diff options
| author | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
| commit | 123144c93bfc77883c8fb517828b47bbe13b8671 (patch) | |
| tree | 762739afedb5f3f168051367515cb9b9a06ec68d /raylib/src/platforms/rcore_web.c | |
| download | minesweeper-master.tar.gz minesweeper-master.zip | |
Diffstat (limited to 'raylib/src/platforms/rcore_web.c')
| -rw-r--r-- | raylib/src/platforms/rcore_web.c | 1792 |
1 files changed, 1792 insertions, 0 deletions
diff --git a/raylib/src/platforms/rcore_web.c b/raylib/src/platforms/rcore_web.c new file mode 100644 index 0000000..f9d93e5 --- /dev/null +++ b/raylib/src/platforms/rcore_web.c | |||
| @@ -0,0 +1,1792 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rcore_web - Functions to manage window, graphics device and inputs | ||
| 4 | * | ||
| 5 | * PLATFORM: WEB | ||
| 6 | * - HTML5 (WebAssembly) | ||
| 7 | * | ||
| 8 | * LIMITATIONS: | ||
| 9 | * - Limitation 01 | ||
| 10 | * - Limitation 02 | ||
| 11 | * | ||
| 12 | * POSSIBLE IMPROVEMENTS: | ||
| 13 | * - Replace glfw3 dependency by direct browser API calls (same as library_glfw3.js) | ||
| 14 | * | ||
| 15 | * ADDITIONAL NOTES: | ||
| 16 | * - TRACELOG() function is located in raylib [utils] module | ||
| 17 | * | ||
| 18 | * CONFIGURATION: | ||
| 19 | * #define RCORE_PLATFORM_CUSTOM_FLAG | ||
| 20 | * Custom flag for rcore on target platform -not used- | ||
| 21 | * | ||
| 22 | * DEPENDENCIES: | ||
| 23 | * - emscripten: Allow interaction between browser API and C | ||
| 24 | * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) | ||
| 25 | * | ||
| 26 | * | ||
| 27 | * LICENSE: zlib/libpng | ||
| 28 | * | ||
| 29 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors | ||
| 30 | * | ||
| 31 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 32 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 33 | * | ||
| 34 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 35 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 36 | * | ||
| 37 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 38 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 39 | * in the product documentation would be appreciated but is not required. | ||
| 40 | * | ||
| 41 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 42 | * as being the original software. | ||
| 43 | * | ||
| 44 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 45 | * | ||
| 46 | **********************************************************************************************/ | ||
| 47 | |||
| 48 | #define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 | ||
| 49 | // NOTE: Already provided by rlgl implementation (on glad.h) | ||
| 50 | #include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management | ||
| 51 | |||
| 52 | #include <emscripten/emscripten.h> // Emscripten functionality for C | ||
| 53 | #include <emscripten/html5.h> // Emscripten HTML5 library | ||
| 54 | |||
| 55 | #include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX | ||
| 56 | |||
| 57 | //---------------------------------------------------------------------------------- | ||
| 58 | // Defines and Macros | ||
| 59 | //---------------------------------------------------------------------------------- | ||
| 60 | // TODO: HACK: Added flag if not provided by GLFW when using external library | ||
| 61 | // Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev | ||
| 62 | #if !defined(GLFW_MOUSE_PASSTHROUGH) | ||
| 63 | #define GLFW_MOUSE_PASSTHROUGH 0x0002000D | ||
| 64 | #endif | ||
| 65 | |||
| 66 | #if (_POSIX_C_SOURCE < 199309L) | ||
| 67 | #undef _POSIX_C_SOURCE | ||
| 68 | #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. | ||
| 69 | #endif | ||
| 70 | |||
| 71 | //---------------------------------------------------------------------------------- | ||
| 72 | // Types and Structures Definition | ||
| 73 | //---------------------------------------------------------------------------------- | ||
| 74 | typedef struct { | ||
| 75 | GLFWwindow *handle; // GLFW window handle (graphic device) | ||
| 76 | bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen | ||
| 77 | int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width | ||
| 78 | int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height | ||
| 79 | } PlatformData; | ||
| 80 | |||
| 81 | //---------------------------------------------------------------------------------- | ||
| 82 | // Global Variables Definition | ||
| 83 | //---------------------------------------------------------------------------------- | ||
| 84 | extern CoreData CORE; // Global CORE state context | ||
| 85 | |||
| 86 | static PlatformData platform = { 0 }; // Platform specific data | ||
| 87 | |||
| 88 | //---------------------------------------------------------------------------------- | ||
| 89 | // Local Variables Definition | ||
| 90 | //---------------------------------------------------------------------------------- | ||
| 91 | static const char cursorLUT[11][12] = { | ||
| 92 | "default", // 0 MOUSE_CURSOR_DEFAULT | ||
| 93 | "default", // 1 MOUSE_CURSOR_ARROW | ||
| 94 | "text", // 2 MOUSE_CURSOR_IBEAM | ||
| 95 | "crosshair", // 3 MOUSE_CURSOR_CROSSHAIR | ||
| 96 | "pointer", // 4 MOUSE_CURSOR_POINTING_HAND | ||
| 97 | "ew-resize", // 5 MOUSE_CURSOR_RESIZE_EW | ||
| 98 | "ns-resize", // 6 MOUSE_CURSOR_RESIZE_NS | ||
| 99 | "nwse-resize", // 7 MOUSE_CURSOR_RESIZE_NWSE | ||
| 100 | "nesw-resize", // 8 MOUSE_CURSOR_RESIZE_NESW | ||
| 101 | "move", // 9 MOUSE_CURSOR_RESIZE_ALL | ||
| 102 | "not-allowed" // 10 MOUSE_CURSOR_NOT_ALLOWED | ||
| 103 | }; | ||
| 104 | |||
| 105 | Vector2 lockedMousePos = { 0 }; | ||
| 106 | |||
| 107 | //---------------------------------------------------------------------------------- | ||
| 108 | // Module Internal Functions Declaration | ||
| 109 | //---------------------------------------------------------------------------------- | ||
| 110 | int InitPlatform(void); // Initialize platform (graphics, inputs and more) | ||
| 111 | void ClosePlatform(void); // Close platform | ||
| 112 | |||
| 113 | // Error callback event | ||
| 114 | static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error | ||
| 115 | |||
| 116 | // Window callbacks events | ||
| 117 | static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized | ||
| 118 | static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored | ||
| 119 | //static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized | ||
| 120 | static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus | ||
| 121 | static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window | ||
| 122 | static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale | ||
| 123 | |||
| 124 | // Input callbacks events | ||
| 125 | static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed | ||
| 126 | static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value) | ||
| 127 | static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed | ||
| 128 | static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move | ||
| 129 | static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel | ||
| 130 | static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area | ||
| 131 | |||
| 132 | // Emscripten window callback events | ||
| 133 | static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); | ||
| 134 | // static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); | ||
| 135 | static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); | ||
| 136 | |||
| 137 | // Emscripten input callback events | ||
| 138 | static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); | ||
| 139 | static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); | ||
| 140 | static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData); | ||
| 141 | static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); | ||
| 142 | static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); | ||
| 143 | |||
| 144 | //---------------------------------------------------------------------------------- | ||
| 145 | // Module Functions Declaration | ||
| 146 | //---------------------------------------------------------------------------------- | ||
| 147 | // NOTE: Functions declaration is provided by raylib.h | ||
| 148 | |||
| 149 | //---------------------------------------------------------------------------------- | ||
| 150 | // Module Functions Definition: Window and Graphics Device | ||
| 151 | //---------------------------------------------------------------------------------- | ||
| 152 | |||
| 153 | // Check if application should close | ||
| 154 | bool WindowShouldClose(void) | ||
| 155 | { | ||
| 156 | // Emterpreter-Async required to run sync code | ||
| 157 | // https://github.com/emscripten-core/emscripten/wiki/Emterpreter#emterpreter-async-run-synchronous-code | ||
| 158 | // By default, this function is never called on a web-ready raylib example because we encapsulate | ||
| 159 | // frame code in a UpdateDrawFrame() function, to allow browser manage execution asynchronously | ||
| 160 | // but now emscripten allows sync code to be executed in an interpreted way, using emterpreter! | ||
| 161 | emscripten_sleep(16); | ||
| 162 | return false; | ||
| 163 | } | ||
| 164 | |||
| 165 | // Toggle fullscreen mode | ||
| 166 | void ToggleFullscreen(void) | ||
| 167 | { | ||
| 168 | platform.ourFullscreen = true; | ||
| 169 | bool enterFullscreen = false; | ||
| 170 | |||
| 171 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 172 | if (wasFullscreen) | ||
| 173 | { | ||
| 174 | if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterFullscreen = false; | ||
| 175 | else if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterFullscreen = true; | ||
| 176 | else | ||
| 177 | { | ||
| 178 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 179 | const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); | ||
| 180 | if (canvasStyleWidth > canvasWidth) enterFullscreen = false; | ||
| 181 | else enterFullscreen = true; | ||
| 182 | } | ||
| 183 | |||
| 184 | EM_ASM(document.exitFullscreen();); | ||
| 185 | |||
