 1703 | } | ||
| 1704 | |||
| 1705 | // Enable texture cubemap | ||
| 1706 | void rlEnableTextureCubemap(unsigned int id) | ||
| 1707 | { | ||
| 1708 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1709 | glBindTexture(GL_TEXTURE_CUBE_MAP, id); | ||
| 1710 | #endif | ||
| 1711 | } | ||
| 1712 | |||
| 1713 | // Disable texture cubemap | ||
| 1714 | void rlDisableTextureCubemap(void) | ||
| 1715 | { | ||
| 1716 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 1717 | glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | ||
| 1718 | #endif | ||
| 1719 | } | ||
| 1720 | |||
| 1721 | // Set texture parameters (wrap mode/filter mode) | ||
| 1722 | void rlTextureParameters(unsigned int id, int param, int value) | ||
| 1723 | { | ||
| 1724 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 1725 | |||
| 1726 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 1727 | // Reset anisotropy filter, in case it was set | ||
| 1728 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); | ||
| 1729 | #endif | ||
| 1730 | |||
| 1731 | switch (param) | ||
| 1732 | { | ||
| 1733 | case RL_TEXTURE_WRAP_S: | ||
| 1734 | case RL_TEXTURE_WRAP_T: | ||
| 1735 | { | ||
| 1736 | if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) | ||
| 1737 | { | ||
| 1738 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 1739 | if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); | ||
| 1740 | else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); | ||
| 1741 | #endif | ||
| 1742 | } | ||
| 1743 | else glTexParameteri(GL_TEXTURE_2D, param, value); | ||
| 1744 | |||
| 1745 | } break; | ||
| 1746 | case RL_TEXTURE_MAG_FILTER: | ||
| 1747 | case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; | ||
| 1748 | case RL_TEXTURE_FILTER_ANISOTROPIC: | ||
| 1749 | { | ||
| 1750 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 1751 | if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | ||
| 1752 | else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) | ||
| 1753 | { | ||
| 1754 | TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); | ||
| 1755 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | ||
| 1756 | } | ||
| 1757 | else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); | ||
| 1758 | #endif | ||
| 1759 | } break; | ||
| 1760 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 1761 | case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); | ||
| 1762 | #endif | ||
| 1763 | default: break; | ||
| 1764 | } | ||
| 1765 | |||
| 1766 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 1767 | } | ||
| 1768 | |||
| 1769 | // Set cubemap parameters (wrap mode/filter mode) | ||
| 1770 | void rlCubemapParameters(unsigned int id, int param, int value) | ||
| 1771 | { | ||
| 1772 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 1773 | glBindTexture(GL_TEXTURE_CUBE_MAP, id); | ||
| 1774 | |||
| 1775 | // Reset anisotropy filter, in case it was set | ||
| 1776 | glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); | ||
| 1777 | |||
| 1778 | switch (param) | ||
| 1779 | { | ||
| 1780 | case RL_TEXTURE_WRAP_S: | ||
| 1781 | case RL_TEXTURE_WRAP_T: | ||
| 1782 | { | ||
| 1783 | if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) | ||
| 1784 | { | ||
| 1785 | if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); | ||
| 1786 | else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); | ||
| 1787 | } | ||
| 1788 | else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); | ||
| 1789 | |||
| 1790 | } break; | ||
| 1791 | case RL_TEXTURE_MAG_FILTER: | ||
| 1792 | case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; | ||
| 1793 | case RL_TEXTURE_FILTER_ANISOTROPIC: | ||
| 1794 | { | ||
| 1795 | if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | ||
| 1796 | else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) | ||
| 1797 | { | ||
| 1798 | TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); | ||
| 1799 | glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | ||
| 1800 | } | ||
| 1801 | else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); | ||
| 1802 | } break; | ||
| 1803 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 1804 | case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); | ||
| 1805 | #endif | ||
| 1806 | default: break; | ||
| 1807 | } | ||
| 1808 | |||
| 1809 | glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | ||
| 1810 | #endif | ||
| 1811 | } | ||
| 1812 | |||
| 1813 | // Enable shader program | ||
| 1814 | void rlEnableShader(unsigned int id) | ||
| 1815 | { | ||
| 1816 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | ||
| 1817 | glUseProgram(id); | ||
| 1818 | #endif | ||
| 1819 | } | ||
| 1820 | |||
| 1821 | // Disable shader program | ||
| 1822 | void rlDisableShader(void) | ||
| 1823 | { | ||
| 1824 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | ||
| 1825 | glUseProgram(0); | ||
| 1826 | #endif | ||
| 1827 | } | ||
| 1828 | |||
| 1829 | // Enable rendering to texture (fbo) | ||
| 1830 | void rlEnableFramebuffer(unsigned int id) | ||
| 1831 | { | ||
| 1832 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 1833 | glBindFramebuffer(GL_FRAMEBUFFER, id); | ||
| 1834 | #endif | ||
| 1835 | } | ||
| 1836 | |||
| 1837 | // return the active render texture (fbo) | ||
| 1838 | unsigned int rlGetActiveFramebuffer(void) | ||
| 1839 | { | ||
| 1840 | GLint fboId = 0; | ||
| 1841 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 1842 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); | ||
| 1843 | #endif | ||
| 1844 | return fboId; | ||
| 1845 | } | ||
| 1846 | |||
| 1847 | // Disable rendering to texture | ||
| 1848 | void rlDisableFramebuffer(void) | ||
| 1849 | { | ||
| 1850 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 1851 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 1852 | #endif | ||
| 1853 | } | ||
| 1854 | |||
| 1855 | // Blit active framebuffer to main framebuffer | ||
| 1856 | void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) | ||
| 1857 | { | ||
| 1858 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 1859 | glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); | ||
| 1860 | #endif | ||
| 1861 | } | ||
| 1862 | |||
| 1863 | // Bind framebuffer object (fbo) | ||
| 1864 | void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) | ||
| 1865 | { | ||
| 1866 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 1867 | glBindFramebuffer(target, framebuffer); | ||
| 1868 | #endif | ||
| 1869 | } | ||
| 1870 | |||
| 1871 | // Activate multiple draw color buffers | ||
| 1872 | // NOTE: One color buffer is always active by default | ||
| 1873 | void rlActiveDrawBuffers(int count) | ||
| 1874 | { | ||
| 1875 | #if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) | ||
| 1876 | // NOTE: Maximum number of draw buffers supported is implementation dependant, | ||
| 1877 | // it can be queried with glGet*() but it must be at least 8 | ||
| 1878 | //GLint maxDrawBuffers = 0; | ||
| 1879 | //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | ||
| 1880 | |||
| 1881 | if (count > 0) | ||
| 1882 | { | ||
| 1883 | if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); | ||
| 1884 | else | ||
| 1885 | { | ||
| 1886 | unsigned int buffers[8] = { | ||
| 1887 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 1888 | GL_COLOR_ATTACHMENT0_EXT, | ||
| 1889 | GL_COLOR_ATTACHMENT1_EXT, | ||
| 1890 | GL_COLOR_ATTACHMENT2_EXT, | ||
| 1891 | GL_COLOR_ATTACHMENT3_EXT, | ||
| 1892 | GL_COLOR_ATTACHMENT4_EXT, | ||
| 1893 | GL_COLOR_ATTACHMENT5_EXT, | ||
| 1894 | GL_COLOR_ATTACHMENT6_EXT, | ||
| 1895 | GL_COLOR_ATTACHMENT7_EXT, | ||
| 1896 | #else | ||
| 1897 | GL_COLOR_ATTACHMENT0, | ||
| 1898 | GL_COLOR_ATTACHMENT1, | ||
| 1899 | GL_COLOR_ATTACHMENT2, | ||
| 1900 | GL_COLOR_ATTACHMENT3, | ||
| 1901 | GL_COLOR_ATTACHMENT4, | ||
| 1902 | GL_COLOR_ATTACHMENT5, | ||
| 1903 | GL_COLOR_ATTACHMENT6, | ||
| 1904 | GL_COLOR_ATTACHMENT7, | ||
| 1905 | #endif | ||
| 1906 | }; | ||
| 1907 | |||
| 1908 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 1909 | glDrawBuffersEXT(count, buffers); | ||
| 1910 | #else | ||
| 1911 | glDrawBuffers(count, buffers); | ||
| 1912 | #endif | ||
| 1913 | } | ||
| 1914 | } | ||
| 1915 | else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); | ||
| 1916 | #endif | ||
| 1917 | } | ||
| 1918 | |||
| 1919 | //---------------------------------------------------------------------------------- | ||
| 1920 | // General render state configuration | ||
| 1921 | //---------------------------------------------------------------------------------- | ||
| 1922 | |||
| 1923 | // Enable color blending | ||
| 1924 | void rlEnableColorBlend(void) { glEnable(GL_BLEND); } | ||
| 1925 | |||
| 1926 | // Disable color blending | ||
| 1927 | void rlDisableColorBlend(void) { glDisable(GL_BLEND); } | ||
| 1928 | |||
| 1929 | // Enable depth test | ||
| 1930 | void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } | ||
| 1931 | |||
| 1932 | // Disable depth test | ||
| 1933 | void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } | ||
| 1934 | |||
| 1935 | // Enable depth write | ||
| 1936 | void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } | ||
| 1937 | |||
| 1938 | // Disable depth write | ||
| 1939 | void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } | ||
| 1940 | |||
| 1941 | // Enable backface culling | ||
| 1942 | void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } | ||
| 1943 | |||
| 1944 | // Disable backface culling | ||
| 1945 | void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } | ||
| 1946 | |||
| 1947 | // Set color mask active for screen read/draw | ||
| 1948 | void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } | ||
| 1949 | |||
| 1950 | // Set face culling mode | ||
| 1951 | void rlSetCullFace(int mode) | ||
| 1952 | { | ||
| 1953 | switch (mode) | ||
| 1954 | { | ||
| 1955 | case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; | ||
| 1956 | case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; | ||
| 1957 | default: break; | ||
| 1958 | } | ||
| 1959 | } | ||
| 1960 | |||
| 1961 | // Enable scissor test | ||
| 1962 | void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } | ||
| 1963 | |||
| 1964 | // Disable scissor test | ||
| 1965 | void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } | ||
| 1966 | |||
| 1967 | // Scissor test | ||
| 1968 | void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } | ||
| 1969 | |||
| 1970 | // Enable wire mode | ||
| 1971 | void rlEnableWireMode(void) | ||
| 1972 | { | ||
| 1973 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 1974 | // NOTE: glPolygonMode() not available on OpenGL ES | ||
| 1975 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | ||
| 1976 | #endif | ||
| 1977 | } | ||
| 1978 | |||
| 1979 | // Enable point mode | ||
| 1980 | void rlEnablePointMode(void) | ||
| 1981 | { | ||
| 1982 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 1983 | // NOTE: glPolygonMode() not available on OpenGL ES | ||
| 1984 | glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); | ||
| 1985 | glEnable(GL_PROGRAM_POINT_SIZE); | ||
| 1986 | #endif | ||
| 1987 | } | ||
| 1988 | |||
| 1989 | // Disable wire mode | ||
| 1990 | void rlDisableWireMode(void) | ||
| 1991 | { | ||
| 1992 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 1993 | // NOTE: glPolygonMode() not available on OpenGL ES | ||
| 1994 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | ||
| 1995 | #endif | ||
| 1996 | } | ||
| 1997 | |||
| 1998 | // Set the line drawing width | ||
| 1999 | void rlSetLineWidth(float width) { glLineWidth(width); } | ||
| 2000 | |||
| 2001 | // Get the line drawing width | ||
| 2002 | float rlGetLineWidth(void) | ||
| 2003 | { | ||
| 2004 | float width = 0; | ||
| 2005 | glGetFloatv(GL_LINE_WIDTH, &width); | ||
| 2006 | return width; | ||
| 2007 | } | ||
| 2008 | |||
| 2009 | // Enable line aliasing | ||
| 2010 | void rlEnableSmoothLines(void) | ||
| 2011 | { | ||
| 2012 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) | ||
| 2013 | glEnable(GL_LINE_SMOOTH); | ||
| 2014 | #endif | ||
| 2015 | } | ||
| 2016 | |||
| 2017 | // Disable line aliasing | ||
| 2018 | void rlDisableSmoothLines(void) | ||
| 2019 | { | ||
| 2020 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) | ||
| 2021 | glDisable(GL_LINE_SMOOTH); | ||
| 2022 | #endif | ||
| 2023 | } | ||
| 2024 | |||
| 2025 | // Enable stereo rendering | ||
| 2026 | void rlEnableStereoRender(void) | ||
| 2027 | { | ||
| 2028 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | ||
| 2029 | RLGL.State.stereoRender = true; | ||
| 2030 | #endif | ||
| 2031 | } | ||
| 2032 | |||
| 2033 | // Disable stereo rendering | ||
| 2034 | void rlDisableStereoRender(void) | ||
| 2035 | { | ||
| 2036 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | ||
| 2037 | RLGL.State.stereoRender = false; | ||
| 2038 | #endif | ||
| 2039 | } | ||
| 2040 | |||
| 2041 | // Check if stereo render is enabled | ||
| 2042 | bool rlIsStereoRenderEnabled(void) | ||
| 2043 | { | ||
| 2044 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | ||
| 2045 | return RLGL.State.stereoRender; | ||
| 2046 | #else | ||
| 2047 | return false; | ||
| 2048 | #endif | ||
| 2049 | } | ||
| 2050 | |||
| 2051 | // Clear color buffer with color | ||
| 2052 | void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | ||
| 2053 | { | ||
| 2054 | // Color values clamp to 0.0f(0) and 1.0f(255) | ||
| 2055 | float cr = (float)r/255; | ||
| 2056 | float cg = (float)g/255; | ||
| 2057 | float cb = (float)b/255; | ||
| 2058 | float ca = (float)a/255; | ||
| 2059 | |||
| 2060 | glClearColor(cr, cg, cb, ca); | ||
| 2061 | } | ||
| 2062 | |||
| 2063 | // Clear used screen buffers (color and depth) | ||
| 2064 | void rlClearScreenBuffers(void) | ||
| 2065 | { | ||
| 2066 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) | ||
| 2067 | //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... | ||
| 2068 | } | ||
| 2069 | |||
| 2070 | // Check and log OpenGL error codes | ||
| 2071 | void rlCheckErrors(void) | ||
| 2072 | { | ||
| 2073 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2074 | int check = 1; | ||
| 2075 | while (check) | ||
| 2076 | { | ||
| 2077 | const GLenum err = glGetError(); | ||
| 2078 | switch (err) | ||
| 2079 | { | ||
| 2080 | case GL_NO_ERROR: check = 0; break; | ||
| 2081 | case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; | ||
| 2082 | case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; | ||
| 2083 | case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; | ||
| 2084 | case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; | ||
| 2085 | case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; | ||
| 2086 | case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; | ||
| 2087 | case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; | ||
| 2088 | default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; | ||
| 2089 | } | ||
| 2090 | } | ||
| 2091 | #endif | ||
| 2092 | } | ||
| 2093 | |||
| 2094 | // Set blend mode | ||
| 2095 | void rlSetBlendMode(int mode) | ||
| 2096 | { | ||
| 2097 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2098 | if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) | ||
| 2099 | { | ||
| 2100 | rlDrawRenderBatch(RLGL.currentBatch); | ||
| 2101 | |||
| 2102 | switch (mode) | ||
| 2103 | { | ||
| 2104 | case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | ||
| 2105 | case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; | ||
| 2106 | case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | ||
| 2107 | case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; | ||
| 2108 | case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; | ||
| 2109 | case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | ||
| 2110 | case RL_BLEND_CUSTOM: | ||
| 2111 | { | ||
| 2112 | // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() | ||
| 2113 | glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); | ||
| 2114 | |||
| 2115 | } break; | ||
| 2116 | case RL_BLEND_CUSTOM_SEPARATE: | ||
| 2117 | { | ||
| 2118 | // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() | ||
| 2119 | glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); | ||
| 2120 | glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); | ||
| 2121 | |||
| 2122 | } break; | ||
| 2123 | default: break; | ||
| 2124 | } | ||
| 2125 | |||
| 2126 | RLGL.State.currentBlendMode = mode; | ||
| 2127 | RLGL.State.glCustomBlendModeModified = false; | ||
| 2128 | } | ||
| 2129 | #endif | ||
| 2130 | } | ||
| 2131 | |||
| 2132 | // Set blending mode factor and equation | ||
| 2133 | void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) | ||
| 2134 | { | ||
| 2135 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2136 | if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || | ||
| 2137 | (RLGL.State.glBlendDstFactor != glDstFactor) || | ||
| 2138 | (RLGL.State.glBlendEquation != glEquation)) | ||
| 2139 | { | ||
| 2140 | RLGL.State.glBlendSrcFactor = glSrcFactor; | ||
| 2141 | RLGL.State.glBlendDstFactor = glDstFactor; | ||
| 2142 | RLGL.State.glBlendEquation = glEquation; | ||
| 2143 | |||
| 2144 | RLGL.State.glCustomBlendModeModified = true; | ||
| 2145 | } | ||
| 2146 | #endif | ||
| 2147 | } | ||
| 2148 | |||
| 2149 | // Set blending mode factor and equation separately for RGB and alpha | ||
| 2150 | void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) | ||
| 2151 | { | ||
| 2152 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2153 | if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || | ||
| 2154 | (RLGL.State.glBlendDestFactorRGB != glDstRGB) || | ||
| 2155 | (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || | ||
| 2156 | (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || | ||
| 2157 | (RLGL.State.glBlendEquationRGB != glEqRGB) || | ||
| 2158 | (RLGL.State.glBlendEquationAlpha != glEqAlpha)) | ||
| 2159 | { | ||
| 2160 | RLGL.State.glBlendSrcFactorRGB = glSrcRGB; | ||
| 2161 | RLGL.State.glBlendDestFactorRGB = glDstRGB; | ||
| 2162 | RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; | ||
| 2163 | RLGL.State.glBlendDestFactorAlpha = glDstAlpha; | ||
| 2164 | RLGL.State.glBlendEquationRGB = glEqRGB; | ||
| 2165 | RLGL.State.glBlendEquationAlpha = glEqAlpha; | ||
| 2166 | |||
| 2167 | RLGL.State.glCustomBlendModeModified = true; | ||
| 2168 | } | ||
| 2169 | #endif | ||
| 2170 | } | ||
| 2171 | |||
| 2172 | //---------------------------------------------------------------------------------- | ||
| 2173 | // Module Functions Definition - OpenGL Debug | ||
| 2174 | //---------------------------------------------------------------------------------- | ||
| 2175 | #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) | ||
| 2176 | static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) | ||
| 2177 | { | ||
| 2178 | // Ignore non-significant error/warning codes (NVidia drivers) | ||
| 2179 | // NOTE: Here there are the details with a sample output: | ||
| 2180 | // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) | ||
| 2181 | // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) | ||
| 2182 | // will use VIDEO memory as the source for buffer object operations. (severity: low) | ||
| 2183 | // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) | ||
| 2184 | // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have | ||
| 2185 | // a defined base level and cannot be used for texture mapping. (severity: low) | ||
| 2186 | if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; | ||
| 2187 | |||
| 2188 | const char *msgSource = NULL; | ||
| 2189 | switch (source) | ||
| 2190 | { | ||
| 2191 | case GL_DEBUG_SOURCE_API: msgSource = "API"; break; | ||
| 2192 | case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; | ||
| 2193 | case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; | ||
| 2194 | case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; | ||
