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| author | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
| commit | 123144c93bfc77883c8fb517828b47bbe13b8671 (patch) | |
| tree | 762739afedb5f3f168051367515cb9b9a06ec68d /raylib/src/platforms/rcore_desktop_glfw.c | |
| download | minesweeper-master.tar.gz minesweeper-master.zip | |
Diffstat (limited to 'raylib/src/platforms/rcore_desktop_glfw.c')
| -rw-r--r-- | raylib/src/platforms/rcore_desktop_glfw.c | 1933 |
1 files changed, 1933 insertions, 0 deletions
diff --git a/raylib/src/platforms/rcore_desktop_glfw.c b/raylib/src/platforms/rcore_desktop_glfw.c new file mode 100644 index 0000000..baf2967 --- /dev/null +++ b/raylib/src/platforms/rcore_desktop_glfw.c | |||
| @@ -0,0 +1,1933 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rcore_desktop - Functions to manage window, graphics device and inputs | ||
| 4 | * | ||
| 5 | * PLATFORM: DESKTOP: GLFW | ||
| 6 | * - Windows (Win32, Win64) | ||
| 7 | * - Linux (X11/Wayland desktop mode) | ||
| 8 | * - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) | ||
| 9 | * - OSX/macOS (x64, arm64) | ||
| 10 | * | ||
| 11 | * LIMITATIONS: | ||
| 12 | * - Limitation 01 | ||
| 13 | * - Limitation 02 | ||
| 14 | * | ||
| 15 | * POSSIBLE IMPROVEMENTS: | ||
| 16 | * - Improvement 01 | ||
| 17 | * - Improvement 02 | ||
| 18 | * | ||
| 19 | * ADDITIONAL NOTES: | ||
| 20 | * - TRACELOG() function is located in raylib [utils] module | ||
| 21 | * | ||
| 22 | * CONFIGURATION: | ||
| 23 | * #define RCORE_PLATFORM_CUSTOM_FLAG | ||
| 24 | * Custom flag for rcore on target platform -not used- | ||
| 25 | * | ||
| 26 | * DEPENDENCIES: | ||
| 27 | * - rglfw: Manage graphic device, OpenGL context and inputs (Windows, Linux, OSX, FreeBSD...) | ||
| 28 | * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) | ||
| 29 | * | ||
| 30 | * | ||
| 31 | * LICENSE: zlib/libpng | ||
| 32 | * | ||
| 33 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors | ||
| 34 | * | ||
| 35 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 36 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 37 | * | ||
| 38 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 39 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 40 | * | ||
| 41 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 42 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 43 | * in the product documentation would be appreciated but is not required. | ||
| 44 | * | ||
| 45 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 46 | * as being the original software. | ||
| 47 | * | ||
| 48 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 49 | * | ||
| 50 | **********************************************************************************************/ | ||
| 51 | |||
| 52 | #define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 | ||
| 53 | // NOTE: Already provided by rlgl implementation (on glad.h) | ||
| 54 | #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management | ||
| 55 | // NOTE: GLFW3 already includes gl.h (OpenGL) headers | ||
| 56 | |||
| 57 | // Support retrieving native window handlers | ||
| 58 | #if defined(_WIN32) | ||
| 59 | typedef void *PVOID; | ||
| 60 | typedef PVOID HANDLE; | ||
| 61 | #include "../external/win32_clipboard.h" | ||
| 62 | typedef HANDLE HWND; | ||
| 63 | #define GLFW_EXPOSE_NATIVE_WIN32 | ||
| 64 | #define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h | ||
| 65 | #include "GLFW/glfw3native.h" | ||
| 66 | |||
| 67 | #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) | ||
| 68 | // NOTE: Those functions require linking with winmm library | ||
| 69 | //#pragma warning(disable: 4273) | ||
| 70 | __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); | ||
| 71 | //#pragma warning(default: 4273) | ||
| 72 | #endif | ||
| 73 | #endif | ||
| 74 | #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) | ||
| 75 | #include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX | ||
| 76 | |||
| 77 | //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type | ||
| 78 | //#define GLFW_EXPOSE_NATIVE_WAYLAND | ||
| 79 | #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() | ||
| 80 | #endif | ||
| 81 | #if defined(__APPLE__) | ||
| 82 | #include <unistd.h> // Required for: usleep() | ||
| 83 | |||
| 84 | //#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition | ||
| 85 | void *glfwGetCocoaWindow(GLFWwindow* handle); | ||
| 86 | #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() | ||
| 87 | #endif | ||
| 88 | |||
| 89 | //---------------------------------------------------------------------------------- | ||
| 90 | // Types and Structures Definition | ||
| 91 | //---------------------------------------------------------------------------------- | ||
| 92 | typedef struct { | ||
| 93 | GLFWwindow *handle; // GLFW window handle (graphic device) | ||
| 94 | } PlatformData; | ||
| 95 | |||
| 96 | //---------------------------------------------------------------------------------- | ||
| 97 | // Global Variables Definition | ||
| 98 | //---------------------------------------------------------------------------------- | ||
| 99 | extern CoreData CORE; // Global CORE state context | ||
| 100 | |||
| 101 | static PlatformData platform = { 0 }; // Platform specific data | ||
| 102 | |||
| 103 | //---------------------------------------------------------------------------------- | ||
| 104 | // Module Internal Functions Declaration | ||
| 105 | //---------------------------------------------------------------------------------- | ||
| 106 | int InitPlatform(void); // Initialize platform (graphics, inputs and more) | ||
| 107 | void ClosePlatform(void); // Close platform | ||
| 108 | |||
| 109 | // Error callback event | ||
| 110 | static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error | ||
| 111 | |||
| 112 | // Window callbacks events | ||
| 113 | static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized | ||
| 114 | static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved | ||
| 115 | static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored | ||
| 116 | static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized | ||
| 117 | static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus | ||
| 118 | static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window | ||
| 119 | static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale | ||
| 120 | |||
| 121 | // Input callbacks events | ||