| 186 | CORE.Window.fullscreen = false; | ||
| 187 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 188 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 189 | } | ||
| 190 | else enterFullscreen = true; | ||
| 191 | |||
| 192 | if (enterFullscreen) | ||
| 193 | { | ||
| 194 | // NOTE: The setTimeouts handle the browser mode change delay | ||
| 195 | EM_ASM | ||
| 196 | ( | ||
| 197 | setTimeout(function() | ||
| 198 | { | ||
| 199 | Module.requestFullscreen(false, false); | ||
| 200 | }, 100); | ||
| 201 | ); | ||
| 202 | CORE.Window.fullscreen = true; | ||
| 203 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 204 | } | ||
| 205 | |||
| 206 | // NOTE: Old notes below: | ||
| 207 | /* | ||
| 208 | EM_ASM | ||
| 209 | ( | ||
| 210 | // This strategy works well while using raylib minimal web shell for emscripten, | ||
| 211 | // it re-scales the canvas to fullscreen using monitor resolution, for tools this | ||
| 212 | // is a good strategy but maybe games prefer to keep current canvas resolution and | ||
| 213 | // display it in fullscreen, adjusting monitor resolution if possible | ||
| 214 | if (document.fullscreenElement) document.exitFullscreen(); | ||
| 215 | else Module.requestFullscreen(true, true); //false, true); | ||
| 216 | ); | ||
| 217 | */ | ||
| 218 | // EM_ASM(Module.requestFullscreen(false, false);); | ||
| 219 | /* | ||
| 220 | if (!CORE.Window.fullscreen) | ||
| 221 | { | ||
| 222 | // Option 1: Request fullscreen for the canvas element | ||
| 223 | // This option does not seem to work at all: | ||
| 224 | // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security, | ||
| 225 | // the user must click once on the canvas to hide the pointer or transition to full screen | ||
| 226 | //emscripten_request_fullscreen("#canvas", false); | ||
| 227 | |||
| 228 | // Option 2: Request fullscreen for the canvas element with strategy | ||
| 229 | // This option does not seem to work at all | ||
| 230 | // Ref: https://github.com/emscripten-core/emscripten/issues/5124 | ||
| 231 | // EmscriptenFullscreenStrategy strategy = { | ||
| 232 | // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, | ||
| 233 | // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, | ||
| 234 | // .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, | ||
| 235 | // .canvasResizedCallback = EmscriptenWindowResizedCallback, | ||
| 236 | // .canvasResizedCallbackUserData = NULL | ||
| 237 | // }; | ||
| 238 | //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); | ||
| 239 | |||
| 240 | // Option 3: Request fullscreen for the canvas element with strategy | ||
| 241 | // It works as expected but only inside the browser (client area) | ||
| 242 | EmscriptenFullscreenStrategy strategy = { | ||
| 243 | .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, | ||
| 244 | .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, | ||
| 245 | .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, | ||
| 246 | .canvasResizedCallback = EmscriptenWindowResizedCallback, | ||
| 247 | .canvasResizedCallbackUserData = NULL | ||
| 248 | }; | ||
| 249 | emscripten_enter_soft_fullscreen("#canvas", &strategy); | ||
| 250 | |||
| 251 | int width, height; | ||
| 252 | emscripten_get_canvas_element_size("#canvas", &width, &height); | ||
| 253 | TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); | ||
| 254 | |||
| 255 | CORE.Window.fullscreen = true; // Toggle fullscreen flag | ||
| 256 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 257 | } | ||
| 258 | else | ||
| 259 | { | ||
| 260 | //emscripten_exit_fullscreen(); | ||
| 261 | //emscripten_exit_soft_fullscreen(); | ||
| 262 | |||
| 263 | int width, height; | ||
| 264 | emscripten_get_canvas_element_size("#canvas", &width, &height); | ||
| 265 | TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); | ||
| 266 | |||
| 267 | CORE.Window.fullscreen = false; // Toggle fullscreen flag | ||
| 268 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 269 | } | ||
| 270 | */ | ||
| 271 | } | ||
| 272 | |||
| 273 | // Toggle borderless windowed mode | ||
| 274 | void ToggleBorderlessWindowed(void) | ||
| 275 | { | ||
| 276 | platform.ourFullscreen = true; | ||
| 277 | bool enterBorderless = false; | ||
| 278 | |||
| 279 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 280 | if (wasFullscreen) | ||
| 281 | { | ||
| 282 | if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterBorderless = false; | ||
| 283 | else if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterBorderless = true; | ||
| 284 | else | ||
| 285 | { | ||
| 286 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 287 | const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); | ||
| 288 | if (screenWidth == canvasWidth) enterBorderless = false; | ||
| 289 | else enterBorderless = true; | ||
| 290 | } | ||
| 291 | |||
| 292 | EM_ASM(document.exitFullscreen();); | ||
| 293 | |||
| 294 | CORE.Window.fullscreen = false; | ||
| 295 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 296 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 297 | } | ||
| 298 | else enterBorderless = true; | ||
| 299 | |||
| 300 | if (enterBorderless) | ||
| 301 | { | ||
| 302 | // NOTE: 1. The setTimeouts handle the browser mode change delay | ||
| 303 | // 2. The style unset handles the possibility of a width="value%" like on the default shell.html file | ||
| 304 | EM_ASM | ||
| 305 | ( | ||
| 306 | setTimeout(function() | ||
| 307 | { | ||
| 308 | Module.requestFullscreen(false, true); | ||
| 309 | setTimeout(function() | ||
| 310 | { | ||
| 311 | canvas.style.width="unset"; | ||
| 312 | }, 100); | ||
| 313 | }, 100); | ||
| 314 | ); | ||
| 315 | CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 316 | } | ||
| 317 | } | ||
| 318 | |||
| 319 | // Set window state: maximized, if resizable | ||
| 320 | void MaximizeWindow(void) | ||
| 321 | { | ||
| 322 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE && !(CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) | ||
| 323 | { | ||
| 324 | platform.unmaximizedWidth = CORE.Window.screen.width; | ||
| 325 | platform.unmaximizedHeight = CORE.Window.screen.height; | ||
| 326 | |||
| 327 | const int tabWidth = EM_ASM_INT( return window.innerWidth; ); | ||
| 328 | const int tabHeight = EM_ASM_INT( return window.innerHeight; ); | ||
| 329 | |||
| 330 | if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); | ||
| 331 | |||
| 332 | CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; | ||
| 333 | } | ||
| 334 | } | ||
| 335 | |||
| 336 | // Set window state: minimized | ||
| 337 | void MinimizeWindow(void) | ||
| 338 | { | ||
| 339 | TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); | ||
| 340 | } | ||
| 341 | |||
| 342 | // Set window state: not minimized/maximized | ||
| 343 | void RestoreWindow(void) | ||
| 344 | { | ||
| 345 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE && (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) | ||
| 346 | { | ||
| 347 | if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); | ||
| 348 | |||
| 349 | CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||
| 350 | } | ||
| 351 | } | ||
| 352 | |||
| 353 | // Set window configuration state using flags | ||
| 354 | void SetWindowState(unsigned int flags) | ||
| 355 | { | ||
| 356 | // Check previous state and requested state to apply required changes | ||
| 357 | // NOTE: In most cases the functions already change the flags internally | ||
| 358 | |||
| 359 | // State change: FLAG_VSYNC_HINT | ||
| 360 | if ((flags & FLAG_VSYNC_HINT) > 0) | ||
| 361 | { | ||
| 362 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_VSYNC_HINT) not available on target platform"); | ||
| 363 | } | ||
| 364 | |||
| 365 | // State change: FLAG_BORDERLESS_WINDOWED_MODE | ||
| 366 | if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) | ||
| 367 | { | ||
| 368 | // NOTE: Window state flag updated inside ToggleBorderlessWindowed() function | ||
| 369 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 370 | if (wasFullscreen) | ||
| 371 | { | ||
| 372 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 373 | const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); | ||
| 374 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed(); | ||
| 375 | } | ||
| 376 | else ToggleBorderlessWindowed(); | ||
| 377 | } | ||
| 378 | |||
| 379 | // State change: FLAG_FULLSCREEN_MODE | ||
| 380 | if ((flags & FLAG_FULLSCREEN_MODE) > 0) | ||
| 381 | { | ||
| 382 | // NOTE: Window state flag updated inside ToggleFullscreen() function | ||
| 383 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 384 | if (wasFullscreen) | ||
| 385 | { | ||
| 386 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 387 | const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); | ||
| 388 | if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || screenWidth == canvasWidth ) ToggleFullscreen(); | ||
| 389 | } | ||
| 390 | else ToggleFullscreen(); | ||
| 391 | } | ||
| 392 | |||
| 393 | // State change: FLAG_WINDOW_RESIZABLE | ||
| 394 | if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) | ||
| 395 | { | ||
| 396 | glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); | ||
| 397 | CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; | ||
| 398 | } | ||
| 399 | |||
| 400 | // State change: FLAG_WINDOW_UNDECORATED | ||
| 401 | if ((flags & FLAG_WINDOW_UNDECORATED) > 0) | ||
| 402 | { | ||
| 403 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); | ||
| 404 | } | ||
| 405 | |||
| 406 | // State change: FLAG_WINDOW_HIDDEN | ||
| 407 | if ((flags & FLAG_WINDOW_HIDDEN) > 0) | ||
| 408 | { | ||
| 409 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); | ||
| 410 | } | ||
| 411 | |||
| 412 | // State change: FLAG_WINDOW_MINIMIZED | ||
| 413 | if ((flags & FLAG_WINDOW_MINIMIZED) > 0) | ||
| 414 | { | ||
| 415 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); | ||
| 416 | } | ||
| 417 | |||
| 418 | // State change: FLAG_WINDOW_MAXIMIZED | ||
| 419 | if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) | ||
| 420 | { | ||
| 421 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||
