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| author | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
| commit | 123144c93bfc77883c8fb517828b47bbe13b8671 (patch) | |
| tree | 762739afedb5f3f168051367515cb9b9a06ec68d /raylib/src/platforms/rcore_template.c | |
| download | minesweeper-master.tar.gz minesweeper-master.zip | |
Diffstat (limited to '')
| -rw-r--r-- | raylib/src/platforms/rcore_template.c | 597 |
1 files changed, 597 insertions, 0 deletions
diff --git a/raylib/src/platforms/rcore_template.c b/raylib/src/platforms/rcore_template.c new file mode 100644 index 0000000..6bc3432 --- /dev/null +++ b/raylib/src/platforms/rcore_template.c | |||
| @@ -0,0 +1,597 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rcore_<platform> template - Functions to manage window, graphics device and inputs | ||
| 4 | * | ||
| 5 | * PLATFORM: <PLATFORM> | ||
| 6 | * - TODO: Define the target platform for the core | ||
| 7 | * | ||
| 8 | * LIMITATIONS: | ||
| 9 | * - Limitation 01 | ||
| 10 | * - Limitation 02 | ||
| 11 | * | ||
| 12 | * POSSIBLE IMPROVEMENTS: | ||
| 13 | * - Improvement 01 | ||
| 14 | * - Improvement 02 | ||
| 15 | * | ||
| 16 | * ADDITIONAL NOTES: | ||
| 17 | * - TRACELOG() function is located in raylib [utils] module | ||
| 18 | * | ||
| 19 | * CONFIGURATION: | ||
| 20 | * #define RCORE_PLATFORM_CUSTOM_FLAG | ||
| 21 | * Custom flag for rcore on target platform -not used- | ||
| 22 | * | ||
| 23 | * DEPENDENCIES: | ||
| 24 | * - <platform-specific SDK dependency> | ||
| 25 | * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) | ||
| 26 | * | ||
| 27 | * | ||
| 28 | * LICENSE: zlib/libpng | ||
| 29 | * | ||
| 30 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors | ||
| 31 | * | ||
| 32 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 33 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 34 | * | ||
| 35 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 36 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 37 | * | ||
| 38 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 39 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 40 | * in the product documentation would be appreciated but is not required. | ||
| 41 | * | ||
| 42 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 43 | * as being the original software. | ||
| 44 | * | ||
| 45 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 46 | * | ||
| 47 | **********************************************************************************************/ | ||
| 48 | |||
| 49 | // TODO: Include the platform specific libraries | ||
| 50 | |||
| 51 | //---------------------------------------------------------------------------------- | ||
| 52 | // Types and Structures Definition | ||
| 53 | //---------------------------------------------------------------------------------- | ||
| 54 | typedef struct { | ||
| 55 | // TODO: Define the platform specific variables required | ||
| 56 | |||
| 57 | // Display data | ||
| 58 | EGLDisplay device; // Native display device (physical screen connection) | ||
| 59 | EGLSurface surface; // Surface to draw on, framebuffers (connected to context) | ||
| 60 | EGLContext context; // Graphic context, mode in which drawing can be done | ||
| 61 | EGLConfig config; // Graphic config | ||
| 62 | } PlatformData; | ||
| 63 | |||
| 64 | //---------------------------------------------------------------------------------- | ||
| 65 | // Global Variables Definition | ||
| 66 | //---------------------------------------------------------------------------------- | ||
| 67 | extern CoreData CORE; // Global CORE state context | ||
| 68 | |||
| 69 | static PlatformData platform = { 0 }; // Platform specific data | ||
| 70 | |||
| 71 | //---------------------------------------------------------------------------------- | ||
| 72 | // Module Internal Functions Declaration | ||
| 73 | //---------------------------------------------------------------------------------- | ||
| 74 | int InitPlatform(void); // Initialize platform (graphics, inputs and more) | ||
| 75 | bool InitGraphicsDevice(void); // Initialize graphics device | ||
| 76 | |||
