diff options
Diffstat (limited to 'raylib/src/platforms/rcore_desktop_sdl.c')
| -rw-r--r-- | raylib/src/platforms/rcore_desktop_sdl.c | 1978 |
1 files changed, 1978 insertions, 0 deletions
diff --git a/raylib/src/platforms/rcore_desktop_sdl.c b/raylib/src/platforms/rcore_desktop_sdl.c new file mode 100644 index 0000000..a201f2c --- /dev/null +++ b/raylib/src/platforms/rcore_desktop_sdl.c | |||
| @@ -0,0 +1,1978 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rcore_desktop_sdl - Functions to manage window, graphics device and inputs | ||
| 4 | * | ||
| 5 | * PLATFORM: DESKTOP: SDL | ||
| 6 | * - Windows (Win32, Win64) | ||
| 7 | * - Linux (X11/Wayland desktop mode) | ||
| 8 | * - Others (not tested) | ||
| 9 | * | ||
| 10 | * LIMITATIONS: | ||
| 11 | * - Limitation 01 | ||
| 12 | * - Limitation 02 | ||
| 13 | * | ||
| 14 | * POSSIBLE IMPROVEMENTS: | ||
| 15 | * - Improvement 01 | ||
| 16 | * - Improvement 02 | ||
| 17 | * | ||
| 18 | * ADDITIONAL NOTES: | ||
| 19 | * - TRACELOG() function is located in raylib [utils] module | ||
| 20 | * | ||
| 21 | * CONFIGURATION: | ||
| 22 | * #define RCORE_PLATFORM_CUSTOM_FLAG | ||
| 23 | * Custom flag for rcore on target platform -not used- | ||
| 24 | * | ||
| 25 | * DEPENDENCIES: | ||
| 26 | * - SDL 2 or SLD 3 (main library): Windowing and inputs management | ||
| 27 | * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) | ||
| 28 | * | ||
| 29 | * | ||
| 30 | * LICENSE: zlib/libpng | ||
| 31 | * | ||
| 32 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors | ||
| 33 | * | ||
| 34 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 35 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 36 | * | ||
| 37 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 38 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 39 | * | ||
| 40 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 41 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 42 | * in the product documentation would be appreciated but is not required. | ||
| 43 | * | ||
| 44 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 45 | * as being the original software. | ||
| 46 | * | ||
| 47 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 48 | * | ||
| 49 | **********************************************************************************************/ | ||
| 50 | |||
| 51 | |||
| 52 | #ifndef SDL_ENABLE_OLD_NAMES | ||
| 53 | #define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily | ||
| 54 | #endif | ||
| 55 | #include "SDL.h" // SDL base library (window/rendered, input, timing... functionality) | ||
| 56 | |||
| 57 | #if defined(GRAPHICS_API_OPENGL_ES2) | ||
| 58 | // It seems it does not need to be included to work | ||
| 59 | //#include "SDL_opengles2.h" | ||
| 60 | #else | ||
| 61 | #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) | ||
| 62 | #endif | ||
| 63 | |||
| 64 | //---------------------------------------------------------------------------------- | ||
| 65 | // Defines and Macros | ||
| 66 | //---------------------------------------------------------------------------------- | ||
| 67 | #ifndef MAX_CLIPBOARD_BUFFER_LENGTH | ||
| 68 | #define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText() | ||
| 69 | #endif | ||
| 70 | |||
| 71 | #if ((defined(SDL_MAJOR_VERSION) && SDL_MAJOR_VERSION == 3) && (defined(SDL_MINOR_VERSION) && SDL_MINOR_VERSION >= 1)) | ||
| 72 | #ifndef PLATFORM_DESKTOP_SDL3 | ||
| 73 | #define PLATFORM_DESKTOP_SDL3 | ||
| 74 | #endif | ||
| 75 | #endif | ||
| 76 | |||
| 77 | |||
| 78 | //---------------------------------------------------------------------------------- | ||
| 79 | // Types and Structures Definition | ||
| 80 | //---------------------------------------------------------------------------------- | ||
| 81 | typedef struct { | ||
| 82 | SDL_Window *window; | ||
| 83 | SDL_GLContext glContext; | ||
| 84 | |||
| 85 | SDL_GameController *gamepad[MAX_GAMEPADS]; | ||
| 86 | SDL_Cursor *cursor; | ||
| 87 | bool cursorRelative; | ||
| 88 | } PlatformData; | ||
| 89 | |||
| 90 | //---------------------------------------------------------------------------------- | ||
| 91 | // Global Variables Definition | ||
| 92 | //---------------------------------------------------------------------------------- | ||
| 93 | extern CoreData CORE; // Global CORE state context | ||
| 94 | |||
| 95 | static PlatformData platform = { 0 }; // Platform specific data | ||
| 96 | |||
| 97 | //---------------------------------------------------------------------------------- | ||
| 98 | // Local Variables Definition | ||
| 99 | //---------------------------------------------------------------------------------- | ||
| 100 | #define SCANCODE_MAPPED_NUM 232 | ||
| 101 | static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = { | ||
| 102 | KEY_NULL, // SDL_SCANCODE_UNKNOWN | ||
| 103 | 0, | ||
| 104 | 0, | ||
| 105 | 0, | ||
| 106 | KEY_A, // SDL_SCANCODE_A | ||
| 107 | KEY_B, // SDL_SCANCODE_B | ||
| 108 | KEY_C, // SDL_SCANCODE_C | ||
| 109 | KEY_D, // SDL_SCANCODE_D | ||
| 110 | KEY_E, // SDL_SCANCODE_E | ||
| 111 | KEY_F, // SDL_SCANCODE_F | ||
| 112 | KEY_G, // SDL_SCANCODE_G | ||
| 113 | KEY_H, // SDL_SCANCODE_H | ||
| 114 | KEY_I, // SDL_SCANCODE_I | ||
| 115 | KEY_J, // SDL_SCANCODE_J | ||
| 116 | KEY_K, // SDL_SCANCODE_K | ||
| 117 | KEY_L, // SDL_SCANCODE_L | ||
| 118 | KEY_M, // SDL_SCANCODE_M | ||
| 119 | KEY_N, // SDL_SCANCODE_N | ||
| 120 | KEY_O, // SDL_SCANCODE_O | ||
| 121 | KEY_P, // SDL_SCANCODE_P | ||
| 122 | KEY_Q, // SDL_SCANCODE_Q | ||
| 123 | KEY_R, // SDL_SCANCODE_R | ||
| 124 | KEY_S, // SDL_SCANCODE_S | ||
| 125 | KEY_T, // SDL_SCANCODE_T | ||
| 126 | KEY_U, // SDL_SCANCODE_U | ||
| 127 | KEY_V, // SDL_SCANCODE_V | ||
| 128 | KEY_W, // SDL_SCANCODE_W | ||
| 129 | KEY_X, // SDL_SCANCODE_X | ||
| 130 | KEY_Y, // SDL_SCANCODE_Y | ||
| 131 | KEY_Z, // SDL_SCANCODE_Z | ||
| 132 | KEY_ONE, // SDL_SCANCODE_1 | ||
| 133 | KEY_TWO, // SDL_SCANCODE_2 | ||
| 134 | KEY_THREE, // SDL_SCANCODE_3 | ||
| 135 | KEY_FOUR, // SDL_SCANCODE_4 | ||
| 136 | KEY_FIVE, // SDL_SCANCODE_5 | ||
| 137 | KEY_SIX, // SDL_SCANCODE_6 | ||
| 138 | KEY_SEVEN, // SDL_SCANCODE_7 | ||
| 139 | KEY_EIGHT, // SDL_SCANCODE_8 | ||
| 140 | KEY_NINE, // SDL_SCANCODE_9 | ||
| 141 | KEY_ZERO, // SDL_SCANCODE_0 | ||
| 142 | KEY_ENTER, // SDL_SCANCODE_RETURN | ||
| 143 | KEY_ESCAPE, // SDL_SCANCODE_ESCAPE | ||
| 144 | KEY_BACKSPACE, // SDL_SCANCODE_BACKSPACE | ||
| 145 | KEY_TAB, // SDL_SCANCODE_TAB | ||
| 146 | KEY_SPACE, // SDL_SCANCODE_SPACE | ||
| 147 | KEY_MINUS, // SDL_SCANCODE_MINUS | ||
| 148 | KEY_EQUAL, // SDL_SCANCODE_EQUALS | ||
| 149 | KEY_LEFT_BRACKET, // SDL_SCANCODE_LEFTBRACKET | ||
| 150 | KEY_RIGHT_BRACKET, // SDL_SCANCODE_RIGHTBRACKET | ||
| 151 | KEY_BACKSLASH, // SDL_SCANCODE_BACKSLASH | ||
| 152 | 0, // SDL_SCANCODE_NONUSHASH | ||
| 153 | KEY_SEMICOLON, // SDL_SCANCODE_SEMICOLON | ||
| 154 | KEY_APOSTROPHE, // SDL_SCANCODE_APOSTROPHE | ||
| 155 | KEY_GRAVE, // SDL_SCANCODE_GRAVE | ||
| 156 | KEY_COMMA, // SDL_SCANCODE_COMMA | ||
| 157 | KEY_PERIOD, // SDL_SCANCODE_PERIOD | ||
| 158 | KEY_SLASH, // SDL_SCANCODE_SLASH | ||
| 159 | KEY_CAPS_LOCK, // SDL_SCANCODE_CAPSLOCK | ||
| 160 | KEY_F1, // SDL_SCANCODE_F1 | ||
| 161 | KEY_F2, // SDL_SCANCODE_F2 | ||
| 162 | KEY_F3, // SDL_SCANCODE_F3 | ||
| 163 | KEY_F4, // SDL_SCANCODE_F4 | ||
| 164 | KEY_F5, // SDL_SCANCODE_F5 | ||
| 165 | KEY_F6, // SDL_SCANCODE_F6 | ||
| 166 | KEY_F7, // SDL_SCANCODE_F7 | ||
| 167 | KEY_F8, // SDL_SCANCODE_F8 | ||
| 168 | KEY_F9, // SDL_SCANCODE_F9 | ||
| 169 | KEY_F10, // SDL_SCANCODE_F10 | ||
| 170 | KEY_F11, // SDL_SCANCODE_F11 | ||
| 171 | KEY_F12, // SDL_SCANCODE_F12 | ||
| 172 | KEY_PRINT_SCREEN, // SDL_SCANCODE_PRINTSCREEN | ||
| 173 | KEY_SCROLL_LOCK, // SDL_SCANCODE_SCROLLLOCK | ||
| 174 | KEY_PAUSE, // SDL_SCANCODE_PAUSE | ||
| 175 | KEY_INSERT, // SDL_SCANCODE_INSERT | ||
| 176 | KEY_HOME, // SDL_SCANCODE_HOME | ||
| 177 | KEY_PAGE_UP, // SDL_SCANCODE_PAGEUP | ||
| 178 | KEY_DELETE, // SDL_SCANCODE_DELETE | ||
| 179 | KEY_END, // SDL_SCANCODE_END | ||
| 180 | KEY_PAGE_DOWN, // SDL_SCANCODE_PAGEDOWN | ||
| 181 | KEY_RIGHT, // SDL_SCANCODE_RIGHT | ||
| 182 | KEY_LEFT, // SDL_SCANCODE_LEFT | ||
| 183 | KEY_DOWN, // SDL_SCANCODE_DOWN | ||
| 184 | KEY_UP, // SDL_SCANCODE_UP | ||
| 185 | KEY_NUM_LOCK, // SDL_SCANCODE_NUMLOCKCLEAR | ||
| 186 | KEY_KP_DIVIDE, // SDL_SCANCODE_KP_DIVIDE | ||
| 187 | KEY_KP_MULTIPLY, // SDL_SCANCODE_KP_MULTIPLY | ||
| 188 | KEY_KP_SUBTRACT, // SDL_SCANCODE_KP_MINUS | ||
| 189 | KEY_KP_ADD, // SDL_SCANCODE_KP_PLUS | ||
| 190 | KEY_KP_ENTER, // SDL_SCANCODE_KP_ENTER | ||
| 191 | KEY_KP_1, // SDL_SCANCODE_KP_1 | ||
| 192 | KEY_KP_2, // SDL_SCANCODE_KP_2 | ||
| 193 | KEY_KP_3, // SDL_SCANCODE_KP_3 | ||
| 194 | KEY_KP_4, // SDL_SCANCODE_KP_4 | ||
| 195 | KEY_KP_5, // SDL_SCANCODE_KP_5 | ||
| 196 | KEY_KP_6, // SDL_SCANCODE_KP_6 | ||
| 197 | KEY_KP_7, // SDL_SCANCODE_KP_7 | ||
| 198 | KEY_KP_8, // SDL_SCANCODE_KP_8 | ||
| 199 | KEY_KP_9, // SDL_SCANCODE_KP_9 | ||
| 200 | KEY_KP_0, // SDL_SCANCODE_KP_0 | ||
| 201 | KEY_KP_DECIMAL, // SDL_SCANCODE_KP_PERIOD | ||
| 202 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 203 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 204 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 205 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 206 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 207 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 208 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 209 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 210 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 211 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 212 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 213 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
| 214 | 0, 0, 0, 0, | ||
| 215 | KEY_LEFT_CONTROL, //SDL_SCANCODE_LCTRL | ||
| 216 | KEY_LEFT_SHIFT, //SDL_SCANCODE_LSHIFT | ||
| 217 | KEY_LEFT_ALT, //SDL_SCANCODE_LALT | ||
| 218 | KEY_LEFT_SUPER, //SDL_SCANCODE_LGUI | ||
| 219 | KEY_RIGHT_CONTROL, //SDL_SCANCODE_RCTRL | ||
| 220 | KEY_RIGHT_SHIFT, //SDL_SCANCODE_RSHIFT | ||
| 221 | KEY_RIGHT_ALT, //SDL_SCANCODE_RALT | ||
| 222 | KEY_RIGHT_SUPER //SDL_SCANCODE_RGUI | ||
| 223 | }; | ||
| 224 | |||
| 225 | static const int CursorsLUT[] = { | ||
| 226 | SDL_SYSTEM_CURSOR_ARROW, // 0 MOUSE_CURSOR_DEFAULT | ||