| 122 | static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed | ||
| 123 | static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value) | ||
| 124 | static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed | ||
| 125 | static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move | ||
| 126 | static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel | ||
| 127 | static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area | ||
| 128 | static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback | ||
| 129 | |||
| 130 | //---------------------------------------------------------------------------------- | ||
| 131 | // Module Functions Declaration | ||
| 132 | //---------------------------------------------------------------------------------- | ||
| 133 | // NOTE: Functions declaration is provided by raylib.h | ||
| 134 | |||
| 135 | //---------------------------------------------------------------------------------- | ||
| 136 | // Module Functions Definition: Window and Graphics Device | ||
| 137 | //---------------------------------------------------------------------------------- | ||
| 138 | |||
| 139 | // Check if application should close | ||
| 140 | // NOTE: By default, if KEY_ESCAPE pressed or window close icon clicked | ||
| 141 | bool WindowShouldClose(void) | ||
| 142 | { | ||
| 143 | if (CORE.Window.ready) return CORE.Window.shouldClose; | ||
| 144 | else return true; | ||
| 145 | } | ||
| 146 | |||
| 147 | // Toggle fullscreen mode | ||
| 148 | void ToggleFullscreen(void) | ||
| 149 | { | ||
| 150 | if (!CORE.Window.fullscreen) | ||
| 151 | { | ||
| 152 | // Store previous window position (in case we exit fullscreen) | ||
| 153 | CORE.Window.previousPosition = CORE.Window.position; | ||
| 154 | |||
| 155 | int monitorCount = 0; | ||
| 156 | int monitorIndex = GetCurrentMonitor(); | ||
| 157 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 158 | |||
| 159 | // Use current monitor, so we correctly get the display the window is on | ||
| 160 | GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL; | ||
| 161 | |||
| 162 | if (monitor == NULL) | ||
| 163 | { | ||
| 164 | TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); | ||
| 165 | |||
| 166 | CORE.Window.fullscreen = false; | ||
| 167 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 168 | |||
| 169 | glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||
| 170 | } | ||
| 171 | else | ||
| 172 | { | ||
| 173 | CORE.Window.fullscreen = true; | ||
| 174 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 175 | |||
| 176 | glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||
| 177 | } | ||
| 178 | |||
| 179 | } | ||
| 180 | else | ||
| 181 | { | ||
| 182 | CORE.Window.fullscreen = false; | ||
| 183 | CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; | ||
| 184 | |||
| 185 | glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||
| 186 | |||
| 187 | // we update the window position right away | ||
| 188 | CORE.Window.position.x = CORE.Window.previousPosition.x; | ||
| 189 | CORE.Window.position.y = CORE.Window.previousPosition.y; | ||
| 190 | } | ||
| 191 | |||
| 192 | // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) | ||
| 193 | // NOTE: V-Sync can be enabled by graphic driver configuration | ||
| 194 | if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); | ||
| 195 | } | ||
| 196 | |||
| 197 | // Toggle borderless windowed mode | ||
| 198 | void ToggleBorderlessWindowed(void) | ||
| 199 | { | ||
| 200 | // Leave fullscreen before attempting to set borderless windowed mode | ||
| 201 | bool wasOnFullscreen = false; | ||
| 202 | if (CORE.Window.fullscreen) | ||
| 203 | { | ||
| 204 | // fullscreen already saves the previous position so it does not need to be set here again | ||
| 205 | ToggleFullscreen(); | ||
| 206 | wasOnFullscreen = true; | ||
| 207 | } | ||
| 208 | |||
| 209 | const int monitor = GetCurrentMonitor(); | ||
| 210 | int monitorCount; | ||
| 211 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 212 | |||
| 213 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 214 | { | ||
| 215 | const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); | ||
| 216 | |||
| 217 | if (mode) | ||
| 218 | { | ||
| 219 | if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) | ||
| 220 | { | ||
| 221 | // Store screen position and size | ||
| 222 | // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here | ||
| 223 | if (!wasOnFullscreen) CORE.Window.previousPosition = CORE.Window.position; | ||
| 224 | CORE.Window.previousScreen = CORE.Window.screen; | ||
| 225 | |||
| 226 | // Set undecorated and topmost modes and flags | ||
| 227 | glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); | ||
| 228 | CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; | ||
| 229 | glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE); | ||
| 230 | CORE.Window.flags |= FLAG_WINDOW_TOPMOST; | ||
| 231 | |||
| 232 | // Get monitor position and size | ||
| 233 | int monitorPosX = 0; | ||
| 234 | int monitorPosY = 0; | ||
| 235 | glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY); | ||
| 236 | const int monitorWidth = mode->width; | ||
| 237 | const int monitorHeight = mode->height; | ||
| 238 | |||
| 239 | // Set screen position and size | ||
| 240 | glfwSetWindowPos(platform.handle, monitorPosX, monitorPosY); | ||
| 241 | glfwSetWindowSize(platform.handle, monitorWidth, monitorHeight); | ||
| 242 | |||
| 243 | // Refocus window | ||
| 244 | glfwFocusWindow(platform.handle); | ||
| 245 | |||
| 246 | CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 247 | } | ||
| 248 | else | ||
| 249 | { | ||
| 250 | // Remove topmost and undecorated modes and flags | ||
| 251 | glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE); | ||
| 252 | CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; | ||
| 253 | glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); | ||
| 254 | CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; | ||
| 255 | |||
| 256 | // Return previous screen size and position | ||
| 257 | // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly | ||
| 258 | glfwSetWindowSize(platform.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); | ||
| 259 | glfwSetWindowPos(platform.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); | ||
| 260 | |||
| 261 | // Refocus window | ||
| 262 | glfwFocusWindow(platform.handle); | ||
| 263 | |||
| 264 | CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; | ||