| 77 | //---------------------------------------------------------------------------------- | ||
| 78 | // Module Functions Declaration | ||
| 79 | //---------------------------------------------------------------------------------- | ||
| 80 | // NOTE: Functions declaration is provided by raylib.h | ||
| 81 | |||
| 82 | //---------------------------------------------------------------------------------- | ||
| 83 | // Module Functions Definition: Window and Graphics Device | ||
| 84 | //---------------------------------------------------------------------------------- | ||
| 85 | |||
| 86 | // Check if application should close | ||
| 87 | bool WindowShouldClose(void) | ||
| 88 | { | ||
| 89 | if (CORE.Window.ready) return CORE.Window.shouldClose; | ||
| 90 | else return true; | ||
| 91 | } | ||
| 92 | |||
| 93 | // Toggle fullscreen mode | ||
| 94 | void ToggleFullscreen(void) | ||
| 95 | { | ||
| 96 | TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); | ||
| 97 | } | ||
| 98 | |||
| 99 | // Toggle borderless windowed mode | ||
| 100 | void ToggleBorderlessWindowed(void) | ||
| 101 | { | ||
| 102 | TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); | ||
| 103 | } | ||
| 104 | |||
| 105 | // Set window state: maximized, if resizable | ||
| 106 | void MaximizeWindow(void) | ||
| 107 | { | ||
| 108 | TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); | ||
| 109 | } | ||
| 110 | |||
| 111 | // Set window state: minimized | ||
| 112 | void MinimizeWindow(void) | ||
| 113 | { | ||
| 114 | TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); | ||
| 115 | } | ||
| 116 | |||
| 117 | // Set window state: not minimized/maximized | ||
| 118 | void RestoreWindow(void) | ||
| 119 | { | ||
| 120 | TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); | ||
| 121 | } | ||
| 122 | |||
| 123 | // Set window configuration state using flags | ||
| 124 | void SetWindowState(unsigned int flags) | ||
| 125 | { | ||
| 126 | TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); | ||
| 127 | } | ||
| 128 | |||
| 129 | // Clear window configuration state flags | ||
| 130 | void ClearWindowState(unsigned int flags) | ||
| 131 | { | ||
| 132 | TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); | ||
| 133 | } | ||
| 134 | |||
| 135 | // Set icon for window | ||
| 136 | void SetWindowIcon(Image image) | ||
| 137 | { | ||
| 138 | TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); | ||
| 139 | } | ||
| 140 | |||
| 141 | // Set icon for window | ||
| 142 | void SetWindowIcons(Image *images, int count) | ||
| 143 | { | ||
| 144 | TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); | ||
| 145 | } | ||
| 146 | |||
| 147 | // Set title for window | ||
| 148 | void SetWindowTitle(const char *title) | ||
| 149 | { | ||
| 150 | CORE.Window.title = title; | ||
| 151 | } | ||
| 152 | |||
| 153 | // Set window position on screen (windowed mode) | ||
| 154 | void SetWindowPosition(int x, int y) | ||
| 155 | { | ||
| 156 | TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); | ||
| 157 | } | ||
| 158 | |||
| 159 | // Set monitor for the current window | ||
| 160 | void SetWindowMonitor(int monitor) | ||
| 161 | { | ||
| 162 | TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); | ||
| 163 | } | ||
| 164 | |||
| 165 | // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 166 | void SetWindowMinSize(int width, int height) | ||
| 167 | { | ||
| 168 | CORE.Window.screenMin.width = width; | ||
| 169 | CORE.Window.screenMin.height = height; | ||
| 170 | } | ||
| 171 | |||
| 172 | // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 173 | void SetWindowMaxSize(int width, int height) | ||
| 174 | { | ||
| 175 | CORE.Window.screenMax.width = width; | ||
| 176 | CORE.Window.screenMax.height = height; | ||
| 177 | } | ||
| 178 | |||
| 179 | // Set window dimensions | ||
| 180 | void SetWindowSize(int width, int height) | ||
| 181 | { | ||
| 182 | TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); | ||
| 183 | } | ||
| 184 | |||
| 185 | // Set window opacity, value opacity is between 0.0 and 1.0 | ||
| 186 | void SetWindowOpacity(float opacity) | ||
| 187 | { | ||
| 188 | TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); | ||