| 2195 | case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; | ||
| 2196 | case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; | ||
| 2197 | default: break; | ||
| 2198 | } | ||
| 2199 | |||
| 2200 | const char *msgType = NULL; | ||
| 2201 | switch (type) | ||
| 2202 | { | ||
| 2203 | case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; | ||
| 2204 | case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; | ||
| 2205 | case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; | ||
| 2206 | case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; | ||
| 2207 | case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; | ||
| 2208 | case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; | ||
| 2209 | case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; | ||
| 2210 | case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; | ||
| 2211 | case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; | ||
| 2212 | default: break; | ||
| 2213 | } | ||
| 2214 | |||
| 2215 | const char *msgSeverity = "DEFAULT"; | ||
| 2216 | switch (severity) | ||
| 2217 | { | ||
| 2218 | case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; | ||
| 2219 | case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; | ||
| 2220 | case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; | ||
| 2221 | case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; | ||
| 2222 | default: break; | ||
| 2223 | } | ||
| 2224 | |||
| 2225 | TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); | ||
| 2226 | TRACELOG(LOG_WARNING, " > Type: %s", msgType); | ||
| 2227 | TRACELOG(LOG_WARNING, " > Source = %s", msgSource); | ||
| 2228 | TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); | ||
| 2229 | } | ||
| 2230 | #endif | ||
| 2231 | |||
| 2232 | //---------------------------------------------------------------------------------- | ||
| 2233 | // Module Functions Definition - rlgl functionality | ||
| 2234 | //---------------------------------------------------------------------------------- | ||
| 2235 | |||
| 2236 | // Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states | ||
| 2237 | void rlglInit(int width, int height) | ||
| 2238 | { | ||
| 2239 | // Enable OpenGL debug context if required | ||
| 2240 | #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) | ||
| 2241 | if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) | ||
| 2242 | { | ||
| 2243 | glDebugMessageCallback(rlDebugMessageCallback, 0); | ||
| 2244 | // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); | ||
| 2245 | |||
| 2246 | // Debug context options: | ||
| 2247 | // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints | ||
| 2248 | // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error | ||
| 2249 | glEnable(GL_DEBUG_OUTPUT); | ||
| 2250 | glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | ||
| 2251 | } | ||
| 2252 | #endif | ||
| 2253 | |||
| 2254 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2255 | // Init default white texture | ||
| 2256 | unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) | ||
| 2257 | RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); | ||
| 2258 | |||
| 2259 | if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); | ||
| 2260 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); | ||
| 2261 | |||
| 2262 | // Init default Shader (customized for GL 3.3 and ES2) | ||
| 2263 | // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs | ||
| 2264 | rlLoadShaderDefault(); | ||
| 2265 | RLGL.State.currentShaderId = RLGL.State.defaultShaderId; | ||
| 2266 | RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; | ||
| 2267 | |||
| 2268 | // Init default vertex arrays buffers | ||
| 2269 | // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch | ||
| 2270 | RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; | ||
| 2271 | RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); | ||
| 2272 | RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; | ||
| 2273 | RLGL.currentBatch = &RLGL.defaultBatch; | ||
| 2274 | |||
| 2275 | // Init stack matrices (emulating OpenGL 1.1) | ||
| 2276 | for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); | ||
| 2277 | |||
| 2278 | // Init internal matrices | ||
| 2279 | RLGL.State.transform = rlMatrixIdentity(); | ||
| 2280 | RLGL.State.projection = rlMatrixIdentity(); | ||
| 2281 | RLGL.State.modelview = rlMatrixIdentity(); | ||
| 2282 | RLGL.State.currentMatrix = &RLGL.State.modelview; | ||
| 2283 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 2284 | |||
| 2285 | // Initialize OpenGL default states | ||
| 2286 | //---------------------------------------------------------- | ||
| 2287 | // Init state: Depth test | ||
| 2288 | glDepthFunc(GL_LEQUAL); // Type of depth testing to apply | ||
| 2289 | glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) | ||
| 2290 | |||
| 2291 | // Init state: Blending mode | ||
| 2292 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) | ||
| 2293 | glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) | ||
| 2294 | |||
| 2295 | // Init state: Culling | ||
| 2296 | // NOTE: All shapes/models triangles are drawn CCW | ||
| 2297 | glCullFace(GL_BACK); // Cull the back face (default) | ||
| 2298 | glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) | ||
| 2299 | glEnable(GL_CULL_FACE); // Enable backface culling | ||
| 2300 | |||
| 2301 | // Init state: Cubemap seamless | ||
| 2302 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 2303 | glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) | ||
| 2304 | #endif | ||
| 2305 | |||
| 2306 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 2307 | // Init state: Color hints (deprecated in OpenGL 3.0+) | ||
| 2308 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation | ||
| 2309 | glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) | ||
| 2310 | #endif | ||
| 2311 | |||
| 2312 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2313 | // Store screen size into global variables | ||
| 2314 | RLGL.State.framebufferWidth = width; | ||
| 2315 | RLGL.State.framebufferHeight = height; | ||
| 2316 | |||
| 2317 | TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); | ||
| 2318 | //---------------------------------------------------------- | ||
| 2319 | #endif | ||
| 2320 | |||
| 2321 | // Init state: Color/Depth buffers clear | ||
| 2322 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) | ||
| 2323 | glClearDepth(1.0f); // Set clear depth value (default) | ||
| 2324 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) | ||
| 2325 | } | ||
| 2326 | |||
| 2327 | // Vertex Buffer Object deinitialization (memory free) | ||
| 2328 | void rlglClose(void) | ||
| 2329 | { | ||
| 2330 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2331 | rlUnloadRenderBatch(RLGL.defaultBatch); | ||
| 2332 | |||
| 2333 | rlUnloadShaderDefault(); // Unload default shader | ||
| 2334 | |||
| 2335 | glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture | ||
| 2336 | TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); | ||
| 2337 | #endif | ||
| 2338 | } | ||
| 2339 | |||
| 2340 | // Load OpenGL extensions | ||
| 2341 | // NOTE: External loader function must be provided | ||
| 2342 | void rlLoadExtensions(void *loader) | ||
| 2343 | { | ||
| 2344 | #if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 | ||
| 2345 | // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) | ||
| 2346 | if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); | ||
| 2347 | else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); | ||
| 2348 | |||
| 2349 | // Get number of supported extensions | ||
| 2350 | GLint numExt = 0; | ||
| 2351 | glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); | ||
| 2352 | TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); | ||
| 2353 | |||
| 2354 | #if defined(RLGL_SHOW_GL_DETAILS_INFO) | ||
| 2355 | // Get supported extensions list | ||
| 2356 | // WARNING: glGetStringi() not available on OpenGL 2.1 | ||
| 2357 | TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); | ||
| 2358 | for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); | ||
| 2359 | #endif | ||
| 2360 | |||
| 2361 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 2362 | // Register supported extensions flags | ||
| 2363 | // Optional OpenGL 2.1 extensions | ||
| 2364 | RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; | ||
| 2365 | RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); | ||
| 2366 | RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; | ||
| 2367 | RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; | ||
| 2368 | RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; | ||
| 2369 | RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; | ||
| 2370 | RLGL.ExtSupported.maxDepthBits = 32; | ||
| 2371 | RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; | ||
| 2372 | RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; | ||
| 2373 | #else | ||
| 2374 | // Register supported extensions flags | ||
| 2375 | // OpenGL 3.3 extensions supported by default (core) | ||
| 2376 | RLGL.ExtSupported.vao = true; | ||
| 2377 | RLGL.ExtSupported.instancing = true; | ||
| 2378 | RLGL.ExtSupported.texNPOT = true; | ||
| 2379 | RLGL.ExtSupported.texFloat32 = true; | ||
| 2380 | RLGL.ExtSupported.texFloat16 = true; | ||
| 2381 | RLGL.ExtSupported.texDepth = true; | ||
| 2382 | RLGL.ExtSupported.maxDepthBits = 32; | ||
| 2383 | RLGL.ExtSupported.texAnisoFilter = true; | ||
| 2384 | RLGL.ExtSupported.texMirrorClamp = true; | ||
| 2385 | #endif | ||
| 2386 | |||
| 2387 | // Optional OpenGL 3.3 extensions | ||
| 2388 | RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; | ||
| 2389 | RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT | ||
| 2390 | RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC | ||
| 2391 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 2392 | RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; | ||
| 2393 | RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; | ||
| 2394 | #endif | ||
| 2395 | |||
| 2396 | #endif // GRAPHICS_API_OPENGL_33 | ||
| 2397 | |||
| 2398 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 2399 | // Register supported extensions flags | ||
| 2400 | // OpenGL ES 3.0 extensions supported by default (or it should be) | ||
| 2401 | RLGL.ExtSupported.vao = true; | ||
| 2402 | RLGL.ExtSupported.instancing = true; | ||
| 2403 | RLGL.ExtSupported.texNPOT = true; | ||
| 2404 | RLGL.ExtSupported.texFloat32 = true; | ||
| 2405 | RLGL.ExtSupported.texFloat16 = true; | ||
| 2406 | RLGL.ExtSupported.texDepth = true; | ||
| 2407 | RLGL.ExtSupported.texDepthWebGL = true; | ||
| 2408 | RLGL.ExtSupported.maxDepthBits = 24; | ||
| 2409 | RLGL.ExtSupported.texAnisoFilter = true; | ||
| 2410 | RLGL.ExtSupported.texMirrorClamp = true; | ||
| 2411 | // TODO: Check for additional OpenGL ES 3.0 supported extensions: | ||
| 2412 | //RLGL.ExtSupported.texCompDXT = true; | ||
| 2413 | //RLGL.ExtSupported.texCompETC1 = true; | ||
| 2414 | //RLGL.ExtSupported.texCompETC2 = true; | ||
| 2415 | //RLGL.ExtSupported.texCompPVRT = true; | ||
| 2416 | //RLGL.ExtSupported.texCompASTC = true; | ||
| 2417 | //RLGL.ExtSupported.maxAnisotropyLevel = true; | ||
| 2418 | //RLGL.ExtSupported.computeShader = true; | ||
| 2419 | //RLGL.ExtSupported.ssbo = true; | ||
| 2420 | |||
| 2421 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2422 | |||
| 2423 | #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | ||
| 2424 | // TODO: Support GLAD loader for OpenGL ES 3.0 | ||
| 2425 | if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); | ||
| 2426 | else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); | ||
| 2427 | #endif | ||
| 2428 | |||
| 2429 | // Get supported extensions list | ||
| 2430 | GLint numExt = 0; | ||
| 2431 | const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) | ||
| 2432 | const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string | ||
| 2433 | |||
| 2434 | // NOTE: We have to duplicate string because glGetString() returns a const string | ||
| 2435 | int size = strlen(extensions) + 1; // Get extensions string size in bytes | ||
| 2436 | char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); | ||
| 2437 | strcpy(extensionsDup, extensions); | ||
| 2438 | extList[numExt] = extensionsDup; | ||
| 2439 | |||
| 2440 | for (int i = 0; i < size; i++) | ||
| 2441 | { | ||
| 2442 | if (extensionsDup[i] == ' ') | ||
| 2443 | { | ||
| 2444 | extensionsDup[i] = '\0'; | ||
| 2445 | numExt++; | ||
| 2446 | extList[numExt] = &extensionsDup[i + 1]; | ||
| 2447 | } | ||
| 2448 | } | ||
| 2449 | |||
| 2450 | TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); | ||
| 2451 | |||
| 2452 | #if defined(RLGL_SHOW_GL_DETAILS_INFO) | ||
| 2453 | TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); | ||
| 2454 | for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); | ||
| 2455 | #endif | ||
| 2456 | |||
| 2457 | // Check required extensions | ||
| 2458 | for (int i = 0; i < numExt; i++) | ||
| 2459 | { | ||
| 2460 | // Check VAO support | ||
| 2461 | // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature | ||
| 2462 | if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) | ||
| 2463 | { | ||
| 2464 | // The extension is supported by our hardware and driver, try to get related functions pointers | ||
| 2465 | // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... | ||
| 2466 | glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); | ||
| 2467 | glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); | ||
| 2468 | glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); | ||
| 2469 | //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted | ||
| 2470 | |||
| 2471 | if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; | ||
| 2472 | } | ||
| 2473 | |||
| 2474 | // Check instanced rendering support | ||
| 2475 | if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays | ||
| 2476 | { | ||
| 2477 | // Specific check | ||
| 2478 | if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE | ||
| 2479 | { | ||
| 2480 | glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); | ||
| 2481 | glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); | ||
| 2482 | glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); | ||
| 2483 | } | ||
| 2484 | else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT | ||
| 2485 | { | ||
| 2486 | glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); | ||
| 2487 | glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); | ||
| 2488 | glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); | ||
| 2489 | } | ||
| 2490 | else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES | ||
| 2491 | { | ||
| 2492 | glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); | ||
| 2493 | glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); | ||
| 2494 | glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); | ||
| 2495 | } | ||
| 2496 | |||
| 2497 | // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present | ||
| 2498 | if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; | ||
| 2499 | } | ||
| 2500 | else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) | ||
| 2501 | { | ||
| 2502 | // GL_ANGLE_draw_instanced doesn't exist | ||
| 2503 | if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) | ||
| 2504 | { | ||
| 2505 | glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); | ||
| 2506 | glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); | ||
| 2507 | } | ||
| 2508 | else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) | ||
| 2509 | { | ||
| 2510 | glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); | ||
| 2511 | glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); | ||
| 2512 | } | ||
| 2513 | |||
| 2514 | // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist | ||
| 2515 | if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; | ||
| 2516 | } | ||
| 2517 | |||
| 2518 | // Check NPOT textures support | ||
| 2519 | // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature | ||
| 2520 | if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; | ||
| 2521 | |||
| 2522 | // Check texture float support | ||
| 2523 | if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; | ||
| 2524 | if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; | ||
| 2525 | |||
| 2526 | // Check depth texture support | ||
| 2527 | if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; | ||
| 2528 | if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format | ||
| 2529 | if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; | ||
| 2530 | |||
| 2531 | if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL | ||
| 2532 | if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL | ||
| 2533 | |||
| 2534 | // Check texture compression support: DXT | ||
| 2535 | if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || | ||
| 2536 | (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || | ||
| 2537 | (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; | ||
| 2538 | |||
| 2539 | // Check texture compression support: ETC1 | ||
| 2540 | if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || | ||
| 2541 | (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; | ||
| 2542 | |||
| 2543 | // Check texture compression support: ETC2/EAC | ||
| 2544 | if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; | ||
| 2545 | |||
| 2546 | // Check texture compression support: PVR | ||
| 2547 | if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; | ||
| 2548 | |||
| 2549 | // Check texture compression support: ASTC | ||
| 2550 | if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; | ||
| 2551 | |||
| 2552 | // Check anisotropic texture filter support | ||
| 2553 | if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; | ||
| 2554 | |||
| 2555 | // Check clamp mirror wrap mode support | ||
| 2556 | if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; | ||
| 2557 | } | ||
| 2558 | |||
| 2559 | // Free extensions pointers | ||
| 2560 | RL_FREE(extList); | ||
| 2561 | RL_FREE(extensionsDup); // Duplicated string must be deallocated | ||
| 2562 | #endif // GRAPHICS_API_OPENGL_ES2 | ||
| 2563 | |||
| 2564 | // Check OpenGL information and capabilities | ||
| 2565 | //------------------------------------------------------------------------------ | ||
| 2566 | // Show current OpenGL and GLSL version | ||
| 2567 | TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); | ||
| 2568 | TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); | ||
| 2569 | TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); | ||
| 2570 | TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); | ||
| 2571 | TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); | ||
| 2572 | |||
| 2573 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2574 | // NOTE: Anisotropy levels capability is an extension | ||
| 2575 | #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | ||
| 2576 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | ||
| 2577 | #endif | ||
| 2578 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); | ||
| 2579 | |||
| 2580 | #if defined(RLGL_SHOW_GL_DETAILS_INFO) | ||
| 2581 | // Show some OpenGL GPU capabilities | ||
| 2582 | TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); | ||
| 2583 | GLint capability = 0; | ||
| 2584 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); | ||
| 2585 | TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); | ||
| 2586 | glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); | ||
| 2587 | TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); | ||
| 2588 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); | ||
| 2589 | TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); | ||
| 2590 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); | ||
| 2591 | TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); | ||