| 227 | SDL_SYSTEM_CURSOR_ARROW, // 1 MOUSE_CURSOR_ARROW | ||
| 228 | SDL_SYSTEM_CURSOR_IBEAM, // 2 MOUSE_CURSOR_IBEAM | ||
| 229 | SDL_SYSTEM_CURSOR_CROSSHAIR, // 3 MOUSE_CURSOR_CROSSHAIR | ||
| 230 | SDL_SYSTEM_CURSOR_HAND, // 4 MOUSE_CURSOR_POINTING_HAND | ||
| 231 | SDL_SYSTEM_CURSOR_SIZEWE, // 5 MOUSE_CURSOR_RESIZE_EW | ||
| 232 | SDL_SYSTEM_CURSOR_SIZENS, // 6 MOUSE_CURSOR_RESIZE_NS | ||
| 233 | SDL_SYSTEM_CURSOR_SIZENWSE, // 7 MOUSE_CURSOR_RESIZE_NWSE | ||
| 234 | SDL_SYSTEM_CURSOR_SIZENESW, // 8 MOUSE_CURSOR_RESIZE_NESW | ||
| 235 | SDL_SYSTEM_CURSOR_SIZEALL, // 9 MOUSE_CURSOR_RESIZE_ALL | ||
| 236 | SDL_SYSTEM_CURSOR_NO // 10 MOUSE_CURSOR_NOT_ALLOWED | ||
| 237 | //SDL_SYSTEM_CURSOR_WAIT, // No equivalent implemented on MouseCursor enum on raylib.h | ||
| 238 | //SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h | ||
| 239 | }; | ||
| 240 | |||
| 241 | |||
| 242 | // SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can. | ||
| 243 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 244 | |||
| 245 | // SDL3 Migration: | ||
| 246 | // SDL_WINDOW_FULLSCREEN_DESKTOP has been removed, | ||
| 247 | // and you can call SDL_GetWindowFullscreenMode() | ||
| 248 | // to see whether an exclusive fullscreen mode will be used | ||
| 249 | // or the borderless fullscreen desktop mode will be used | ||
| 250 | #define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN | ||
| 251 | |||
| 252 | |||
| 253 | #define SDL_IGNORE false | ||
| 254 | #define SDL_DISABLE false | ||
| 255 | #define SDL_ENABLE true | ||
| 256 | |||
| 257 | // SDL3 Migration: SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer() | ||
| 258 | #define SDL_INIT_TIMER 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|) | ||
| 259 | |||
| 260 | // SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag. | ||
| 261 | #define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|) | ||
| 262 | |||
| 263 | // | ||
| 264 | // SDL3 Migration: Renamed | ||
| 265 | // IMPORTANT: | ||
| 266 | // Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852 | ||
| 267 | // | ||
| 268 | #define SDL_DROPFILE SDL_EVENT_DROP_FILE | ||
| 269 | |||
| 270 | |||
| 271 | const char* SDL_GameControllerNameForIndex(int joystickIndex) | ||
| 272 | { | ||
| 273 | // NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index | ||
| 274 | const char* name = NULL; | ||
| 275 | int numJoysticks = 0; | ||
| 276 | SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); | ||
| 277 | if (joysticks) { | ||
| 278 | if (joystickIndex < numJoysticks) { | ||
| 279 | SDL_JoystickID instance_id = joysticks[joystickIndex]; | ||
| 280 | name = SDL_GetGamepadNameForID(instance_id); | ||
| 281 | } | ||
| 282 | SDL_free(joysticks); | ||
| 283 | } | ||
| 284 | return name; | ||
| 285 | } | ||
| 286 | |||
| 287 | int SDL_GetNumVideoDisplays(void) | ||
| 288 | { | ||
| 289 | int monitorCount = 0; | ||
| 290 | SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount); | ||
| 291 | // Safe because If `mem` is NULL, SDL_free does nothing. | ||
| 292 | SDL_free(displays); | ||
| 293 | |||
| 294 | return monitorCount; | ||
| 295 | } | ||
| 296 | |||
| 297 | |||
| 298 | // SLD3 Migration: | ||
| 299 | // To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE` | ||
| 300 | // representing the *processing state* of the event before this function makes any changes to it. | ||
| 301 | Uint8 SDL_EventState(Uint32 type, int state) { | ||
| 302 | |||
| 303 | Uint8 stateBefore = SDL_EventEnabled(type); | ||
| 304 | switch (state) | ||
| 305 | { | ||
| 306 | case SDL_DISABLE: SDL_SetEventEnabled(type, false); break; | ||
| 307 | case SDL_ENABLE: SDL_SetEventEnabled(type, true); break; | ||
| 308 | default: TRACELOG(LOG_WARNING, "Event sate: unknow type"); | ||
| 309 | } | ||
| 310 | return stateBefore; | ||
| 311 | } | ||
| 312 | |||
| 313 | void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode) | ||
| 314 | { | ||
| 315 | const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID); | ||
| 316 | if (currMode == NULL) | ||
| 317 | { | ||
| 318 | TRACELOG(LOG_WARNING, "No current display mode"); | ||
| 319 | } | ||
| 320 | else | ||
| 321 | { | ||
| 322 | *mode = *currMode; | ||
| 323 | } | ||
| 324 | } | ||
| 325 | |||
| 326 | // SDL3 Migration: Renamed | ||
| 327 | #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter | ||
| 328 | |||
| 329 | |||
| 330 | SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | ||
| 331 | { | ||
| 332 | return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask)); | ||
| 333 | } | ||
| 334 | |||
| 335 | // SDL3 Migration: | ||
| 336 | // SDL_GetDisplayDPI() - | ||
| 337 | // not reliable across platforms, approximately replaced by multiplying | ||
| 338 | // SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms. | ||
| 339 | // returns 0 on success or a negative error code on failure | ||
| 340 | int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) { | ||
| 341 | float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0; | ||
| 342 | if (ddpi != NULL) *ddpi = dpi; | ||
| 343 | if (hdpi != NULL) *hdpi = dpi; | ||
| 344 | if (vdpi != NULL) *vdpi = dpi; | ||
| 345 | return 0; | ||
| 346 | } | ||
| 347 | |||
| 348 | SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format) | ||
| 349 | { | ||
| 350 | return SDL_CreateSurface(width, height, format); | ||
| 351 | } | ||
| 352 | |||
| 353 | SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | ||
| 354 | { | ||
| 355 | return SDL_CreateSurfaceFrom(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch); | ||
| 356 | } | ||
| 357 | |||
| 358 | SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format) | ||
| 359 | { | ||
| 360 | return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch); | ||
| 361 | } | ||
| 362 | |||
| 363 | int SDL_NumJoysticks(void) | ||
| 364 | { | ||
| 365 | int numJoysticks; | ||
| 366 | SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); | ||
| 367 | SDL_free(joysticks); | ||
| 368 | return numJoysticks; | ||
| 369 | } | ||
| 370 | |||
| 371 | |||
| 372 | // SDL_SetRelativeMouseMode | ||
| 373 | // returns 0 on success or a negative error code on failure | ||
| 374 | // If relative mode is not supported, this returns -1. | ||
| 375 | int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled) | ||
| 376 | { | ||
| 377 | |||
| 378 | // | ||
| 379 | // SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled) | ||
| 380 | // \returns true on success or false on failure; call SDL_GetError() for more | ||
| 381 | // | ||
| 382 | if (SDL_SetWindowRelativeMouseMode(platform.window, enabled)) | ||
| 383 | { | ||
| 384 | return 0; // success | ||
| 385 | } | ||
| 386 | else | ||
| 387 | { | ||
| 388 | return -1; // failure | ||
| 389 | } | ||
| 390 | } | ||
| 391 | |||
| 392 | #define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_Adapter | ||
| 393 | |||
| 394 | bool SDL_GetRelativeMouseMode_Adapter(void) | ||
| 395 | { | ||
| 396 | return SDL_GetWindowRelativeMouseMode(platform.window); | ||
| 397 | } | ||
| 398 | |||
| 399 | #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter | ||
| 400 | |||
| 401 | |||
| 402 | int SDL_GetNumTouchFingers(SDL_TouchID touchID) | ||
| 403 | { | ||
| 404 | // SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count) | ||
| 405 | int count = 0; | ||
| 406 | SDL_Finger **fingers = SDL_GetTouchFingers(touchID, &count); | ||
| 407 | SDL_free(fingers); | ||
| 408 | return count; | ||
| 409 | } | ||
| 410 | |||
| 411 | #else // We're on SDL2 | ||
| 412 | |||
| 413 | // Since SDL2 doesn't have this function we leave a stub | ||
| 414 | // SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3) | ||
| 415 | void* SDL_GetClipboardData(const char *mime_type, size_t *size) { | ||
| 416 | TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3"); | ||
| 417 | // We could possibly implement it ourselves in this case for some easier platforms | ||
| 418 | return NULL; | ||
| 419 | } | ||
| 420 | |||
| 421 | #endif // PLATFORM_DESKTOP_SDL3 | ||
| 422 | |||
| 423 | |||
| 424 | |||
| 425 | //---------------------------------------------------------------------------------- | ||
| 426 | // Module Internal Functions Declaration | ||
| 427 | //---------------------------------------------------------------------------------- | ||
| 428 | int InitPlatform(void); // Initialize platform (graphics, inputs and more) | ||
| 429 | void ClosePlatform(void); // Close platform | ||
| 430 | |||
| 431 | static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key | ||
| 432 | |||
| 433 | //---------------------------------------------------------------------------------- | ||
| 434 | // Module Functions Declaration | ||
| 435 | //---------------------------------------------------------------------------------- | ||
| 436 | // NOTE: Functions declaration is provided by raylib.h | ||
| 437 | |||
| 438 | //---------------------------------------------------------------------------------- | ||
| 439 | // Module Functions Definition: Window and Graphics Device | ||
| 440 | //---------------------------------------------------------------------------------- | ||
| 441 | |||
| 442 | // Check if application should close | ||
| 443 | bool WindowShouldClose(void) | ||
| 444 | { | ||
| 445 | if (CORE.Window.ready) return CORE.Window.shouldClose; | ||
| 446 | else return true; | ||
| 447 | } | ||
| 448 | |||
| 449 | // Toggle fullscreen mode | ||
| 450 | void ToggleFullscreen(void) | ||
| 451 | { | ||
| 452 | const int monitor = SDL_GetWindowDisplayIndex(platform.window); | ||
| 453 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 454 | |||
| 455 | #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure | ||
| 456 | if ((monitor > 0) && (monitor <= monitorCount)) | ||
| 457 | #else | ||
| 458 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 459 | #endif | ||
| 460 | { | ||
| 461 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) | ||
| 462 | { | ||
| 463 | SDL_SetWindowFullscreen(platform.window, 0); | ||
| 464 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 465 | CORE.Window.fullscreen = false; | ||
| 466 | } | ||
| 467 | else | ||
| 468 | { | ||
| 469 | SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); | ||
| 470 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 471 | CORE.Window.fullscreen = true; | ||
| 472 | } | ||
| 473 | } | ||
| 474 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 475 | } | ||