| 265 | |||
| 266 | CORE.Window.position.x = CORE.Window.previousPosition.x; | ||
| 267 | CORE.Window.position.y = CORE.Window.previousPosition.y; | ||
| 268 | } | ||
| 269 | } | ||
| 270 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); | ||
| 271 | } | ||
| 272 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 273 | } | ||
| 274 | |||
| 275 | // Set window state: maximized, if resizable | ||
| 276 | void MaximizeWindow(void) | ||
| 277 | { | ||
| 278 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||
| 279 | { | ||
| 280 | glfwMaximizeWindow(platform.handle); | ||
| 281 | CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; | ||
| 282 | } | ||
| 283 | } | ||
| 284 | |||
| 285 | // Set window state: minimized | ||
| 286 | void MinimizeWindow(void) | ||
| 287 | { | ||
| 288 | // NOTE: Following function launches callback that sets appropriate flag! | ||
| 289 | glfwIconifyWindow(platform.handle); | ||
| 290 | } | ||
| 291 | |||
| 292 | // Set window state: not minimized/maximized | ||
| 293 | void RestoreWindow(void) | ||
| 294 | { | ||
| 295 | if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||
| 296 | { | ||
| 297 | // Restores the specified window if it was previously iconified (minimized) or maximized | ||
| 298 | glfwRestoreWindow(platform.handle); | ||
| 299 | CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; | ||
| 300 | CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||
| 301 | } | ||
| 302 | } | ||
| 303 | |||
| 304 | // Set window configuration state using flags | ||
| 305 | void SetWindowState(unsigned int flags) | ||
| 306 | { | ||
| 307 | // Check previous state and requested state to apply required changes | ||
| 308 | // NOTE: In most cases the functions already change the flags internally | ||
| 309 | |||
| 310 | // State change: FLAG_VSYNC_HINT | ||
| 311 | if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) | ||
| 312 | { | ||
| 313 | glfwSwapInterval(1); | ||
| 314 | CORE.Window.flags |= FLAG_VSYNC_HINT; | ||
| 315 | } | ||
| 316 | |||
| 317 | // State change: FLAG_BORDERLESS_WINDOWED_MODE | ||
| 318 | // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running | ||
| 319 | if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) | ||
| 320 | { | ||
| 321 | ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function | ||
| 322 | } | ||
| 323 | |||
| 324 | // State change: FLAG_FULLSCREEN_MODE | ||
| 325 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) | ||
| 326 | { | ||
| 327 | ToggleFullscreen(); // NOTE: Window state flag updated inside function | ||
| 328 | } | ||
| 329 | |||
| 330 | // State change: FLAG_WINDOW_RESIZABLE | ||
| 331 | if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) | ||
| 332 | { | ||
| 333 | glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); | ||
| 334 | CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; | ||
| 335 | } | ||
| 336 | |||
| 337 | // State change: FLAG_WINDOW_UNDECORATED | ||
| 338 | if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) | ||
| 339 | { | ||
| 340 | glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); | ||
| 341 | CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; | ||
| 342 | } | ||
| 343 | |||
| 344 | // State change: FLAG_WINDOW_HIDDEN | ||
| 345 | if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) | ||
| 346 | { | ||
| 347 | glfwHideWindow(platform.handle); | ||
| 348 | CORE.Window.flags |= FLAG_WINDOW_HIDDEN; | ||
| 349 | } | ||
| 350 | |||
| 351 | // State change: FLAG_WINDOW_MINIMIZED | ||
| 352 | if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) | ||
| 353 | { | ||
| 354 | //GLFW_ICONIFIED | ||
| 355 | MinimizeWindow(); // NOTE: Window state flag updated inside function | ||
| 356 | } | ||
| 357 | |||
| 358 | // State change: FLAG_WINDOW_MAXIMIZED | ||
| 359 | if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) | ||
| 360 | { | ||
| 361 | //GLFW_MAXIMIZED | ||
| 362 | MaximizeWindow(); // NOTE: Window state flag updated inside function | ||
| 363 | } | ||
| 364 | |||
| 365 | // State change: FLAG_WINDOW_UNFOCUSED | ||
| 366 | if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) | ||
| 367 | { | ||
| 368 | glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); | ||
| 369 | CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; | ||
| 370 | } | ||
| 371 | |||
| 372 | // State change: FLAG_WINDOW_TOPMOST | ||
| 373 | if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) | ||
| 374 | { | ||
| 375 | glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE); | ||
| 376 | CORE.Window.flags |= FLAG_WINDOW_TOPMOST; | ||
| 377 | } | ||
| 378 | |||
| 379 | // State change: FLAG_WINDOW_ALWAYS_RUN | ||
| 380 | if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) | ||
| 381 | { | ||
| 382 | CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; | ||
| 383 | } | ||
| 384 | |||
| 385 | // The following states can not be changed after window creation | ||
| 386 | |||
| 387 | // State change: FLAG_WINDOW_TRANSPARENT | ||
| 388 | if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) | ||
| 389 | { | ||
| 390 | TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); | ||
| 391 | } | ||
| 392 | |||
| 393 | // State change: FLAG_WINDOW_HIGHDPI | ||
| 394 | if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) | ||
| 395 | { | ||
| 396 | TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); | ||
| 397 | } | ||
| 398 | |||
| 399 | // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH | ||
| 400 | if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) | ||
| 401 | { | ||
| 402 | glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); | ||
| 403 | CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH; | ||
| 404 | } | ||
| 405 | |||
| 406 | // State change: FLAG_MSAA_4X_HINT | ||
| 407 | if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) | ||
| 408 | { | ||
| 409 | TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); | ||
| 410 | } | ||
| 411 | |||
| 412 | // State change: FLAG_INTERLACED_HINT | ||
| 413 | if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) | ||
| 414 | { | ||
| 415 | TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); | ||
| 416 | } | ||
| 417 | } | ||
| 418 | |||
| 419 | // Clear window configuration state flags | ||
| 420 | void ClearWindowState(unsigned int flags) | ||
| 421 | { | ||
| 422 | // Check previous state and requested state to apply required changes | ||