| 2592 | #if !defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2593 | glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); | ||
| 2594 | TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); | ||
| 2595 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); | ||
| 2596 | TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); | ||
| 2597 | if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); | ||
| 2598 | #endif | ||
| 2599 | glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); | ||
| 2600 | TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); | ||
| 2601 | GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); | ||
| 2602 | glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); | ||
| 2603 | for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); | ||
| 2604 | RL_FREE(compFormats); | ||
| 2605 | |||
| 2606 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 2607 | glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); | ||
| 2608 | TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); | ||
| 2609 | glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); | ||
| 2610 | TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); | ||
| 2611 | #endif // GRAPHICS_API_OPENGL_43 | ||
| 2612 | #else // RLGL_SHOW_GL_DETAILS_INFO | ||
| 2613 | |||
| 2614 | // Show some basic info about GL supported features | ||
| 2615 | if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); | ||
| 2616 | else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); | ||
| 2617 | if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); | ||
| 2618 | else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); | ||
| 2619 | if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); | ||
| 2620 | if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); | ||
| 2621 | if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); | ||
| 2622 | if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); | ||
| 2623 | if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); | ||
| 2624 | if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); | ||
| 2625 | if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); | ||
| 2626 | #endif // RLGL_SHOW_GL_DETAILS_INFO | ||
| 2627 | |||
| 2628 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 2629 | } | ||
| 2630 | |||
| 2631 | // Get current OpenGL version | ||
| 2632 | int rlGetVersion(void) | ||
| 2633 | { | ||
| 2634 | int glVersion = 0; | ||
| 2635 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 2636 | glVersion = RL_OPENGL_11; | ||
| 2637 | #endif | ||
| 2638 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 2639 | glVersion = RL_OPENGL_21; | ||
| 2640 | #elif defined(GRAPHICS_API_OPENGL_43) | ||
| 2641 | glVersion = RL_OPENGL_43; | ||
| 2642 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 2643 | glVersion = RL_OPENGL_33; | ||
| 2644 | #endif | ||
| 2645 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 2646 | glVersion = RL_OPENGL_ES_30; | ||
| 2647 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2648 | glVersion = RL_OPENGL_ES_20; | ||
| 2649 | #endif | ||
| 2650 | |||
| 2651 | return glVersion; | ||
| 2652 | } | ||
| 2653 | |||
| 2654 | // Set current framebuffer width | ||
| 2655 | void rlSetFramebufferWidth(int width) | ||
| 2656 | { | ||
| 2657 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2658 | RLGL.State.framebufferWidth = width; | ||
| 2659 | #endif | ||
| 2660 | } | ||
| 2661 | |||
| 2662 | // Set current framebuffer height | ||
| 2663 | void rlSetFramebufferHeight(int height) | ||
| 2664 | { | ||
| 2665 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2666 | RLGL.State.framebufferHeight = height; | ||
| 2667 | #endif | ||
| 2668 | } | ||
| 2669 | |||
| 2670 | // Get default framebuffer width | ||
| 2671 | int rlGetFramebufferWidth(void) | ||
| 2672 | { | ||
| 2673 | int width = 0; | ||
| 2674 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2675 | width = RLGL.State.framebufferWidth; | ||
| 2676 | #endif | ||
| 2677 | return width; | ||
| 2678 | } | ||
| 2679 | |||
| 2680 | // Get default framebuffer height | ||
| 2681 | int rlGetFramebufferHeight(void) | ||
| 2682 | { | ||
| 2683 | int height = 0; | ||
| 2684 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2685 | height = RLGL.State.framebufferHeight; | ||
| 2686 | #endif | ||
| 2687 | return height; | ||
| 2688 | } | ||
| 2689 | |||
| 2690 | // Get default internal texture (white texture) | ||
| 2691 | // NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 | ||
| 2692 | unsigned int rlGetTextureIdDefault(void) | ||
| 2693 | { | ||
| 2694 | unsigned int id = 0; | ||
| 2695 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2696 | id = RLGL.State.defaultTextureId; | ||
| 2697 | #endif | ||
| 2698 | return id; | ||
| 2699 | } | ||
| 2700 | |||
| 2701 | // Get default shader id | ||
| 2702 | unsigned int rlGetShaderIdDefault(void) | ||
| 2703 | { | ||
| 2704 | unsigned int id = 0; | ||
| 2705 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2706 | id = RLGL.State.defaultShaderId; | ||
| 2707 | #endif | ||
| 2708 | return id; | ||
| 2709 | } | ||
| 2710 | |||
| 2711 | // Get default shader locs | ||
| 2712 | int *rlGetShaderLocsDefault(void) | ||
| 2713 | { | ||
| 2714 | int *locs = NULL; | ||
| 2715 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2716 | locs = RLGL.State.defaultShaderLocs; | ||
| 2717 | #endif | ||
| 2718 | return locs; | ||
| 2719 | } | ||
| 2720 | |||
| 2721 | // Render batch management | ||
| 2722 | //------------------------------------------------------------------------------------------------ | ||
| 2723 | // Load render batch | ||
| 2724 | rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) | ||
| 2725 | { | ||
| 2726 | rlRenderBatch batch = { 0 }; | ||
| 2727 | |||
| 2728 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2729 | // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) | ||
| 2730 | //-------------------------------------------------------------------------------------------- | ||
| 2731 | batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); | ||
| 2732 | |||
| 2733 | for (int i = 0; i < numBuffers; i++) | ||
| 2734 | { | ||
| 2735 | batch.vertexBuffer[i].elementCount = bufferElements; | ||
| 2736 | |||
| 2737 | batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad | ||
| 2738 | batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad | ||
| 2739 | batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad | ||
| 2740 | batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad | ||
| 2741 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 2742 | batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) | ||
| 2743 | #endif | ||
| 2744 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2745 | batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) | ||
| 2746 | #endif | ||
| 2747 | |||
| 2748 | for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; | ||
| 2749 | for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; | ||
| 2750 | for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; | ||
| 2751 | for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; | ||
| 2752 | |||
| 2753 | int k = 0; | ||
| 2754 | |||
| 2755 | // Indices can be initialized right now | ||
| 2756 | for (int j = 0; j < (6*bufferElements); j += 6) | ||
| 2757 | { | ||
| 2758 | batch.vertexBuffer[i].indices[j] = 4*k; | ||
| 2759 | batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; | ||
| 2760 | batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; | ||
| 2761 | batch.vertexBuffer[i].indices[j + 3] = 4*k; | ||
| 2762 | batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; | ||
| 2763 | batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; | ||
| 2764 | |||
| 2765 | k++; | ||
| 2766 | } | ||
| 2767 | |||
| 2768 | RLGL.State.vertexCounter = 0; | ||
| 2769 | } | ||
| 2770 | |||
| 2771 | TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); | ||
| 2772 | //-------------------------------------------------------------------------------------------- | ||
| 2773 | |||
| 2774 | // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs | ||
| 2775 | //-------------------------------------------------------------------------------------------- | ||
| 2776 | for (int i = 0; i < numBuffers; i++) | ||
| 2777 | { | ||
| 2778 | if (RLGL.ExtSupported.vao) | ||
| 2779 | { | ||
| 2780 | // Initialize Quads VAO | ||
| 2781 | glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); | ||
| 2782 | glBindVertexArray(batch.vertexBuffer[i].vaoId); | ||
| 2783 | } | ||
| 2784 | |||
| 2785 | // Quads - Vertex buffers binding and attributes enable | ||
| 2786 | // Vertex position buffer (shader-location = 0) | ||
| 2787 | glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); | ||
| 2788 | glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); | ||
| 2789 | glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); | ||
| 2790 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); | ||
| 2791 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); | ||
| 2792 | |||
| 2793 | // Vertex texcoord buffer (shader-location = 1) | ||
| 2794 | glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); | ||
| 2795 | glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); | ||
| 2796 | glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); | ||
| 2797 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); | ||
| 2798 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); | ||
| 2799 | |||
| 2800 | // Vertex normal buffer (shader-location = 2) | ||
| 2801 | glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); | ||
| 2802 | glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); | ||
| 2803 | glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); | ||
| 2804 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); | ||
| 2805 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); | ||
| 2806 | |||
| 2807 | // Vertex color buffer (shader-location = 3) | ||
| 2808 | glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); | ||
| 2809 | glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); | ||
| 2810 | glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); | ||
| 2811 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); | ||
| 2812 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); | ||
| 2813 | |||
| 2814 | // Fill index buffer | ||
| 2815 | glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); | ||
| 2816 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); | ||
| 2817 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 2818 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); | ||
| 2819 | #endif | ||
| 2820 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2821 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); | ||
| 2822 | #endif | ||
| 2823 | } | ||
| 2824 | |||
| 2825 | TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); | ||
| 2826 | |||
| 2827 | // Unbind the current VAO | ||
| 2828 | if (RLGL.ExtSupported.vao) glBindVertexArray(0); | ||
| 2829 | //-------------------------------------------------------------------------------------------- | ||
| 2830 | |||
| 2831 | // Init draw calls tracking system | ||
| 2832 | //-------------------------------------------------------------------------------------------- | ||
| 2833 | batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); | ||
| 2834 | |||
| 2835 | for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) | ||
| 2836 | { | ||
| 2837 | batch.draws[i].mode = RL_QUADS; | ||
| 2838 | batch.draws[i].vertexCount = 0; | ||
| 2839 | batch.draws[i].vertexAlignment = 0; | ||
| 2840 | //batch.draws[i].vaoId = 0; | ||
| 2841 | //batch.draws[i].shaderId = 0; | ||
| 2842 | batch.draws[i].textureId = RLGL.State.defaultTextureId; | ||
| 2843 | //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); | ||
| 2844 | //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); | ||
| 2845 | } | ||
| 2846 | |||
| 2847 | batch.bufferCount = numBuffers; // Record buffer count | ||
| 2848 | batch.drawCounter = 1; // Reset draws counter | ||
| 2849 | batch.currentDepth = -1.0f; // Reset depth value | ||
| 2850 | //-------------------------------------------------------------------------------------------- | ||
| 2851 | #endif | ||
| 2852 | |||
| 2853 | return batch; | ||
| 2854 | } | ||
| 2855 | |||
| 2856 | // Unload default internal buffers vertex data from CPU and GPU | ||
| 2857 | void rlUnloadRenderBatch(rlRenderBatch batch) | ||
| 2858 | { | ||
| 2859 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2860 | // Unbind everything | ||
| 2861 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 2862 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||
| 2863 | |||
| 2864 | // Unload all vertex buffers data | ||
| 2865 | for (int i = 0; i < batch.bufferCount; i++) | ||
| 2866 | { | ||
| 2867 | // Unbind VAO attribs data | ||
| 2868 | if (RLGL.ExtSupported.vao) | ||
| 2869 | { | ||
| 2870 | glBindVertexArray(batch.vertexBuffer[i].vaoId); | ||
| 2871 | glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | ||
| 2872 | glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | ||
| 2873 | glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); | ||
| 2874 | glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); | ||
| 2875 | glBindVertexArray(0); | ||
| 2876 | } | ||
| 2877 | |||
| 2878 | // Delete VBOs from GPU (VRAM) | ||
| 2879 | glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); | ||
| 2880 | glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); | ||
| 2881 | glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); | ||
| 2882 | glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); | ||
| 2883 | glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); | ||
| 2884 | |||
| 2885 | // Delete VAOs from GPU (VRAM) | ||
| 2886 | if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); | ||
| 2887 | |||
| 2888 | // Free vertex arrays memory from CPU (RAM) | ||
| 2889 | RL_FREE(batch.vertexBuffer[i].vertices); | ||
| 2890 | RL_FREE(batch.vertexBuffer[i].texcoords); | ||
| 2891 | RL_FREE(batch.vertexBuffer[i].normals); | ||
| 2892 | RL_FREE(batch.vertexBuffer[i].colors); | ||
| 2893 | RL_FREE(batch.vertexBuffer[i].indices); | ||
| 2894 | } | ||
| 2895 | |||
| 2896 | // Unload arrays | ||
| 2897 | RL_FREE(batch.vertexBuffer); | ||
| 2898 | RL_FREE(batch.draws); | ||
| 2899 | #endif | ||
| 2900 | } | ||
| 2901 | |||
| 2902 | // Draw render batch | ||
| 2903 | // NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) | ||
| 2904 | void rlDrawRenderBatch(rlRenderBatch *batch) | ||
| 2905 | { | ||
| 2906 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 2907 | // Update batch vertex buffers | ||
| 2908 | //------------------------------------------------------------------------------------------------------------ | ||
| 2909 | // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) | ||
| 2910 | // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) | ||
| 2911 | if (RLGL.State.vertexCounter > 0) | ||
| 2912 | { | ||
| 2913 | // Activate elements VAO | ||
| 2914 | if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); | ||
| 2915 | |||
| 2916 | // Vertex positions buffer | ||
| 2917 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); | ||
| 2918 | glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); | ||
| 2919 | //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer | ||
| 2920 | |||
| 2921 | // Texture coordinates buffer | ||
| 2922 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); | ||
| 2923 | glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); | ||
| 2924 | //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer | ||
| 2925 | |||
| 2926 | // Normals buffer | ||
| 2927 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); | ||
| 2928 | glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); | ||
| 2929 | //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer | ||
| 2930 | |||
| 2931 | // Colors buffer | ||
| 2932 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); | ||
| 2933 | glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); | ||
| 2934 | //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer | ||
| 2935 | |||
| 2936 | // NOTE: glMapBuffer() causes sync issue | ||
| 2937 | // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job | ||
| 2938 | // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() | ||
| 2939 | // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new | ||
| 2940 | // allocated pointer immediately even if GPU is still working with the previous data | ||
| 2941 | |||
| 2942 | // Another option: map the buffer object into client's memory | ||
| 2943 | // Probably this code could be moved somewhere else... | ||
| 2944 | // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); | ||
| 2945 | // if (batch->vertexBuffer[batch->currentBuffer].vertices) | ||
| 2946 | // { | ||
| 2947 | // Update vertex data | ||
| 2948 | // } | ||
| 2949 | // glUnmapBuffer(GL_ARRAY_BUFFER); | ||
| 2950 | |||
| 2951 | // Unbind the current VAO | ||
| 2952 | if (RLGL.ExtSupported.vao) glBindVertexArray(0); | ||
| 2953 | } | ||
| 2954 | //------------------------------------------------------------------------------------------------------------ | ||
| 2955 | |||
| 2956 | // Draw batch vertex buffers (considering VR stereo if required) | ||
| 2957 | //------------------------------------------------------------------------------------------------------------ | ||
| 2958 | Matrix matProjection = RLGL.State.projection; | ||
| 2959 | Matrix matModelView = RLGL.State.modelview; | ||
| 2960 | |||
| 2961 | int eyeCount = 1; | ||
| 2962 | if (RLGL.State.stereoRender) eyeCount = 2; | ||
| 2963 | |||
| 2964 | for (int eye = 0; eye < eyeCount; eye++) | ||
| 2965 | { | ||
| 2966 | if (eyeCount == 2) | ||
| 2967 | { | ||
| 2968 | // Setup current eye viewport (half screen width) | ||
| 2969 | rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); | ||
| 2970 | |||
| 2971 | // Set current eye view offset to modelview matrix | ||
| 2972 | rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); | ||
| 2973 | // Set current eye projection matrix | ||
| 2974 | rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); | ||
| 2975 | } | ||
| 2976 | |||
| 2977 | // Draw buffers | ||
| 2978 | if (RLGL.State.vertexCounter > 0) | ||
| 2979 | { | ||
| 2980 | // Set current shader and upload current MVP matrix | ||
| 2981 | glUseProgram(RLGL.State.currentShaderId); | ||
| 2982 | |||
| 2983 | // Create modelview-projection matrix and upload to shader | ||
| 2984 | Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); | ||
| 2985 | glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); | ||
| 2986 | |||
| 2987 | if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) | ||
| 2988 | { | ||
| 2989 | glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); | ||
| 2990 | } | ||
| 2991 | |||
| 2992 | // WARNING: For the following setup of the view, model, and normal matrices, it is expected that | ||
| 2993 | // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() | ||
| 2994 | |||
| 2995 | if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) | ||
| 2996 | { | ||
| 2997 | glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); | ||
| 2998 | } | ||
| 2999 | |||
| 3000 | if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) | ||
| 3001 | { | ||
| 3002 | glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); | ||
| 3003 | } | ||
| 3004 | |||
| 3005 | if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) | ||
| 3006 | { | ||
| 3007 | glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); | ||
| 3008 | } | ||
| 3009 | |||
| 3010 | if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); | ||
| 3011 | else | ||
| 3012 | { | ||
| 3013 | // Bind vertex attrib: position (shader-location = 0) | ||
| 3014 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); | ||
| 3015 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); | ||