| 476 | |||
| 477 | // Toggle borderless windowed mode | ||
| 478 | void ToggleBorderlessWindowed(void) | ||
| 479 | { | ||
| 480 | const int monitor = SDL_GetWindowDisplayIndex(platform.window); | ||
| 481 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 482 | #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure | ||
| 483 | if ((monitor > 0) && (monitor <= monitorCount)) | ||
| 484 | #else | ||
| 485 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 486 | #endif | ||
| 487 | { | ||
| 488 | if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) | ||
| 489 | { | ||
| 490 | SDL_SetWindowFullscreen(platform.window, 0); | ||
| 491 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 492 | } | ||
| 493 | else | ||
| 494 | { | ||
| 495 | SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP); | ||
| 496 | CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 497 | } | ||
| 498 | } | ||
| 499 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 500 | } | ||
| 501 | |||
| 502 | // Set window state: maximized, if resizable | ||
| 503 | void MaximizeWindow(void) | ||
| 504 | { | ||
| 505 | SDL_MaximizeWindow(platform.window); | ||
| 506 | CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; | ||
| 507 | } | ||
| 508 | |||
| 509 | // Set window state: minimized | ||
| 510 | void MinimizeWindow(void) | ||
| 511 | { | ||
| 512 | SDL_MinimizeWindow(platform.window); | ||
| 513 | CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; | ||
| 514 | } | ||
| 515 | |||
| 516 | // Set window state: not minimized/maximized | ||
| 517 | void RestoreWindow(void) | ||
| 518 | { | ||
| 519 | SDL_ShowWindow(platform.window); | ||
| 520 | } | ||
| 521 | |||
| 522 | // Set window configuration state using flags | ||
| 523 | void SetWindowState(unsigned int flags) | ||
| 524 | { | ||
| 525 | CORE.Window.flags |= flags; | ||
| 526 | |||
| 527 | if (flags & FLAG_VSYNC_HINT) | ||
| 528 | { | ||
| 529 | SDL_GL_SetSwapInterval(1); | ||
| 530 | } | ||
| 531 | if (flags & FLAG_FULLSCREEN_MODE) | ||
| 532 | { | ||
| 533 | const int monitor = SDL_GetWindowDisplayIndex(platform.window); | ||
| 534 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 535 | #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure | ||
| 536 | if ((monitor > 0) && (monitor <= monitorCount)) | ||
| 537 | #else | ||
| 538 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 539 | #endif | ||
| 540 | { | ||
| 541 | SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); | ||
| 542 | CORE.Window.fullscreen = true; | ||
| 543 | } | ||
| 544 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 545 | } | ||
| 546 | if (flags & FLAG_WINDOW_RESIZABLE) | ||
| 547 | { | ||
| 548 | SDL_SetWindowResizable(platform.window, SDL_TRUE); | ||
| 549 | } | ||
| 550 | if (flags & FLAG_WINDOW_UNDECORATED) | ||
| 551 | { | ||
| 552 | SDL_SetWindowBordered(platform.window, SDL_FALSE); | ||
| 553 | } | ||
| 554 | if (flags & FLAG_WINDOW_HIDDEN) | ||
| 555 | { | ||
| 556 | SDL_HideWindow(platform.window); | ||
| 557 | } | ||
| 558 | if (flags & FLAG_WINDOW_MINIMIZED) | ||
| 559 | { | ||
| 560 | SDL_MinimizeWindow(platform.window); | ||
| 561 | } | ||
| 562 | if (flags & FLAG_WINDOW_MAXIMIZED) | ||
| 563 | { | ||
| 564 | SDL_MaximizeWindow(platform.window); | ||
| 565 | } | ||
| 566 | if (flags & FLAG_WINDOW_UNFOCUSED) | ||
| 567 | { | ||
| 568 | // NOTE: To be able to implement this part it seems that we should | ||
| 569 | // do it ourselves, via `Windows.h`, `X11/Xlib.h` or even `Cocoa.h` | ||
| 570 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 571 | } | ||
| 572 | if (flags & FLAG_WINDOW_TOPMOST) | ||
| 573 | { | ||
| 574 | SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); | ||
| 575 | } | ||
| 576 | if (flags & FLAG_WINDOW_ALWAYS_RUN) | ||
| 577 | { | ||
| 578 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 579 | } | ||
| 580 | if (flags & FLAG_WINDOW_TRANSPARENT) | ||
| 581 | { | ||
| 582 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 583 | } | ||
| 584 | if (flags & FLAG_WINDOW_HIGHDPI) | ||
| 585 | { | ||
| 586 | // NOTE: Such a function does not seem to exist | ||
| 587 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 588 | } | ||
| 589 | if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) | ||
| 590 | { | ||
| 591 | //SDL_SetWindowGrab(platform.window, SDL_FALSE); | ||
| 592 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 593 | } | ||
| 594 | if (flags & FLAG_BORDERLESS_WINDOWED_MODE) | ||
| 595 | { | ||
| 596 | const int monitor = SDL_GetWindowDisplayIndex(platform.window); | ||
| 597 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 598 | #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure | ||
| 599 | if ((monitor > 0) && (monitor <= monitorCount)) | ||
| 600 | #else | ||
| 601 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 602 | #endif | ||
| 603 | { | ||
| 604 | SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP); | ||
| 605 | } | ||
| 606 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 607 | } | ||
| 608 | if (flags & FLAG_MSAA_4X_HINT) | ||
| 609 | { | ||
| 610 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); // Enable multisampling buffers | ||
| 611 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); // Enable multisampling | ||
| 612 | } | ||
| 613 | if (flags & FLAG_INTERLACED_HINT) | ||
| 614 | { | ||
| 615 | TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 616 | } | ||
| 617 | } | ||
| 618 | |||
| 619 | // Clear window configuration state flags | ||
| 620 | void ClearWindowState(unsigned int flags) | ||
| 621 | { | ||
| 622 | CORE.Window.flags &= ~flags; | ||
| 623 | |||
| 624 | if (flags & FLAG_VSYNC_HINT) | ||
| 625 | { | ||
| 626 | SDL_GL_SetSwapInterval(0); | ||
| 627 | } | ||
| 628 | if (flags & FLAG_FULLSCREEN_MODE) | ||
| 629 | { | ||
| 630 | SDL_SetWindowFullscreen(platform.window, 0); | ||
| 631 | CORE.Window.fullscreen = false; | ||
| 632 | } | ||
| 633 | if (flags & FLAG_WINDOW_RESIZABLE) | ||
| 634 | { | ||
| 635 | SDL_SetWindowResizable(platform.window, SDL_FALSE); | ||
| 636 | } | ||
| 637 | if (flags & FLAG_WINDOW_UNDECORATED) | ||
| 638 | { | ||
| 639 | SDL_SetWindowBordered(platform.window, SDL_TRUE); | ||
| 640 | } | ||
| 641 | if (flags & FLAG_WINDOW_HIDDEN) | ||
| 642 | { | ||
| 643 | SDL_ShowWindow(platform.window); | ||
| 644 | } | ||
| 645 | if (flags & FLAG_WINDOW_MINIMIZED) | ||
| 646 | { | ||
| 647 | SDL_RestoreWindow(platform.window); | ||
| 648 | } | ||
| 649 | if (flags & FLAG_WINDOW_MAXIMIZED) | ||
| 650 | { | ||
| 651 | SDL_RestoreWindow(platform.window); | ||
| 652 | } | ||
| 653 | if (flags & FLAG_WINDOW_UNFOCUSED) | ||
| 654 | { | ||
| 655 | //SDL_RaiseWindow(platform.window); | ||
| 656 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 657 | } | ||
| 658 | if (flags & FLAG_WINDOW_TOPMOST) | ||
| 659 | { | ||
| 660 | SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); | ||
| 661 | } | ||
| 662 | if (flags & FLAG_WINDOW_ALWAYS_RUN) | ||
| 663 | { | ||
| 664 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 665 | } | ||
| 666 | if (flags & FLAG_WINDOW_TRANSPARENT) | ||
| 667 | { | ||
| 668 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 669 | } | ||
| 670 | if (flags & FLAG_WINDOW_HIGHDPI) | ||
| 671 | { | ||
| 672 | // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled | ||
| 673 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 674 | } | ||
| 675 | if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) | ||
| 676 | { | ||
| 677 | //SDL_SetWindowGrab(platform.window, SDL_TRUE); | ||
| 678 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 679 | } | ||
| 680 | if (flags & FLAG_BORDERLESS_WINDOWED_MODE) | ||
| 681 | { | ||
| 682 | SDL_SetWindowFullscreen(platform.window, 0); | ||
| 683 | } | ||
| 684 | if (flags & FLAG_MSAA_4X_HINT) | ||
| 685 | { | ||
| 686 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); // Disable multisampling buffers | ||
| 687 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); // Disable multisampling | ||
| 688 | } | ||
| 689 | if (flags & FLAG_INTERLACED_HINT) | ||
| 690 | { | ||
| 691 | TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); | ||
| 692 | } | ||
| 693 | } | ||
| 694 | |||
| 695 | // Set icon for window | ||
| 696 | void SetWindowIcon(Image image) | ||
| 697 | { | ||
| 698 | SDL_Surface *iconSurface = NULL; | ||
| 699 | |||
| 700 | unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0; | ||
| 701 | int depth = 0; // Depth in bits | ||
| 702 | int pitch = 0; // Pixel spacing (pitch) in bytes | ||
| 703 | |||
| 704 | switch (image.format) | ||
| 705 | { | ||
| 706 | case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: | ||
| 707 | rmask = 0xFF, gmask = 0; | ||
| 708 | bmask = 0, amask = 0; | ||
| 709 | depth = 8, pitch = image.width; | ||
| 710 | break; | ||
| 711 | case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: | ||
| 712 | rmask = 0xFF, gmask = 0xFF00; | ||
| 713 | bmask = 0, amask = 0; | ||
| 714 | depth = 16, pitch = image.width*2; | ||
| 715 | break; | ||
| 716 | case PIXELFORMAT_UNCOMPRESSED_R5G6B5: | ||
| 717 | rmask = 0xF800, gmask = 0x07E0; | ||
| 718 | bmask = 0x001F, amask = 0; | ||
| 719 | depth = 16, pitch = image.width*2; | ||
| 720 | break; | ||
| 721 | case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // Uses BGR for 24-bit | ||
| 722 | rmask = 0x0000FF, gmask = 0x00FF00; | ||
| 723 | bmask = 0xFF0000, amask = 0; | ||
| 724 | depth = 24, pitch = image.width*3; | ||
| 725 | break; | ||
| 726 | case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: | ||
| 727 | rmask = 0xF800, gmask = 0x07C0; | ||
| 728 | bmask = 0x003E, amask = 0x0001; | ||
| 729 | depth = 16, pitch = image.width*2; | ||
| 730 | break; | ||
| 731 | case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: | ||
| 732 | rmask = 0xF000, gmask = 0x0F00; | ||
| 733 | bmask = 0x00F0, amask = 0x000F; | ||
| 734 | depth = 16, pitch = image.width*2; | ||
| 735 | break; | ||
| 736 | case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: | ||
| 737 | rmask = 0xFF000000, gmask = 0x00FF0000; | ||
| 738 | bmask = 0x0000FF00, amask = 0x000000FF; | ||
| 739 | depth = 32, pitch = image.width*4; | ||
| 740 | break; | ||
| 741 | case PIXELFORMAT_UNCOMPRESSED_R32: | ||
| 742 | rmask = 0xFFFFFFFF, gmask = 0; | ||
| 743 | bmask = 0, amask = 0; | ||
| 744 | depth = 32, pitch = image.width*4; | ||