| 422 | { | ||
| 423 | platform.unmaximizedWidth = CORE.Window.screen.width; | ||
| 424 | platform.unmaximizedHeight = CORE.Window.screen.height; | ||
| 425 | |||
| 426 | const int tabWidth = EM_ASM_INT( return window.innerWidth; ); | ||
| 427 | const int tabHeight = EM_ASM_INT( return window.innerHeight; ); | ||
| 428 | |||
| 429 | if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); | ||
| 430 | |||
| 431 | CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; | ||
| 432 | } | ||
| 433 | } | ||
| 434 | |||
| 435 | // State change: FLAG_WINDOW_UNFOCUSED | ||
| 436 | if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) | ||
| 437 | { | ||
| 438 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); | ||
| 439 | } | ||
| 440 | |||
| 441 | // State change: FLAG_WINDOW_TOPMOST | ||
| 442 | if ((flags & FLAG_WINDOW_TOPMOST) > 0) | ||
| 443 | { | ||
| 444 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); | ||
| 445 | } | ||
| 446 | |||
| 447 | // State change: FLAG_WINDOW_ALWAYS_RUN | ||
| 448 | if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) | ||
| 449 | { | ||
| 450 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); | ||
| 451 | } | ||
| 452 | |||
| 453 | // The following states can not be changed after window creation | ||
| 454 | // NOTE: Review for PLATFORM_WEB | ||
| 455 | |||
| 456 | // State change: FLAG_WINDOW_TRANSPARENT | ||
| 457 | if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) | ||
| 458 | { | ||
| 459 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); | ||
| 460 | } | ||
| 461 | |||
| 462 | // State change: FLAG_WINDOW_HIGHDPI | ||
| 463 | if ((flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 464 | { | ||
| 465 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); | ||
| 466 | } | ||
| 467 | |||
| 468 | // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH | ||
| 469 | if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) | ||
| 470 | { | ||
| 471 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); | ||
| 472 | } | ||
| 473 | |||
| 474 | // State change: FLAG_MSAA_4X_HINT | ||
| 475 | if ((flags & FLAG_MSAA_4X_HINT) > 0) | ||
| 476 | { | ||
| 477 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); | ||
| 478 | } | ||
| 479 | |||
| 480 | // State change: FLAG_INTERLACED_HINT | ||
| 481 | if ((flags & FLAG_INTERLACED_HINT) > 0) | ||
| 482 | { | ||
| 483 | TRACELOG(LOG_WARNING, "SetWindowState(FLAG_INTERLACED_HINT) not available on target platform"); | ||
| 484 | } | ||
| 485 | } | ||
| 486 | |||
| 487 | // Clear window configuration state flags | ||
| 488 | void ClearWindowState(unsigned int flags) | ||
| 489 | { | ||
| 490 | // Check previous state and requested state to apply required changes | ||
| 491 | // NOTE: In most cases the functions already change the flags internally | ||
| 492 | |||
| 493 | // State change: FLAG_VSYNC_HINT | ||
| 494 | if ((flags & FLAG_VSYNC_HINT) > 0) | ||
| 495 | { | ||
| 496 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_VSYNC_HINT) not available on target platform"); | ||
| 497 | } | ||
| 498 | |||
| 499 | // State change: FLAG_BORDERLESS_WINDOWED_MODE | ||
| 500 | if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) | ||
| 501 | { | ||
| 502 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 503 | if (wasFullscreen) | ||
| 504 | { | ||
| 505 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 506 | const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); | ||
| 507 | if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen();); | ||
| 508 | } | ||
| 509 | |||
| 510 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 511 | } | ||
| 512 | |||
| 513 | // State change: FLAG_FULLSCREEN_MODE | ||
| 514 | if ((flags & FLAG_FULLSCREEN_MODE) > 0) | ||
| 515 | { | ||
| 516 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 517 | if (wasFullscreen) | ||
| 518 | { | ||
| 519 | const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); | ||
| 520 | const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); | ||
| 521 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen();); | ||
| 522 | } | ||
| 523 | |||
| 524 | CORE.Window.fullscreen = false; | ||
| 525 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 526 | } | ||
| 527 | |||
| 528 | // State change: FLAG_WINDOW_RESIZABLE | ||
| 529 | if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) | ||
| 530 | { | ||
| 531 | glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); | ||
| 532 | CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; | ||
| 533 | } | ||
| 534 | |||
| 535 | // State change: FLAG_WINDOW_HIDDEN | ||
| 536 | if ((flags & FLAG_WINDOW_HIDDEN) > 0) | ||
| 537 | { | ||
| 538 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); | ||
| 539 | } | ||
| 540 | |||
| 541 | // State change: FLAG_WINDOW_MINIMIZED | ||
| 542 | if ((flags & FLAG_WINDOW_MINIMIZED) > 0) | ||
| 543 | { | ||
| 544 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); | ||
| 545 | } | ||
| 546 | |||
| 547 | // State change: FLAG_WINDOW_MAXIMIZED | ||
| 548 | if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) | ||
| 549 | { | ||
| 550 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||
| 551 | { | ||
| 552 | if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); | ||
| 553 | |||
| 554 | CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||
| 555 | } | ||
| 556 | } | ||
| 557 | |||
| 558 | // State change: FLAG_WINDOW_UNDECORATED | ||
| 559 | if ((flags & FLAG_WINDOW_UNDECORATED) > 0) | ||
| 560 | { | ||
| 561 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); | ||
| 562 | } | ||
| 563 | |||
| 564 | // State change: FLAG_WINDOW_UNFOCUSED | ||
| 565 | if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) | ||
| 566 | { | ||
| 567 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); | ||
| 568 | } | ||
| 569 | |||
| 570 | // State change: FLAG_WINDOW_TOPMOST | ||
| 571 | if ((flags & FLAG_WINDOW_TOPMOST) > 0) | ||
| 572 | { | ||
| 573 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); | ||
| 574 | } | ||
| 575 | |||
| 576 | // State change: FLAG_WINDOW_ALWAYS_RUN | ||
| 577 | if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) | ||
| 578 | { | ||
| 579 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); | ||
| 580 | } | ||
| 581 | |||
| 582 | // The following states can not be changed after window creation | ||
| 583 | // NOTE: Review for PLATFORM_WEB | ||
| 584 | |||
| 585 | // State change: FLAG_WINDOW_TRANSPARENT | ||
| 586 | if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) | ||
| 587 | { | ||
| 588 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); | ||
| 589 | } | ||
| 590 | |||
| 591 | // State change: FLAG_WINDOW_HIGHDPI | ||
| 592 | if ((flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 593 | { | ||
| 594 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); | ||
| 595 | } | ||
| 596 | |||
| 597 | // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH | ||
| 598 | if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) | ||
| 599 | { | ||
| 600 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); | ||
| 601 | } | ||
| 602 | |||
| 603 | // State change: FLAG_MSAA_4X_HINT | ||
| 604 | if ((flags & FLAG_MSAA_4X_HINT) > 0) | ||
| 605 | { | ||
| 606 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); | ||
| 607 | } | ||
| 608 | |||
| 609 | // State change: FLAG_INTERLACED_HINT | ||
| 610 | if ((flags & FLAG_INTERLACED_HINT) > 0) | ||
| 611 | { | ||
| 612 | TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_INTERLACED_HINT) not available on target platform"); | ||
| 613 | } | ||
| 614 | } | ||
| 615 | |||
| 616 | // Set icon for window | ||
| 617 | void SetWindowIcon(Image image) | ||
| 618 | { | ||
| 619 | TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); | ||
| 620 | } | ||
| 621 | |||
| 622 | // Set icon for window, multiple images | ||
| 623 | void SetWindowIcons(Image *images, int count) | ||
| 624 | { | ||
| 625 | TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); | ||
| 626 | } | ||
| 627 | |||
| 628 | // Set title for window | ||
| 629 | void SetWindowTitle(const char *title) | ||
| 630 | { | ||
| 631 | CORE.Window.title = title; | ||
| 632 | emscripten_set_window_title(title); | ||
| 633 | } | ||
| 634 | |||
| 635 | // Set window position on screen (windowed mode) | ||
| 636 | void SetWindowPosition(int x, int y) | ||
| 637 | { | ||
| 638 | TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); | ||
| 639 | } | ||
| 640 | |||
| 641 | // Set monitor for the current window | ||
| 642 | void SetWindowMonitor(int monitor) | ||
| 643 | { | ||
| 644 | TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); | ||
| 645 | } | ||
| 646 | |||
| 647 | // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 648 | void SetWindowMinSize(int width, int height) | ||
| 649 | { | ||
| 650 | CORE.Window.screenMin.width = width; | ||
| 651 | CORE.Window.screenMin.height = height; | ||
| 652 | |||
| 653 | // Trigger the resize event once to update the window minimum width and height | ||
| 654 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); | ||
| 655 | } | ||
| 656 | |||
| 657 | // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 658 | void SetWindowMaxSize(int width, int height) | ||
| 659 | { | ||
| 660 | CORE.Window.screenMax.width = width; | ||
| 661 | CORE.Window.screenMax.height = height; | ||
| 662 | |||
| 663 | // Trigger the resize event once to update the window maximum width and height | ||
| 664 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); | ||
| 665 | } | ||
| 666 | |||
| 667 | // Set window dimensions | ||
| 668 | void SetWindowSize(int width, int height) | ||
| 669 | { | ||
| 670 | glfwSetWindowSize(platform.handle, width, height); | ||
| 671 | } | ||
| 672 | |||
| 673 | // Set window opacity, value opacity is between 0.0 and 1.0 | ||
| 674 | void SetWindowOpacity(float opacity) | ||
| 675 | { | ||
| 676 | if (opacity >= 1.0f) opacity = 1.0f; | ||
| 677 | else if (opacity <= 0.0f) opacity = 0.0f; | ||
| 678 | EM_ASM({ document.getElementById('canvas').style.opacity = $0; }, opacity); | ||