| 423 | // NOTE: In most cases the functions already change the flags internally | ||
| 424 | |||
| 425 | // State change: FLAG_VSYNC_HINT | ||
| 426 | if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) | ||
| 427 | { | ||
| 428 | glfwSwapInterval(0); | ||
| 429 | CORE.Window.flags &= ~FLAG_VSYNC_HINT; | ||
| 430 | } | ||
| 431 | |||
| 432 | // State change: FLAG_BORDERLESS_WINDOWED_MODE | ||
| 433 | // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running | ||
| 434 | if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) | ||
| 435 | { | ||
| 436 | ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function | ||
| 437 | } | ||
| 438 | |||
| 439 | // State change: FLAG_FULLSCREEN_MODE | ||
| 440 | if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) | ||
| 441 | { | ||
| 442 | ToggleFullscreen(); // NOTE: Window state flag updated inside function | ||
| 443 | } | ||
| 444 | |||
| 445 | // State change: FLAG_WINDOW_RESIZABLE | ||
| 446 | if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) | ||
| 447 | { | ||
| 448 | glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); | ||
| 449 | CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; | ||
| 450 | } | ||
| 451 | |||
| 452 | // State change: FLAG_WINDOW_HIDDEN | ||
| 453 | if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) | ||
| 454 | { | ||
| 455 | glfwShowWindow(platform.handle); | ||
| 456 | CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; | ||
| 457 | } | ||
| 458 | |||
| 459 | // State change: FLAG_WINDOW_MINIMIZED | ||
| 460 | if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) | ||
| 461 | { | ||
| 462 | RestoreWindow(); // NOTE: Window state flag updated inside function | ||
| 463 | } | ||
| 464 | |||
| 465 | // State change: FLAG_WINDOW_MAXIMIZED | ||
| 466 | if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) | ||
| 467 | { | ||
| 468 | RestoreWindow(); // NOTE: Window state flag updated inside function | ||
| 469 | } | ||
| 470 | |||
| 471 | // State change: FLAG_WINDOW_UNDECORATED | ||
| 472 | if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) | ||
| 473 | { | ||
| 474 | glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); | ||
| 475 | CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; | ||
| 476 | } | ||
| 477 | |||
| 478 | // State change: FLAG_WINDOW_UNFOCUSED | ||
| 479 | if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) | ||
| 480 | { | ||
| 481 | glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); | ||
| 482 | CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; | ||
| 483 | } | ||
| 484 | |||
| 485 | // State change: FLAG_WINDOW_TOPMOST | ||
| 486 | if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) | ||
| 487 | { | ||
| 488 | glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE); | ||
| 489 | CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; | ||
| 490 | } | ||
| 491 | |||
| 492 | // State change: FLAG_WINDOW_ALWAYS_RUN | ||
| 493 | if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) | ||
| 494 | { | ||
| 495 | CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; | ||
| 496 | } | ||
| 497 | |||
| 498 | // The following states can not be changed after window creation | ||
| 499 | |||
| 500 | // State change: FLAG_WINDOW_TRANSPARENT | ||
| 501 | if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) | ||
| 502 | { | ||
| 503 | TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); | ||
| 504 | } | ||
| 505 | |||
| 506 | // State change: FLAG_WINDOW_HIGHDPI | ||
| 507 | if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) | ||
| 508 | { | ||
| 509 | TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); | ||
| 510 | } | ||
| 511 | |||
| 512 | // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH | ||
| 513 | if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) | ||
| 514 | { | ||
| 515 | glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); | ||
| 516 | CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH; | ||
| 517 | } | ||
| 518 | |||
| 519 | // State change: FLAG_MSAA_4X_HINT | ||
| 520 | if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) | ||
| 521 | { | ||
| 522 | TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); | ||
| 523 | } | ||
| 524 | |||
| 525 | // State change: FLAG_INTERLACED_HINT | ||
| 526 | if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) | ||
| 527 | { | ||
| 528 | TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); | ||
| 529 | } | ||
| 530 | } | ||
| 531 | |||
| 532 | // Set icon for window | ||
| 533 | // NOTE 1: Image must be in RGBA format, 8bit per channel | ||
| 534 | // NOTE 2: Image is scaled by the OS for all required sizes | ||
| 535 | void SetWindowIcon(Image image) | ||
| 536 | { | ||
| 537 | if (image.data == NULL) | ||
| 538 | { | ||
| 539 | // Revert to the default window icon, pass in an empty image array | ||
| 540 | glfwSetWindowIcon(platform.handle, 0, NULL); | ||
| 541 | } | ||
| 542 | else | ||
| 543 | { | ||
| 544 | if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) | ||
| 545 | { | ||
| 546 | GLFWimage icon[1] = { 0 }; | ||
| 547 | |||
| 548 | icon[0].width = image.width; | ||
| 549 | icon[0].height = image.height; | ||
| 550 | icon[0].pixels = (unsigned char *)image.data; | ||
| 551 | |||
| 552 | // NOTE 1: We only support one image icon | ||
| 553 | // NOTE 2: The specified image data is copied before this function returns | ||
| 554 | glfwSetWindowIcon(platform.handle, 1, icon); | ||
| 555 | } | ||
| 556 | else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); | ||
| 557 | } | ||
| 558 | } | ||
| 559 | |||
| 560 | // Set icon for window, multiple images | ||
| 561 | // NOTE 1: Images must be in RGBA format, 8bit per channel | ||
| 562 | // NOTE 2: The multiple images are used depending on provided sizes | ||
| 563 | // Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16 | ||
| 564 | void SetWindowIcons(Image *images, int count) | ||
| 565 | { | ||
| 566 | if ((images == NULL) || (count <= 0)) | ||
| 567 | { | ||
| 568 | // Revert to the default window icon, pass in an empty image array | ||
| 569 | glfwSetWindowIcon(platform.handle, 0, NULL); | ||
| 570 | } | ||
| 571 | else | ||
| 572 | { | ||
| 573 | int valid = 0; | ||
| 574 | GLFWimage *icons = RL_CALLOC(count, sizeof(GLFWimage)); | ||
| 575 | |||
| 576 | for (int i = 0; i < count; i++) | ||
| 577 | { | ||
| 578 | if (images[i].format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) | ||
| 579 | { | ||
| 580 | icons[valid].width = images[i].width; | ||