| 3016 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); | ||
| 3017 | |||
| 3018 | // Bind vertex attrib: texcoord (shader-location = 1) | ||
| 3019 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); | ||
| 3020 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); | ||
| 3021 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); | ||
| 3022 | |||
| 3023 | // Bind vertex attrib: normal (shader-location = 2) | ||
| 3024 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); | ||
| 3025 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); | ||
| 3026 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); | ||
| 3027 | |||
| 3028 | // Bind vertex attrib: color (shader-location = 3) | ||
| 3029 | glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); | ||
| 3030 | glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); | ||
| 3031 | glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); | ||
| 3032 | |||
| 3033 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); | ||
| 3034 | } | ||
| 3035 | |||
| 3036 | // Setup some default shader values | ||
| 3037 | glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); | ||
| 3038 | glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 | ||
| 3039 | |||
| 3040 | // Activate additional sampler textures | ||
| 3041 | // Those additional textures will be common for all draw calls of the batch | ||
| 3042 | for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | ||
| 3043 | { | ||
| 3044 | if (RLGL.State.activeTextureId[i] > 0) | ||
| 3045 | { | ||
| 3046 | glActiveTexture(GL_TEXTURE0 + 1 + i); | ||
| 3047 | glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); | ||
| 3048 | } | ||
| 3049 | } | ||
| 3050 | |||
| 3051 | // Activate default sampler2D texture0 (one texture is always active for default batch shader) | ||
| 3052 | // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls | ||
| 3053 | glActiveTexture(GL_TEXTURE0); | ||
| 3054 | |||
| 3055 | for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) | ||
| 3056 | { | ||
| 3057 | // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default | ||
| 3058 | glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); | ||
| 3059 | |||
| 3060 | if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); | ||
| 3061 | else | ||
| 3062 | { | ||
| 3063 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 3064 | // We need to define the number of indices to be processed: elementCount*6 | ||
| 3065 | // NOTE: The final parameter tells the GPU the offset in bytes from the | ||
| 3066 | // start of the index buffer to the location of the first index to process | ||
| 3067 | glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); | ||
| 3068 | #endif | ||
| 3069 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3070 | glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); | ||
| 3071 | #endif | ||
| 3072 | } | ||
| 3073 | |||
| 3074 | vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); | ||
| 3075 | } | ||
| 3076 | |||
| 3077 | if (!RLGL.ExtSupported.vao) | ||
| 3078 | { | ||
| 3079 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 3080 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||
| 3081 | } | ||
| 3082 | |||
| 3083 | glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures | ||
| 3084 | } | ||
| 3085 | |||
| 3086 | if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO | ||
| 3087 | |||
| 3088 | glUseProgram(0); // Unbind shader program | ||
| 3089 | } | ||
| 3090 | |||
| 3091 | // Restore viewport to default measures | ||
| 3092 | if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); | ||
| 3093 | //------------------------------------------------------------------------------------------------------------ | ||
| 3094 | |||
| 3095 | // Reset batch buffers | ||
| 3096 | //------------------------------------------------------------------------------------------------------------ | ||
| 3097 | // Reset vertex counter for next frame | ||
| 3098 | RLGL.State.vertexCounter = 0; | ||
| 3099 | |||
| 3100 | // Reset depth for next draw | ||
| 3101 | batch->currentDepth = -1.0f; | ||
| 3102 | |||
| 3103 | // Restore projection/modelview matrices | ||
| 3104 | RLGL.State.projection = matProjection; | ||
| 3105 | RLGL.State.modelview = matModelView; | ||
| 3106 | |||
| 3107 | // Reset RLGL.currentBatch->draws array | ||
| 3108 | for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) | ||
| 3109 | { | ||
| 3110 | batch->draws[i].mode = RL_QUADS; | ||
| 3111 | batch->draws[i].vertexCount = 0; | ||
| 3112 | batch->draws[i].textureId = RLGL.State.defaultTextureId; | ||
| 3113 | } | ||
| 3114 | |||
| 3115 | // Reset active texture units for next batch | ||
| 3116 | for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; | ||
| 3117 | |||
| 3118 | // Reset draws counter to one draw for the batch | ||
| 3119 | batch->drawCounter = 1; | ||
| 3120 | //------------------------------------------------------------------------------------------------------------ | ||
| 3121 | |||
| 3122 | // Change to next buffer in the list (in case of multi-buffering) | ||
| 3123 | batch->currentBuffer++; | ||
| 3124 | if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; | ||
| 3125 | #endif | ||
| 3126 | } | ||
| 3127 | |||
| 3128 | // Set the active render batch for rlgl | ||
| 3129 | void rlSetRenderBatchActive(rlRenderBatch *batch) | ||
| 3130 | { | ||
| 3131 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3132 | rlDrawRenderBatch(RLGL.currentBatch); | ||
| 3133 | |||
| 3134 | if (batch != NULL) RLGL.currentBatch = batch; | ||
| 3135 | else RLGL.currentBatch = &RLGL.defaultBatch; | ||
| 3136 | #endif | ||
| 3137 | } | ||
| 3138 | |||
| 3139 | // Update and draw internal render batch | ||
| 3140 | void rlDrawRenderBatchActive(void) | ||
| 3141 | { | ||
| 3142 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3143 | rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside | ||
| 3144 | #endif | ||
| 3145 | } | ||
| 3146 | |||
| 3147 | // Check internal buffer overflow for a given number of vertex | ||
| 3148 | // and force a rlRenderBatch draw call if required | ||
| 3149 | bool rlCheckRenderBatchLimit(int vCount) | ||
| 3150 | { | ||
| 3151 | bool overflow = false; | ||
| 3152 | |||
| 3153 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3154 | if ((RLGL.State.vertexCounter + vCount) >= | ||
| 3155 | (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) | ||
| 3156 | { | ||
| 3157 | overflow = true; | ||
| 3158 | |||
| 3159 | // Store current primitive drawing mode and texture id | ||
| 3160 | int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; | ||
| 3161 | int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; | ||
| 3162 | |||
| 3163 | rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside | ||
| 3164 | |||
| 3165 | // Restore state of last batch so we can continue adding vertices | ||
| 3166 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; | ||
| 3167 | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; | ||
| 3168 | } | ||
| 3169 | #endif | ||
| 3170 | |||
| 3171 | return overflow; | ||
| 3172 | } | ||
| 3173 | |||
| 3174 | // Textures data management | ||
| 3175 | //----------------------------------------------------------------------------------------- | ||
| 3176 | // Convert image data to OpenGL texture (returns OpenGL valid Id) | ||
| 3177 | unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) | ||
| 3178 | { | ||
| 3179 | unsigned int id = 0; | ||
| 3180 | |||
| 3181 | glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding | ||
| 3182 | |||
| 3183 | // Check texture format support by OpenGL 1.1 (compressed textures not supported) | ||
| 3184 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 3185 | if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) | ||
| 3186 | { | ||
| 3187 | TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); | ||
| 3188 | return id; | ||
| 3189 | } | ||
| 3190 | #else | ||
| 3191 | if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || | ||
| 3192 | (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) | ||
| 3193 | { | ||
| 3194 | TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); | ||
| 3195 | return id; | ||
| 3196 | } | ||
| 3197 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3198 | if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) | ||
| 3199 | { | ||
| 3200 | TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); | ||
| 3201 | return id; | ||
| 3202 | } | ||
| 3203 | |||
| 3204 | if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) | ||
| 3205 | { | ||
| 3206 | TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); | ||
| 3207 | return id; | ||
| 3208 | } | ||
| 3209 | |||
| 3210 | if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) | ||
| 3211 | { | ||
| 3212 | TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); | ||
| 3213 | return id; | ||
| 3214 | } | ||
| 3215 | |||
| 3216 | if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) | ||
| 3217 | { | ||
| 3218 | TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); | ||
| 3219 | return id; | ||
| 3220 | } | ||
| 3221 | #endif | ||
| 3222 | #endif // GRAPHICS_API_OPENGL_11 | ||
| 3223 | |||
| 3224 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | ||
| 3225 | |||
| 3226 | glGenTextures(1, &id); // Generate texture id | ||
| 3227 | |||
| 3228 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 3229 | |||
| 3230 | int mipWidth = width; | ||
| 3231 | int mipHeight = height; | ||
| 3232 | int mipOffset = 0; // Mipmap data offset, only used for tracelog | ||
| 3233 | |||
| 3234 | // NOTE: Added pointer math separately from function to avoid UBSAN complaining | ||
| 3235 | unsigned char *dataPtr = NULL; | ||
| 3236 | if (data != NULL) dataPtr = (unsigned char *)data; | ||
| 3237 | |||
| 3238 | // Load the different mipmap levels | ||
| 3239 | for (int i = 0; i < mipmapCount; i++) | ||
| 3240 | { | ||
| 3241 | unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); | ||
| 3242 | |||
| 3243 | unsigned int glInternalFormat, glFormat, glType; | ||
| 3244 | rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | ||
| 3245 | |||
| 3246 | TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); | ||
| 3247 | |||
| 3248 | if (glInternalFormat != 0) | ||
| 3249 | { | ||
| 3250 | if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); | ||
| 3251 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 3252 | else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); | ||
| 3253 | #endif | ||
| 3254 | |||
| 3255 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 3256 | if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) | ||
| 3257 | { | ||
| 3258 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; | ||
| 3259 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | ||
| 3260 | } | ||
| 3261 | else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) | ||
| 3262 | { | ||
| 3263 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 3264 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; | ||
| 3265 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 3266 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; | ||
| 3267 | #endif | ||
| 3268 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | ||
| 3269 | } | ||
| 3270 | #endif | ||
| 3271 | } | ||
| 3272 | |||
| 3273 | mipWidth /= 2; | ||
| 3274 | mipHeight /= 2; | ||
| 3275 | mipOffset += mipSize; // Increment offset position to next mipmap | ||
| 3276 | if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap | ||
| 3277 | |||
| 3278 | // Security check for NPOT textures | ||
| 3279 | if (mipWidth < 1) mipWidth = 1; | ||
| 3280 | if (mipHeight < 1) mipHeight = 1; | ||
| 3281 | } | ||
| 3282 | |||
| 3283 | // Texture parameters configuration | ||
| 3284 | // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used | ||
| 3285 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3286 | // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used | ||
| 3287 | if (RLGL.ExtSupported.texNPOT) | ||
| 3288 | { | ||
| 3289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis | ||
| 3290 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis | ||
| 3291 | } | ||
| 3292 | else | ||
| 3293 | { | ||
| 3294 | // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! | ||
| 3295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis | ||
| 3296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis | ||
| 3297 | } | ||
| 3298 | #else | ||
| 3299 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis | ||
| 3300 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis | ||
| 3301 | #endif | ||
| 3302 | |||
| 3303 | // Magnification and minification filters | ||
| 3304 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR | ||
| 3305 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR | ||
| 3306 | |||
| 3307 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 3308 | if (mipmapCount > 1) | ||
| 3309 | { | ||
| 3310 | // Activate Trilinear filtering if mipmaps are available | ||
| 3311 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 3312 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
| 3313 | } | ||
| 3314 | #endif | ||
| 3315 | |||
| 3316 | // At this point we have the texture loaded in GPU and texture parameters configured | ||
| 3317 | |||
| 3318 | // NOTE: If mipmaps were not in data, they are not generated automatically | ||
| 3319 | |||
| 3320 | // Unbind current texture | ||
| 3321 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 3322 | |||
| 3323 | if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); | ||
| 3324 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); | ||
| 3325 | |||
| 3326 | return id; | ||
| 3327 | } | ||
| 3328 | |||
| 3329 | // Load depth texture/renderbuffer (to be attached to fbo) | ||
| 3330 | // WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions | ||
| 3331 | unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) | ||
| 3332 | { | ||
| 3333 | unsigned int id = 0; | ||
| 3334 | |||
| 3335 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3336 | // In case depth textures not supported, we force renderbuffer usage | ||
| 3337 | if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; | ||
| 3338 | |||
| 3339 | // NOTE: We let the implementation to choose the best bit-depth | ||
| 3340 | // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F | ||
| 3341 | unsigned int glInternalFormat = GL_DEPTH_COMPONENT; | ||
| 3342 | |||
| 3343 | #if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) | ||
| 3344 | // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) | ||
| 3345 | // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities | ||
| 3346 | if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) | ||
| 3347 | { | ||
| 3348 | if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; | ||
| 3349 | else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; | ||
| 3350 | else glInternalFormat = GL_DEPTH_COMPONENT16; | ||
| 3351 | } | ||
| 3352 | #endif | ||
| 3353 | |||
| 3354 | if (!useRenderBuffer && RLGL.ExtSupported.texDepth) | ||
| 3355 | { | ||
| 3356 | glGenTextures(1, &id); | ||
| 3357 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 3358 | glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | ||
| 3359 | |||
| 3360 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 3361 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 3362 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 3363 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 3364 | |||
| 3365 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 3366 | |||
| 3367 | TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); | ||
| 3368 | } | ||
| 3369 | else | ||
| 3370 | { | ||
| 3371 | // Create the renderbuffer that will serve as the depth attachment for the framebuffer | ||
| 3372 | // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices | ||
| 3373 | glGenRenderbuffers(1, &id); | ||
| 3374 | glBindRenderbuffer(GL_RENDERBUFFER, id); | ||
| 3375 | glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); | ||
| 3376 | |||
| 3377 | glBindRenderbuffer(GL_RENDERBUFFER, 0); | ||
| 3378 | |||
| 3379 | TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); | ||
| 3380 | } | ||
| 3381 | #endif | ||
| 3382 | |||
| 3383 | return id; | ||
| 3384 | } | ||
| 3385 | |||
| 3386 | // Load texture cubemap | ||
| 3387 | // NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), | ||
| 3388 | // expected the following convention: +X, -X, +Y, -Y, +Z, -Z | ||
| 3389 | unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) | ||
| 3390 | { | ||
| 3391 | unsigned int id = 0; | ||
| 3392 | |||
| 3393 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3394 | int mipSize = size; | ||
| 3395 | |||
| 3396 | // NOTE: Added pointer math separately from function to avoid UBSAN complaining | ||
| 3397 | unsigned char *dataPtr = NULL; | ||
| 3398 | if (data != NULL) dataPtr = (unsigned char *)data; | ||
| 3399 | |||
| 3400 | unsigned int dataSize = rlGetPixelDataSize(size, size, format); | ||
| 3401 | |||
| 3402 | glGenTextures(1, &id); | ||
| 3403 | glBindTexture(GL_TEXTURE_CUBE_MAP, id); | ||
| 3404 | |||
| 3405 | unsigned int glInternalFormat, glFormat, glType; | ||
| 3406 | rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | ||
| 3407 | |||
| 3408 | if (glInternalFormat != 0) | ||
| 3409 | { | ||
| 3410 | // Load cubemap faces/mipmaps | ||
| 3411 | for (int i = 0; i < 6*mipmapCount; i++) | ||
| 3412 | { | ||
| 3413 | int mipmapLevel = i/6; | ||
| 3414 | int face = i%6; | ||
| 3415 | |||
| 3416 | if (data == NULL) | ||
| 3417 | { | ||
| 3418 | if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) | ||
| 3419 | { | ||
| 3420 | if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || | ||
| 3421 | (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || | ||
| 3422 | (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || | ||
| 3423 | (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); | ||
| 3424 | else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); | ||
| 3425 | } | ||
| 3426 | else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); | ||
| 3427 | } | ||
| 3428 | else | ||
| 3429 | { | ||
| 3430 | if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); | ||
| 3431 | else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); | ||
| 3432 | } | ||
| 3433 | |||
| 3434 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 3435 | if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) | ||
| 3436 | { | ||
| 3437 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; | ||
| 3438 | glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | ||
| 3439 | } | ||
| 3440 | else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) | ||
| 3441 | { | ||
| 3442 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 3443 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; | ||
| 3444 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 3445 | GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; | ||
| 3446 | #endif | ||
| 3447 | glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | ||
| 3448 | } | ||
| 3449 | #endif | ||
| 3450 | if (face == 5) | ||
| 3451 | { | ||
| 3452 | mipSize /= 2; | ||
| 3453 | if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap | ||
| 3454 | |||
| 3455 | // Security check for NPOT textures | ||
| 3456 | if (mipSize < 1) mipSize = 1; | ||
| 3457 | |||
| 3458 | dataSize = rlGetPixelDataSize(mipSize, mipSize, format); | ||
| 3459 | } | ||
| 3460 | } | ||
| 3461 | } | ||
| 3462 | |||
| 3463 | // Set cubemap texture sampling parameters | ||
| 3464 | if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
| 3465 | else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 3466 | |||
| 3467 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 3468 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 3469 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 3470 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 3471 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 | ||