| 679 | } | ||
| 680 | |||
| 681 | // Set window focused | ||
| 682 | void SetWindowFocused(void) | ||
| 683 | { | ||
| 684 | TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); | ||
| 685 | } | ||
| 686 | |||
| 687 | // Get native window handle | ||
| 688 | void *GetWindowHandle(void) | ||
| 689 | { | ||
| 690 | TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); | ||
| 691 | return NULL; | ||
| 692 | } | ||
| 693 | |||
| 694 | // Get number of monitors | ||
| 695 | int GetMonitorCount(void) | ||
| 696 | { | ||
| 697 | TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); | ||
| 698 | return 1; | ||
| 699 | } | ||
| 700 | |||
| 701 | // Get number of monitors | ||
| 702 | int GetCurrentMonitor(void) | ||
| 703 | { | ||
| 704 | TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); | ||
| 705 | return 0; | ||
| 706 | } | ||
| 707 | |||
| 708 | // Get selected monitor position | ||
| 709 | Vector2 GetMonitorPosition(int monitor) | ||
| 710 | { | ||
| 711 | TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); | ||
| 712 | return (Vector2){ 0, 0 }; | ||
| 713 | } | ||
| 714 | |||
| 715 | // Get selected monitor width (currently used by monitor) | ||
| 716 | int GetMonitorWidth(int monitor) | ||
| 717 | { | ||
| 718 | // NOTE: Returned value is limited to the current monitor where the browser window is located | ||
| 719 | int width = 0; | ||
| 720 | width = EM_ASM_INT( { return screen.width; }, 0); | ||
| 721 | return width; | ||
| 722 | } | ||
| 723 | |||
| 724 | // Get selected monitor height (currently used by monitor) | ||
| 725 | int GetMonitorHeight(int monitor) | ||
| 726 | { | ||
| 727 | // NOTE: Returned value is limited to the current monitor where the browser window is located | ||
| 728 | int height = 0; | ||
| 729 | height = EM_ASM_INT( { return screen.height; }, 0); | ||
| 730 | return height; | ||
| 731 | } | ||
| 732 | |||
| 733 | // Get selected monitor physical width in millimetres | ||
| 734 | int GetMonitorPhysicalWidth(int monitor) | ||
| 735 | { | ||
| 736 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); | ||
| 737 | return 0; | ||
| 738 | } | ||
| 739 | |||
| 740 | // Get selected monitor physical height in millimetres | ||
| 741 | int GetMonitorPhysicalHeight(int monitor) | ||
| 742 | { | ||
| 743 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); | ||
| 744 | return 0; | ||
| 745 | } | ||
| 746 | |||
| 747 | // Get selected monitor refresh rate | ||
| 748 | int GetMonitorRefreshRate(int monitor) | ||
| 749 | { | ||
| 750 | TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); | ||
| 751 | return 0; | ||
| 752 | } | ||
| 753 | |||
| 754 | // Get the human-readable, UTF-8 encoded name of the selected monitor | ||
| 755 | const char *GetMonitorName(int monitor) | ||
| 756 | { | ||
| 757 | TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); | ||
| 758 | return ""; | ||
| 759 | } | ||
| 760 | |||
| 761 | // Get window position XY on monitor | ||
| 762 | Vector2 GetWindowPosition(void) | ||
| 763 | { | ||
| 764 | // NOTE: Returned position is relative to the current monitor where the browser window is located | ||
| 765 | Vector2 position = { 0, 0 }; | ||
| 766 | position.x = (float)EM_ASM_INT( { return window.screenX; }, 0); | ||
| 767 | position.y = (float)EM_ASM_INT( { return window.screenY; }, 0); | ||
| 768 | return position; | ||
| 769 | } | ||
| 770 | |||
| 771 | // Get window scale DPI factor for current monitor | ||
| 772 | Vector2 GetWindowScaleDPI(void) | ||
| 773 | { | ||
| 774 | TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); | ||
| 775 | return (Vector2){ 1.0f, 1.0f }; | ||
| 776 | } | ||
| 777 | |||
| 778 | // Set clipboard text content | ||
| 779 | void SetClipboardText(const char *text) | ||
| 780 | { | ||
| 781 | // Security check to (partially) avoid malicious code | ||
| 782 | if (strchr(text, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided Clipboard could be potentially malicious, avoid [\'] character"); | ||
| 783 | else EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text); | ||
| 784 | } | ||
| 785 | |||
| 786 | // Get clipboard text content | ||
| 787 | // NOTE: returned string is allocated and freed by GLFW | ||
| 788 | const char *GetClipboardText(void) | ||
| 789 | { | ||
| 790 | /* | ||
| 791 | // Accessing clipboard data from browser is tricky due to security reasons | ||
| 792 | // The method to use is navigator.clipboard.readText() but this is an asynchronous method | ||
| 793 | // that will return at some moment after the function is called with the required data | ||
| 794 | emscripten_run_script_string("navigator.clipboard.readText() \ | ||
| 795 | .then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \ | ||
| 796 | .catch(err => { console.error('Failed to read clipboard contents: ', err); });" | ||
| 797 | ); | ||
| 798 | |||
| 799 | // The main issue is getting that data, one approach could be using ASYNCIFY and wait | ||
| 800 | // for the data but it requires adding Asyncify emscripten library on compilation | ||
| 801 | |||
| 802 | // Another approach could be just copy the data in a HTML text field and try to retrieve it | ||
| 803 | // later on if available... and clean it for future accesses | ||
| 804 | */ | ||
| 805 | return NULL; | ||
| 806 | } | ||
| 807 | |||
| 808 | // Show mouse cursor | ||
| 809 | void ShowCursor(void) | ||
| 810 | { | ||
| 811 | if (CORE.Input.Mouse.cursorHidden) | ||
| 812 | { | ||
| 813 | EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, cursorLUT[CORE.Input.Mouse.cursor]); | ||
| 814 | |||
| 815 | CORE.Input.Mouse.cursorHidden = false; | ||
| 816 | } | ||
| 817 | } | ||
| 818 | |||
| 819 | // Hides mouse cursor | ||
| 820 | void HideCursor(void) | ||
| 821 | { | ||
| 822 | if (!CORE.Input.Mouse.cursorHidden) | ||
| 823 | { | ||
| 824 | EM_ASM(document.getElementById('canvas').style.cursor = 'none';); | ||
| 825 | |||
| 826 | CORE.Input.Mouse.cursorHidden = true; | ||
| 827 | } | ||
| 828 | } | ||
| 829 | |||
| 830 | // Enables cursor (unlock cursor) | ||
| 831 | void EnableCursor(void) | ||
| 832 | { | ||
| 833 | emscripten_exit_pointerlock(); | ||
| 834 | |||
| 835 | // Set cursor position in the middle | ||
| 836 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 837 | |||
| 838 | // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() | ||
| 839 | } | ||
| 840 | |||
| 841 | // Disables cursor (lock cursor) | ||
| 842 | void DisableCursor(void) | ||
| 843 | { | ||
| 844 | // TODO: figure out how not to hard code the canvas ID here. | ||
| 845 | emscripten_request_pointerlock("#canvas", 1); | ||
| 846 | |||
| 847 | // Set cursor position in the middle | ||
| 848 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 849 | |||
| 850 | // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() | ||
| 851 | } | ||
| 852 | |||
| 853 | // Swap back buffer with front buffer (screen drawing) | ||
| 854 | void SwapScreenBuffer(void) | ||
| 855 | { | ||
| 856 | glfwSwapBuffers(platform.handle); | ||
| 857 | } | ||
| 858 | |||
| 859 | //---------------------------------------------------------------------------------- | ||
| 860 | // Module Functions Definition: Misc | ||
| 861 | //---------------------------------------------------------------------------------- | ||
| 862 | |||
| 863 | // Get elapsed time measure in seconds since InitTimer() | ||
| 864 | double GetTime(void) | ||
| 865 | { | ||
| 866 | double time = glfwGetTime(); // Elapsed time since glfwInit() | ||
| 867 | return time; | ||
| 868 | } | ||
| 869 | |||
| 870 | // Open URL with default system browser (if available) | ||
| 871 | // NOTE: This function is only safe to use if you control the URL given. | ||
| 872 | // A user could craft a malicious string performing another action. | ||
| 873 | // Only call this function yourself not with user input or make sure to check the string yourself. | ||
| 874 | // Ref: https://github.com/raysan5/raylib/issues/686 | ||
| 875 | void OpenURL(const char *url) | ||
| 876 | { | ||
| 877 | // Security check to (partially) avoid malicious code on target platform | ||
| 878 | if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); | ||
| 879 | else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); | ||
| 880 | } | ||
| 881 | |||
| 882 | //---------------------------------------------------------------------------------- | ||
| 883 | // Module Functions Definition: Inputs | ||
| 884 | //---------------------------------------------------------------------------------- | ||
| 885 | |||
| 886 | // Set internal gamepad mappings | ||
| 887 | int SetGamepadMappings(const char *mappings) | ||
| 888 | { | ||
| 889 | TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_web.c"); | ||
| 890 | |||
| 891 | return 0; | ||
| 892 | } | ||
| 893 | |||
| 894 | // Set gamepad vibration | ||
| 895 | void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) | ||
| 896 | { | ||
| 897 | if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) | ||
| 898 | { | ||
| 899 | if (leftMotor < 0.0f) leftMotor = 0.0f; | ||
| 900 | if (leftMotor > 1.0f) leftMotor = 1.0f; | ||
| 901 | if (rightMotor < 0.0f) rightMotor = 0.0f; | ||
| 902 | if (rightMotor > 1.0f) rightMotor = 1.0f; | ||
| 903 | if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; | ||
| 904 | duration *= 1000.0f; // Convert duration to ms | ||
| 905 | |||
| 906 | // Note: At the moment (2024.10.21) Chrome, Edge, Opera, Safari, Android Chrome, Android Webview only support the vibrationActuator API, | ||
| 907 | // and Firefox only supports the hapticActuators API | ||
| 908 | EM_ASM({ | ||
| 909 | try | ||
| 910 | { | ||
| 911 | navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); | ||
| 912 | } | ||
| 913 | catch (e) | ||
| 914 | { | ||
| 915 | try | ||
| 916 | { | ||
| 917 | navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); | ||
| 918 | } | ||
| 919 | catch (e) { } | ||
| 920 | } | ||
| 921 | }, gamepad, leftMotor, rightMotor, duration); | ||
| 922 | } | ||
| 923 | } | ||
| 924 | |||
| 925 | // Set mouse position XY | ||
| 926 | void SetMousePosition(int x, int y) | ||
| 927 | { | ||