| 745 | break; | ||
| 746 | case PIXELFORMAT_UNCOMPRESSED_R32G32B32: | ||
| 747 | rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF; | ||
| 748 | bmask = 0xFFFFFFFF, amask = 0; | ||
| 749 | depth = 96, pitch = image.width*12; | ||
| 750 | break; | ||
| 751 | case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: | ||
| 752 | rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF; | ||
| 753 | bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF; | ||
| 754 | depth = 128, pitch = image.width*16; | ||
| 755 | break; | ||
| 756 | case PIXELFORMAT_UNCOMPRESSED_R16: | ||
| 757 | rmask = 0xFFFF, gmask = 0; | ||
| 758 | bmask = 0, amask = 0; | ||
| 759 | depth = 16, pitch = image.width*2; | ||
| 760 | break; | ||
| 761 | case PIXELFORMAT_UNCOMPRESSED_R16G16B16: | ||
| 762 | rmask = 0xFFFF, gmask = 0xFFFF; | ||
| 763 | bmask = 0xFFFF, amask = 0; | ||
| 764 | depth = 48, pitch = image.width*6; | ||
| 765 | break; | ||
| 766 | case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: | ||
| 767 | rmask = 0xFFFF, gmask = 0xFFFF; | ||
| 768 | bmask = 0xFFFF, amask = 0xFFFF; | ||
| 769 | depth = 64, pitch = image.width*8; | ||
| 770 | break; | ||
| 771 | default: return; // Compressed formats are not supported | ||
| 772 | } | ||
| 773 | |||
| 774 | iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask ); | ||
| 775 | |||
| 776 | if (iconSurface) | ||
| 777 | { | ||
| 778 | SDL_SetWindowIcon(platform.window, iconSurface); | ||
| 779 | SDL_FreeSurface(iconSurface); | ||
| 780 | } | ||
| 781 | } | ||
| 782 | |||
| 783 | // Set icon for window | ||
| 784 | void SetWindowIcons(Image *images, int count) | ||
| 785 | { | ||
| 786 | TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); | ||
| 787 | } | ||
| 788 | |||
| 789 | // Set title for window | ||
| 790 | void SetWindowTitle(const char *title) | ||
| 791 | { | ||
| 792 | SDL_SetWindowTitle(platform.window, title); | ||
| 793 | |||
| 794 | CORE.Window.title = title; | ||
| 795 | } | ||
| 796 | |||
| 797 | // Set window position on screen (windowed mode) | ||
| 798 | void SetWindowPosition(int x, int y) | ||
| 799 | { | ||
| 800 | SDL_SetWindowPosition(platform.window, x, y); | ||
| 801 | |||
| 802 | CORE.Window.position.x = x; | ||
| 803 | CORE.Window.position.y = y; | ||
| 804 | } | ||
| 805 | |||
| 806 | // Set monitor for the current window | ||
| 807 | void SetWindowMonitor(int monitor) | ||
| 808 | { | ||
| 809 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 810 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 811 | { | ||
| 812 | // NOTE: | ||
| 813 | // 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3, | ||
| 814 | // see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba | ||
| 815 | // 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again. | ||
| 816 | const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false; | ||
| 817 | |||
| 818 | const int screenWidth = CORE.Window.screen.width; | ||
| 819 | const int screenHeight = CORE.Window.screen.height; | ||
| 820 | SDL_Rect usableBounds; | ||
| 821 | #ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking | ||
| 822 | if (SDL_GetDisplayUsableBounds(monitor, &usableBounds)) | ||
| 823 | #else | ||
| 824 | if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0) | ||
| 825 | #endif | ||
| 826 | { | ||
| 827 | if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen. | ||
| 828 | |||
| 829 | // If the screen size is larger than the monitor usable area, anchor it on the top left corner, otherwise, center it | ||
| 830 | if ((screenWidth >= usableBounds.w) || (screenHeight >= usableBounds.h)) | ||
| 831 | { | ||
| 832 | // NOTE: | ||
| 833 | // 1. There's a known issue where if the window larger than the target display bounds, | ||
| 834 | // when moving the windows to that display, the window could be clipped back | ||
| 835 | // ending up positioned partly outside the target display. | ||
| 836 | // 2. The workaround for that is, previously to moving the window, | ||
| 837 | // setting the window size to the target display size, so they match. | ||
| 838 | // 3. It wasn't done here because we can't assume changing the window size automatically | ||
| 839 | // is acceptable behavior by the user. | ||
| 840 | SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y); | ||
| 841 | CORE.Window.position.x = usableBounds.x; | ||
| 842 | CORE.Window.position.y = usableBounds.y; | ||
| 843 | } | ||
| 844 | else | ||
| 845 | { | ||
| 846 | const int x = usableBounds.x + (usableBounds.w/2) - (screenWidth/2); | ||
| 847 | const int y = usableBounds.y + (usableBounds.h/2) - (screenHeight/2); | ||
| 848 | SDL_SetWindowPosition(platform.window, x, y); | ||
| 849 | CORE.Window.position.x = x; | ||
| 850 | CORE.Window.position.y = y; | ||
| 851 | } | ||
| 852 | |||
| 853 | if (wasFullscreen == 1) ToggleFullscreen(); // Re-enter fullscreen | ||
| 854 | } | ||
| 855 | else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds"); | ||
| 856 | } | ||
| 857 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 858 | } | ||
| 859 | |||
| 860 | // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 861 | void SetWindowMinSize(int width, int height) | ||
| 862 | { | ||
| 863 | SDL_SetWindowMinimumSize(platform.window, width, height); | ||
| 864 | |||
| 865 | CORE.Window.screenMin.width = width; | ||
| 866 | CORE.Window.screenMin.height = height; | ||
| 867 | } | ||
| 868 | |||
| 869 | // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 870 | void SetWindowMaxSize(int width, int height) | ||
| 871 | { | ||
| 872 | SDL_SetWindowMaximumSize(platform.window, width, height); | ||
| 873 | |||
| 874 | CORE.Window.screenMax.width = width; | ||
| 875 | CORE.Window.screenMax.height = height; | ||
| 876 | } | ||
| 877 | |||
| 878 | // Set window dimensions | ||
| 879 | void SetWindowSize(int width, int height) | ||
| 880 | { | ||
| 881 | SDL_SetWindowSize(platform.window, width, height); | ||
| 882 | |||
| 883 | CORE.Window.screen.width = width; | ||
| 884 | CORE.Window.screen.height = height; | ||
| 885 | } | ||
| 886 | |||
| 887 | // Set window opacity, value opacity is between 0.0 and 1.0 | ||
| 888 | void SetWindowOpacity(float opacity) | ||
| 889 | { | ||
| 890 | if (opacity >= 1.0f) opacity = 1.0f; | ||
| 891 | else if (opacity <= 0.0f) opacity = 0.0f; | ||
| 892 | |||
| 893 | SDL_SetWindowOpacity(platform.window, opacity); | ||
| 894 | } | ||
| 895 | |||
| 896 | // Set window focused | ||
| 897 | void SetWindowFocused(void) | ||
| 898 | { | ||
| 899 | SDL_RaiseWindow(platform.window); | ||
| 900 | } | ||
| 901 | |||
| 902 | // Get native window handle | ||
| 903 | void *GetWindowHandle(void) | ||
| 904 | { | ||
| 905 | return (void *)platform.window; | ||
| 906 | } | ||
| 907 | |||
| 908 | // Get number of monitors | ||
| 909 | int GetMonitorCount(void) | ||
| 910 | { | ||
| 911 | int monitorCount = 0; | ||
| 912 | |||
| 913 | monitorCount = SDL_GetNumVideoDisplays(); | ||
| 914 | |||
| 915 | return monitorCount; | ||
| 916 | } | ||
| 917 | |||
| 918 | // Get number of monitors | ||
| 919 | int GetCurrentMonitor(void) | ||
| 920 | { | ||
| 921 | int currentMonitor = 0; | ||
| 922 | |||
| 923 | // Be aware that this returns an ID in SDL3 and a Index in SDL2 | ||
| 924 | currentMonitor = SDL_GetWindowDisplayIndex(platform.window); | ||
| 925 | |||
| 926 | return currentMonitor; | ||
| 927 | } | ||
| 928 | |||
| 929 | // Get selected monitor position | ||
| 930 | Vector2 GetMonitorPosition(int monitor) | ||
| 931 | { | ||
| 932 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 933 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 934 | { | ||
| 935 | SDL_Rect displayBounds; | ||
| 936 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 937 | if (SDL_GetDisplayUsableBounds(monitor, &displayBounds)) | ||
| 938 | #else | ||
| 939 | if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0) | ||
| 940 | #endif | ||
| 941 | { | ||
| 942 | return (Vector2){ (float)displayBounds.x, (float)displayBounds.y }; | ||
| 943 | } | ||
| 944 | else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds"); | ||
| 945 | } | ||
| 946 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 947 | return (Vector2){ 0.0f, 0.0f }; | ||
| 948 | } | ||
| 949 | |||
| 950 | // Get selected monitor width (currently used by monitor) | ||
| 951 | int GetMonitorWidth(int monitor) | ||
| 952 | { | ||
| 953 | int width = 0; | ||
| 954 | |||
| 955 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 956 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 957 | { | ||
| 958 | SDL_DisplayMode mode; | ||
| 959 | SDL_GetCurrentDisplayMode(monitor, &mode); | ||
| 960 | width = mode.w; | ||
| 961 | } | ||
| 962 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 963 | |||
| 964 | return width; | ||
| 965 | } | ||
| 966 | |||
| 967 | // Get selected monitor height (currently used by monitor) | ||
| 968 | int GetMonitorHeight(int monitor) | ||
| 969 | { | ||
| 970 | int height = 0; | ||
| 971 | |||
| 972 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 973 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 974 | { | ||
| 975 | SDL_DisplayMode mode; | ||
| 976 | SDL_GetCurrentDisplayMode(monitor, &mode); | ||
| 977 | height = mode.h; | ||
| 978 | } | ||
| 979 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 980 | |||
| 981 | return height; | ||
| 982 | } | ||
| 983 | |||
| 984 | // Get selected monitor physical width in millimetres | ||
| 985 | int GetMonitorPhysicalWidth(int monitor) | ||
| 986 | { | ||
| 987 | int width = 0; | ||
| 988 | |||
| 989 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 990 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 991 | { | ||
| 992 | float ddpi = 0.0f; | ||
| 993 | SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); | ||
| 994 | SDL_DisplayMode mode; | ||
| 995 | SDL_GetCurrentDisplayMode(monitor, &mode); | ||
| 996 | // Calculate size on inches, then convert to millimeter | ||
| 997 | if (ddpi > 0.0f) width = (mode.w/ddpi)*25.4f; | ||
| 998 | } | ||
| 999 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 1000 | |||
| 1001 | return width; | ||
| 1002 | } | ||
| 1003 | |||
| 1004 | // Get selected monitor physical height in millimetres | ||
| 1005 | int GetMonitorPhysicalHeight(int monitor) | ||
| 1006 | { | ||
| 1007 | int height = 0; | ||
| 1008 | |||