| 3472 | #endif | ||
| 3473 | |||
| 3474 | glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | ||
| 3475 | #endif | ||
| 3476 | |||
| 3477 | if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); | ||
| 3478 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); | ||
| 3479 | |||
| 3480 | return id; | ||
| 3481 | } | ||
| 3482 | |||
| 3483 | // Update already loaded texture in GPU with new data | ||
| 3484 | // NOTE: We don't know safely if internal texture format is the expected one... | ||
| 3485 | void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) | ||
| 3486 | { | ||
| 3487 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 3488 | |||
| 3489 | unsigned int glInternalFormat, glFormat, glType; | ||
| 3490 | rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | ||
| 3491 | |||
| 3492 | if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) | ||
| 3493 | { | ||
| 3494 | glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); | ||
| 3495 | } | ||
| 3496 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); | ||
| 3497 | } | ||
| 3498 | |||
| 3499 | // Get OpenGL internal formats and data type from raylib PixelFormat | ||
| 3500 | void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) | ||
| 3501 | { | ||
| 3502 | *glInternalFormat = 0; | ||
| 3503 | *glFormat = 0; | ||
| 3504 | *glType = 0; | ||
| 3505 | |||
| 3506 | switch (format) | ||
| 3507 | { | ||
| 3508 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3509 | // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA | ||
| 3510 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3511 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3512 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; | ||
| 3513 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3514 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; | ||
| 3515 | case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; | ||
| 3516 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3517 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 3518 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 3519 | case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; | ||
| 3520 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; | ||
| 3521 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; | ||
| 3522 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; | ||
| 3523 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; | ||
| 3524 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; | ||
| 3525 | #else | ||
| 3526 | case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | ||
| 3527 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | ||
| 3528 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | ||
| 3529 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 3530 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; | ||
| 3531 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; | ||
| 3532 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; | ||
| 3533 | #else // defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3534 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | ||
| 3535 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | ||
| 3536 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | ||
| 3537 | #endif | ||
| 3538 | #endif | ||
| 3539 | #endif | ||
| 3540 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 3541 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3542 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3543 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; | ||
| 3544 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3545 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; | ||
| 3546 | case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; | ||
| 3547 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; | ||
| 3548 | case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; | ||
| 3549 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; | ||
| 3550 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; | ||
| 3551 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; | ||
| 3552 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; | ||
| 3553 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; | ||
| 3554 | #endif | ||
| 3555 | #if !defined(GRAPHICS_API_OPENGL_11) | ||
| 3556 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; | ||
| 3557 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | ||
| 3558 | case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | ||
| 3559 | case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | ||
| 3560 | case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 | ||
| 3561 | case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 | ||
| 3562 | case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 | ||
| 3563 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU | ||
| 3564 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU | ||
| 3565 | case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 | ||
| 3566 | case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 | ||
| 3567 | #endif | ||
| 3568 | default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; | ||
| 3569 | } | ||
| 3570 | } | ||
| 3571 | |||
| 3572 | // Unload texture from GPU memory | ||
| 3573 | void rlUnloadTexture(unsigned int id) | ||
| 3574 | { | ||
| 3575 | glDeleteTextures(1, &id); | ||
| 3576 | } | ||
| 3577 | |||
| 3578 | // Generate mipmap data for selected texture | ||
| 3579 | // NOTE: Only supports GPU mipmap generation | ||
| 3580 | void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) | ||
| 3581 | { | ||
| 3582 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3583 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 3584 | |||
| 3585 | // Check if texture is power-of-two (POT) | ||
| 3586 | bool texIsPOT = false; | ||
| 3587 | |||
| 3588 | if (((width > 0) && ((width & (width - 1)) == 0)) && | ||
| 3589 | ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; | ||
| 3590 | |||
| 3591 | if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) | ||
| 3592 | { | ||
| 3593 | //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE | ||
| 3594 | glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically | ||
| 3595 | |||
| 3596 | #define MIN(a,b) (((a)<(b))? (a):(b)) | ||
| 3597 | #define MAX(a,b) (((a)>(b))? (a):(b)) | ||
| 3598 | |||
| 3599 | *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); | ||
| 3600 | TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); | ||
| 3601 | } | ||
| 3602 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); | ||
| 3603 | |||
| 3604 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 3605 | #else | ||
| 3606 | TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); | ||
| 3607 | #endif | ||
| 3608 | } | ||
| 3609 | |||
| 3610 | // Read texture pixel data | ||
| 3611 | void *rlReadTexturePixels(unsigned int id, int width, int height, int format) | ||
| 3612 | { | ||
| 3613 | void *pixels = NULL; | ||
| 3614 | |||
| 3615 | #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | ||
| 3616 | glBindTexture(GL_TEXTURE_2D, id); | ||
| 3617 | |||
| 3618 | // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) | ||
| 3619 | // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE | ||
| 3620 | //int width, height, format; | ||
| 3621 | //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); | ||
| 3622 | //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); | ||
| 3623 | //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); | ||
| 3624 | |||
| 3625 | // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding | ||
| 3626 | // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting | ||
| 3627 | // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) | ||
| 3628 | // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) | ||
| 3629 | glPixelStorei(GL_PACK_ALIGNMENT, 1); | ||
| 3630 | |||
| 3631 | unsigned int glInternalFormat, glFormat, glType; | ||
| 3632 | rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | ||
| 3633 | unsigned int size = rlGetPixelDataSize(width, height, format); | ||
| 3634 | |||
| 3635 | if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) | ||
| 3636 | { | ||
| 3637 | pixels = RL_MALLOC(size); | ||
| 3638 | glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); | ||
| 3639 | } | ||
| 3640 | else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); | ||
| 3641 | |||
| 3642 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 3643 | #endif | ||
| 3644 | |||
| 3645 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3646 | // glGetTexImage() is not available on OpenGL ES 2.0 | ||
| 3647 | // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id | ||
| 3648 | // Two possible Options: | ||
| 3649 | // 1 - Bind texture to color fbo attachment and glReadPixels() | ||
| 3650 | // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() | ||
| 3651 | // We are using Option 1, just need to care for texture format on retrieval | ||
| 3652 | // NOTE: This behaviour could be conditioned by graphic driver... | ||
| 3653 | unsigned int fboId = rlLoadFramebuffer(); | ||
| 3654 | |||
| 3655 | glBindFramebuffer(GL_FRAMEBUFFER, fboId); | ||
| 3656 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 3657 | |||
| 3658 | // Attach our texture to FBO | ||
| 3659 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); | ||
| 3660 | |||
| 3661 | // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format | ||
| 3662 | pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); | ||
| 3663 | glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | ||
| 3664 | |||
| 3665 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 3666 | |||
| 3667 | // Clean up temporal fbo | ||
| 3668 | rlUnloadFramebuffer(fboId); | ||
| 3669 | #endif | ||
| 3670 | |||
| 3671 | return pixels; | ||
| 3672 | } | ||
| 3673 | |||
| 3674 | // Read screen pixel data (color buffer) | ||
| 3675 | unsigned char *rlReadScreenPixels(int width, int height) | ||
| 3676 | { | ||
| 3677 | unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); | ||
| 3678 | |||
| 3679 | // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer | ||
| 3680 | // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! | ||
| 3681 | glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); | ||
| 3682 | |||
| 3683 | // Flip image vertically! | ||
| 3684 | unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); | ||
| 3685 | |||
| 3686 | for (int y = height - 1; y >= 0; y--) | ||
| 3687 | { | ||
| 3688 | for (int x = 0; x < (width*4); x++) | ||
| 3689 | { | ||
| 3690 | imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line | ||
| 3691 | |||
| 3692 | // Set alpha component value to 255 (no trasparent image retrieval) | ||
| 3693 | // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! | ||
| 3694 | if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; | ||
| 3695 | } | ||
| 3696 | } | ||
| 3697 | |||
| 3698 | RL_FREE(screenData); | ||
| 3699 | |||
| 3700 | return imgData; // NOTE: image data should be freed | ||
| 3701 | } | ||
| 3702 | |||
| 3703 | // Framebuffer management (fbo) | ||
| 3704 | //----------------------------------------------------------------------------------------- | ||
| 3705 | // Load a framebuffer to be used for rendering | ||
| 3706 | // NOTE: No textures attached | ||
| 3707 | unsigned int rlLoadFramebuffer(void) | ||
| 3708 | { | ||
| 3709 | unsigned int fboId = 0; | ||
| 3710 | |||
| 3711 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 3712 | glGenFramebuffers(1, &fboId); // Create the framebuffer object | ||
| 3713 | glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer | ||
| 3714 | #endif | ||
| 3715 | |||
| 3716 | return fboId; | ||
| 3717 | } | ||
| 3718 | |||
| 3719 | // Attach color buffer texture to an fbo (unloads previous attachment) | ||
| 3720 | // NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture | ||
| 3721 | void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) | ||
| 3722 | { | ||
| 3723 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 3724 | glBindFramebuffer(GL_FRAMEBUFFER, fboId); | ||
| 3725 | |||
| 3726 | switch (attachType) | ||
| 3727 | { | ||
| 3728 | case RL_ATTACHMENT_COLOR_CHANNEL0: | ||
| 3729 | case RL_ATTACHMENT_COLOR_CHANNEL1: | ||
| 3730 | case RL_ATTACHMENT_COLOR_CHANNEL2: | ||
| 3731 | case RL_ATTACHMENT_COLOR_CHANNEL3: | ||
| 3732 | case RL_ATTACHMENT_COLOR_CHANNEL4: | ||
| 3733 | case RL_ATTACHMENT_COLOR_CHANNEL5: | ||
| 3734 | case RL_ATTACHMENT_COLOR_CHANNEL6: | ||
| 3735 | case RL_ATTACHMENT_COLOR_CHANNEL7: | ||
| 3736 | { | ||
| 3737 | if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); | ||
| 3738 | else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); | ||
| 3739 | else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); | ||
| 3740 | |||
| 3741 | } break; | ||
| 3742 | case RL_ATTACHMENT_DEPTH: | ||
| 3743 | { | ||
| 3744 | if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); | ||
| 3745 | else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); | ||
| 3746 | |||
| 3747 | } break; | ||
| 3748 | case RL_ATTACHMENT_STENCIL: | ||
| 3749 | { | ||
| 3750 | if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); | ||
| 3751 | else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); | ||
| 3752 | |||
| 3753 | } break; | ||
| 3754 | default: break; | ||
| 3755 | } | ||
| 3756 | |||
| 3757 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 3758 | #endif | ||
| 3759 | } | ||
| 3760 | |||
| 3761 | // Verify render texture is complete | ||
| 3762 | bool rlFramebufferComplete(unsigned int id) | ||
| 3763 | { | ||
| 3764 | bool result = false; | ||
| 3765 | |||
| 3766 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 3767 | glBindFramebuffer(GL_FRAMEBUFFER, id); | ||
| 3768 | |||
| 3769 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | ||
| 3770 | |||
| 3771 | if (status != GL_FRAMEBUFFER_COMPLETE) | ||
| 3772 | { | ||
| 3773 | switch (status) | ||
| 3774 | { | ||
| 3775 | case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; | ||
| 3776 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; | ||
| 3777 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3778 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; | ||
| 3779 | #endif | ||
| 3780 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; | ||
| 3781 | default: break; | ||
| 3782 | } | ||
| 3783 | } | ||
| 3784 | |||
| 3785 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 3786 | |||
| 3787 | result = (status == GL_FRAMEBUFFER_COMPLETE); | ||
| 3788 | #endif | ||
| 3789 | |||
| 3790 | return result; | ||
| 3791 | } | ||
| 3792 | |||
| 3793 | // Unload framebuffer from GPU memory | ||
| 3794 | // NOTE: All attached textures/cubemaps/renderbuffers are also deleted | ||
| 3795 | void rlUnloadFramebuffer(unsigned int id) | ||
| 3796 | { | ||
| 3797 | #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | ||
| 3798 | // Query depth attachment to automatically delete texture/renderbuffer | ||
| 3799 | int depthType = 0, depthId = 0; | ||
| 3800 | glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type | ||
| 3801 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); | ||
| 3802 | |||
| 3803 | // TODO: Review warning retrieving object name in WebGL | ||
| 3804 | // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name | ||
| 3805 | // https://registry.khronos.org/webgl/specs/latest/1.0/ | ||
| 3806 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); | ||
| 3807 | |||
| 3808 | unsigned int depthIdU = (unsigned int)depthId; | ||
| 3809 | if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); | ||
| 3810 | else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); | ||
| 3811 | |||
| 3812 | // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, | ||
| 3813 | // the texture image is automatically detached from the currently bound framebuffer | ||
| 3814 | |||
| 3815 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 3816 | glDeleteFramebuffers(1, &id); | ||
| 3817 | |||
| 3818 | TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); | ||
| 3819 | #endif | ||
| 3820 | } | ||
| 3821 | |||
| 3822 | // Vertex data management | ||
| 3823 | //----------------------------------------------------------------------------------------- | ||
| 3824 | // Load a new attributes buffer | ||
| 3825 | unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) | ||
| 3826 | { | ||
| 3827 | unsigned int id = 0; | ||
| 3828 | |||
| 3829 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3830 | glGenBuffers(1, &id); | ||
| 3831 | glBindBuffer(GL_ARRAY_BUFFER, id); | ||
| 3832 | glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | ||
| 3833 | #endif | ||
| 3834 | |||
| 3835 | return id; | ||
| 3836 | } | ||
| 3837 | |||
| 3838 | // Load a new attributes element buffer | ||
| 3839 | unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) | ||
| 3840 | { | ||
| 3841 | unsigned int id = 0; | ||
| 3842 | |||
| 3843 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3844 | glGenBuffers(1, &id); | ||
| 3845 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | ||
| 3846 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | ||
| 3847 | #endif | ||
| 3848 | |||
| 3849 | return id; | ||
| 3850 | } | ||
| 3851 | |||
| 3852 | // Enable vertex buffer (VBO) | ||
| 3853 | void rlEnableVertexBuffer(unsigned int id) | ||
| 3854 | { | ||
| 3855 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3856 | glBindBuffer(GL_ARRAY_BUFFER, id); | ||
| 3857 | #endif | ||
| 3858 | } | ||
| 3859 | |||
| 3860 | // Disable vertex buffer (VBO) | ||
| 3861 | void rlDisableVertexBuffer(void) | ||
| 3862 | { | ||
| 3863 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3864 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 3865 | #endif | ||
| 3866 | } | ||
| 3867 | |||
| 3868 | // Enable vertex buffer element (VBO element) | ||
| 3869 | void rlEnableVertexBufferElement(unsigned int id) | ||
| 3870 | { | ||
| 3871 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3872 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | ||
| 3873 | #endif | ||
| 3874 | } | ||
| 3875 | |||
| 3876 | // Disable vertex buffer element (VBO element) | ||
| 3877 | void rlDisableVertexBufferElement(void) | ||
| 3878 | { | ||
| 3879 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3880 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||
| 3881 | #endif | ||
| 3882 | } | ||
| 3883 | |||
| 3884 | // Update vertex buffer with new data | ||
| 3885 | // NOTE: dataSize and offset must be provided in bytes | ||
| 3886 | void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) | ||
| 3887 | { | ||
| 3888 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3889 | glBindBuffer(GL_ARRAY_BUFFER, id); | ||
| 3890 | glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); | ||
| 3891 | #endif | ||
| 3892 | } | ||
| 3893 | |||
| 3894 | // Update vertex buffer elements with new data | ||
| 3895 | // NOTE: dataSize and offset must be provided in bytes | ||
| 3896 | void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) | ||
| 3897 | { | ||
| 3898 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3899 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | ||
| 3900 | glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); | ||
| 3901 | #endif | ||
| 3902 | } | ||
| 3903 | |||
| 3904 | // Enable vertex array object (VAO) | ||
| 3905 | bool rlEnableVertexArray(unsigned int vaoId) | ||
| 3906 | { | ||
| 3907 | bool result = false; | ||
| 3908 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3909 | if (RLGL.ExtSupported.vao) | ||
| 3910 | { | ||
| 3911 | glBindVertexArray(vaoId); | ||
| 3912 | result = true; | ||
| 3913 | } | ||
| 3914 | #endif | ||
| 3915 | return result; | ||
| 3916 | } | ||
| 3917 | |||
| 3918 | // Disable vertex array object (VAO) | ||
| 3919 | void rlDisableVertexArray(void) | ||
| 3920 | { | ||
| 3921 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3922 | if (RLGL.ExtSupported.vao) glBindVertexArray(0); | ||