| 189 | } | ||
| 190 | |||
| 191 | // Set window focused | ||
| 192 | void SetWindowFocused(void) | ||
| 193 | { | ||
| 194 | TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); | ||
| 195 | } | ||
| 196 | |||
| 197 | // Get native window handle | ||
| 198 | void *GetWindowHandle(void) | ||
| 199 | { | ||
| 200 | TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); | ||
| 201 | return NULL; | ||
| 202 | } | ||
| 203 | |||
| 204 | // Get number of monitors | ||
| 205 | int GetMonitorCount(void) | ||
| 206 | { | ||
| 207 | TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); | ||
| 208 | return 1; | ||
| 209 | } | ||
| 210 | |||
| 211 | // Get number of monitors | ||
| 212 | int GetCurrentMonitor(void) | ||
| 213 | { | ||
| 214 | TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); | ||
| 215 | return 0; | ||
| 216 | } | ||
| 217 | |||
| 218 | // Get selected monitor position | ||
| 219 | Vector2 GetMonitorPosition(int monitor) | ||
| 220 | { | ||
| 221 | TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); | ||
| 222 | return (Vector2){ 0, 0 }; | ||
| 223 | } | ||
| 224 | |||
| 225 | // Get selected monitor width (currently used by monitor) | ||
| 226 | int GetMonitorWidth(int monitor) | ||
| 227 | { | ||
| 228 | TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); | ||
| 229 | return 0; | ||
| 230 | } | ||
| 231 | |||
| 232 | // Get selected monitor height (currently used by monitor) | ||
| 233 | int GetMonitorHeight(int monitor) | ||
| 234 | { | ||
| 235 | TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); | ||
| 236 | return 0; | ||
| 237 | } | ||
| 238 | |||
| 239 | // Get selected monitor physical width in millimetres | ||
| 240 | int GetMonitorPhysicalWidth(int monitor) | ||
| 241 | { | ||
| 242 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); | ||
| 243 | return 0; | ||
| 244 | } | ||
| 245 | |||
| 246 | // Get selected monitor physical height in millimetres | ||
| 247 | int GetMonitorPhysicalHeight(int monitor) | ||
| 248 | { | ||
| 249 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); | ||
| 250 | return 0; | ||
| 251 | } | ||
| 252 | |||
| 253 | // Get selected monitor refresh rate | ||
| 254 | int GetMonitorRefreshRate(int monitor) | ||
| 255 | { | ||
| 256 | TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); | ||
| 257 | return 0; | ||
| 258 | } | ||
| 259 | |||
| 260 | // Get the human-readable, UTF-8 encoded name of the selected monitor | ||
| 261 | const char *GetMonitorName(int monitor) | ||
| 262 | { | ||
| 263 | TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); | ||
| 264 | return ""; | ||
| 265 | } | ||
| 266 | |||
| 267 | // Get window position XY on monitor | ||
| 268 | Vector2 GetWindowPosition(void) | ||
| 269 | { | ||
| 270 | TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); | ||
| 271 | return (Vector2){ 0, 0 }; | ||
| 272 | } | ||
| 273 | |||
| 274 | // Get window scale DPI factor for current monitor | ||
| 275 | Vector2 GetWindowScaleDPI(void) | ||
| 276 | { | ||
| 277 | TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); | ||
| 278 | return (Vector2){ 1.0f, 1.0f }; | ||
| 279 | } | ||
| 280 | |||
| 281 | // Set clipboard text content | ||
| 282 | void SetClipboardText(const char *text) | ||
| 283 | { | ||
| 284 | TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); | ||
| 285 | } | ||
| 286 | |||
| 287 | // Get clipboard text content | ||
| 288 | // NOTE: returned string is allocated and freed by GLFW | ||
| 289 | const char *GetClipboardText(void) | ||
| 290 | { | ||
| 291 | TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); | ||
| 292 | return NULL; | ||
| 293 | } | ||
| 294 | |||
| 295 | // Show mouse cursor | ||
| 296 | void ShowCursor(void) | ||
| 297 | { | ||
| 298 | CORE.Input.Mouse.cursorHidden = false; | ||
| 299 | } | ||
| 300 | |||
| 301 | // Hides mouse cursor | ||
| 302 | void HideCursor(void) | ||
| 303 | { | ||
| 304 | CORE.Input.Mouse.cursorHidden = true; | ||
| 305 | } | ||
| 306 | |||
| 307 | // Enables cursor (unlock cursor) | ||
| 308 | void EnableCursor(void) | ||
| 309 | { | ||
| 310 | // Set cursor position in the middle | ||