| 1009 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 1010 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 1011 | { | ||
| 1012 | float ddpi = 0.0f; | ||
| 1013 | SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); | ||
| 1014 | SDL_DisplayMode mode; | ||
| 1015 | SDL_GetCurrentDisplayMode(monitor, &mode); | ||
| 1016 | // Calculate size on inches, then convert to millimeter | ||
| 1017 | if (ddpi > 0.0f) height = (mode.h/ddpi)*25.4f; | ||
| 1018 | } | ||
| 1019 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 1020 | |||
| 1021 | return height; | ||
| 1022 | } | ||
| 1023 | |||
| 1024 | // Get selected monitor refresh rate | ||
| 1025 | int GetMonitorRefreshRate(int monitor) | ||
| 1026 | { | ||
| 1027 | int refresh = 0; | ||
| 1028 | |||
| 1029 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 1030 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 1031 | { | ||
| 1032 | SDL_DisplayMode mode; | ||
| 1033 | SDL_GetCurrentDisplayMode(monitor, &mode); | ||
| 1034 | refresh = mode.refresh_rate; | ||
| 1035 | } | ||
| 1036 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 1037 | |||
| 1038 | return refresh; | ||
| 1039 | } | ||
| 1040 | |||
| 1041 | // Get the human-readable, UTF-8 encoded name of the selected monitor | ||
| 1042 | const char *GetMonitorName(int monitor) | ||
| 1043 | { | ||
| 1044 | const int monitorCount = SDL_GetNumVideoDisplays(); | ||
| 1045 | |||
| 1046 | if ((monitor >= 0) && (monitor < monitorCount)) return SDL_GetDisplayName(monitor); | ||
| 1047 | else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); | ||
| 1048 | |||
| 1049 | return ""; | ||
| 1050 | } | ||
| 1051 | |||
| 1052 | // Get window position XY on monitor | ||
| 1053 | Vector2 GetWindowPosition(void) | ||
| 1054 | { | ||
| 1055 | int x = 0; | ||
| 1056 | int y = 0; | ||
| 1057 | |||
| 1058 | SDL_GetWindowPosition(platform.window, &x, &y); | ||
| 1059 | |||
| 1060 | return (Vector2){ (float)x, (float)y }; | ||
| 1061 | } | ||
| 1062 | |||
| 1063 | // Get window scale DPI factor for current monitor | ||
| 1064 | Vector2 GetWindowScaleDPI(void) | ||
| 1065 | { | ||
| 1066 | Vector2 scale = { 1.0f, 1.0f }; | ||
| 1067 | |||
| 1068 | #ifndef PLATFORM_DESKTOP_SDL3 | ||
| 1069 | // NOTE: SDL_GetWindowDisplayScale was only added on SDL3 | ||
| 1070 | // see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale | ||
| 1071 | // TODO: Implement the window scale factor calculation manually. | ||
| 1072 | TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); | ||
| 1073 | #else | ||
| 1074 | scale.x = SDL_GetWindowDisplayScale(platform.window); | ||
| 1075 | scale.y = scale.x; | ||
| 1076 | TRACELOG(LOG_INFO, "WindowScaleDPI is %f", scale.x); | ||
| 1077 | #endif | ||
| 1078 | |||
| 1079 | return scale; | ||
| 1080 | } | ||
| 1081 | |||
| 1082 | // Set clipboard text content | ||
| 1083 | void SetClipboardText(const char *text) | ||
| 1084 | { | ||
| 1085 | SDL_SetClipboardText(text); | ||
| 1086 | } | ||
| 1087 | |||
| 1088 | // Get clipboard text content | ||
| 1089 | const char *GetClipboardText(void) | ||
| 1090 | { | ||
| 1091 | static char buffer[MAX_CLIPBOARD_BUFFER_LENGTH] = { 0 }; | ||
| 1092 | |||
| 1093 | char *clipboard = SDL_GetClipboardText(); | ||
| 1094 | |||
| 1095 | int clipboardSize = snprintf(buffer, sizeof(buffer), "%s", clipboard); | ||
| 1096 | if (clipboardSize >= MAX_CLIPBOARD_BUFFER_LENGTH) | ||
| 1097 | { | ||
| 1098 | char *truncate = buffer + MAX_CLIPBOARD_BUFFER_LENGTH - 4; | ||
| 1099 | sprintf(truncate, "..."); | ||
| 1100 | } | ||
| 1101 | |||
| 1102 | SDL_free(clipboard); | ||
| 1103 | |||
| 1104 | return buffer; | ||
| 1105 | } | ||
| 1106 | |||
| 1107 | |||
| 1108 | #if defined(SUPPORT_CLIPBOARD_IMAGE) | ||
| 1109 | // Get clipboard image | ||
| 1110 | Image GetClipboardImage(void) | ||
| 1111 | { | ||
| 1112 | // Let's hope compiler put these arrays in static memory | ||
| 1113 | const char *image_formats[] = { | ||
| 1114 | "image/bmp", | ||
| 1115 | "image/png", | ||
| 1116 | "image/jpg", | ||
| 1117 | "image/tiff", | ||
| 1118 | }; | ||
| 1119 | const char *image_extensions[] = { | ||
| 1120 | ".bmp", | ||
| 1121 | ".png", | ||
| 1122 | ".jpg", | ||
| 1123 | ".tiff", | ||
| 1124 | }; | ||
| 1125 | |||
| 1126 | |||
| 1127 | Image image = {0}; | ||
| 1128 | size_t dataSize = 0; | ||
| 1129 | void *fileData = NULL; | ||
| 1130 | for (int i = 0; i < SDL_arraysize(image_formats); ++i) | ||
| 1131 | { | ||
| 1132 | // NOTE: This pointer should be free with SDL_free() at some point. | ||
| 1133 | fileData = SDL_GetClipboardData(image_formats[i], &dataSize); | ||
| 1134 | if (fileData) { | ||
| 1135 | image = LoadImageFromMemory(image_extensions[i], fileData, dataSize); | ||
| 1136 | if (IsImageValid(image)) | ||
| 1137 | { | ||
| 1138 | TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]); | ||
| 1139 | return image; | ||
| 1140 | } | ||
| 1141 | } | ||
| 1142 | } | ||
| 1143 | |||
| 1144 | TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError()); | ||
| 1145 | return image; | ||
| 1146 | } | ||
| 1147 | #endif | ||
| 1148 | |||
| 1149 | |||
| 1150 | // Show mouse cursor | ||
| 1151 | void ShowCursor(void) | ||
| 1152 | { | ||
| 1153 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1154 | SDL_ShowCursor(); | ||
| 1155 | #else | ||
| 1156 | SDL_ShowCursor(SDL_ENABLE); | ||
| 1157 | #endif | ||
| 1158 | CORE.Input.Mouse.cursorHidden = false; | ||
| 1159 | } | ||
| 1160 | |||
| 1161 | // Hides mouse cursor | ||
| 1162 | void HideCursor(void) | ||
| 1163 | { | ||
| 1164 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1165 | SDL_HideCursor(); | ||
| 1166 | #else | ||
| 1167 | SDL_ShowCursor(SDL_DISABLE); | ||
| 1168 | #endif | ||
| 1169 | CORE.Input.Mouse.cursorHidden = true; | ||
| 1170 | } | ||
| 1171 | |||
| 1172 | // Enables cursor (unlock cursor) | ||
| 1173 | void EnableCursor(void) | ||
| 1174 | { | ||
| 1175 | SDL_SetRelativeMouseMode(SDL_FALSE); | ||
| 1176 | |||
| 1177 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1178 | // SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() | ||
| 1179 | SDL_ShowCursor(); | ||
| 1180 | #else | ||
| 1181 | SDL_ShowCursor(SDL_ENABLE); | ||
| 1182 | #endif | ||
| 1183 | |||
| 1184 | platform.cursorRelative = false; | ||
| 1185 | CORE.Input.Mouse.cursorHidden = false; | ||
| 1186 | } | ||
| 1187 | |||
| 1188 | // Disables cursor (lock cursor) | ||
| 1189 | void DisableCursor(void) | ||
| 1190 | { | ||
| 1191 | SDL_SetRelativeMouseMode(SDL_TRUE); | ||
| 1192 | |||
| 1193 | platform.cursorRelative = true; | ||
| 1194 | CORE.Input.Mouse.cursorHidden = true; | ||
| 1195 | } | ||
| 1196 | |||
| 1197 | // Swap back buffer with front buffer (screen drawing) | ||
| 1198 | void SwapScreenBuffer(void) | ||
| 1199 | { | ||
| 1200 | SDL_GL_SwapWindow(platform.window); | ||
| 1201 | } | ||
| 1202 | |||
| 1203 | //---------------------------------------------------------------------------------- | ||
| 1204 | // Module Functions Definition: Misc | ||
| 1205 | //---------------------------------------------------------------------------------- | ||
| 1206 | |||
| 1207 | // Get elapsed time measure in seconds | ||
| 1208 | double GetTime(void) | ||
| 1209 | { | ||
| 1210 | unsigned int ms = SDL_GetTicks(); // Elapsed time in milliseconds since SDL_Init() | ||
| 1211 | double time = (double)ms/1000; | ||
| 1212 | return time; | ||
| 1213 | } | ||
| 1214 | |||
| 1215 | // Open URL with default system browser (if available) | ||
| 1216 | // NOTE: This function is only safe to use if you control the URL given. | ||
| 1217 | // A user could craft a malicious string performing another action. | ||
| 1218 | // Only call this function yourself not with user input or make sure to check the string yourself. | ||
| 1219 | // Ref: https://github.com/raysan5/raylib/issues/686 | ||
| 1220 | void OpenURL(const char *url) | ||
| 1221 | { | ||
| 1222 | // Security check to (partially) avoid malicious code | ||
| 1223 | if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); | ||
| 1224 | else SDL_OpenURL(url); | ||
| 1225 | } | ||
| 1226 | |||
| 1227 | //---------------------------------------------------------------------------------- | ||
| 1228 | // Module Functions Definition: Inputs | ||
| 1229 | //---------------------------------------------------------------------------------- | ||
| 1230 | |||
| 1231 | // Set internal gamepad mappings | ||
| 1232 | int SetGamepadMappings(const char *mappings) | ||
| 1233 | { | ||
| 1234 | return SDL_GameControllerAddMapping(mappings); | ||
| 1235 | } | ||
| 1236 | |||
| 1237 | // Set gamepad vibration | ||
| 1238 | void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) | ||
| 1239 | { | ||
| 1240 | if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) | ||
| 1241 | { | ||
| 1242 | if (leftMotor < 0.0f) leftMotor = 0.0f; | ||
| 1243 | if (leftMotor > 1.0f) leftMotor = 1.0f; | ||
| 1244 | if (rightMotor < 0.0f) rightMotor = 0.0f; | ||
| 1245 | if (rightMotor > 1.0f) rightMotor = 1.0f; | ||
| 1246 | if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; | ||
| 1247 | |||
| 1248 | SDL_GameControllerRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(duration*1000.0f)); | ||
| 1249 | } | ||
| 1250 | } | ||
| 1251 | |||
| 1252 | // Set mouse position XY | ||
| 1253 | void SetMousePosition(int x, int y) | ||
| 1254 | { | ||
| 1255 | SDL_WarpMouseInWindow(platform.window, x, y); | ||
| 1256 | |||
| 1257 | CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | ||
| 1258 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 1259 | } | ||
| 1260 | |||
| 1261 | // Set mouse cursor | ||
| 1262 | void SetMouseCursor(int cursor) | ||
| 1263 | { | ||
| 1264 | platform.cursor = SDL_CreateSystemCursor(CursorsLUT[cursor]); | ||
| 1265 | SDL_SetCursor(platform.cursor); | ||
| 1266 | |||
| 1267 | CORE.Input.Mouse.cursor = cursor; | ||
| 1268 | } | ||
| 1269 | |||
| 1270 | // Get physical key name. | ||
| 1271 | const char *GetKeyName(int key) | ||
| 1272 | { | ||
| 1273 | return SDL_GetKeyName(key); | ||
| 1274 | } | ||
| 1275 | |||
| 1276 | static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event) | ||
| 1277 | { | ||
| 1278 | #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 | ||
| 1279 | int count = 0; | ||
| 1280 | SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count); | ||
| 1281 | CORE.Input.Touch.pointCount = count; | ||
| 1282 | |||
| 1283 | for (int i = 0; i < CORE.Input.Touch.pointCount; i++) | ||