| 3923 | #endif | ||
| 3924 | } | ||
| 3925 | |||
| 3926 | // Enable vertex attribute index | ||
| 3927 | void rlEnableVertexAttribute(unsigned int index) | ||
| 3928 | { | ||
| 3929 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3930 | glEnableVertexAttribArray(index); | ||
| 3931 | #endif | ||
| 3932 | } | ||
| 3933 | |||
| 3934 | // Disable vertex attribute index | ||
| 3935 | void rlDisableVertexAttribute(unsigned int index) | ||
| 3936 | { | ||
| 3937 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3938 | glDisableVertexAttribArray(index); | ||
| 3939 | #endif | ||
| 3940 | } | ||
| 3941 | |||
| 3942 | // Draw vertex array | ||
| 3943 | void rlDrawVertexArray(int offset, int count) | ||
| 3944 | { | ||
| 3945 | glDrawArrays(GL_TRIANGLES, offset, count); | ||
| 3946 | } | ||
| 3947 | |||
| 3948 | // Draw vertex array elements | ||
| 3949 | void rlDrawVertexArrayElements(int offset, int count, const void *buffer) | ||
| 3950 | { | ||
| 3951 | // NOTE: Added pointer math separately from function to avoid UBSAN complaining | ||
| 3952 | unsigned short *bufferPtr = (unsigned short *)buffer; | ||
| 3953 | if (offset > 0) bufferPtr += offset; | ||
| 3954 | |||
| 3955 | glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); | ||
| 3956 | } | ||
| 3957 | |||
| 3958 | // Draw vertex array instanced | ||
| 3959 | void rlDrawVertexArrayInstanced(int offset, int count, int instances) | ||
| 3960 | { | ||
| 3961 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3962 | glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); | ||
| 3963 | #endif | ||
| 3964 | } | ||
| 3965 | |||
| 3966 | // Draw vertex array elements instanced | ||
| 3967 | void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) | ||
| 3968 | { | ||
| 3969 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 3970 | // NOTE: Added pointer math separately from function to avoid UBSAN complaining | ||
| 3971 | unsigned short *bufferPtr = (unsigned short *)buffer; | ||
| 3972 | if (offset > 0) bufferPtr += offset; | ||
| 3973 | |||
| 3974 | glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); | ||
| 3975 | #endif | ||
| 3976 | } | ||
| 3977 | |||
| 3978 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 3979 | // Enable vertex state pointer | ||
| 3980 | void rlEnableStatePointer(int vertexAttribType, void *buffer) | ||
| 3981 | { | ||
| 3982 | if (buffer != NULL) glEnableClientState(vertexAttribType); | ||
| 3983 | switch (vertexAttribType) | ||
| 3984 | { | ||
| 3985 | case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; | ||
| 3986 | case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; | ||
| 3987 | case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; | ||
| 3988 | case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; | ||
| 3989 | //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors | ||
| 3990 | default: break; | ||
| 3991 | } | ||
| 3992 | } | ||
| 3993 | |||
| 3994 | // Disable vertex state pointer | ||
| 3995 | void rlDisableStatePointer(int vertexAttribType) | ||
| 3996 | { | ||
| 3997 | glDisableClientState(vertexAttribType); | ||
| 3998 | } | ||
| 3999 | #endif | ||
| 4000 | |||
| 4001 | // Load vertex array object (VAO) | ||
| 4002 | unsigned int rlLoadVertexArray(void) | ||
| 4003 | { | ||
| 4004 | unsigned int vaoId = 0; | ||
| 4005 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4006 | if (RLGL.ExtSupported.vao) | ||
| 4007 | { | ||
| 4008 | glGenVertexArrays(1, &vaoId); | ||
| 4009 | } | ||
| 4010 | #endif | ||
| 4011 | return vaoId; | ||
| 4012 | } | ||
| 4013 | |||
| 4014 | // Set vertex attribute | ||
| 4015 | void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) | ||
| 4016 | { | ||
| 4017 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4018 | // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT | ||
| 4019 | // Additional types (depends on OpenGL version or extensions): | ||
| 4020 | // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, | ||
| 4021 | // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV | ||
| 4022 | |||
| 4023 | size_t offsetNative = offset; | ||
| 4024 | glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); | ||
| 4025 | #endif | ||
| 4026 | } | ||
| 4027 | |||
| 4028 | // Set vertex attribute divisor | ||
| 4029 | void rlSetVertexAttributeDivisor(unsigned int index, int divisor) | ||
| 4030 | { | ||
| 4031 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4032 | glVertexAttribDivisor(index, divisor); | ||
| 4033 | #endif | ||
| 4034 | } | ||
| 4035 | |||
| 4036 | // Unload vertex array object (VAO) | ||
| 4037 | void rlUnloadVertexArray(unsigned int vaoId) | ||
| 4038 | { | ||
| 4039 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4040 | if (RLGL.ExtSupported.vao) | ||
| 4041 | { | ||
| 4042 | glBindVertexArray(0); | ||
| 4043 | glDeleteVertexArrays(1, &vaoId); | ||
| 4044 | TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); | ||
| 4045 | } | ||
| 4046 | #endif | ||
| 4047 | } | ||
| 4048 | |||
| 4049 | // Unload vertex buffer (VBO) | ||
| 4050 | void rlUnloadVertexBuffer(unsigned int vboId) | ||
| 4051 | { | ||
| 4052 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4053 | glDeleteBuffers(1, &vboId); | ||
| 4054 | //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); | ||
| 4055 | #endif | ||
| 4056 | } | ||
| 4057 | |||
| 4058 | // Shaders management | ||
| 4059 | //----------------------------------------------------------------------------------------------- | ||
| 4060 | // Load shader from code strings | ||
| 4061 | // NOTE: If shader string is NULL, using default vertex/fragment shaders | ||
| 4062 | unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) | ||
| 4063 | { | ||
| 4064 | unsigned int id = 0; | ||
| 4065 | |||
| 4066 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4067 | unsigned int vertexShaderId = 0; | ||
| 4068 | unsigned int fragmentShaderId = 0; | ||
| 4069 | |||
| 4070 | // Compile vertex shader (if provided) | ||
| 4071 | // NOTE: If not vertex shader is provided, use default one | ||
| 4072 | if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); | ||
| 4073 | else vertexShaderId = RLGL.State.defaultVShaderId; | ||
| 4074 | |||
| 4075 | // Compile fragment shader (if provided) | ||
| 4076 | // NOTE: If not vertex shader is provided, use default one | ||
| 4077 | if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); | ||
| 4078 | else fragmentShaderId = RLGL.State.defaultFShaderId; | ||
| 4079 | |||
| 4080 | // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id | ||
| 4081 | if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; | ||
| 4082 | else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) | ||
| 4083 | { | ||
| 4084 | // One of or both shader are new, we need to compile a new shader program | ||
| 4085 | id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); | ||
| 4086 | |||
| 4087 | // We can detach and delete vertex/fragment shaders (if not default ones) | ||
| 4088 | // NOTE: We detach shader before deletion to make sure memory is freed | ||
| 4089 | if (vertexShaderId != RLGL.State.defaultVShaderId) | ||
| 4090 | { | ||
| 4091 | // WARNING: Shader program linkage could fail and returned id is 0 | ||
| 4092 | if (id > 0) glDetachShader(id, vertexShaderId); | ||
| 4093 | glDeleteShader(vertexShaderId); | ||
| 4094 | } | ||
| 4095 | if (fragmentShaderId != RLGL.State.defaultFShaderId) | ||
| 4096 | { | ||
| 4097 | // WARNING: Shader program linkage could fail and returned id is 0 | ||
| 4098 | if (id > 0) glDetachShader(id, fragmentShaderId); | ||
| 4099 | glDeleteShader(fragmentShaderId); | ||
| 4100 | } | ||
| 4101 | |||
| 4102 | // In case shader program loading failed, we assign default shader | ||
| 4103 | if (id == 0) | ||
| 4104 | { | ||
| 4105 | // In case shader loading fails, we return the default shader | ||
| 4106 | TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); | ||
| 4107 | id = RLGL.State.defaultShaderId; | ||
| 4108 | } | ||
| 4109 | /* | ||
| 4110 | else | ||
| 4111 | { | ||
| 4112 | // Get available shader uniforms | ||
| 4113 | // NOTE: This information is useful for debug... | ||
| 4114 | int uniformCount = -1; | ||
| 4115 | glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); | ||
| 4116 | |||
| 4117 | for (int i = 0; i < uniformCount; i++) | ||
| 4118 | { | ||
| 4119 | int namelen = -1; | ||
| 4120 | int num = -1; | ||
| 4121 | char name[256] = { 0 }; // Assume no variable names longer than 256 | ||
| 4122 | GLenum type = GL_ZERO; | ||
| 4123 | |||
| 4124 | // Get the name of the uniforms | ||
| 4125 | glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); | ||
| 4126 | |||
| 4127 | name[namelen] = 0; | ||
| 4128 | TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); | ||
| 4129 | } | ||
| 4130 | } | ||
| 4131 | */ | ||
| 4132 | } | ||
| 4133 | #endif | ||
| 4134 | |||
| 4135 | return id; | ||
| 4136 | } | ||
| 4137 | |||
| 4138 | // Compile custom shader and return shader id | ||
| 4139 | unsigned int rlCompileShader(const char *shaderCode, int type) | ||
| 4140 | { | ||
| 4141 | unsigned int shader = 0; | ||
| 4142 | |||
| 4143 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4144 | shader = glCreateShader(type); | ||
| 4145 | glShaderSource(shader, 1, &shaderCode, NULL); | ||
| 4146 | |||
| 4147 | GLint success = 0; | ||
| 4148 | glCompileShader(shader); | ||
| 4149 | glGetShaderiv(shader, GL_COMPILE_STATUS, &success); | ||
| 4150 | |||
| 4151 | if (success == GL_FALSE) | ||
| 4152 | { | ||
| 4153 | switch (type) | ||
| 4154 | { | ||
| 4155 | case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; | ||
| 4156 | case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; | ||
| 4157 | //case GL_GEOMETRY_SHADER: | ||
| 4158 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4159 | case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; | ||
| 4160 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 4161 | case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; | ||
| 4162 | #endif | ||
| 4163 | default: break; | ||
| 4164 | } | ||
| 4165 | |||
| 4166 | int maxLength = 0; | ||
| 4167 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | ||
| 4168 | |||
| 4169 | if (maxLength > 0) | ||
| 4170 | { | ||
| 4171 | int length = 0; | ||
| 4172 | char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | ||
| 4173 | glGetShaderInfoLog(shader, maxLength, &length, log); | ||
| 4174 | TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); | ||
| 4175 | RL_FREE(log); | ||
| 4176 | } | ||
| 4177 | |||
| 4178 | shader = 0; | ||
| 4179 | } | ||
| 4180 | else | ||
| 4181 | { | ||
| 4182 | switch (type) | ||
| 4183 | { | ||
| 4184 | case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; | ||
| 4185 | case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; | ||
| 4186 | //case GL_GEOMETRY_SHADER: | ||
| 4187 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4188 | case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; | ||
| 4189 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 4190 | case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; | ||
| 4191 | #endif | ||
| 4192 | default: break; | ||
| 4193 | } | ||
| 4194 | } | ||
| 4195 | #endif | ||
| 4196 | |||
| 4197 | return shader; | ||
| 4198 | } | ||
| 4199 | |||
| 4200 | // Load custom shader strings and return program id | ||
| 4201 | unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) | ||
| 4202 | { | ||
| 4203 | unsigned int program = 0; | ||
| 4204 | |||
| 4205 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4206 | GLint success = 0; | ||
| 4207 | program = glCreateProgram(); | ||
| 4208 | |||
| 4209 | glAttachShader(program, vShaderId); | ||
| 4210 | glAttachShader(program, fShaderId); | ||
| 4211 | |||
| 4212 | // NOTE: Default attribute shader locations must be Bound before linking | ||
| 4213 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); | ||
| 4214 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); | ||
| 4215 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); | ||
| 4216 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); | ||
| 4217 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); | ||
| 4218 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); | ||
| 4219 | |||
| 4220 | #ifdef RL_SUPPORT_MESH_GPU_SKINNING | ||
| 4221 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); | ||
| 4222 | glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); | ||
| 4223 | #endif | ||
| 4224 | |||
| 4225 | // NOTE: If some attrib name is no found on the shader, it locations becomes -1 | ||
| 4226 | |||
| 4227 | glLinkProgram(program); | ||
| 4228 | |||
| 4229 | // NOTE: All uniform variables are intitialised to 0 when a program links | ||
| 4230 | |||
| 4231 | glGetProgramiv(program, GL_LINK_STATUS, &success); | ||
| 4232 | |||
| 4233 | if (success == GL_FALSE) | ||
| 4234 | { | ||
| 4235 | TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); | ||
| 4236 | |||
| 4237 | int maxLength = 0; | ||
| 4238 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | ||
| 4239 | |||
| 4240 | if (maxLength > 0) | ||
| 4241 | { | ||
| 4242 | int length = 0; | ||
| 4243 | char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | ||
| 4244 | glGetProgramInfoLog(program, maxLength, &length, log); | ||
| 4245 | TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); | ||
| 4246 | RL_FREE(log); | ||
| 4247 | } | ||
| 4248 | |||
| 4249 | glDeleteProgram(program); | ||
| 4250 | |||
| 4251 | program = 0; | ||
| 4252 | } | ||
| 4253 | else | ||
| 4254 | { | ||
| 4255 | // Get the size of compiled shader program (not available on OpenGL ES 2.0) | ||
| 4256 | // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero | ||
| 4257 | //GLint binarySize = 0; | ||
| 4258 | //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); | ||
| 4259 | |||
| 4260 | TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); | ||
| 4261 | } | ||
| 4262 | #endif | ||
| 4263 | return program; | ||
| 4264 | } | ||
| 4265 | |||
| 4266 | // Unload shader program | ||
| 4267 | void rlUnloadShaderProgram(unsigned int id) | ||
| 4268 | { | ||
| 4269 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4270 | glDeleteProgram(id); | ||
| 4271 | |||
| 4272 | TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); | ||
| 4273 | #endif | ||
| 4274 | } | ||
| 4275 | |||
| 4276 | // Get shader location uniform | ||
| 4277 | int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) | ||
| 4278 | { | ||
| 4279 | int location = -1; | ||
| 4280 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4281 | location = glGetUniformLocation(shaderId, uniformName); | ||
| 4282 | |||
| 4283 | //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); | ||
| 4284 | //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); | ||
| 4285 | #endif | ||
| 4286 | return location; | ||
| 4287 | } | ||
| 4288 | |||
| 4289 | // Get shader location attribute | ||
| 4290 | int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) | ||
| 4291 | { | ||
| 4292 | int location = -1; | ||
| 4293 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4294 | location = glGetAttribLocation(shaderId, attribName); | ||
| 4295 | |||
| 4296 | //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); | ||
| 4297 | //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); | ||
| 4298 | #endif | ||
| 4299 | return location; | ||
| 4300 | } | ||
| 4301 | |||
| 4302 | // Set shader value uniform | ||
| 4303 | void rlSetUniform(int locIndex, const void *value, int uniformType, int count) | ||
| 4304 | { | ||
| 4305 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4306 | switch (uniformType) | ||
| 4307 | { | ||
| 4308 | case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; | ||
| 4309 | case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; | ||
| 4310 | case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; | ||
| 4311 | case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; | ||
| 4312 | case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; | ||
| 4313 | case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; | ||
| 4314 | case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; | ||
| 4315 | case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; | ||
| 4316 | #if !defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4317 | case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; | ||
| 4318 | case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; | ||
| 4319 | case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; | ||
| 4320 | case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; | ||
| 4321 | #endif | ||
| 4322 | case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; | ||
| 4323 | default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); | ||
| 4324 | |||
| 4325 | // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() | ||
| 4326 | } | ||
| 4327 | #endif | ||
| 4328 | } | ||
| 4329 | |||
| 4330 | // Set shader value attribute | ||
| 4331 | void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) | ||
| 4332 | { | ||
| 4333 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4334 | switch (attribType) | ||
| 4335 | { | ||
| 4336 | case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; | ||
| 4337 | case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; | ||
| 4338 | case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; | ||
| 4339 | case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; | ||
| 4340 | default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); | ||
| 4341 | } | ||
| 4342 | #endif | ||
| 4343 | } | ||
| 4344 | |||
| 4345 | // Set shader value uniform matrix | ||
| 4346 | void rlSetUniformMatrix(int locIndex, Matrix mat) | ||
| 4347 | { | ||
| 4348 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4349 | float matfloat[16] = { | ||
| 4350 | mat.m0, mat.m1, mat.m2, mat.m3, | ||
| 4351 | mat.m4, mat.m5, mat.m6, mat.m7, | ||
| 4352 | mat.m8, mat.m9, mat.m10, mat.m11, | ||
| 4353 | mat.m12, mat.m13, mat.m14, mat.m15 | ||
| 4354 | }; | ||
| 4355 | glUniformMatrix4fv(locIndex, 1, false, matfloat); | ||
| 4356 | #endif | ||
| 4357 | } | ||
| 4358 | |||
| 4359 | // Set shader value uniform matrix | ||
| 4360 | void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) | ||
| 4361 | { | ||
| 4362 | #if defined(GRAPHICS_API_OPENGL_33) | ||
| 4363 | glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); | ||
| 4364 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4365 | // WARNING: WebGL does not support Matrix transpose ("true" parameter) | ||
| 4366 | // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix | ||
| 4367 | glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); | ||
| 4368 | #endif | ||
| 4369 | } | ||
| 4370 | |||
| 4371 | // Set shader value uniform sampler | ||
| 4372 | void rlSetUniformSampler(int locIndex, unsigned int textureId) | ||
| 4373 | { | ||
| 4374 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4375 | // Check if texture is already active | ||
| 4376 | for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | ||
| 4377 | { | ||
| 4378 | if (RLGL.State.activeTextureId[i] == textureId) | ||
| 4379 | { | ||
| 4380 | glUniform1i(locIndex, 1 + i); | ||
| 4381 | return; | ||
| 4382 | } | ||
| 4383 | } | ||
| 4384 | |||
| 4385 | // Register a new active texture for the internal batch system | ||
| 4386 | // NOTE: Default texture is always activated as GL_TEXTURE0 | ||
| 4387 | for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | ||
| 4388 | { | ||
| 4389 | if (RLGL.State.activeTextureId[i] == 0) | ||
| 4390 | { | ||
| 4391 | glUniform1i(locIndex, 1 + i); // Activate new texture unit | ||
| 4392 | RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing | ||
| 4393 | break; | ||
| 4394 | } | ||
| 4395 | } | ||
| 4396 | #endif | ||
| 4397 | } | ||
| 4398 | |||
| 4399 | // Set shader currently active (id and locations) | ||
| 4400 | void rlSetShader(unsigned int id, int *locs) | ||