| 311 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 312 | |||
| 313 | CORE.Input.Mouse.cursorHidden = false; | ||
| 314 | } | ||
| 315 | |||
| 316 | // Disables cursor (lock cursor) | ||
| 317 | void DisableCursor(void) | ||
| 318 | { | ||
| 319 | // Set cursor position in the middle | ||
| 320 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 321 | |||
| 322 | CORE.Input.Mouse.cursorHidden = true; | ||
| 323 | } | ||
| 324 | |||
| 325 | // Swap back buffer with front buffer (screen drawing) | ||
| 326 | void SwapScreenBuffer(void) | ||
| 327 | { | ||
| 328 | eglSwapBuffers(platform.device, platform.surface); | ||
| 329 | } | ||
| 330 | |||
| 331 | //---------------------------------------------------------------------------------- | ||
| 332 | // Module Functions Definition: Misc | ||
| 333 | //---------------------------------------------------------------------------------- | ||
| 334 | |||
| 335 | // Get elapsed time measure in seconds since InitTimer() | ||
| 336 | double GetTime(void) | ||
| 337 | { | ||
| 338 | double time = 0.0; | ||
| 339 | struct timespec ts = { 0 }; | ||
| 340 | clock_gettime(CLOCK_MONOTONIC, &ts); | ||
| 341 | unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; | ||
| 342 | |||
| 343 | time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() | ||
| 344 | |||
| 345 | return time; | ||
| 346 | } | ||
| 347 | |||
| 348 | // Open URL with default system browser (if available) | ||
| 349 | // NOTE: This function is only safe to use if you control the URL given. | ||
| 350 | // A user could craft a malicious string performing another action. | ||
| 351 | // Only call this function yourself not with user input or make sure to check the string yourself. | ||
| 352 | // Ref: https://github.com/raysan5/raylib/issues/686 | ||
| 353 | void OpenURL(const char *url) | ||
| 354 | { | ||
| 355 | // Security check to (partially) avoid malicious code on target platform | ||
| 356 | if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); | ||
| 357 | else | ||
| 358 | { | ||
| 359 | // TODO: | ||
| 360 | } | ||
| 361 | } | ||
| 362 | |||
| 363 | //---------------------------------------------------------------------------------- | ||
| 364 | // Module Functions Definition: Inputs | ||
| 365 | //---------------------------------------------------------------------------------- | ||
| 366 | |||
| 367 | // Set internal gamepad mappings | ||
| 368 | int SetGamepadMappings(const char *mappings) | ||
| 369 | { | ||
| 370 | TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); | ||
| 371 | return 0; | ||
| 372 | } | ||
| 373 | |||
| 374 | // Set mouse position XY | ||
| 375 | void SetMousePosition(int x, int y) | ||
| 376 | { | ||
| 377 | CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | ||
| 378 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 379 | } | ||
| 380 | |||
| 381 | // Set mouse cursor | ||
| 382 | void SetMouseCursor(int cursor) | ||
| 383 | { | ||
| 384 | TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); | ||
| 385 | } | ||
| 386 | |||
| 387 | // Get physical key name. | ||
| 388 | const char *GetKeyName(int key) | ||
| 389 | { | ||
| 390 | TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); | ||
| 391 | return ""; | ||
| 392 | } | ||
| 393 | |||
| 394 | // Register all input events | ||
| 395 | void PollInputEvents(void) | ||
| 396 | { | ||
| 397 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 398 | // NOTE: Gestures update must be called every frame to reset gestures correctly | ||
| 399 | // because ProcessGestureEvent() is just called on an event, not every frame | ||
| 400 | UpdateGestures(); | ||
| 401 | #endif | ||
| 402 | |||
| 403 | // Reset keys/chars pressed registered | ||
| 404 | CORE.Input.Keyboard.keyPressedQueueCount = 0; | ||
| 405 | CORE.Input.Keyboard.charPressedQueueCount = 0; | ||
| 406 | |||
| 407 | // Reset key repeats | ||
| 408 | for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 409 | |||
| 410 | // Reset last gamepad button/axis registered state | ||
| 411 | CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN | ||
| 412 | //CORE.Input.Gamepad.axisCount = 0; | ||
| 413 | |||
| 414 | // Register previous touch states | ||