| 581 | icons[valid].height = images[i].height; | ||
| 582 | icons[valid].pixels = (unsigned char *)images[i].data; | ||
| 583 | |||
| 584 | valid++; | ||
| 585 | } | ||
| 586 | else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); | ||
| 587 | } | ||
| 588 | // NOTE: Images data is copied internally before this function returns | ||
| 589 | glfwSetWindowIcon(platform.handle, valid, icons); | ||
| 590 | |||
| 591 | RL_FREE(icons); | ||
| 592 | } | ||
| 593 | } | ||
| 594 | |||
| 595 | // Set title for window | ||
| 596 | void SetWindowTitle(const char *title) | ||
| 597 | { | ||
| 598 | CORE.Window.title = title; | ||
| 599 | glfwSetWindowTitle(platform.handle, title); | ||
| 600 | } | ||
| 601 | |||
| 602 | // Set window position on screen (windowed mode) | ||
| 603 | void SetWindowPosition(int x, int y) | ||
| 604 | { | ||
| 605 | // Update CORE.Window.position as well | ||
| 606 | CORE.Window.position.x = x; | ||
| 607 | CORE.Window.position.y = y; | ||
| 608 | glfwSetWindowPos(platform.handle, x, y); | ||
| 609 | } | ||
| 610 | |||
| 611 | // Set monitor for the current window | ||
| 612 | void SetWindowMonitor(int monitor) | ||
| 613 | { | ||
| 614 | int monitorCount = 0; | ||
| 615 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 616 | |||
| 617 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 618 | { | ||
| 619 | if (CORE.Window.fullscreen) | ||
| 620 | { | ||
| 621 | TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); | ||
| 622 | |||
| 623 | const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); | ||
| 624 | glfwSetWindowMonitor(platform.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); | ||
| 625 | } | ||
| 626 | else | ||
| 627 | { | ||
| 628 | TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); | ||
| 629 | |||
| 630 | // Here the render width has to be used again in case high dpi flag is enabled | ||
| 631 | const int screenWidth = CORE.Window.render.width; | ||
| 632 | const int screenHeight = CORE.Window.render.height; | ||
| 633 | int monitorWorkareaX = 0; | ||
| 634 | int monitorWorkareaY = 0; | ||
| 635 | int monitorWorkareaWidth = 0; | ||
| 636 | int monitorWorkareaHeight = 0; | ||
| 637 | glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight); | ||
| 638 | |||
| 639 | // If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it | ||
| 640 | if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(platform.handle, monitorWorkareaX, monitorWorkareaY); | ||
| 641 | else | ||
| 642 | { | ||
| 643 | const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2); | ||
| 644 | const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2); | ||
| 645 | glfwSetWindowPos(platform.handle, x, y); | ||
| 646 | } | ||
| 647 | } | ||
| 648 | } | ||
| 649 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 650 | } | ||
| 651 | |||
| 652 | // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 653 | void SetWindowMinSize(int width, int height) | ||
| 654 | { | ||
| 655 | CORE.Window.screenMin.width = width; | ||
| 656 | CORE.Window.screenMin.height = height; | ||
| 657 | |||
| 658 | int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width; | ||
| 659 | int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height; | ||
| 660 | int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width; | ||
| 661 | int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height; | ||
| 662 | |||
| 663 | glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight); | ||
| 664 | } | ||
| 665 | |||
| 666 | // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 667 | void SetWindowMaxSize(int width, int height) | ||
| 668 | { | ||
| 669 | CORE.Window.screenMax.width = width; | ||
| 670 | CORE.Window.screenMax.height = height; | ||
| 671 | |||
| 672 | int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width; | ||
| 673 | int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height; | ||
| 674 | int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width; | ||
| 675 | int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height; | ||
| 676 | |||
| 677 | glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight); | ||
| 678 | } | ||
| 679 | |||
| 680 | // Set window dimensions | ||
| 681 | void SetWindowSize(int width, int height) | ||
| 682 | { | ||
| 683 | CORE.Window.screen.width = width; | ||
| 684 | CORE.Window.screen.height = height; | ||
| 685 | |||
| 686 | glfwSetWindowSize(platform.handle, width, height); | ||
| 687 | } | ||
| 688 | |||
| 689 | // Set window opacity, value opacity is between 0.0 and 1.0 | ||
| 690 | void SetWindowOpacity(float opacity) | ||
| 691 | { | ||
| 692 | if (opacity >= 1.0f) opacity = 1.0f; | ||
| 693 | else if (opacity <= 0.0f) opacity = 0.0f; | ||
| 694 | glfwSetWindowOpacity(platform.handle, opacity); | ||
| 695 | } | ||
| 696 | |||
| 697 | // Set window focused | ||
| 698 | void SetWindowFocused(void) | ||
| 699 | { | ||
| 700 | glfwFocusWindow(platform.handle); | ||
| 701 | } | ||
| 702 | |||
| 703 | // Get native window handle | ||
| 704 | void *GetWindowHandle(void) | ||
| 705 | { | ||
| 706 | #if defined(_WIN32) | ||
| 707 | // NOTE: Returned handle is: void *HWND (windows.h) | ||
| 708 | return glfwGetWin32Window(platform.handle); | ||
| 709 | #endif | ||
| 710 | #if defined(__linux__) | ||
| 711 | // NOTE: Returned handle is: unsigned long Window (X.h) | ||
| 712 | // typedef unsigned long XID; | ||
| 713 | // typedef XID Window; | ||
| 714 | //unsigned long id = (unsigned long)glfwGetX11Window(platform.handle); | ||
| 715 | //return NULL; // TODO: Find a way to return value... cast to void *? | ||
| 716 | return (void *)platform.handle; | ||
| 717 | #endif | ||
| 718 | #if defined(__APPLE__) | ||
| 719 | // NOTE: Returned handle is: (objc_object *) | ||
| 720 | return (void *)glfwGetCocoaWindow(platform.handle); | ||
| 721 | #endif | ||
| 722 | |||
| 723 | return NULL; | ||
| 724 | } | ||
| 725 | |||
| 726 | // Get number of monitors | ||
| 727 | int GetMonitorCount(void) | ||
| 728 | { | ||
| 729 | int monitorCount = 0; | ||
| 730 | |||
| 731 | glfwGetMonitors(&monitorCount); | ||
| 732 | |||
| 733 | return monitorCount; | ||
| 734 | } | ||
| 735 | |||
| 736 | // Get number of monitors | ||
| 737 | int GetCurrentMonitor(void) | ||
| 738 | { | ||
| 739 | int index = 0; | ||
| 740 | int monitorCount = 0; | ||
| 741 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 742 | GLFWmonitor *monitor = NULL; | ||
| 743 | |||
| 744 | if (monitorCount >= 1) | ||