| 4401 | { | ||
| 4402 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4403 | if (RLGL.State.currentShaderId != id) | ||
| 4404 | { | ||
| 4405 | rlDrawRenderBatch(RLGL.currentBatch); | ||
| 4406 | RLGL.State.currentShaderId = id; | ||
| 4407 | RLGL.State.currentShaderLocs = locs; | ||
| 4408 | } | ||
| 4409 | #endif | ||
| 4410 | } | ||
| 4411 | |||
| 4412 | // Load compute shader program | ||
| 4413 | unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) | ||
| 4414 | { | ||
| 4415 | unsigned int program = 0; | ||
| 4416 | |||
| 4417 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4418 | GLint success = 0; | ||
| 4419 | program = glCreateProgram(); | ||
| 4420 | glAttachShader(program, shaderId); | ||
| 4421 | glLinkProgram(program); | ||
| 4422 | |||
| 4423 | // NOTE: All uniform variables are intitialised to 0 when a program links | ||
| 4424 | |||
| 4425 | glGetProgramiv(program, GL_LINK_STATUS, &success); | ||
| 4426 | |||
| 4427 | if (success == GL_FALSE) | ||
| 4428 | { | ||
| 4429 | TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); | ||
| 4430 | |||
| 4431 | int maxLength = 0; | ||
| 4432 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | ||
| 4433 | |||
| 4434 | if (maxLength > 0) | ||
| 4435 | { | ||
| 4436 | int length = 0; | ||
| 4437 | char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | ||
| 4438 | glGetProgramInfoLog(program, maxLength, &length, log); | ||
| 4439 | TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); | ||
| 4440 | RL_FREE(log); | ||
| 4441 | } | ||
| 4442 | |||
| 4443 | glDeleteProgram(program); | ||
| 4444 | |||
| 4445 | program = 0; | ||
| 4446 | } | ||
| 4447 | else | ||
| 4448 | { | ||
| 4449 | // Get the size of compiled shader program (not available on OpenGL ES 2.0) | ||
| 4450 | // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero | ||
| 4451 | //GLint binarySize = 0; | ||
| 4452 | //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); | ||
| 4453 | |||
| 4454 | TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); | ||
| 4455 | } | ||
| 4456 | #else | ||
| 4457 | TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); | ||
| 4458 | #endif | ||
| 4459 | |||
| 4460 | return program; | ||
| 4461 | } | ||
| 4462 | |||
| 4463 | // Dispatch compute shader (equivalent to *draw* for graphics pilepine) | ||
| 4464 | void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) | ||
| 4465 | { | ||
| 4466 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4467 | glDispatchCompute(groupX, groupY, groupZ); | ||
| 4468 | #endif | ||
| 4469 | } | ||
| 4470 | |||
| 4471 | // Load shader storage buffer object (SSBO) | ||
| 4472 | unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) | ||
| 4473 | { | ||
| 4474 | unsigned int ssbo = 0; | ||
| 4475 | |||
| 4476 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4477 | glGenBuffers(1, &ssbo); | ||
| 4478 | glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); | ||
| 4479 | glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); | ||
| 4480 | if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 | ||
| 4481 | glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); | ||
| 4482 | #else | ||
| 4483 | TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); | ||
| 4484 | #endif | ||
| 4485 | |||
| 4486 | return ssbo; | ||
| 4487 | } | ||
| 4488 | |||
| 4489 | // Unload shader storage buffer object (SSBO) | ||
| 4490 | void rlUnloadShaderBuffer(unsigned int ssboId) | ||
| 4491 | { | ||
| 4492 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4493 | glDeleteBuffers(1, &ssboId); | ||
| 4494 | #else | ||
| 4495 | TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); | ||
| 4496 | #endif | ||
| 4497 | |||
| 4498 | } | ||
| 4499 | |||
| 4500 | // Update SSBO buffer data | ||
| 4501 | void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) | ||
| 4502 | { | ||
| 4503 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4504 | glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | ||
| 4505 | glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); | ||
| 4506 | #endif | ||
| 4507 | } | ||
| 4508 | |||
| 4509 | // Get SSBO buffer size | ||
| 4510 | unsigned int rlGetShaderBufferSize(unsigned int id) | ||
| 4511 | { | ||
| 4512 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4513 | GLint64 size = 0; | ||
| 4514 | glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | ||
| 4515 | glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); | ||
| 4516 | return (size > 0)? (unsigned int)size : 0; | ||
| 4517 | #else | ||
| 4518 | return 0; | ||
| 4519 | #endif | ||
| 4520 | } | ||
| 4521 | |||
| 4522 | // Read SSBO buffer data (GPU->CPU) | ||
| 4523 | void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) | ||
| 4524 | { | ||
| 4525 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4526 | glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | ||
| 4527 | glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); | ||
| 4528 | #endif | ||
| 4529 | } | ||
| 4530 | |||
| 4531 | // Bind SSBO buffer | ||
| 4532 | void rlBindShaderBuffer(unsigned int id, unsigned int index) | ||
| 4533 | { | ||
| 4534 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4535 | glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); | ||
| 4536 | #endif | ||
| 4537 | } | ||
| 4538 | |||
| 4539 | // Copy SSBO buffer data | ||
| 4540 | void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) | ||
| 4541 | { | ||
| 4542 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4543 | glBindBuffer(GL_COPY_READ_BUFFER, srcId); | ||
| 4544 | glBindBuffer(GL_COPY_WRITE_BUFFER, destId); | ||
| 4545 | glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); | ||
| 4546 | #endif | ||
| 4547 | } | ||
| 4548 | |||
| 4549 | // Bind image texture | ||
| 4550 | void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) | ||
| 4551 | { | ||
| 4552 | #if defined(GRAPHICS_API_OPENGL_43) | ||
| 4553 | unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; | ||
| 4554 | |||
| 4555 | rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | ||
| 4556 | glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); | ||
| 4557 | #else | ||
| 4558 | TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); | ||
| 4559 | #endif | ||
| 4560 | } | ||
| 4561 | |||
| 4562 | // Matrix state management | ||
| 4563 | //----------------------------------------------------------------------------------------- | ||
| 4564 | // Get internal modelview matrix | ||
| 4565 | Matrix rlGetMatrixModelview(void) | ||
| 4566 | { | ||
| 4567 | Matrix matrix = rlMatrixIdentity(); | ||
| 4568 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 4569 | float mat[16]; | ||
| 4570 | glGetFloatv(GL_MODELVIEW_MATRIX, mat); | ||
| 4571 | matrix.m0 = mat[0]; | ||
| 4572 | matrix.m1 = mat[1]; | ||
| 4573 | matrix.m2 = mat[2]; | ||
| 4574 | matrix.m3 = mat[3]; | ||
| 4575 | matrix.m4 = mat[4]; | ||
| 4576 | matrix.m5 = mat[5]; | ||
| 4577 | matrix.m6 = mat[6]; | ||
| 4578 | matrix.m7 = mat[7]; | ||
| 4579 | matrix.m8 = mat[8]; | ||
| 4580 | matrix.m9 = mat[9]; | ||
| 4581 | matrix.m10 = mat[10]; | ||
| 4582 | matrix.m11 = mat[11]; | ||
| 4583 | matrix.m12 = mat[12]; | ||
| 4584 | matrix.m13 = mat[13]; | ||
| 4585 | matrix.m14 = mat[14]; | ||
| 4586 | matrix.m15 = mat[15]; | ||
| 4587 | #else | ||
| 4588 | matrix = RLGL.State.modelview; | ||
| 4589 | #endif | ||
| 4590 | return matrix; | ||
| 4591 | } | ||
| 4592 | |||
| 4593 | // Get internal projection matrix | ||
| 4594 | Matrix rlGetMatrixProjection(void) | ||
| 4595 | { | ||
| 4596 | #if defined(GRAPHICS_API_OPENGL_11) | ||
| 4597 | float mat[16]; | ||
| 4598 | glGetFloatv(GL_PROJECTION_MATRIX,mat); | ||
| 4599 | Matrix m; | ||
| 4600 | m.m0 = mat[0]; | ||
| 4601 | m.m1 = mat[1]; | ||
| 4602 | m.m2 = mat[2]; | ||
| 4603 | m.m3 = mat[3]; | ||
| 4604 | m.m4 = mat[4]; | ||
| 4605 | m.m5 = mat[5]; | ||
| 4606 | m.m6 = mat[6]; | ||
| 4607 | m.m7 = mat[7]; | ||
| 4608 | m.m8 = mat[8]; | ||
| 4609 | m.m9 = mat[9]; | ||
| 4610 | m.m10 = mat[10]; | ||
| 4611 | m.m11 = mat[11]; | ||
| 4612 | m.m12 = mat[12]; | ||
| 4613 | m.m13 = mat[13]; | ||
| 4614 | m.m14 = mat[14]; | ||
| 4615 | m.m15 = mat[15]; | ||
| 4616 | return m; | ||
| 4617 | #else | ||
| 4618 | return RLGL.State.projection; | ||
| 4619 | #endif | ||
| 4620 | } | ||
| 4621 | |||
| 4622 | // Get internal accumulated transform matrix | ||
| 4623 | Matrix rlGetMatrixTransform(void) | ||
| 4624 | { | ||
| 4625 | Matrix mat = rlMatrixIdentity(); | ||
| 4626 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4627 | // TODO: Consider possible transform matrices in the RLGL.State.stack | ||
| 4628 | // Is this the right order? or should we start with the first stored matrix instead of the last one? | ||
| 4629 | //Matrix matStackTransform = rlMatrixIdentity(); | ||
| 4630 | //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); | ||
| 4631 | mat = RLGL.State.transform; | ||
| 4632 | #endif | ||
| 4633 | return mat; | ||
| 4634 | } | ||
| 4635 | |||
| 4636 | // Get internal projection matrix for stereo render (selected eye) | ||
| 4637 | Matrix rlGetMatrixProjectionStereo(int eye) | ||
| 4638 | { | ||
| 4639 | Matrix mat = rlMatrixIdentity(); | ||
| 4640 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4641 | mat = RLGL.State.projectionStereo[eye]; | ||
| 4642 | #endif | ||
| 4643 | return mat; | ||
| 4644 | } | ||
| 4645 | |||
| 4646 | // Get internal view offset matrix for stereo render (selected eye) | ||
| 4647 | Matrix rlGetMatrixViewOffsetStereo(int eye) | ||
| 4648 | { | ||
| 4649 | Matrix mat = rlMatrixIdentity(); | ||
| 4650 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4651 | mat = RLGL.State.viewOffsetStereo[eye]; | ||
| 4652 | #endif | ||
| 4653 | return mat; | ||
| 4654 | } | ||
| 4655 | |||
| 4656 | // Set a custom modelview matrix (replaces internal modelview matrix) | ||
| 4657 | void rlSetMatrixModelview(Matrix view) | ||
| 4658 | { | ||
| 4659 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4660 | RLGL.State.modelview = view; | ||
| 4661 | #endif | ||
| 4662 | } | ||
| 4663 | |||
| 4664 | // Set a custom projection matrix (replaces internal projection matrix) | ||
| 4665 | void rlSetMatrixProjection(Matrix projection) | ||
| 4666 | { | ||
| 4667 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4668 | RLGL.State.projection = projection; | ||
| 4669 | #endif | ||
| 4670 | } | ||
| 4671 | |||
| 4672 | // Set eyes projection matrices for stereo rendering | ||
| 4673 | void rlSetMatrixProjectionStereo(Matrix right, Matrix left) | ||
| 4674 | { | ||
| 4675 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4676 | RLGL.State.projectionStereo[0] = right; | ||
| 4677 | RLGL.State.projectionStereo[1] = left; | ||
| 4678 | #endif | ||
| 4679 | } | ||
| 4680 | |||
| 4681 | // Set eyes view offsets matrices for stereo rendering | ||
| 4682 | void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) | ||
| 4683 | { | ||
| 4684 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4685 | RLGL.State.viewOffsetStereo[0] = right; | ||
| 4686 | RLGL.State.viewOffsetStereo[1] = left; | ||
| 4687 | #endif | ||
| 4688 | } | ||
| 4689 | |||
| 4690 | // Load and draw a quad in NDC | ||
| 4691 | void rlLoadDrawQuad(void) | ||
| 4692 | { | ||
| 4693 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4694 | unsigned int quadVAO = 0; | ||
| 4695 | unsigned int quadVBO = 0; | ||
| 4696 | |||
| 4697 | float vertices[] = { | ||
| 4698 | // Positions Texcoords | ||
| 4699 | -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, | ||
| 4700 | -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, | ||
| 4701 | 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, | ||
| 4702 | 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | ||
| 4703 | }; | ||
| 4704 | |||
| 4705 | // Gen VAO to contain VBO | ||
| 4706 | glGenVertexArrays(1, &quadVAO); | ||
| 4707 | glBindVertexArray(quadVAO); | ||
| 4708 | |||
| 4709 | // Gen and fill vertex buffer (VBO) | ||
| 4710 | glGenBuffers(1, &quadVBO); | ||
| 4711 | glBindBuffer(GL_ARRAY_BUFFER, quadVBO); | ||
| 4712 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); | ||
| 4713 | |||
| 4714 | // Bind vertex attributes (position, texcoords) | ||
| 4715 | glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | ||
| 4716 | glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions | ||
| 4717 | glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | ||
| 4718 | glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords | ||
| 4719 | |||
| 4720 | // Draw quad | ||
| 4721 | glBindVertexArray(quadVAO); | ||
| 4722 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
| 4723 | glBindVertexArray(0); | ||
| 4724 | |||
| 4725 | // Delete buffers (VBO and VAO) | ||
| 4726 | glDeleteBuffers(1, &quadVBO); | ||
| 4727 | glDeleteVertexArrays(1, &quadVAO); | ||
| 4728 | #endif | ||
| 4729 | } | ||
| 4730 | |||
| 4731 | // Load and draw a cube in NDC | ||
| 4732 | void rlLoadDrawCube(void) | ||
| 4733 | { | ||
| 4734 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4735 | unsigned int cubeVAO = 0; | ||
| 4736 | unsigned int cubeVBO = 0; | ||
| 4737 | |||
| 4738 | float vertices[] = { | ||
| 4739 | // Positions Normals Texcoords | ||
| 4740 | -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, | ||
| 4741 | 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, | ||
| 4742 | 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, | ||
| 4743 | 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, | ||
| 4744 | -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, | ||
| 4745 | -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, | ||
| 4746 | -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, | ||
| 4747 | 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, | ||
| 4748 | 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, | ||
| 4749 | 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, | ||
| 4750 | -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, | ||
| 4751 | -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, | ||
| 4752 | -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 4753 | -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, | ||
| 4754 | -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | ||
| 4755 | -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | ||
| 4756 | -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, | ||
| 4757 | -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 4758 | 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 4759 | 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | ||
| 4760 | 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, | ||
| 4761 | 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | ||
| 4762 | 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 4763 | 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, | ||
| 4764 | -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, | ||
| 4765 | 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, | ||
| 4766 | 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, | ||
| 4767 | 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, | ||
| 4768 | -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, | ||
| 4769 | -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, | ||
| 4770 | -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, | ||
| 4771 | 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, | ||
| 4772 | 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, | ||
| 4773 | 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, | ||
| 4774 | -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, | ||
| 4775 | -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f | ||
| 4776 | }; | ||
| 4777 | |||
| 4778 | // Gen VAO to contain VBO | ||
| 4779 | glGenVertexArrays(1, &cubeVAO); | ||
| 4780 | glBindVertexArray(cubeVAO); | ||
| 4781 | |||
| 4782 | // Gen and fill vertex buffer (VBO) | ||
| 4783 | glGenBuffers(1, &cubeVBO); | ||
| 4784 | glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); | ||
| 4785 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | ||
| 4786 | |||
| 4787 | // Bind vertex attributes (position, normals, texcoords) | ||
| 4788 | glBindVertexArray(cubeVAO); | ||
| 4789 | glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | ||
| 4790 | glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions | ||
| 4791 | glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); | ||
| 4792 | glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals | ||
| 4793 | glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | ||
| 4794 | glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords | ||
| 4795 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 4796 | glBindVertexArray(0); | ||
| 4797 | |||
| 4798 | // Draw cube | ||
| 4799 | glBindVertexArray(cubeVAO); | ||
| 4800 | glDrawArrays(GL_TRIANGLES, 0, 36); | ||
| 4801 | glBindVertexArray(0); | ||
| 4802 | |||
| 4803 | // Delete VBO and VAO | ||
| 4804 | glDeleteBuffers(1, &cubeVBO); | ||
| 4805 | glDeleteVertexArrays(1, &cubeVAO); | ||
| 4806 | #endif | ||
| 4807 | } | ||
| 4808 | |||
| 4809 | // Get name string for pixel format | ||
| 4810 | const char *rlGetPixelFormatName(unsigned int format) | ||
| 4811 | { | ||
| 4812 | switch (format) | ||
| 4813 | { | ||
| 4814 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) | ||
| 4815 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) | ||
| 4816 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp | ||
| 4817 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp | ||
| 4818 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) | ||
| 4819 | case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) | ||
| 4820 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp | ||
| 4821 | case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) | ||
| 4822 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) | ||
| 4823 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) | ||
| 4824 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) | ||
| 4825 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) | ||
| 4826 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) | ||
| 4827 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) | ||
| 4828 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) | ||
| 4829 | case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp | ||
| 4830 | case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp | ||
| 4831 | case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp | ||
| 4832 | case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp | ||
| 4833 | case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp | ||
| 4834 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp | ||
| 4835 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp | ||
| 4836 | case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp | ||
| 4837 | case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp | ||
| 4838 | default: return "UNKNOWN"; break; | ||
| 4839 | } | ||
| 4840 | } | ||
| 4841 | |||
| 4842 | //---------------------------------------------------------------------------------- | ||
| 4843 | // Module specific Functions Definition | ||
| 4844 | //---------------------------------------------------------------------------------- | ||
| 4845 | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4846 | // Load default shader (just vertex positioning and texture coloring) | ||
| 4847 | // NOTE: This shader program is used for internal buffers | ||
| 4848 | // NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs | ||
| 4849 | static void rlLoadShaderDefault(void) | ||
| 4850 | { | ||
| 4851 | RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); | ||
| 4852 | |||
| 4853 | // NOTE: All locations must be reseted to -1 (no location) | ||
| 4854 | for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; | ||
| 4855 | |||
| 4856 | // Vertex shader directly defined, no external file required | ||
| 4857 | const char *defaultVShaderCode = | ||