| 928 | CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | ||
| 929 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 930 | |||
| 931 | if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition; | ||
| 932 | |||
| 933 | // NOTE: emscripten not implemented | ||
| 934 | glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); | ||
| 935 | } | ||
| 936 | |||
| 937 | // Set mouse cursor | ||
| 938 | void SetMouseCursor(int cursor) | ||
| 939 | { | ||
| 940 | if (CORE.Input.Mouse.cursor != cursor) | ||
| 941 | { | ||
| 942 | if (!CORE.Input.Mouse.cursorHidden) EM_ASM( { document.getElementById('canvas').style.cursor = UTF8ToString($0); }, cursorLUT[cursor]); | ||
| 943 | |||
| 944 | CORE.Input.Mouse.cursor = cursor; | ||
| 945 | } | ||
| 946 | } | ||
| 947 | |||
| 948 | // Get physical key name. | ||
| 949 | const char *GetKeyName(int key) | ||
| 950 | { | ||
| 951 | TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); | ||
| 952 | return ""; | ||
| 953 | } | ||
| 954 | |||
| 955 | // Register all input events | ||
| 956 | void PollInputEvents(void) | ||
| 957 | { | ||
| 958 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 959 | // NOTE: Gestures update must be called every frame to reset gestures correctly | ||
| 960 | // because ProcessGestureEvent() is just called on an event, not every frame | ||
| 961 | UpdateGestures(); | ||
| 962 | #endif | ||
| 963 | |||
| 964 | // Reset keys/chars pressed registered | ||
| 965 | CORE.Input.Keyboard.keyPressedQueueCount = 0; | ||
| 966 | CORE.Input.Keyboard.charPressedQueueCount = 0; | ||
| 967 | |||
| 968 | // Reset last gamepad button/axis registered state | ||
| 969 | CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN | ||
| 970 | //CORE.Input.Gamepad.axisCount = 0; | ||
| 971 | |||
| 972 | // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) | ||
| 973 | |||
| 974 | // Register previous keys states | ||
| 975 | for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) | ||
| 976 | { | ||
| 977 | CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; | ||
| 978 | CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 979 | } | ||
| 980 | |||
| 981 | // Register previous mouse states | ||
| 982 | for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; | ||
| 983 | |||
| 984 | // Register previous mouse wheel state | ||
| 985 | CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | ||
| 986 | CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; | ||
| 987 | |||
| 988 | // Register previous mouse position | ||
| 989 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 990 | |||
| 991 | // Register previous touch states | ||
| 992 | for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; | ||
| 993 | |||
| 994 | // Reset touch positions | ||
| 995 | // TODO: It resets on target platform the mouse position and not filled again until a move-event, | ||
| 996 | // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! | ||
| 997 | //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; | ||
| 998 | |||
| 999 | // Gamepad support using emscripten API | ||
| 1000 | // NOTE: GLFW3 joystick functionality not available in web | ||
| 1001 | |||
| 1002 | // Get number of gamepads connected | ||
| 1003 | int numGamepads = 0; | ||
| 1004 | if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads(); | ||
| 1005 | |||
| 1006 | for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) | ||
| 1007 | { | ||
| 1008 | // Register previous gamepad button states | ||
| 1009 | for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; | ||
| 1010 | |||
| 1011 | EmscriptenGamepadEvent gamepadState; | ||
| 1012 | |||
| 1013 | int result = emscripten_get_gamepad_status(i, &gamepadState); | ||
| 1014 | |||
| 1015 | if (result == EMSCRIPTEN_RESULT_SUCCESS) | ||
| 1016 | { | ||
| 1017 | // Register buttons data for every connected gamepad | ||
| 1018 | for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) | ||
| 1019 | { | ||
| 1020 | GamepadButton button = -1; | ||
| 1021 | |||
| 1022 | // Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface | ||
| 1023 | switch (j) | ||
| 1024 | { | ||
| 1025 | case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; | ||
| 1026 | case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; | ||
| 1027 | case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; | ||
| 1028 | case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; | ||
| 1029 | case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; | ||
| 1030 | case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; | ||
| 1031 | case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; | ||
| 1032 | case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; | ||
| 1033 | case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; | ||
| 1034 | case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; | ||
| 1035 | case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break; | ||
| 1036 | case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; | ||
| 1037 | case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; | ||
| 1038 | case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; | ||
| 1039 | case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; | ||
| 1040 | case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; | ||
| 1041 | default: break; | ||
| 1042 | } | ||
| 1043 | |||
| 1044 | if (button + 1 != 0) // Check for valid button | ||
| 1045 | { | ||
| 1046 | if (gamepadState.digitalButton[j] == 1) | ||
| 1047 | { | ||
| 1048 | CORE.Input.Gamepad.currentButtonState[i][button] = 1; | ||
| 1049 | CORE.Input.Gamepad.lastButtonPressed = button; | ||
| 1050 | } | ||
| 1051 | else CORE.Input.Gamepad.currentButtonState[i][button] = 0; | ||
| 1052 | } | ||
| 1053 | |||
| 1054 | //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); | ||
| 1055 | } | ||
| 1056 | |||
| 1057 | // Register axis data for every connected gamepad | ||
| 1058 | for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) | ||
| 1059 | { | ||
| 1060 | CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; | ||
| 1061 | } | ||
| 1062 | |||
| 1063 | CORE.Input.Gamepad.axisCount[i] = gamepadState.numAxes; | ||
| 1064 | } | ||
| 1065 | } | ||
| 1066 | |||
| 1067 | CORE.Window.resizedLastFrame = false; | ||
| 1068 | |||
| 1069 | // TODO: This code does not seem to do anything?? | ||
| 1070 | //if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) | ||
| 1071 | //else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) --> WARNING: Where is key input reset? | ||
| 1072 | } | ||
| 1073 | |||
| 1074 | //---------------------------------------------------------------------------------- | ||
| 1075 | // Module Internal Functions Definition | ||
| 1076 | //---------------------------------------------------------------------------------- | ||
| 1077 | |||
| 1078 | // Initialize platform: graphics, inputs and more | ||
| 1079 | int InitPlatform(void) | ||
| 1080 | { | ||
| 1081 | glfwSetErrorCallback(ErrorCallback); | ||
| 1082 | |||
| 1083 | // Initialize GLFW internal global state | ||
| 1084 | int result = glfwInit(); | ||
| 1085 | if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } | ||
| 1086 | |||
| 1087 | // Initialize graphic device: display/window and graphic context | ||
| 1088 | //---------------------------------------------------------------------------- | ||
| 1089 | glfwDefaultWindowHints(); // Set default windows hints | ||
| 1090 | // glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits | ||
| 1091 | // glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits | ||
| 1092 | // glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits | ||
| 1093 | // glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits | ||
| 1094 | // glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits | ||
| 1095 | // glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window | ||
| 1096 | // glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API | ||
| 1097 | // glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers | ||
| 1098 | |||
| 1099 | // Check window creation flags | ||
| 1100 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; | ||
| 1101 | |||
| 1102 | if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window | ||
| 1103 | else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden | ||
| 1104 | |||
| 1105 | if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window | ||
| 1106 | else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window | ||
| 1107 | |||
| 1108 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window | ||
| 1109 | else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable | ||
| 1110 | |||
| 1111 | // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization | ||
| 1112 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; | ||
| 1113 | |||
| 1114 | // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization | ||
| 1115 | if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||
| 1116 | |||
| 1117 | if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); | ||
| 1118 | else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); | ||
| 1119 | |||
| 1120 | if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); | ||
| 1121 | else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); | ||
| 1122 | |||
| 1123 | // NOTE: Some GLFW flags are not supported on HTML5 | ||
| 1124 | // e.g.: GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_MOUSE_PASSTHROUGH | ||
| 1125 | |||
| 1126 | // Scale content area based on the monitor content scale where window is placed on | ||
| 1127 | // NOTE: This feature requires emscripten 3.1.51 | ||
| 1128 | //if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); | ||
| 1129 | //else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); | ||
| 1130 | |||
| 1131 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 1132 | { | ||
| 1133 | // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs | ||
| 1134 | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | ||
| 1135 | glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 | ||
| 1136 | } | ||
| 1137 | |||