| 745 | { | ||
| 746 | if (IsWindowFullscreen()) | ||
| 747 | { | ||
| 748 | // Get the handle of the monitor that the specified window is in full screen on | ||
| 749 | monitor = glfwGetWindowMonitor(platform.handle); | ||
| 750 | |||
| 751 | for (int i = 0; i < monitorCount; i++) | ||
| 752 | { | ||
| 753 | if (monitors[i] == monitor) | ||
| 754 | { | ||
| 755 | index = i; | ||
| 756 | break; | ||
| 757 | } | ||
| 758 | } | ||
| 759 | } | ||
| 760 | else | ||
| 761 | { | ||
| 762 | // In case the window is between two monitors, we use below logic | ||
| 763 | // to try to detect the "current monitor" for that window, note that | ||
| 764 | // this is probably an overengineered solution for a very side case | ||
| 765 | // trying to match SDL behaviour | ||
| 766 | |||
| 767 | int closestDist = 0x7FFFFFFF; | ||
| 768 | |||
| 769 | // Window center position | ||
| 770 | int wcx = 0; | ||
| 771 | int wcy = 0; | ||
| 772 | |||
| 773 | glfwGetWindowPos(platform.handle, &wcx, &wcy); | ||
| 774 | wcx += (int)CORE.Window.screen.width/2; | ||
| 775 | wcy += (int)CORE.Window.screen.height/2; | ||
| 776 | |||
| 777 | for (int i = 0; i < monitorCount; i++) | ||
| 778 | { | ||
| 779 | // Monitor top-left position | ||
| 780 | int mx = 0; | ||
| 781 | int my = 0; | ||
| 782 | |||
| 783 | monitor = monitors[i]; | ||
| 784 | glfwGetMonitorPos(monitor, &mx, &my); | ||
| 785 | const GLFWvidmode *mode = glfwGetVideoMode(monitor); | ||
| 786 | |||
| 787 | if (mode) | ||
| 788 | { | ||
| 789 | const int right = mx + mode->width - 1; | ||
| 790 | const int bottom = my + mode->height - 1; | ||
| 791 | |||
| 792 | if ((wcx >= mx) && | ||
| 793 | (wcx <= right) && | ||
| 794 | (wcy >= my) && | ||
| 795 | (wcy <= bottom)) | ||
| 796 | { | ||
| 797 | index = i; | ||
| 798 | break; | ||
| 799 | } | ||
| 800 | |||
| 801 | int xclosest = wcx; | ||
| 802 | if (wcx < mx) xclosest = mx; | ||
| 803 | else if (wcx > right) xclosest = right; | ||
| 804 | |||
| 805 | int yclosest = wcy; | ||
| 806 | if (wcy < my) yclosest = my; | ||
| 807 | else if (wcy > bottom) yclosest = bottom; | ||
| 808 | |||
| 809 | int dx = wcx - xclosest; | ||
| 810 | int dy = wcy - yclosest; | ||
| 811 | int dist = (dx*dx) + (dy*dy); | ||
| 812 | if (dist < closestDist) | ||
| 813 | { | ||
| 814 | index = i; | ||
| 815 | closestDist = dist; | ||
| 816 | } | ||
| 817 | } | ||
| 818 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); | ||
| 819 | } | ||
| 820 | } | ||
| 821 | } | ||
| 822 | |||
| 823 | return index; | ||
| 824 | } | ||
| 825 | |||
| 826 | // Get selected monitor position | ||
| 827 | Vector2 GetMonitorPosition(int monitor) | ||
| 828 | { | ||
| 829 | int monitorCount = 0; | ||
| 830 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 831 | |||
| 832 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 833 | { | ||
| 834 | int x, y; | ||
| 835 | glfwGetMonitorPos(monitors[monitor], &x, &y); | ||
| 836 | |||
| 837 | return (Vector2){ (float)x, (float)y }; | ||
| 838 | } | ||
| 839 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 840 | return (Vector2){ 0, 0 }; | ||
| 841 | } | ||
| 842 | |||
| 843 | // Get selected monitor width (currently used by monitor) | ||
| 844 | int GetMonitorWidth(int monitor) | ||
| 845 | { | ||
| 846 | int width = 0; | ||
| 847 | int monitorCount = 0; | ||
| 848 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 849 | |||
| 850 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 851 | { | ||
| 852 | const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); | ||
| 853 | |||
| 854 | if (mode) width = mode->width; | ||
| 855 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); | ||
| 856 | } | ||
| 857 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 858 | |||
| 859 | return width; | ||
| 860 | } | ||
| 861 | |||
| 862 | // Get selected monitor height (currently used by monitor) | ||
| 863 | int GetMonitorHeight(int monitor) | ||
| 864 | { | ||
| 865 | int height = 0; | ||
| 866 | int monitorCount = 0; | ||
| 867 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 868 | |||
| 869 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 870 | { | ||
| 871 | const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); | ||
| 872 | |||
| 873 | if (mode) height = mode->height; | ||
| 874 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); | ||
| 875 | } | ||
| 876 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 877 | |||
| 878 | return height; | ||
| 879 | } | ||
| 880 | |||
| 881 | // Get selected monitor physical width in millimetres | ||
| 882 | int GetMonitorPhysicalWidth(int monitor) | ||
| 883 | { | ||
| 884 | int width = 0; | ||
| 885 | int monitorCount = 0; | ||
| 886 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 887 | |||
| 888 | if ((monitor >= 0) && (monitor < monitorCount)) glfwGetMonitorPhysicalSize(monitors[monitor], &width, NULL); | ||
| 889 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 890 | |||
| 891 | return width; | ||
| 892 | } | ||
| 893 | |||
| 894 | // Get selected monitor physical height in millimetres | ||
| 895 | int GetMonitorPhysicalHeight(int monitor) | ||
| 896 | { | ||
| 897 | int height = 0; | ||
| 898 | int monitorCount = 0; | ||
| 899 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 900 | |||
| 901 | if ((monitor >= 0) && (monitor < monitorCount)) glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &height); | ||
| 902 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 903 | |||
| 904 | return height; | ||
| 905 | } | ||
| 906 | |||
| 907 | // Get selected monitor refresh rate | ||
| 908 | int GetMonitorRefreshRate(int monitor) | ||
| 909 | { | ||
| 910 | int refresh = 0; | ||
| 911 | int monitorCount = 0; | ||
| 912 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 913 | |||
| 914 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 915 | { | ||
| 916 | const GLFWvidmode *vidmode = glfwGetVideoMode(monitors[monitor]); | ||
| 917 | refresh = vidmode->refreshRate; | ||
| 918 | } | ||
| 919 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 920 | |||
| 921 | return refresh; | ||
| 922 | } | ||
| 923 | |||
| 924 | // Get the human-readable, UTF-8 encoded name of the selected monitor | ||
| 925 | const char *GetMonitorName(int monitor) | ||
| 926 | { | ||
| 927 | int monitorCount = 0; | ||
| 928 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 929 | |||
| 930 | if ((monitor >= 0) && (monitor < monitorCount)) | ||
| 931 | { | ||