| 1284 | { | ||
| 1285 | SDL_Finger *finger = fingers[i]; | ||
| 1286 | CORE.Input.Touch.pointId[i] = finger->id; | ||
| 1287 | CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; | ||
| 1288 | CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; | ||
| 1289 | CORE.Input.Touch.currentTouchState[i] = 1; | ||
| 1290 | } | ||
| 1291 | SDL_free(fingers); | ||
| 1292 | #else // SDL2 | ||
| 1293 | |||
| 1294 | CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId); | ||
| 1295 | |||
| 1296 | for (int i = 0; i < CORE.Input.Touch.pointCount; i++) | ||
| 1297 | { | ||
| 1298 | SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i); | ||
| 1299 | CORE.Input.Touch.pointId[i] = finger->id; | ||
| 1300 | CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; | ||
| 1301 | CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; | ||
| 1302 | CORE.Input.Touch.currentTouchState[i] = 1; | ||
| 1303 | } | ||
| 1304 | #endif | ||
| 1305 | |||
| 1306 | for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0; | ||
| 1307 | } | ||
| 1308 | |||
| 1309 | // Register all input events | ||
| 1310 | void PollInputEvents(void) | ||
| 1311 | { | ||
| 1312 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 1313 | // NOTE: Gestures update must be called every frame to reset gestures correctly | ||
| 1314 | // because ProcessGestureEvent() is just called on an event, not every frame | ||
| 1315 | UpdateGestures(); | ||
| 1316 | #endif | ||
| 1317 | |||
| 1318 | // Reset keys/chars pressed registered | ||
| 1319 | CORE.Input.Keyboard.keyPressedQueueCount = 0; | ||
| 1320 | CORE.Input.Keyboard.charPressedQueueCount = 0; | ||
| 1321 | |||
| 1322 | // Reset mouse wheel | ||
| 1323 | CORE.Input.Mouse.currentWheelMove.x = 0; | ||
| 1324 | CORE.Input.Mouse.currentWheelMove.y = 0; | ||
| 1325 | |||
| 1326 | // Register previous mouse position | ||
| 1327 | if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; | ||
| 1328 | else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 1329 | |||
| 1330 | // Reset last gamepad button/axis registered state | ||
| 1331 | for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) | ||
| 1332 | { | ||
| 1333 | // Check if gamepad is available | ||
| 1334 | if (CORE.Input.Gamepad.ready[i]) | ||
| 1335 | { | ||
| 1336 | // Register previous gamepad button states | ||
| 1337 | for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) | ||
| 1338 | { | ||
| 1339 | CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; | ||
| 1340 | } | ||
| 1341 | } | ||
| 1342 | } | ||
| 1343 | |||
| 1344 | // Register previous touch states | ||
| 1345 | for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; | ||
| 1346 | |||
| 1347 | // Map touch position to mouse position for convenience | ||
| 1348 | CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | ||
| 1349 | |||
| 1350 | int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE | ||
| 1351 | bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones | ||
| 1352 | |||
| 1353 | // Register previous keys states | ||
| 1354 | // NOTE: Android supports up to 260 keys | ||
| 1355 | for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) | ||
| 1356 | { | ||
| 1357 | CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; | ||
| 1358 | CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 1359 | } | ||
| 1360 | |||
| 1361 | // Register previous mouse states | ||
| 1362 | for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; | ||
| 1363 | |||
| 1364 | // Poll input events for current platform | ||
| 1365 | //----------------------------------------------------------------------------- | ||
| 1366 | /* | ||
| 1367 | // WARNING: Indexes into this array are obtained by using SDL_Scancode values, not SDL_Keycode values | ||
| 1368 | const Uint8 *keys = SDL_GetKeyboardState(NULL); | ||
| 1369 | for (int i = 0; i < 256; ++i) | ||
| 1370 | { | ||
| 1371 | CORE.Input.Keyboard.currentKeyState[i] = keys[i]; | ||
| 1372 | //if (keys[i]) TRACELOG(LOG_WARNING, "Pressed key: %i", i); | ||
| 1373 | } | ||
| 1374 | */ | ||
| 1375 | |||
| 1376 | CORE.Window.resizedLastFrame = false; | ||
| 1377 | |||
| 1378 | SDL_Event event = { 0 }; | ||
| 1379 | while (SDL_PollEvent(&event) != 0) | ||
| 1380 | { | ||
| 1381 | // All input events can be processed after polling | ||
| 1382 | switch (event.type) | ||
| 1383 | { | ||
| 1384 | case SDL_QUIT: CORE.Window.shouldClose = true; break; | ||
| 1385 | |||
| 1386 | case SDL_DROPFILE: // Dropped file | ||
| 1387 | { | ||
| 1388 | if (CORE.Window.dropFileCount == 0) | ||
| 1389 | { | ||
| 1390 | // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files | ||
| 1391 | // at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed | ||
| 1392 | // TODO: Pointers should probably be reallocated for any new file added... | ||
| 1393 | CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *)); | ||
| 1394 | |||
| 1395 | CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); | ||
| 1396 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1397 | // const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ | ||
| 1398 | // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed. | ||
| 1399 | strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); | ||
| 1400 | #else | ||
| 1401 | strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); | ||
| 1402 | SDL_free(event.drop.file); | ||
| 1403 | #endif | ||
| 1404 | |||
| 1405 | CORE.Window.dropFileCount++; | ||
| 1406 | } | ||
| 1407 | else if (CORE.Window.dropFileCount < 1024) | ||
| 1408 | { | ||
| 1409 | CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); | ||
| 1410 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1411 | strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); | ||
| 1412 | #else | ||
| 1413 | strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); | ||
| 1414 | SDL_free(event.drop.file); | ||
| 1415 | #endif | ||
| 1416 | |||
| 1417 | CORE.Window.dropFileCount++; | ||
| 1418 | } | ||
| 1419 | else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!"); | ||
| 1420 | |||
| 1421 | } break; | ||
| 1422 | |||
| 1423 | // Window events are also polled (Minimized, maximized, close...) | ||
| 1424 | |||
| 1425 | #ifndef PLATFORM_DESKTOP_SDL3 | ||
| 1426 | // SDL3 states: | ||
| 1427 | // The SDL_WINDOWEVENT_* events have been moved to top level events, | ||
| 1428 | // and SDL_WINDOWEVENT has been removed. | ||
| 1429 | // In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT | ||
| 1430 | // and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event. | ||
| 1431 | case SDL_WINDOWEVENT: | ||
| 1432 | { | ||
| 1433 | switch (event.window.event) | ||
| 1434 | { | ||
| 1435 | #endif | ||
| 1436 | case SDL_WINDOWEVENT_RESIZED: | ||
| 1437 | case SDL_WINDOWEVENT_SIZE_CHANGED: | ||
| 1438 | { | ||
| 1439 | const int width = event.window.data1; | ||
| 1440 | const int height = event.window.data2; | ||
| 1441 | SetupViewport(width, height); | ||
| 1442 | CORE.Window.screen.width = width; | ||
| 1443 | CORE.Window.screen.height = height; | ||
| 1444 | CORE.Window.currentFbo.width = width; | ||
| 1445 | CORE.Window.currentFbo.height = height; | ||
| 1446 | CORE.Window.resizedLastFrame = true; | ||
| 1447 | } break; | ||
| 1448 | case SDL_WINDOWEVENT_ENTER: | ||
| 1449 | { | ||
| 1450 | CORE.Input.Mouse.cursorOnScreen = true; | ||
| 1451 | } break; | ||
| 1452 | case SDL_WINDOWEVENT_LEAVE: | ||
| 1453 | { | ||
| 1454 | CORE.Input.Mouse.cursorOnScreen = false; | ||
| 1455 | } break; | ||
| 1456 | case SDL_WINDOWEVENT_HIDDEN: | ||
| 1457 | case SDL_WINDOWEVENT_MINIMIZED: | ||
| 1458 | case SDL_WINDOWEVENT_FOCUS_LOST: | ||
| 1459 | case SDL_WINDOWEVENT_SHOWN: | ||
| 1460 | case SDL_WINDOWEVENT_FOCUS_GAINED: | ||
| 1461 | case SDL_WINDOWEVENT_MAXIMIZED: | ||
| 1462 | case SDL_WINDOWEVENT_RESTORED: | ||
| 1463 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1464 | break; | ||
| 1465 | #else | ||
| 1466 | default: break; | ||
| 1467 | } | ||
| 1468 | } break; | ||
| 1469 | #endif | ||
| 1470 | |||
| 1471 | // Keyboard events | ||
| 1472 | case SDL_KEYDOWN: | ||
| 1473 | { | ||
| 1474 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1475 | // SDL3 Migration: The following structures have been removed: * SDL_Keysym | ||
| 1476 | KeyboardKey key = ConvertScancodeToKey(event.key.scancode); | ||
| 1477 | #else | ||
| 1478 | KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); | ||
| 1479 | #endif | ||
| 1480 | |||
| 1481 | if (key != KEY_NULL) | ||
| 1482 | { | ||
| 1483 | // If key was up, add it to the key pressed queue | ||
| 1484 | if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) | ||
| 1485 | { | ||
| 1486 | CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; | ||
| 1487 | CORE.Input.Keyboard.keyPressedQueueCount++; | ||
| 1488 | } | ||
| 1489 | |||
| 1490 | CORE.Input.Keyboard.currentKeyState[key] = 1; | ||
| 1491 | } | ||
| 1492 | |||
| 1493 | if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | ||
| 1494 | |||
| 1495 | // TODO: Put exitKey verification outside the switch? | ||
| 1496 | if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) | ||
| 1497 | { | ||
| 1498 | CORE.Window.shouldClose = true; | ||
| 1499 | } | ||
| 1500 | } break; | ||
| 1501 | |||
| 1502 | case SDL_KEYUP: | ||
| 1503 | { | ||
| 1504 | |||
| 1505 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1506 | KeyboardKey key = ConvertScancodeToKey(event.key.scancode); | ||
| 1507 | #else | ||
| 1508 | KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); | ||
| 1509 | #endif | ||
| 1510 | if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0; | ||
| 1511 | } break; | ||
| 1512 | |||
| 1513 | case SDL_TEXTINPUT: | ||
| 1514 | { | ||
| 1515 | // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int) | ||
| 1516 | |||
| 1517 | int codepointSize = 0; | ||
| 1518 | |||
| 1519 | // Check if there is space available in the queue | ||
| 1520 | if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) | ||
| 1521 | { | ||
| 1522 | // Add character (codepoint) to the queue | ||
| 1523 | CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = GetCodepointNext(event.text.text, &codepointSize); | ||
| 1524 | CORE.Input.Keyboard.charPressedQueueCount++; | ||
| 1525 | } | ||
| 1526 | } break; | ||
| 1527 | |||
| 1528 | // Check mouse events | ||
| 1529 | case SDL_MOUSEBUTTONDOWN: | ||
| 1530 | { | ||