| 1138 | // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version | ||
| 1139 | // with backward compatibility to older OpenGL versions. | ||
| 1140 | // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. | ||
| 1141 | |||
| 1142 | // Check selection OpenGL version | ||
| 1143 | if (rlGetVersion() == RL_OPENGL_21) | ||
| 1144 | { | ||
| 1145 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) | ||
| 1146 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) | ||
| 1147 | } | ||
| 1148 | else if (rlGetVersion() == RL_OPENGL_33) | ||
| 1149 | { | ||
| 1150 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) | ||
| 1151 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) | ||
| 1152 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! | ||
| 1153 | // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE | ||
| 1154 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! | ||
| 1155 | // glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context | ||
| 1156 | } | ||
| 1157 | else if (rlGetVersion() == RL_OPENGL_43) | ||
| 1158 | { | ||
| 1159 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) | ||
| 1160 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) | ||
| 1161 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
| 1162 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); | ||
| 1163 | #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) | ||
| 1164 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context | ||
| 1165 | #endif | ||
| 1166 | } | ||
| 1167 | else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context | ||
| 1168 | { | ||
| 1169 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | ||
| 1170 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||
| 1171 | glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||
| 1172 | glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); | ||
| 1173 | } | ||
| 1174 | else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context | ||
| 1175 | { | ||
| 1176 | // TODO: It seems WebGL 2.0 context is not set despite being requested | ||
| 1177 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||
| 1178 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||
| 1179 | glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||
| 1180 | glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); | ||
| 1181 | } | ||
| 1182 | |||
| 1183 | // NOTE: Getting video modes is not implemented in emscripten GLFW3 version | ||
| 1184 | CORE.Window.display.width = CORE.Window.screen.width; | ||
| 1185 | CORE.Window.display.height = CORE.Window.screen.height; | ||
| 1186 | |||
| 1187 | // Init fullscreen toggle required var: | ||
| 1188 | platform.ourFullscreen = false; | ||
| 1189 | |||
| 1190 | if (CORE.Window.fullscreen) | ||
| 1191 | { | ||
| 1192 | // remember center for switchinging from fullscreen to window | ||
| 1193 | if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) | ||
| 1194 | { | ||
| 1195 | // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. | ||
| 1196 | // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. | ||
| 1197 | CORE.Window.position.x = CORE.Window.display.width/4; | ||
| 1198 | CORE.Window.position.y = CORE.Window.display.height/4; | ||
| 1199 | } | ||
| 1200 | else | ||
| 1201 | { | ||
| 1202 | CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; | ||
| 1203 | CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; | ||
| 1204 | } | ||
| 1205 | |||
| 1206 | if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; | ||
| 1207 | if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; | ||
| 1208 | |||
| 1209 | // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor | ||
| 1210 | int count = 0; | ||
| 1211 | const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); | ||
| 1212 | |||
| 1213 | // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height | ||
| 1214 | for (int i = 0; i < count; i++) | ||
| 1215 | { | ||
| 1216 | if ((unsigned int)modes[i].width >= CORE.Window.screen.width) | ||
| 1217 | { | ||
| 1218 | if ((unsigned int)modes[i].height >= CORE.Window.screen.height) | ||
| 1219 | { | ||
| 1220 | CORE.Window.display.width = modes[i].width; | ||
| 1221 | CORE.Window.display.height = modes[i].height; | ||
| 1222 | break; | ||
| 1223 | } | ||
| 1224 | } | ||
| 1225 | } | ||
| 1226 | |||
| 1227 | TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 1228 | |||
| 1229 | // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, | ||
| 1230 | // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), | ||
| 1231 | // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched | ||
| 1232 | // by the sides to fit all monitor space... | ||
| 1233 | |||
| 1234 | // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight | ||
| 1235 | // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) | ||
| 1236 | // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale | ||
| 1237 | // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... | ||
| 1238 | // HighDPI monitors are properly considered in a following similar function: SetupViewport() | ||
| 1239 | SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); | ||
| 1240 | |||
| 1241 | platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); | ||
| 1242 | |||
| 1243 | // NOTE: Full-screen change, not working properly... | ||
| 1244 | // glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||
| 1245 | } | ||
| 1246 | else | ||
| 1247 | { | ||
| 1248 | // No-fullscreen window creation | ||
| 1249 | platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); | ||
| 1250 | |||
| 1251 | if (platform.handle) | ||
| 1252 | { | ||
| 1253 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 1254 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 1255 | } | ||
| 1256 | } | ||
| 1257 | |||
| 1258 | if (!platform.handle) | ||
| 1259 | { | ||
| 1260 | glfwTerminate(); | ||
| 1261 | TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); | ||
| 1262 | return -1; | ||
| 1263 | } | ||
| 1264 | |||
| 1265 | // WARNING: glfwCreateWindow() title doesn't work with emscripten | ||
| 1266 | emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " "); | ||
| 1267 | |||
| 1268 | // Set window callback events | ||
| 1269 | glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! | ||
| 1270 | glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); | ||
| 1271 | glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); | ||
| 1272 | glfwSetDropCallback(platform.handle, WindowDropCallback); | ||
| 1273 | |||
| 1274 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 1275 | { | ||
| 1276 | glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); | ||
| 1277 | } | ||
| 1278 | |||
| 1279 | // Set input callback events | ||
| 1280 | glfwSetKeyCallback(platform.handle, KeyCallback); | ||
| 1281 | glfwSetCharCallback(platform.handle, CharCallback); | ||
| 1282 | glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); | ||
| 1283 | glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes | ||
| 1284 | glfwSetScrollCallback(platform.handle, MouseScrollCallback); | ||
| 1285 | glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); | ||
| 1286 | |||
| 1287 | glfwMakeContextCurrent(platform.handle); | ||
| 1288 | result = true; // TODO: WARNING: glfwGetError(NULL); symbol can not be found in Web | ||
| 1289 | |||
| 1290 | // Check context activation | ||
| 1291 | if (result == true) //(result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR)) | ||
| 1292 | { | ||
| 1293 | CORE.Window.ready = true; | ||
| 1294 | |||
| 1295 | int fbWidth = CORE.Window.screen.width; | ||
| 1296 | int fbHeight = CORE.Window.screen.height; | ||
| 1297 | |||
| 1298 | CORE.Window.render.width = fbWidth; | ||
| 1299 | CORE.Window.render.height = fbHeight; | ||
| 1300 | CORE.Window.currentFbo.width = fbWidth; | ||
| 1301 | CORE.Window.currentFbo.height = fbHeight; | ||
| 1302 | |||
| 1303 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 1304 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 1305 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 1306 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 1307 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 1308 | } | ||
| 1309 | else | ||
| 1310 | { | ||
| 1311 | TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); | ||
| 1312 | return -1; | ||
| 1313 | } | ||
| 1314 | |||
| 1315 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); | ||
| 1316 | |||
| 1317 | // If graphic device is no properly initialized, we end program | ||
| 1318 | if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } | ||
| 1319 | |||
| 1320 | // Load OpenGL extensions | ||
| 1321 | // NOTE: GL procedures address loader is required to load extensions | ||
| 1322 | rlLoadExtensions(glfwGetProcAddress); | ||
| 1323 | //---------------------------------------------------------------------------- | ||
| 1324 | |||
| 1325 | // Initialize input events callbacks | ||
| 1326 | //---------------------------------------------------------------------------- | ||
| 1327 | // Setup callback functions for the DOM events | ||
| 1328 | emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback); | ||
| 1329 | |||
| 1330 | // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review | ||
| 1331 | // Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas) | ||
| 1332 | // emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); | ||
| 1333 | // Check Resize event (note this is done on the window since most browsers don't support this on #canvas) | ||
| 1334 | emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); | ||
| 1335 | |||
| 1336 | // Trigger this once to get initial window sizing | ||
| 1337 | EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); | ||
| 1338 | |||
| 1339 | // Support keyboard events -> Not used, GLFW.JS takes care of that | ||
| 1340 | // emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); | ||
| 1341 | // emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); | ||
| 1342 | |||
| 1343 | // Support mouse events | ||
| 1344 | emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback); | ||