| 932 | return glfwGetMonitorName(monitors[monitor]); | ||
| 933 | } | ||
| 934 | else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); | ||
| 935 | return ""; | ||
| 936 | } | ||
| 937 | |||
| 938 | // Get window position XY on monitor | ||
| 939 | Vector2 GetWindowPosition(void) | ||
| 940 | { | ||
| 941 | int x = 0; | ||
| 942 | int y = 0; | ||
| 943 | |||
| 944 | glfwGetWindowPos(platform.handle, &x, &y); | ||
| 945 | |||
| 946 | return (Vector2){ (float)x, (float)y }; | ||
| 947 | } | ||
| 948 | |||
| 949 | // Get window scale DPI factor for current monitor | ||
| 950 | Vector2 GetWindowScaleDPI(void) | ||
| 951 | { | ||
| 952 | Vector2 scale = {0}; | ||
| 953 | glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y); | ||
| 954 | return scale; | ||
| 955 | } | ||
| 956 | |||
| 957 | // Set clipboard text content | ||
| 958 | void SetClipboardText(const char *text) | ||
| 959 | { | ||
| 960 | glfwSetClipboardString(platform.handle, text); | ||
| 961 | } | ||
| 962 | |||
| 963 | // Get clipboard text content | ||
| 964 | // NOTE: returned string is allocated and freed by GLFW | ||
| 965 | const char *GetClipboardText(void) | ||
| 966 | { | ||
| 967 | return glfwGetClipboardString(platform.handle); | ||
| 968 | } | ||
| 969 | |||
| 970 | #if defined(SUPPORT_CLIPBOARD_IMAGE) | ||
| 971 | // Get clipboard image | ||
| 972 | Image GetClipboardImage(void) | ||
| 973 | { | ||
| 974 | Image image = {0}; | ||
| 975 | unsigned long long int dataSize = 0; | ||
| 976 | void* fileData = NULL; | ||
| 977 | |||
| 978 | #ifdef _WIN32 | ||
| 979 | int width, height; | ||
| 980 | fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); | ||
| 981 | #else | ||
| 982 | TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS"); | ||
| 983 | #endif | ||
| 984 | |||
| 985 | if (fileData == NULL) | ||
| 986 | { | ||
| 987 | TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); | ||
| 988 | } | ||
| 989 | else | ||
| 990 | { | ||
| 991 | image = LoadImageFromMemory(".bmp", fileData, (int)dataSize); | ||
| 992 | } | ||
| 993 | return image; | ||
| 994 | } | ||
| 995 | #endif // SUPPORT_CLIPBOARD_IMAGE | ||
| 996 | |||
| 997 | // Show mouse cursor | ||
| 998 | void ShowCursor(void) | ||
| 999 | { | ||
| 1000 | glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); | ||
| 1001 | CORE.Input.Mouse.cursorHidden = false; | ||
| 1002 | } | ||
| 1003 | |||
| 1004 | // Hides mouse cursor | ||
| 1005 | void HideCursor(void) | ||
| 1006 | { | ||
| 1007 | glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); | ||
| 1008 | CORE.Input.Mouse.cursorHidden = true; | ||
| 1009 | } | ||
| 1010 | |||
| 1011 | // Enables cursor (unlock cursor) | ||
| 1012 | void EnableCursor(void) | ||
| 1013 | { | ||
| 1014 | glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); | ||
| 1015 | |||
| 1016 | // Set cursor position in the middle | ||
| 1017 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 1018 | |||
| 1019 | if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); | ||
| 1020 | |||
| 1021 | CORE.Input.Mouse.cursorHidden = false; | ||
| 1022 | } | ||
| 1023 | |||
| 1024 | // Disables cursor (lock cursor) | ||
| 1025 | void DisableCursor(void) | ||
| 1026 | { | ||
| 1027 | glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); | ||
| 1028 | |||
| 1029 | // Set cursor position in the middle | ||
| 1030 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 1031 | |||
| 1032 | if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); | ||
| 1033 | |||
| 1034 | CORE.Input.Mouse.cursorHidden = true; | ||
| 1035 | } | ||
| 1036 | |||
| 1037 | // Swap back buffer with front buffer (screen drawing) | ||
| 1038 | void SwapScreenBuffer(void) | ||
| 1039 | { | ||
| 1040 | glfwSwapBuffers(platform.handle); | ||
| 1041 | } | ||
| 1042 | |||
| 1043 | //---------------------------------------------------------------------------------- | ||
| 1044 | // Module Functions Definition: Misc | ||
| 1045 | //---------------------------------------------------------------------------------- | ||
| 1046 | |||
| 1047 | // Get elapsed time measure in seconds since InitTimer() | ||
| 1048 | double GetTime(void) | ||
| 1049 | { | ||
| 1050 | double time = glfwGetTime(); // Elapsed time since glfwInit() | ||
| 1051 | return time; | ||
| 1052 | } | ||
| 1053 | |||
| 1054 | // Open URL with default system browser (if available) | ||
| 1055 | // NOTE: This function is only safe to use if you control the URL given. | ||
| 1056 | // A user could craft a malicious string performing another action. | ||
| 1057 | // Only call this function yourself not with user input or make sure to check the string yourself. | ||
| 1058 | // Ref: https://github.com/raysan5/raylib/issues/686 | ||
| 1059 | void OpenURL(const char *url) | ||
| 1060 | { | ||
| 1061 | // Security check to (partially) avoid malicious code | ||
| 1062 | if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); | ||
| 1063 | else | ||
| 1064 | { | ||
| 1065 | char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); | ||
| 1066 | #if defined(_WIN32) | ||
| 1067 | sprintf(cmd, "explorer \"%s\"", url); | ||
| 1068 | #endif | ||
| 1069 | #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) | ||
| 1070 | sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser | ||
| 1071 | #endif | ||
| 1072 | #if defined(__APPLE__) | ||
| 1073 | sprintf(cmd, "open '%s'", url); | ||
| 1074 | #endif | ||
| 1075 | int result = system(cmd); | ||
| 1076 | if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); | ||
| 1077 | RL_FREE(cmd); | ||
| 1078 | } | ||
| 1079 | } | ||
| 1080 | |||
| 1081 | //---------------------------------------------------------------------------------- | ||
| 1082 | // Module Functions Definition: Inputs | ||
| 1083 | //---------------------------------------------------------------------------------- | ||
| 1084 | |||
| 1085 | // Set internal gamepad mappings | ||
| 1086 | int SetGamepadMappings(const char *mappings) | ||
| 1087 | { | ||
| 1088 | return glfwUpdateGamepadMappings(mappings); | ||
| 1089 | } | ||
| 1090 | |||
| 1091 | // Set gamepad vibration | ||
| 1092 | void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) | ||
| 1093 | { | ||
| 1094 | TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform"); | ||
| 1095 | } | ||
| 1096 | |||
| 1097 | // Set mouse position XY | ||
| 1098 | void SetMousePosition(int x, int y) | ||
| 1099 | { | ||
| 1100 | CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | ||