| 4858 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 4859 | "#version 120 \n" | ||
| 4860 | "attribute vec3 vertexPosition; \n" | ||
| 4861 | "attribute vec2 vertexTexCoord; \n" | ||
| 4862 | "attribute vec4 vertexColor; \n" | ||
| 4863 | "varying vec2 fragTexCoord; \n" | ||
| 4864 | "varying vec4 fragColor; \n" | ||
| 4865 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 4866 | "#version 330 \n" | ||
| 4867 | "in vec3 vertexPosition; \n" | ||
| 4868 | "in vec2 vertexTexCoord; \n" | ||
| 4869 | "in vec4 vertexColor; \n" | ||
| 4870 | "out vec2 fragTexCoord; \n" | ||
| 4871 | "out vec4 fragColor; \n" | ||
| 4872 | #endif | ||
| 4873 | |||
| 4874 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 4875 | "#version 300 es \n" | ||
| 4876 | "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) | ||
| 4877 | "in vec3 vertexPosition; \n" | ||
| 4878 | "in vec2 vertexTexCoord; \n" | ||
| 4879 | "in vec4 vertexColor; \n" | ||
| 4880 | "out vec2 fragTexCoord; \n" | ||
| 4881 | "out vec4 fragColor; \n" | ||
| 4882 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4883 | "#version 100 \n" | ||
| 4884 | "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) | ||
| 4885 | "attribute vec3 vertexPosition; \n" | ||
| 4886 | "attribute vec2 vertexTexCoord; \n" | ||
| 4887 | "attribute vec4 vertexColor; \n" | ||
| 4888 | "varying vec2 fragTexCoord; \n" | ||
| 4889 | "varying vec4 fragColor; \n" | ||
| 4890 | #endif | ||
| 4891 | |||
| 4892 | "uniform mat4 mvp; \n" | ||
| 4893 | "void main() \n" | ||
| 4894 | "{ \n" | ||
| 4895 | " fragTexCoord = vertexTexCoord; \n" | ||
| 4896 | " fragColor = vertexColor; \n" | ||
| 4897 | " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" | ||
| 4898 | "} \n"; | ||
| 4899 | |||
| 4900 | // Fragment shader directly defined, no external file required | ||
| 4901 | const char *defaultFShaderCode = | ||
| 4902 | #if defined(GRAPHICS_API_OPENGL_21) | ||
| 4903 | "#version 120 \n" | ||
| 4904 | "varying vec2 fragTexCoord; \n" | ||
| 4905 | "varying vec4 fragColor; \n" | ||
| 4906 | "uniform sampler2D texture0; \n" | ||
| 4907 | "uniform vec4 colDiffuse; \n" | ||
| 4908 | "void main() \n" | ||
| 4909 | "{ \n" | ||
| 4910 | " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" | ||
| 4911 | " gl_FragColor = texelColor*colDiffuse*fragColor; \n" | ||
| 4912 | "} \n"; | ||
| 4913 | #elif defined(GRAPHICS_API_OPENGL_33) | ||
| 4914 | "#version 330 \n" | ||
| 4915 | "in vec2 fragTexCoord; \n" | ||
| 4916 | "in vec4 fragColor; \n" | ||
| 4917 | "out vec4 finalColor; \n" | ||
| 4918 | "uniform sampler2D texture0; \n" | ||
| 4919 | "uniform vec4 colDiffuse; \n" | ||
| 4920 | "void main() \n" | ||
| 4921 | "{ \n" | ||
| 4922 | " vec4 texelColor = texture(texture0, fragTexCoord); \n" | ||
| 4923 | " finalColor = texelColor*colDiffuse*fragColor; \n" | ||
| 4924 | "} \n"; | ||
| 4925 | #endif | ||
| 4926 | |||
| 4927 | #if defined(GRAPHICS_API_OPENGL_ES3) | ||
| 4928 | "#version 300 es \n" | ||
| 4929 | "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) | ||
| 4930 | "in vec2 fragTexCoord; \n" | ||
| 4931 | "in vec4 fragColor; \n" | ||
| 4932 | "out vec4 finalColor; \n" | ||
| 4933 | "uniform sampler2D texture0; \n" | ||
| 4934 | "uniform vec4 colDiffuse; \n" | ||
| 4935 | "void main() \n" | ||
| 4936 | "{ \n" | ||
| 4937 | " vec4 texelColor = texture(texture0, fragTexCoord); \n" | ||
| 4938 | " finalColor = texelColor*colDiffuse*fragColor; \n" | ||
| 4939 | "} \n"; | ||
| 4940 | #elif defined(GRAPHICS_API_OPENGL_ES2) | ||
| 4941 | "#version 100 \n" | ||
| 4942 | "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) | ||
| 4943 | "varying vec2 fragTexCoord; \n" | ||
| 4944 | "varying vec4 fragColor; \n" | ||
| 4945 | "uniform sampler2D texture0; \n" | ||
| 4946 | "uniform vec4 colDiffuse; \n" | ||
| 4947 | "void main() \n" | ||
| 4948 | "{ \n" | ||
| 4949 | " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" | ||
| 4950 | " gl_FragColor = texelColor*colDiffuse*fragColor; \n" | ||
| 4951 | "} \n"; | ||
| 4952 | #endif | ||
| 4953 | |||
| 4954 | // NOTE: Compiled vertex/fragment shaders are not deleted, | ||
| 4955 | // they are kept for re-use as default shaders in case some shader loading fails | ||
| 4956 | RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader | ||
| 4957 | RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader | ||
| 4958 | |||
| 4959 | RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); | ||
| 4960 | |||
| 4961 | if (RLGL.State.defaultShaderId > 0) | ||
| 4962 | { | ||
| 4963 | TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); | ||
| 4964 | |||
| 4965 | // Set default shader locations: attributes locations | ||
| 4966 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); | ||
| 4967 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); | ||
| 4968 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); | ||
| 4969 | |||
| 4970 | // Set default shader locations: uniform locations | ||
| 4971 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); | ||
| 4972 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); | ||
| 4973 | RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); | ||
| 4974 | } | ||
| 4975 | else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); | ||
| 4976 | } | ||
| 4977 | |||
| 4978 | // Unload default shader | ||
| 4979 | // NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs | ||
| 4980 | static void rlUnloadShaderDefault(void) | ||
| 4981 | { | ||
| 4982 | glUseProgram(0); | ||
| 4983 | |||
| 4984 | glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); | ||
| 4985 | glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); | ||
| 4986 | glDeleteShader(RLGL.State.defaultVShaderId); | ||
| 4987 | glDeleteShader(RLGL.State.defaultFShaderId); | ||
| 4988 | |||
| 4989 | glDeleteProgram(RLGL.State.defaultShaderId); | ||
| 4990 | |||
| 4991 | RL_FREE(RLGL.State.defaultShaderLocs); | ||
| 4992 | |||
| 4993 | TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); | ||
| 4994 | } | ||
| 4995 | |||
| 4996 | #if defined(RLGL_SHOW_GL_DETAILS_INFO) | ||
| 4997 | // Get compressed format official GL identifier name | ||
| 4998 | static const char *rlGetCompressedFormatName(int format) | ||
| 4999 | { | ||
| 5000 | switch (format) | ||
| 5001 | { | ||
| 5002 | // GL_EXT_texture_compression_s3tc | ||
| 5003 | case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; | ||
| 5004 | case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; | ||
| 5005 | case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; | ||
| 5006 | case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; | ||
| 5007 | // GL_3DFX_texture_compression_FXT1 | ||
| 5008 | case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; | ||
| 5009 | case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; | ||
| 5010 | // GL_IMG_texture_compression_pvrtc | ||
| 5011 | case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; | ||
| 5012 | case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; | ||
| 5013 | case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; | ||
| 5014 | case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; | ||
| 5015 | // GL_OES_compressed_ETC1_RGB8_texture | ||
| 5016 | case 0x8D64: return "GL_ETC1_RGB8_OES"; break; | ||
| 5017 | // GL_ARB_texture_compression_rgtc | ||
| 5018 | case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; | ||
| 5019 | case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; | ||
| 5020 | case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; | ||
| 5021 | case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; | ||
| 5022 | // GL_ARB_texture_compression_bptc | ||
| 5023 | case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; | ||
| 5024 | case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; | ||
| 5025 | case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; | ||
| 5026 | case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; | ||
| 5027 | // GL_ARB_ES3_compatibility | ||
| 5028 | case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; | ||
| 5029 | case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; | ||
| 5030 | case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; | ||
| 5031 | case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; | ||
| 5032 | case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; | ||
| 5033 | case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; | ||
| 5034 | case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; | ||
| 5035 | case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; | ||
| 5036 | case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; | ||
| 5037 | case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; | ||
| 5038 | // GL_KHR_texture_compression_astc_hdr | ||
| 5039 | case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; | ||
| 5040 | case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; | ||
| 5041 | case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; | ||
| 5042 | case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; | ||
| 5043 | case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; | ||
| 5044 | case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; | ||
| 5045 | case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; | ||
| 5046 | case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; | ||
| 5047 | case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; | ||
| 5048 | case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; | ||
| 5049 | case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; | ||
| 5050 | case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; | ||
| 5051 | case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; | ||
| 5052 | case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; | ||
| 5053 | case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; | ||
| 5054 | case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; | ||
| 5055 | case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; | ||
| 5056 | case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; | ||
| 5057 | case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; | ||
| 5058 | case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; | ||
| 5059 | case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; | ||
| 5060 | case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; | ||
| 5061 | case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; | ||
| 5062 | case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; | ||
| 5063 | case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; | ||
| 5064 | case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; | ||
| 5065 | case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; | ||
| 5066 | case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; | ||
| 5067 | default: return "GL_COMPRESSED_UNKNOWN"; break; | ||
| 5068 | } | ||
| 5069 | } | ||
| 5070 | #endif // RLGL_SHOW_GL_DETAILS_INFO | ||
| 5071 | |||
| 5072 | #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | ||
| 5073 | |||
| 5074 | // Get pixel data size in bytes (image or texture) | ||
| 5075 | // NOTE: Size depends on pixel format | ||
| 5076 | static int rlGetPixelDataSize(int width, int height, int format) | ||
| 5077 | { | ||
| 5078 | int dataSize = 0; // Size in bytes | ||
| 5079 | int bpp = 0; // Bits per pixel | ||
| 5080 | |||
| 5081 | switch (format) | ||
| 5082 | { | ||
| 5083 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; | ||
| 5084 | case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: | ||
| 5085 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: | ||
| 5086 | case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: | ||
| 5087 | case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; | ||
| 5088 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; | ||
| 5089 | case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; | ||
| 5090 | case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; | ||
| 5091 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; | ||
| 5092 | case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; | ||
| 5093 | case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; | ||
| 5094 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; | ||
| 5095 | case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; | ||
| 5096 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: | ||
| 5097 | case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: | ||
| 5098 | case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: | ||
| 5099 | case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: | ||
| 5100 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: | ||
| 5101 | case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; | ||
| 5102 | case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: | ||
| 5103 | case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: | ||
| 5104 | case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: | ||
| 5105 | case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; | ||
| 5106 | case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; | ||
| 5107 | default: break; | ||
| 5108 | } | ||
| 5109 | |||
| 5110 | double bytesPerPixel = (double)bpp/8.0; | ||
| 5111 | dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes | ||
| 5112 | |||
| 5113 | // Most compressed formats works on 4x4 blocks, | ||
| 5114 | // if texture is smaller, minimum dataSize is 8 or 16 | ||
| 5115 | if ((width < 4) && (height < 4)) | ||
| 5116 | { | ||
| 5117 | if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; | ||
| 5118 | else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; | ||
| 5119 | } | ||
| 5120 | |||
| 5121 | return dataSize; | ||
| 5122 | } | ||
| 5123 | |||
| 5124 | // Auxiliar math functions | ||
| 5125 | |||
| 5126 | // Get float array of matrix data | ||
| 5127 | static rl_float16 rlMatrixToFloatV(Matrix mat) | ||
| 5128 | { | ||
| 5129 | rl_float16 result = { 0 }; | ||
| 5130 | |||
| 5131 | result.v[0] = mat.m0; | ||
| 5132 | result.v[1] = mat.m1; | ||
| 5133 | result.v[2] = mat.m2; | ||
| 5134 | result.v[3] = mat.m3; | ||
| 5135 | result.v[4] = mat.m4; | ||
| 5136 | result.v[5] = mat.m5; | ||
| 5137 | result.v[6] = mat.m6; | ||
| 5138 | result.v[7] = mat.m7; | ||
| 5139 | result.v[8] = mat.m8; | ||
| 5140 | result.v[9] = mat.m9; | ||
| 5141 | result.v[10] = mat.m10; | ||
| 5142 | result.v[11] = mat.m11; | ||
| 5143 | result.v[12] = mat.m12; | ||
| 5144 | result.v[13] = mat.m13; | ||
| 5145 | result.v[14] = mat.m14; | ||
| 5146 | result.v[15] = mat.m15; | ||
| 5147 | |||
| 5148 | return result; | ||
| 5149 | } | ||
| 5150 | |||
| 5151 | // Get identity matrix | ||
| 5152 | static Matrix rlMatrixIdentity(void) | ||
| 5153 | { | ||
| 5154 | Matrix result = { | ||
| 5155 | 1.0f, 0.0f, 0.0f, 0.0f, | ||
| 5156 | 0.0f, 1.0f, 0.0f, 0.0f, | ||
| 5157 | 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 5158 | 0.0f, 0.0f, 0.0f, 1.0f | ||
| 5159 | }; | ||
| 5160 | |||
| 5161 | return result; | ||
| 5162 | } | ||
| 5163 | |||
| 5164 | // Get two matrix multiplication | ||
| 5165 | // NOTE: When multiplying matrices... the order matters! | ||
| 5166 | static Matrix rlMatrixMultiply(Matrix left, Matrix right) | ||
| 5167 | { | ||
| 5168 | Matrix result = { 0 }; | ||
| 5169 | |||
| 5170 | result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; | ||
| 5171 | result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; | ||
| 5172 | result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; | ||
| 5173 | result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; | ||
| 5174 | result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; | ||
| 5175 | result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; | ||
| 5176 | result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; | ||
| 5177 | result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; | ||
| 5178 | result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; | ||
| 5179 | result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; | ||
| 5180 | result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; | ||
| 5181 | result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; | ||
| 5182 | result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; | ||
| 5183 | result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; | ||
| 5184 | result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; | ||
| 5185 | result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; | ||
| 5186 | |||
| 5187 | return result; | ||
| 5188 | } | ||
| 5189 | |||
| 5190 | // Transposes provided matrix | ||
| 5191 | static Matrix rlMatrixTranspose(Matrix mat) | ||
| 5192 | { | ||
| 5193 | Matrix result = { 0 }; | ||
| 5194 | |||
| 5195 | result.m0 = mat.m0; | ||
| 5196 | result.m1 = mat.m4; | ||
| 5197 | result.m2 = mat.m8; | ||
| 5198 | result.m3 = mat.m12; | ||
| 5199 | result.m4 = mat.m1; | ||
| 5200 | result.m5 = mat.m5; | ||
| 5201 | result.m6 = mat.m9; | ||
| 5202 | result.m7 = mat.m13; | ||
| 5203 | result.m8 = mat.m2; | ||
| 5204 | result.m9 = mat.m6; | ||
| 5205 | result.m10 = mat.m10; | ||
| 5206 | result.m11 = mat.m14; | ||
| 5207 | result.m12 = mat.m3; | ||
| 5208 | result.m13 = mat.m7; | ||
| 5209 | result.m14 = mat.m11; | ||
| 5210 | result.m15 = mat.m15; | ||
| 5211 | |||
| 5212 | return result; | ||
| 5213 | } | ||
| 5214 | |||
| 5215 | // Invert provided matrix | ||
| 5216 | static Matrix rlMatrixInvert(Matrix mat) | ||
| 5217 | { | ||
| 5218 | Matrix result = { 0 }; | ||
| 5219 | |||
| 5220 | // Cache the matrix values (speed optimization) | ||
| 5221 | float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; | ||
| 5222 | float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; | ||
| 5223 | float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; | ||
| 5224 | float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; | ||
| 5225 | |||
| 5226 | float b00 = a00*a11 - a01*a10; | ||
| 5227 | float b01 = a00*a12 - a02*a10; | ||
| 5228 | float b02 = a00*a13 - a03*a10; | ||
| 5229 | float b03 = a01*a12 - a02*a11; | ||
| 5230 | float b04 = a01*a13 - a03*a11; | ||
| 5231 | float b05 = a02*a13 - a03*a12; | ||
| 5232 | float b06 = a20*a31 - a21*a30; | ||
| 5233 | float b07 = a20*a32 - a22*a30; | ||
| 5234 | float b08 = a20*a33 - a23*a30; | ||
| 5235 | float b09 = a21*a32 - a22*a31; | ||
| 5236 | float b10 = a21*a33 - a23*a31; | ||
| 5237 | float b11 = a22*a33 - a23*a32; | ||
| 5238 | |||
| 5239 | // Calculate the invert determinant (inlined to avoid double-caching) | ||
| 5240 | float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); | ||
| 5241 | |||
| 5242 | result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; | ||
| 5243 | result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; | ||
| 5244 | result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; | ||
| 5245 | result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; | ||
| 5246 | result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; | ||
| 5247 | result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; | ||
| 5248 | result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; | ||
| 5249 | result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; | ||
| 5250 | result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; | ||
| 5251 | result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; | ||
| 5252 | result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; | ||
| 5253 | result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; | ||
| 5254 | result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; | ||
| 5255 | result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; | ||
| 5256 | result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; | ||
| 5257 | result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; | ||
| 5258 | |||
| 5259 | return result; | ||
| 5260 | } | ||
| 5261 | |||
| 5262 | #endif // RLGL_IMPLEMENTATION | ||