| 1345 | emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback); | ||
| 1346 | |||
| 1347 | // Following the mouse delta when the mouse is locked | ||
| 1348 | emscripten_set_mousemove_callback("#canvas", NULL, 1, EmscriptenMouseMoveCallback); | ||
| 1349 | |||
| 1350 | // Support touch events | ||
| 1351 | emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback); | ||
| 1352 | emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback); | ||
| 1353 | emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback); | ||
| 1354 | emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback); | ||
| 1355 | |||
| 1356 | // Support gamepad events (not provided by GLFW3 on emscripten) | ||
| 1357 | emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); | ||
| 1358 | emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); | ||
| 1359 | //---------------------------------------------------------------------------- | ||
| 1360 | |||
| 1361 | // Initialize timing system | ||
| 1362 | //---------------------------------------------------------------------------- | ||
| 1363 | InitTimer(); | ||
| 1364 | //---------------------------------------------------------------------------- | ||
| 1365 | |||
| 1366 | // Initialize storage system | ||
| 1367 | //---------------------------------------------------------------------------- | ||
| 1368 | CORE.Storage.basePath = GetWorkingDirectory(); | ||
| 1369 | //---------------------------------------------------------------------------- | ||
| 1370 | |||
| 1371 | TRACELOG(LOG_INFO, "PLATFORM: WEB: Initialized successfully"); | ||
| 1372 | |||
| 1373 | return 0; | ||
| 1374 | } | ||
| 1375 | |||
| 1376 | // Close platform | ||
| 1377 | void ClosePlatform(void) | ||
| 1378 | { | ||
| 1379 | glfwDestroyWindow(platform.handle); | ||
| 1380 | glfwTerminate(); | ||
| 1381 | } | ||
| 1382 | |||
| 1383 | // GLFW3 Error Callback, runs on GLFW3 error | ||
| 1384 | static void ErrorCallback(int error, const char *description) | ||
| 1385 | { | ||
| 1386 | TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); | ||
| 1387 | } | ||
| 1388 | |||
| 1389 | // GLFW3 WindowSize Callback, runs when window is resizedLastFrame | ||
| 1390 | // NOTE: Window resizing not allowed by default | ||
| 1391 | static void WindowSizeCallback(GLFWwindow *window, int width, int height) | ||
| 1392 | { | ||
| 1393 | // Reset viewport and projection matrix for new size | ||
| 1394 | SetupViewport(width, height); | ||
| 1395 | |||
| 1396 | CORE.Window.currentFbo.width = width; | ||
| 1397 | CORE.Window.currentFbo.height = height; | ||
| 1398 | CORE.Window.resizedLastFrame = true; | ||
| 1399 | |||
| 1400 | if (IsWindowFullscreen()) return; | ||
| 1401 | |||
| 1402 | // Set current screen size | ||
| 1403 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 1404 | { | ||
| 1405 | Vector2 windowScaleDPI = GetWindowScaleDPI(); | ||
| 1406 | |||
| 1407 | CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x); | ||
| 1408 | CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y); | ||
| 1409 | } | ||
| 1410 | else | ||
| 1411 | { | ||
| 1412 | CORE.Window.screen.width = width; | ||
| 1413 | CORE.Window.screen.height = height; | ||
| 1414 | } | ||
| 1415 | |||
| 1416 | // NOTE: Postprocessing texture is not scaled to new size | ||
| 1417 | } | ||
| 1418 | |||
| 1419 | static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) | ||
| 1420 | { | ||
| 1421 | CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); | ||
| 1422 | } | ||
| 1423 | |||
| 1424 | // GLFW3 WindowIconify Callback, runs when window is minimized/restored | ||
| 1425 | static void WindowIconifyCallback(GLFWwindow *window, int iconified) | ||
| 1426 | { | ||
| 1427 | if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified | ||
| 1428 | else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored | ||
| 1429 | } | ||
| 1430 | |||
| 1431 | /* | ||
| 1432 | // GLFW3 Window Maximize Callback, runs when window is maximized | ||
| 1433 | static void WindowMaximizeCallback(GLFWwindow *window, int maximized) | ||
| 1434 | { | ||
| 1435 | // TODO. | ||
| 1436 | } | ||
| 1437 | */ | ||
| 1438 | |||
| 1439 | // GLFW3 WindowFocus Callback, runs when window get/lose focus | ||
| 1440 | static void WindowFocusCallback(GLFWwindow *window, int focused) | ||
| 1441 | { | ||
| 1442 | if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused | ||
| 1443 | else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus | ||
| 1444 | } | ||
| 1445 | |||
| 1446 | // GLFW3 Window Drop Callback, runs when drop files into window | ||
| 1447 | static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) | ||
| 1448 | { | ||
| 1449 | if (count > 0) | ||
| 1450 | { | ||
| 1451 | // In case previous dropped filepaths have not been freed, we free them | ||
| 1452 | if (CORE.Window.dropFileCount > 0) | ||
| 1453 | { | ||
| 1454 | for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); | ||
| 1455 | |||
| 1456 | RL_FREE(CORE.Window.dropFilepaths); | ||
| 1457 | |||
| 1458 | CORE.Window.dropFileCount = 0; | ||
| 1459 | CORE.Window.dropFilepaths = NULL; | ||
| 1460 | } | ||
| 1461 | |||
| 1462 | // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy | ||
| 1463 | CORE.Window.dropFileCount = count; | ||
| 1464 | CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); | ||
| 1465 | |||
| 1466 | for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) | ||
| 1467 | { | ||
| 1468 | CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); | ||
| 1469 | strcpy(CORE.Window.dropFilepaths[i], paths[i]); | ||
| 1470 | } | ||
| 1471 | } | ||
| 1472 | } | ||
| 1473 | |||
| 1474 | // GLFW3 Keyboard Callback, runs on key pressed | ||
| 1475 | static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) | ||
| 1476 | { | ||
| 1477 | if (key < 0) return; // Security check, macOS fn key generates -1 | ||
| 1478 | |||
| 1479 | // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 | ||
| 1480 | // to work properly with our implementation (IsKeyDown/IsKeyUp checks) | ||
| 1481 | if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; | ||
| 1482 | else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; | ||
| 1483 | else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | ||
| 1484 | |||
| 1485 | // Check if there is space available in the key queue | ||
| 1486 | if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) | ||
| 1487 | { | ||
| 1488 | // Add character to the queue | ||
| 1489 | CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; | ||
| 1490 | CORE.Input.Keyboard.keyPressedQueueCount++; | ||
| 1491 | } | ||
| 1492 | |||
| 1493 | // Check the exit key to set close window | ||
| 1494 | if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); | ||
| 1495 | } | ||
| 1496 | |||
| 1497 | // GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value) | ||
| 1498 | static void CharCallback(GLFWwindow *window, unsigned int key) | ||
| 1499 | { | ||
| 1500 | //TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key); | ||
| 1501 | |||
| 1502 | // NOTE: Registers any key down considering OS keyboard layout but | ||
| 1503 | // does not detect action events, those should be managed by user... | ||
| 1504 | // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 | ||
| 1505 | // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char | ||
| 1506 | |||
| 1507 | // Check if there is space available in the queue | ||
| 1508 | if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) | ||
| 1509 | { | ||
| 1510 | // Add character to the queue | ||
| 1511 | CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; | ||
| 1512 | CORE.Input.Keyboard.charPressedQueueCount++; | ||
| 1513 | } | ||
| 1514 | } | ||
| 1515 | |||
| 1516 | // GLFW3 Mouse Button Callback, runs on mouse button pressed | ||
| 1517 | static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) | ||
| 1518 | { | ||
| 1519 | // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, | ||
| 1520 | // but future releases may add more actions (i.e. GLFW_REPEAT) | ||
| 1521 | CORE.Input.Mouse.currentButtonState[button] = action; | ||
| 1522 | CORE.Input.Touch.currentTouchState[button] = action; | ||
| 1523 | |||
| 1524 | #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | ||
| 1525 | // Process mouse events as touches to be able to use mouse-gestures | ||
| 1526 | GestureEvent gestureEvent = { 0 }; | ||
| 1527 | |||
| 1528 | // Register touch actions | ||
| 1529 | if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; | ||
| 1530 | else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; | ||
| 1531 | |||
| 1532 | // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() | ||
| 1533 | |||
| 1534 | // Assign a pointer ID | ||
| 1535 | gestureEvent.pointId[0] = 0; | ||
| 1536 | |||
| 1537 | // Register touch points count | ||
| 1538 | gestureEvent.pointCount = 1; | ||
| 1539 | |||
| 1540 | // Register touch points position, only one point registered | ||
| 1541 | gestureEvent.position[0] = GetMousePosition(); | ||
| 1542 | |||
| 1543 | // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1544 | gestureEvent.position[0].x /= (float)GetScreenWidth(); | ||
| 1545 | gestureEvent.position[0].y /= (float)GetScreenHeight(); | ||
| 1546 | |||
| 1547 | // Gesture data is sent to gestures-system for processing | ||
| 1548 | // Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself | ||
| 1549 | if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent); | ||
| 1550 | |||
| 1551 | #endif | ||
| 1552 | } | ||
| 1553 | |||
| 1554 | // GLFW3 Cursor Position Callback, runs on mouse move | ||
| 1555 | static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) | ||
| 1556 | { | ||
| 1557 | // If the pointer is not locked, follow the position | ||
| 1558 | if (!CORE.Input.Mouse.cursorHidden) | ||
| 1559 | { | ||
| 1560 | CORE.Input.Mouse.currentPosition.x = (float)x; | ||
| 1561 | CORE.Input.Mouse.currentPosition.y = (float)y; | ||
| 1562 | CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | ||
| 1563 | } | ||
| 1564 | |||
| 1565 | #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | ||