| 1531 | // NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW | ||
| 1532 | // The following conditions align SDL with raylib.h MouseButton enum order | ||
| 1533 | int btn = event.button.button - 1; | ||
| 1534 | if (btn == 2) btn = 1; | ||
| 1535 | else if (btn == 1) btn = 2; | ||
| 1536 | |||
| 1537 | CORE.Input.Mouse.currentButtonState[btn] = 1; | ||
| 1538 | CORE.Input.Touch.currentTouchState[btn] = 1; | ||
| 1539 | |||
| 1540 | touchAction = 1; | ||
| 1541 | } break; | ||
| 1542 | case SDL_MOUSEBUTTONUP: | ||
| 1543 | { | ||
| 1544 | // NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW | ||
| 1545 | // The following conditions align SDL with raylib.h MouseButton enum order | ||
| 1546 | int btn = event.button.button - 1; | ||
| 1547 | if (btn == 2) btn = 1; | ||
| 1548 | else if (btn == 1) btn = 2; | ||
| 1549 | |||
| 1550 | CORE.Input.Mouse.currentButtonState[btn] = 0; | ||
| 1551 | CORE.Input.Touch.currentTouchState[btn] = 0; | ||
| 1552 | |||
| 1553 | touchAction = 0; | ||
| 1554 | } break; | ||
| 1555 | case SDL_MOUSEWHEEL: | ||
| 1556 | { | ||
| 1557 | CORE.Input.Mouse.currentWheelMove.x = (float)event.wheel.x; | ||
| 1558 | CORE.Input.Mouse.currentWheelMove.y = (float)event.wheel.y; | ||
| 1559 | } break; | ||
| 1560 | case SDL_MOUSEMOTION: | ||
| 1561 | { | ||
| 1562 | if (platform.cursorRelative) | ||
| 1563 | { | ||
| 1564 | CORE.Input.Mouse.currentPosition.x = (float)event.motion.xrel; | ||
| 1565 | CORE.Input.Mouse.currentPosition.y = (float)event.motion.yrel; | ||
| 1566 | CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; | ||
| 1567 | } | ||
| 1568 | else | ||
| 1569 | { | ||
| 1570 | CORE.Input.Mouse.currentPosition.x = (float)event.motion.x; | ||
| 1571 | CORE.Input.Mouse.currentPosition.y = (float)event.motion.y; | ||
| 1572 | } | ||
| 1573 | |||
| 1574 | CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | ||
| 1575 | touchAction = 2; | ||
| 1576 | } break; | ||
| 1577 | |||
| 1578 | case SDL_FINGERDOWN: | ||
| 1579 | { | ||
| 1580 | UpdateTouchPointsSDL(event.tfinger); | ||
| 1581 | touchAction = 1; | ||
| 1582 | realTouch = true; | ||
| 1583 | } break; | ||
| 1584 | case SDL_FINGERUP: | ||
| 1585 | { | ||
| 1586 | UpdateTouchPointsSDL(event.tfinger); | ||
| 1587 | touchAction = 0; | ||
| 1588 | realTouch = true; | ||
| 1589 | } break; | ||
| 1590 | case SDL_FINGERMOTION: | ||
| 1591 | { | ||
| 1592 | UpdateTouchPointsSDL(event.tfinger); | ||
| 1593 | touchAction = 2; | ||
| 1594 | realTouch = true; | ||
| 1595 | } break; | ||
| 1596 | |||
| 1597 | // Check gamepad events | ||
| 1598 | case SDL_JOYDEVICEADDED: | ||
| 1599 | { | ||
| 1600 | int jid = event.jdevice.which; | ||
| 1601 | |||
| 1602 | if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) | ||
| 1603 | { | ||
| 1604 | platform.gamepad[jid] = SDL_GameControllerOpen(jid); | ||
| 1605 | |||
| 1606 | if (platform.gamepad[jid]) | ||
| 1607 | { | ||
| 1608 | CORE.Input.Gamepad.ready[jid] = true; | ||
| 1609 | CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid])); | ||
| 1610 | CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; | ||
| 1611 | CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; | ||
| 1612 | strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), 63); | ||
| 1613 | CORE.Input.Gamepad.name[jid][63] = '\0'; | ||
| 1614 | } | ||
| 1615 | else | ||
| 1616 | { | ||
| 1617 | TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); | ||
| 1618 | } | ||
| 1619 | } | ||
| 1620 | } break; | ||
| 1621 | case SDL_JOYDEVICEREMOVED: | ||
| 1622 | { | ||
| 1623 | int jid = event.jdevice.which; | ||
| 1624 | |||
| 1625 | if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]))) | ||
| 1626 | { | ||
| 1627 | SDL_GameControllerClose(platform.gamepad[jid]); | ||
| 1628 | platform.gamepad[jid] = SDL_GameControllerOpen(0); | ||
| 1629 | CORE.Input.Gamepad.ready[jid] = false; | ||
| 1630 | memset(CORE.Input.Gamepad.name[jid], 0, 64); | ||
| 1631 | } | ||
| 1632 | } break; | ||
| 1633 | case SDL_CONTROLLERBUTTONDOWN: | ||
| 1634 | { | ||
| 1635 | int button = -1; | ||
| 1636 | |||
| 1637 | switch (event.jbutton.button) | ||
| 1638 | { | ||
| 1639 | case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; | ||
| 1640 | case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; | ||
| 1641 | case SDL_CONTROLLER_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; | ||
| 1642 | case SDL_CONTROLLER_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; | ||
| 1643 | |||
| 1644 | case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; | ||
| 1645 | case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; | ||
| 1646 | |||
| 1647 | case SDL_CONTROLLER_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; | ||
| 1648 | case SDL_CONTROLLER_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; | ||
| 1649 | case SDL_CONTROLLER_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; | ||
| 1650 | |||
| 1651 | case SDL_CONTROLLER_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; | ||
| 1652 | case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; | ||
| 1653 | case SDL_CONTROLLER_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; | ||
| 1654 | case SDL_CONTROLLER_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; | ||
| 1655 | |||
| 1656 | case SDL_CONTROLLER_BUTTON_LEFTSTICK: button = GAMEPAD_BUTTON_LEFT_THUMB; break; | ||
| 1657 | case SDL_CONTROLLER_BUTTON_RIGHTSTICK: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; | ||
| 1658 | default: break; | ||
| 1659 | } | ||
| 1660 | |||
| 1661 | if (button >= 0) | ||
| 1662 | { | ||
| 1663 | CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 1; | ||
| 1664 | CORE.Input.Gamepad.lastButtonPressed = button; | ||
| 1665 | } | ||
| 1666 | } break; | ||
| 1667 | case SDL_CONTROLLERBUTTONUP: | ||
| 1668 | { | ||
| 1669 | int button = -1; | ||
| 1670 | |||
| 1671 | switch (event.jbutton.button) | ||
| 1672 | { | ||
| 1673 | case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; | ||
| 1674 | case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; | ||
| 1675 | case SDL_CONTROLLER_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; | ||
| 1676 | case SDL_CONTROLLER_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; | ||
| 1677 | |||
| 1678 | case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; | ||
| 1679 | case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; | ||
| 1680 | |||
| 1681 | case SDL_CONTROLLER_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; | ||
| 1682 | case SDL_CONTROLLER_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; | ||
| 1683 | case SDL_CONTROLLER_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; | ||
| 1684 | |||
| 1685 | case SDL_CONTROLLER_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; | ||
| 1686 | case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; | ||
| 1687 | case SDL_CONTROLLER_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; | ||
| 1688 | case SDL_CONTROLLER_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; | ||
| 1689 | |||
| 1690 | case SDL_CONTROLLER_BUTTON_LEFTSTICK: button = GAMEPAD_BUTTON_LEFT_THUMB; break; | ||
| 1691 | case SDL_CONTROLLER_BUTTON_RIGHTSTICK: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; | ||
| 1692 | default: break; | ||
| 1693 | } | ||
| 1694 | |||
| 1695 | if (button >= 0) | ||
| 1696 | { | ||
| 1697 | CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 0; | ||
| 1698 | if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; | ||
| 1699 | } | ||
| 1700 | } break; | ||
| 1701 | case SDL_CONTROLLERAXISMOTION: | ||
| 1702 | { | ||
| 1703 | int axis = -1; | ||
| 1704 | |||
| 1705 | switch (event.jaxis.axis) | ||
| 1706 | { | ||
| 1707 | case SDL_CONTROLLER_AXIS_LEFTX: axis = GAMEPAD_AXIS_LEFT_X; break; | ||
| 1708 | case SDL_CONTROLLER_AXIS_LEFTY: axis = GAMEPAD_AXIS_LEFT_Y; break; | ||
| 1709 | case SDL_CONTROLLER_AXIS_RIGHTX: axis = GAMEPAD_AXIS_RIGHT_X; break; | ||
| 1710 | case SDL_CONTROLLER_AXIS_RIGHTY: axis = GAMEPAD_AXIS_RIGHT_Y; break; | ||
| 1711 | case SDL_CONTROLLER_AXIS_TRIGGERLEFT: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; | ||
| 1712 | case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; | ||
| 1713 | default: break; | ||
| 1714 | } | ||
| 1715 | |||
| 1716 | if (axis >= 0) | ||
| 1717 | { | ||
| 1718 | // SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range | ||
| 1719 | float value = event.jaxis.value/(float)32767; | ||
| 1720 | CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value; | ||
| 1721 | |||
| 1722 | // Register button state for triggers in addition to their axes | ||
| 1723 | if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER)) | ||
| 1724 | { | ||
| 1725 | int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; | ||
| 1726 | int pressed = (value > 0.1f); | ||
| 1727 | CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed; | ||
| 1728 | if (pressed) CORE.Input.Gamepad.lastButtonPressed = button; | ||
| 1729 | else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; | ||
| 1730 | } | ||
| 1731 | } | ||
| 1732 | } break; | ||
| 1733 | default: break; | ||
| 1734 | } | ||
| 1735 | |||
| 1736 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 1737 | if (touchAction > -1) | ||
| 1738 | { | ||
| 1739 | // Process mouse events as touches to be able to use mouse-gestures | ||
| 1740 | GestureEvent gestureEvent = { 0 }; | ||
| 1741 | |||
| 1742 | // Register touch actions | ||
| 1743 | gestureEvent.touchAction = touchAction; | ||
| 1744 | |||
| 1745 | // Assign a pointer ID | ||
| 1746 | gestureEvent.pointId[0] = 0; | ||
| 1747 | |||
| 1748 | // Register touch points count | ||
| 1749 | gestureEvent.pointCount = 1; | ||
| 1750 | |||
| 1751 | // Register touch points position, only one point registered | ||
| 1752 | if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0]; | ||
| 1753 | else gestureEvent.position[0] = GetMousePosition(); | ||
| 1754 | |||
| 1755 | // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1756 | gestureEvent.position[0].x /= (float)GetScreenWidth(); | ||
| 1757 | gestureEvent.position[0].y /= (float)GetScreenHeight(); | ||
| 1758 | |||
| 1759 | // Gesture data is sent to gestures-system for processing | ||
| 1760 | ProcessGestureEvent(gestureEvent); | ||
| 1761 | |||
| 1762 | touchAction = -1; | ||
| 1763 | } | ||
| 1764 | #endif | ||
| 1765 | } | ||
| 1766 | //----------------------------------------------------------------------------- | ||