| 415 | for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; | ||
| 416 | |||
| 417 | // Reset touch positions | ||
| 418 | // TODO: It resets on target platform the mouse position and not filled again until a move-event, | ||
| 419 | // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! | ||
| 420 | //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; | ||
| 421 | |||
| 422 | // Register previous keys states | ||
| 423 | // NOTE: Android supports up to 260 keys | ||
| 424 | for (int i = 0; i < 260; i++) | ||
| 425 | { | ||
| 426 | CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; | ||
| 427 | CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 428 | } | ||
| 429 | |||
| 430 | // TODO: Poll input events for current platform | ||
| 431 | } | ||
| 432 | |||
| 433 | //---------------------------------------------------------------------------------- | ||
| 434 | // Module Internal Functions Definition | ||
| 435 | //---------------------------------------------------------------------------------- | ||
| 436 | |||
| 437 | // Initialize platform: graphics, inputs and more | ||
| 438 | int InitPlatform(void) | ||
| 439 | { | ||
| 440 | // TODO: Initialize graphic device: display/window | ||
| 441 | // It usually requires setting up the platform display system configuration | ||
| 442 | // and connexion with the GPU through some system graphic API | ||
| 443 | // raylib uses OpenGL so, platform should create that kind of connection | ||
| 444 | // Below example illustrates that process using EGL library | ||
| 445 | //---------------------------------------------------------------------------- | ||
| 446 | CORE.Window.fullscreen = true; | ||
| 447 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 448 | |||
| 449 | EGLint samples = 0; | ||
| 450 | EGLint sampleBuffer = 0; | ||
| 451 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 452 | { | ||
| 453 | samples = 4; | ||
| 454 | sampleBuffer = 1; | ||
| 455 | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | ||
| 456 | } | ||
| 457 | |||
| 458 | const EGLint framebufferAttribs[] = | ||
| 459 | { | ||
| 460 | EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support | ||
| 461 | EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) | ||
| 462 | EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) | ||
| 463 | EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) | ||
| 464 | //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) | ||
| 465 | EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) | ||
| 466 | //EGL_STENCIL_SIZE, 8, // Stencil buffer size | ||
| 467 | EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA | ||
| 468 | EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) | ||
| 469 | EGL_NONE | ||
| 470 | }; | ||
| 471 | |||
| 472 | const EGLint contextAttribs[] = | ||
| 473 | { | ||
| 474 | EGL_CONTEXT_CLIENT_VERSION, 2, | ||
| 475 | EGL_NONE | ||
| 476 | }; | ||
| 477 | |||
| 478 | EGLint numConfigs = 0; | ||
| 479 | |||
| 480 | // Get an EGL device connection | ||
| 481 | platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); | ||
| 482 | if (platform.device == EGL_NO_DISPLAY) | ||
| 483 | { | ||
| 484 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); | ||
| 485 | return false; | ||
| 486 | } | ||
| 487 | |||
| 488 | // Initialize the EGL device connection | ||
| 489 | if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) | ||
| 490 | { | ||
| 491 | // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. | ||
| 492 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); | ||
| 493 | return false; | ||
| 494 | } | ||
| 495 | |||
| 496 | // Get an appropriate EGL framebuffer configuration | ||
| 497 | eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); | ||
| 498 | |||
| 499 | // Set rendering API | ||
| 500 | eglBindAPI(EGL_OPENGL_ES_API); | ||
| 501 | |||
| 502 | // Create an EGL rendering context | ||
| 503 | platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); | ||
| 504 | if (platform.context == EGL_NO_CONTEXT) | ||
| 505 | { | ||
| 506 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); | ||
| 507 | return -1; | ||
| 508 | } | ||