| 1566 | // Process mouse events as touches to be able to use mouse-gestures | ||
| 1567 | GestureEvent gestureEvent = { 0 }; | ||
| 1568 | |||
| 1569 | gestureEvent.touchAction = TOUCH_ACTION_MOVE; | ||
| 1570 | |||
| 1571 | // Assign a pointer ID | ||
| 1572 | gestureEvent.pointId[0] = 0; | ||
| 1573 | |||
| 1574 | // Register touch points count | ||
| 1575 | gestureEvent.pointCount = 1; | ||
| 1576 | |||
| 1577 | // Register touch points position, only one point registered | ||
| 1578 | gestureEvent.position[0] = CORE.Input.Touch.position[0]; | ||
| 1579 | |||
| 1580 | // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1581 | gestureEvent.position[0].x /= (float)GetScreenWidth(); | ||
| 1582 | gestureEvent.position[0].y /= (float)GetScreenHeight(); | ||
| 1583 | |||
| 1584 | // Gesture data is sent to gestures-system for processing | ||
| 1585 | ProcessGestureEvent(gestureEvent); | ||
| 1586 | #endif | ||
| 1587 | } | ||
| 1588 | |||
| 1589 | static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) | ||
| 1590 | { | ||
| 1591 | // To emulate the GLFW_RAW_MOUSE_MOTION property. | ||
| 1592 | if (CORE.Input.Mouse.cursorHidden) | ||
| 1593 | { | ||
| 1594 | CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX; | ||
| 1595 | CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY; | ||
| 1596 | } | ||
| 1597 | |||
| 1598 | return 1; // The event was consumed by the callback handler | ||
| 1599 | } | ||
| 1600 | |||
| 1601 | // GLFW3 Scrolling Callback, runs on mouse wheel | ||
| 1602 | static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) | ||
| 1603 | { | ||
| 1604 | CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; | ||
| 1605 | } | ||
| 1606 | |||
| 1607 | // GLFW3 CursorEnter Callback, when cursor enters the window | ||
| 1608 | static void CursorEnterCallback(GLFWwindow *window, int enter) | ||
| 1609 | { | ||
| 1610 | if (enter) CORE.Input.Mouse.cursorOnScreen = true; | ||
| 1611 | else CORE.Input.Mouse.cursorOnScreen = false; | ||
| 1612 | } | ||
| 1613 | |||
| 1614 | // Register fullscreen change events | ||
| 1615 | static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) | ||
| 1616 | { | ||
| 1617 | // NOTE: 1. Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key | ||
| 1618 | // 2. Which is a necessary safeguard because that case will bypass the toggles CORE.Window.flags resets | ||
| 1619 | if (platform.ourFullscreen) platform.ourFullscreen = false; | ||
| 1620 | else | ||
| 1621 | { | ||
| 1622 | const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); | ||
| 1623 | if (!wasFullscreen) | ||
| 1624 | { | ||
| 1625 | CORE.Window.fullscreen = false; | ||
| 1626 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 1627 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 1628 | } | ||
| 1629 | } | ||
| 1630 | |||
| 1631 | return 1; // The event was consumed by the callback handler | ||
| 1632 | } | ||
| 1633 | |||
| 1634 | // Register window resize event | ||
| 1635 | // static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) | ||
| 1636 | // { | ||
| 1637 | // // TODO: Implement EmscriptenWindowResizedCallback()? | ||
| 1638 | |||
| 1639 | // return 1; // The event was consumed by the callback handler | ||
| 1640 | // } | ||
| 1641 | |||
| 1642 | // Register DOM element resize event | ||
| 1643 | static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) | ||
| 1644 | { | ||
| 1645 | // Don't resize non-resizeable windows | ||
| 1646 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; | ||
| 1647 | |||
| 1648 | // This event is called whenever the window changes sizes, | ||
| 1649 | // so the size of the canvas object is explicitly retrieved below | ||
| 1650 | int width = EM_ASM_INT( return window.innerWidth; ); | ||
| 1651 | int height = EM_ASM_INT( return window.innerHeight; ); | ||
| 1652 | |||
| 1653 | if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; | ||
| 1654 | else if (width > (int)CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; | ||
| 1655 | |||
| 1656 | if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; | ||
| 1657 | else if (height > (int)CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; | ||
| 1658 | |||
| 1659 | emscripten_set_canvas_element_size("#canvas", width, height); | ||
| 1660 | |||
| 1661 | SetupViewport(width, height); // Reset viewport and projection matrix for new size | ||
| 1662 | |||
| 1663 | CORE.Window.currentFbo.width = width; | ||
| 1664 | CORE.Window.currentFbo.height = height; | ||
| 1665 | CORE.Window.resizedLastFrame = true; | ||
| 1666 | |||
| 1667 | if (IsWindowFullscreen()) return 1; | ||
| 1668 | |||
| 1669 | // Set current screen size | ||
| 1670 | CORE.Window.screen.width = width; | ||
| 1671 | CORE.Window.screen.height = height; | ||
| 1672 | |||
| 1673 | // NOTE: Postprocessing texture is not scaled to new size | ||
| 1674 | |||
| 1675 | return 0; | ||
| 1676 | } | ||
| 1677 | |||
| 1678 | // Register mouse input events | ||
| 1679 | static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) | ||
| 1680 | { | ||
| 1681 | // This is only for registering mouse click events with emscripten and doesn't need to do anything | ||
| 1682 | |||
| 1683 | return 1; // The event was consumed by the callback handler | ||
| 1684 | } | ||
| 1685 | |||
| 1686 | // Register pointer lock events | ||
| 1687 | static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData) | ||
| 1688 | { | ||
| 1689 | CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); | ||
| 1690 | |||
| 1691 | if (CORE.Input.Mouse.cursorHidden) | ||
| 1692 | { | ||
| 1693 | lockedMousePos = CORE.Input.Mouse.currentPosition; | ||
| 1694 | CORE.Input.Mouse.previousPosition = lockedMousePos; | ||
| 1695 | } | ||
| 1696 | |||
| 1697 | return 1; // The event was consumed by the callback handler | ||
| 1698 | } | ||
| 1699 | |||
| 1700 | // Register connected/disconnected gamepads events | ||
| 1701 | static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) | ||
| 1702 | { | ||
| 1703 | /* | ||
| 1704 | TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", | ||
| 1705 | eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", | ||
| 1706 | gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); | ||
| 1707 | |||
| 1708 | for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); | ||
| 1709 | for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); | ||
| 1710 | */ | ||
| 1711 | |||
| 1712 | if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) | ||
| 1713 | { | ||
| 1714 | CORE.Input.Gamepad.ready[gamepadEvent->index] = true; | ||
| 1715 | sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id); | ||
| 1716 | } | ||
| 1717 | else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; | ||
| 1718 | |||
| 1719 | return 1; // The event was consumed by the callback handler | ||
| 1720 | } | ||
| 1721 | |||
| 1722 | // Register touch input events | ||
| 1723 | static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) | ||
| 1724 | { | ||
| 1725 | // Register touch points count | ||
| 1726 | CORE.Input.Touch.pointCount = touchEvent->numTouches; | ||
| 1727 | |||
| 1728 | double canvasWidth = 0.0; | ||
| 1729 | double canvasHeight = 0.0; | ||
| 1730 | // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but | ||
| 1731 | // we are looking for actual CSS size: canvas.style.width and canvas.style.height | ||
| 1732 | // EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); | ||
| 1733 | emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); | ||
| 1734 | |||
| 1735 | for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) | ||
| 1736 | { | ||
| 1737 | // Register touch points id | ||
| 1738 | CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; | ||
| 1739 | |||
| 1740 | // Register touch points position | ||
| 1741 | CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY}; | ||
| 1742 | |||
| 1743 | // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1744 | CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth); | ||
| 1745 | CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight); | ||
| 1746 | |||
| 1747 | if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; | ||
| 1748 | else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; | ||
| 1749 | } | ||
| 1750 | |||
| 1751 | // Update mouse position if we detect a single touch. | ||
| 1752 | if (CORE.Input.Touch.pointCount == 1) | ||
| 1753 | { | ||
| 1754 | CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x; | ||
| 1755 | CORE.Input.Mouse.currentPosition.y = CORE.Input.Touch.position[0].y; | ||
| 1756 | } | ||
| 1757 | |||
| 1758 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 1759 | GestureEvent gestureEvent = {0}; | ||
| 1760 | |||
| 1761 | gestureEvent.pointCount = CORE.Input.Touch.pointCount; | ||
| 1762 | |||
| 1763 | // Register touch actions | ||
| 1764 | if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; | ||
| 1765 | else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; | ||
| 1766 | else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; | ||
| 1767 | else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; | ||
| 1768 | |||
| 1769 | for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) | ||
| 1770 | { | ||
| 1771 | gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; | ||
| 1772 | gestureEvent.position[i] = CORE.Input.Touch.position[i]; | ||
| 1773 | |||
| 1774 | // Normalize gestureEvent.position[i] | ||
| 1775 | gestureEvent.position[i].x /= (float)GetScreenWidth(); | ||
| 1776 | gestureEvent.position[i].y /= (float)GetScreenHeight(); | ||
| 1777 | } | ||
| 1778 | |||
| 1779 | // Gesture data is sent to gestures system for processing | ||
| 1780 | ProcessGestureEvent(gestureEvent); | ||
| 1781 | #endif | ||
| 1782 | |||
| 1783 | if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) | ||
| 1784 | { | ||
| 1785 | CORE.Input.Touch.pointCount--; | ||
| 1786 | if (CORE.Input.Touch.pointCount < 0) CORE.Input.Touch.pointCount = 0; | ||
| 1787 | } | ||
| 1788 | |||
| 1789 | return 1; // The event was consumed by the callback handler | ||
| 1790 | } | ||
| 1791 | |||
| 1792 | // EOF | ||