| 1767 | } | ||
| 1768 | |||
| 1769 | //---------------------------------------------------------------------------------- | ||
| 1770 | // Module Internal Functions Definition | ||
| 1771 | //---------------------------------------------------------------------------------- | ||
| 1772 | |||
| 1773 | // Initialize platform: graphics, inputs and more | ||
| 1774 | int InitPlatform(void) | ||
| 1775 | { | ||
| 1776 | // Initialize SDL internal global state, only required systems | ||
| 1777 | // NOTE: Not all systems need to be initialized, SDL_INIT_AUDIO is not required, managed by miniaudio | ||
| 1778 | int result = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER); | ||
| 1779 | if (result < 0) { TRACELOG(LOG_WARNING, "SDL: Failed to initialize SDL"); return -1; } | ||
| 1780 | |||
| 1781 | // Initialize graphic device: display/window and graphic context | ||
| 1782 | //---------------------------------------------------------------------------- | ||
| 1783 | unsigned int flags = 0; | ||
| 1784 | flags |= SDL_WINDOW_SHOWN; | ||
| 1785 | flags |= SDL_WINDOW_OPENGL; | ||
| 1786 | flags |= SDL_WINDOW_INPUT_FOCUS; | ||
| 1787 | flags |= SDL_WINDOW_MOUSE_FOCUS; | ||
| 1788 | flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured | ||
| 1789 | |||
| 1790 | // Check window creation flags | ||
| 1791 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) | ||
| 1792 | { | ||
| 1793 | CORE.Window.fullscreen = true; | ||
| 1794 | flags |= SDL_WINDOW_FULLSCREEN; | ||
| 1795 | } | ||
| 1796 | |||
| 1797 | //if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) == 0) flags |= SDL_WINDOW_HIDDEN; | ||
| 1798 | if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= SDL_WINDOW_BORDERLESS; | ||
| 1799 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) flags |= SDL_WINDOW_RESIZABLE; | ||
| 1800 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) flags |= SDL_WINDOW_MINIMIZED; | ||
| 1801 | if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= SDL_WINDOW_MAXIMIZED; | ||
| 1802 | |||
| 1803 | if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) | ||
| 1804 | { | ||
| 1805 | flags &= ~SDL_WINDOW_INPUT_FOCUS; | ||
| 1806 | flags &= ~SDL_WINDOW_MOUSE_FOCUS; | ||
| 1807 | } | ||
| 1808 | |||
| 1809 | if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) flags |= SDL_WINDOW_ALWAYS_ON_TOP; | ||
| 1810 | if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) flags &= ~SDL_WINDOW_MOUSE_CAPTURE; | ||
| 1811 | |||
| 1812 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) flags |= SDL_WINDOW_ALLOW_HIGHDPI; | ||
| 1813 | |||
| 1814 | //if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= SDL_WINDOW_TRANSPARENT; // Alternative: SDL_GL_ALPHA_SIZE = 8 | ||
| 1815 | |||
| 1816 | //if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; | ||
| 1817 | |||
| 1818 | // NOTE: Some OpenGL context attributes must be set before window creation | ||
| 1819 | |||
| 1820 | // Check selection OpenGL version | ||
| 1821 | if (rlGetVersion() == RL_OPENGL_21) | ||
| 1822 | { | ||
| 1823 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | ||
| 1824 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); | ||
| 1825 | } | ||
| 1826 | else if (rlGetVersion() == RL_OPENGL_33) | ||
| 1827 | { | ||
| 1828 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||
| 1829 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | ||
| 1830 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||
| 1831 | } | ||
| 1832 | else if (rlGetVersion() == RL_OPENGL_43) | ||
| 1833 | { | ||
| 1834 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | ||
| 1835 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | ||
| 1836 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||
| 1837 | #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) | ||
| 1838 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context | ||
| 1839 | #endif | ||
| 1840 | } | ||
| 1841 | else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context | ||
| 1842 | { | ||
| 1843 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||
| 1844 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | ||
| 1845 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | ||
| 1846 | } | ||
| 1847 | else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context | ||
| 1848 | { | ||
| 1849 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||
| 1850 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||
| 1851 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | ||
| 1852 | } | ||
| 1853 | |||
| 1854 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 1855 | { | ||
| 1856 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); | ||
| 1857 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); | ||
| 1858 | } | ||
| 1859 | |||
| 1860 | // Init window | ||
| 1861 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1862 | platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); | ||
| 1863 | #else | ||
| 1864 | platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); | ||
| 1865 | #endif | ||
| 1866 | |||
| 1867 | // Init OpenGL context | ||
| 1868 | platform.glContext = SDL_GL_CreateContext(platform.window); | ||
| 1869 | |||
| 1870 | // Check window and glContext have been initialized successfully | ||
| 1871 | if ((platform.window != NULL) && (platform.glContext != NULL)) | ||
| 1872 | { | ||
| 1873 | CORE.Window.ready = true; | ||
| 1874 | |||
| 1875 | SDL_DisplayMode displayMode = { 0 }; | ||
| 1876 | SDL_GetCurrentDisplayMode(GetCurrentMonitor(), &displayMode); | ||
| 1877 | |||
| 1878 | CORE.Window.display.width = displayMode.w; | ||
| 1879 | CORE.Window.display.height = displayMode.h; | ||
| 1880 | |||
| 1881 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 1882 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 1883 | CORE.Window.currentFbo.width = CORE.Window.render.width; | ||
| 1884 | CORE.Window.currentFbo.height = CORE.Window.render.height; | ||
| 1885 | |||
| 1886 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 1887 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 1888 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 1889 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 1890 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 1891 | |||
| 1892 | if (CORE.Window.flags & FLAG_VSYNC_HINT) SDL_GL_SetSwapInterval(1); | ||
| 1893 | else SDL_GL_SetSwapInterval(0); | ||
| 1894 | } | ||
| 1895 | else | ||
| 1896 | { | ||
| 1897 | TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); | ||
| 1898 | return -1; | ||
| 1899 | } | ||
| 1900 | |||
| 1901 | // Load OpenGL extensions | ||
| 1902 | // NOTE: GL procedures address loader is required to load extensions | ||
| 1903 | rlLoadExtensions(SDL_GL_GetProcAddress); | ||
| 1904 | //---------------------------------------------------------------------------- | ||
| 1905 | |||
| 1906 | // Initialize input events system | ||
| 1907 | //---------------------------------------------------------------------------- | ||
| 1908 | // Initialize gamepads | ||
| 1909 | for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) | ||
| 1910 | { | ||
| 1911 | platform.gamepad[i] = SDL_GameControllerOpen(i); | ||
| 1912 | |||
| 1913 | if (platform.gamepad[i]) | ||
| 1914 | { | ||
| 1915 | CORE.Input.Gamepad.ready[i] = true; | ||
| 1916 | CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i])); | ||
| 1917 | CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; | ||
| 1918 | CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; | ||
| 1919 | strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), 63); | ||
| 1920 | CORE.Input.Gamepad.name[i][63] = '\0'; | ||
| 1921 | } | ||
| 1922 | else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); | ||
| 1923 | } | ||
| 1924 | |||
| 1925 | // Disable mouse events being interpreted as touch events | ||
| 1926 | // NOTE: This is wanted because there are SDL_FINGER* events available which provide unique data | ||
| 1927 | // Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES | ||
| 1928 | SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); | ||
| 1929 | |||
| 1930 | SDL_EventState(SDL_DROPFILE, SDL_ENABLE); | ||
| 1931 | //---------------------------------------------------------------------------- | ||
| 1932 | |||
| 1933 | // Initialize timing system | ||
| 1934 | //---------------------------------------------------------------------------- | ||
| 1935 | // NOTE: No need to call InitTimer(), let SDL manage it internally | ||
| 1936 | CORE.Time.previous = GetTime(); // Get time as double | ||
| 1937 | |||
| 1938 | #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) | ||
| 1939 | SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1"); // SDL equivalent of timeBeginPeriod() and timeEndPeriod() | ||
| 1940 | #endif | ||
| 1941 | //---------------------------------------------------------------------------- | ||
| 1942 | |||
| 1943 | // Initialize storage system | ||
| 1944 | //---------------------------------------------------------------------------- | ||
| 1945 | // Define base path for storage | ||
| 1946 | CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory(); | ||
| 1947 | //---------------------------------------------------------------------------- | ||
| 1948 | |||
| 1949 | |||
| 1950 | #ifdef PLATFORM_DESKTOP_SDL3 | ||
| 1951 | TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully"); | ||
| 1952 | #else | ||
| 1953 | TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully"); | ||
| 1954 | #endif | ||
| 1955 | |||
| 1956 | return 0; | ||
| 1957 | } | ||
| 1958 | |||
| 1959 | // Close platform | ||
| 1960 | void ClosePlatform(void) | ||
| 1961 | { | ||
| 1962 | SDL_FreeCursor(platform.cursor); // Free cursor | ||
| 1963 | SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context | ||
| 1964 | SDL_DestroyWindow(platform.window); | ||
| 1965 | SDL_Quit(); // Deinitialize SDL internal global state | ||
| 1966 | } | ||
| 1967 | |||
| 1968 | // Scancode to keycode mapping | ||
| 1969 | static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode) | ||
| 1970 | { | ||
| 1971 | if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM) | ||
| 1972 | { | ||
| 1973 | return mapScancodeToKey[sdlScancode]; | ||
| 1974 | } | ||
| 1975 | |||
| 1976 | return KEY_NULL; // No equivalent key in Raylib | ||
| 1977 | } | ||
| 1978 | // EOF | ||