| 509 | |||
| 510 | // Create an EGL window surface | ||
| 511 | EGLint displayFormat = 0; | ||
| 512 | |||
| 513 | // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() | ||
| 514 | // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID | ||
| 515 | eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); | ||
| 516 | |||
| 517 | // Android specific call | ||
| 518 | ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size | ||
| 519 | |||
| 520 | platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); | ||
| 521 | |||
| 522 | // There must be at least one frame displayed before the buffers are swapped | ||
| 523 | eglSwapInterval(platform.device, 1); | ||
| 524 | |||
| 525 | EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); | ||
| 526 | |||
| 527 | // Check surface and context activation | ||
| 528 | if (result != EGL_FALSE) | ||
| 529 | { | ||
| 530 | CORE.Window.ready = true; | ||
| 531 | |||
| 532 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 533 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 534 | CORE.Window.currentFbo.width = CORE.Window.render.width; | ||
| 535 | CORE.Window.currentFbo.height = CORE.Window.render.height; | ||
| 536 | |||
| 537 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 538 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 539 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 540 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 541 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 542 | } | ||
| 543 | else | ||
| 544 | { | ||
| 545 | TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); | ||
| 546 | return -1; | ||
| 547 | } | ||
| 548 | //---------------------------------------------------------------------------- | ||
| 549 | |||
| 550 | // If everything work as expected, we can continue | ||
| 551 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 552 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 553 | CORE.Window.currentFbo.width = CORE.Window.render.width; | ||
| 554 | CORE.Window.currentFbo.height = CORE.Window.render.height; | ||
| 555 | |||
| 556 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 557 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 558 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 559 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 560 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 561 | |||
| 562 | // TODO: Load OpenGL extensions | ||
| 563 | // NOTE: GL procedures address loader is required to load extensions | ||
| 564 | //---------------------------------------------------------------------------- | ||
| 565 | rlLoadExtensions(eglGetProcAddress); | ||
| 566 | //---------------------------------------------------------------------------- | ||
| 567 | |||
| 568 | // TODO: Initialize input events system | ||
| 569 | // It could imply keyboard, mouse, gamepad, touch... | ||
| 570 | // Depending on the platform libraries/SDK it could use a callback mechanism | ||
| 571 | // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() | ||
| 572 | //---------------------------------------------------------------------------- | ||
| 573 | // ... | ||
| 574 | //---------------------------------------------------------------------------- | ||
| 575 | |||
| 576 | // TODO: Initialize timing system | ||
| 577 | //---------------------------------------------------------------------------- | ||
| 578 | InitTimer(); | ||
| 579 | //---------------------------------------------------------------------------- | ||
| 580 | |||
| 581 | // TODO: Initialize storage system | ||
| 582 | //---------------------------------------------------------------------------- | ||
| 583 | CORE.Storage.basePath = GetWorkingDirectory(); | ||
| 584 | //---------------------------------------------------------------------------- | ||
| 585 | |||
| 586 | TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully"); | ||
| 587 | |||
| 588 | return 0; | ||
| 589 | } | ||
| 590 | |||
| 591 | // Close platform | ||
| 592 | void ClosePlatform(void) | ||
| 593 | { | ||
| 594 | // TODO: De-initialize graphics, inputs and more | ||
| 595 | } | ||
| 596 | |||
| 597 | // EOF | ||