| 1101 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 1102 | |||
| 1103 | // NOTE: emscripten not implemented | ||
| 1104 | glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); | ||
| 1105 | } | ||
| 1106 | |||
| 1107 | // Set mouse cursor | ||
| 1108 | void SetMouseCursor(int cursor) | ||
| 1109 | { | ||
| 1110 | CORE.Input.Mouse.cursor = cursor; | ||
| 1111 | if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(platform.handle, NULL); | ||
| 1112 | else | ||
| 1113 | { | ||
| 1114 | // NOTE: We are relating internal GLFW enum values to our MouseCursor enum values | ||
| 1115 | glfwSetCursor(platform.handle, glfwCreateStandardCursor(0x00036000 + cursor)); | ||
| 1116 | } | ||
| 1117 | } | ||
| 1118 | |||
| 1119 | // Get physical key name. | ||
| 1120 | const char *GetKeyName(int key) | ||
| 1121 | { | ||
| 1122 | return glfwGetKeyName(key, glfwGetKeyScancode(key)); | ||
| 1123 | } | ||
| 1124 | |||
| 1125 | // Register all input events | ||
| 1126 | void PollInputEvents(void) | ||
| 1127 | { | ||
| 1128 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 1129 | // NOTE: Gestures update must be called every frame to reset gestures correctly | ||
| 1130 | // because ProcessGestureEvent() is just called on an event, not every frame | ||
| 1131 | UpdateGestures(); | ||
| 1132 | #endif | ||
| 1133 | |||
| 1134 | // Reset keys/chars pressed registered | ||
| 1135 | CORE.Input.Keyboard.keyPressedQueueCount = 0; | ||
| 1136 | CORE.Input.Keyboard.charPressedQueueCount = 0; | ||
| 1137 | |||
| 1138 | // Reset last gamepad button/axis registered state | ||
| 1139 | CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN | ||
| 1140 | //CORE.Input.Gamepad.axisCount = 0; | ||
| 1141 | |||
| 1142 | // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) | ||
| 1143 | |||
| 1144 | // Register previous keys states | ||
| 1145 | for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) | ||
| 1146 | { | ||
| 1147 | CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; | ||
| 1148 | CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 1149 | } | ||
| 1150 | |||
| 1151 | // Register previous mouse states | ||
| 1152 | for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; | ||
| 1153 | |||
| 1154 | // Register previous mouse wheel state | ||
| 1155 | CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | ||
| 1156 | CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; | ||
| 1157 | |||
| 1158 | // Register previous mouse position | ||
| 1159 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 1160 | |||
| 1161 | // Register previous touch states | ||
| 1162 | for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; | ||
| 1163 | |||
| 1164 | // Reset touch positions | ||
| 1165 | //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; | ||
| 1166 | |||
| 1167 | // Map touch position to mouse position for convenience | ||
| 1168 | // WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed! | ||
| 1169 | // TODO: GLFW does not support multi-touch input just yet | ||
| 1170 | // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch | ||
| 1171 | // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages | ||
| 1172 | CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | ||
| 1173 | |||
| 1174 | // Check if gamepads are ready | ||
| 1175 | // NOTE: We do it here in case of disconnection | ||
| 1176 | for (int i = 0; i < MAX_GAMEPADS; i++) | ||
| 1177 | { | ||
| 1178 | if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true; | ||
| 1179 | else CORE.Input.Gamepad.ready[i] = false; | ||
| 1180 | } | ||
| 1181 | |||
| 1182 | // Register gamepads buttons events | ||
| 1183 | for (int i = 0; i < MAX_GAMEPADS; i++) | ||
| 1184 | { | ||
| 1185 | if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available | ||
| 1186 | { | ||
| 1187 | // Register previous gamepad states | ||
| 1188 | for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; | ||
| 1189 | |||
| 1190 | // Get current gamepad state | ||
| 1191 | // NOTE: There is no callback available, so we get it manually | ||
| 1192 | GLFWgamepadstate state = { 0 }; | ||
| 1193 | glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller | ||
| 1194 | |||
| 1195 | const unsigned char *buttons = state.buttons; | ||
| 1196 | |||
| 1197 | for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++) | ||
| 1198 | { | ||
| 1199 | int button = -1; // GamepadButton enum values assigned | ||
| 1200 | |||
| 1201 | switch (k) | ||
| 1202 | { | ||
| 1203 | case GLFW_GAMEPAD_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; | ||
| 1204 | case GLFW_GAMEPAD_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; | ||
| 1205 | case GLFW_GAMEPAD_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; | ||
| 1206 | case GLFW_GAMEPAD_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; | ||
| 1207 | |||
| 1208 | case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; | ||
| 1209 | case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; | ||
| 1210 | |||
| 1211 | case GLFW_GAMEPAD_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; | ||
| 1212 | case GLFW_GAMEPAD_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; | ||
| 1213 | case GLFW_GAMEPAD_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; | ||
| 1214 | |||
| 1215 | case GLFW_GAMEPAD_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; | ||
| 1216 | case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; | ||
| 1217 | case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; | ||
| 1218 | case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; | ||
| 1219 | |||
| 1220 | case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: button = GAMEPAD_BUTTON_LEFT_THUMB; break; | ||
| 1221 | case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; | ||
| 1222 | default: break; | ||
| 1223 | } | ||
| 1224 | |||
| 1225 | if (button != -1) // Check for valid button | ||
| 1226 | { | ||
| 1227 | if (buttons[k] == GLFW_PRESS) | ||
| 1228 | { | ||
| 1229 | CORE.Input.Gamepad.currentButtonState[i][button] = 1; | ||
| 1230 | CORE.Input.Gamepad.lastButtonPressed = button; | ||
| 1231 | } | ||
| 1232 | else CORE.Input.Gamepad.currentButtonState[i][button] = 0; | ||
| 1233 | } | ||
| 1234 | } | ||
| 1235 | |||
| 1236 | // Get current axis state | ||
| 1237 | const float *axes = state.axes; | ||
| 1238 | |||
| 1239 | for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++) | ||
| 1240 | { | ||
| 1241 | CORE.Input.Gamepad.axisState[i][k] = axes[k]; | ||
| 1242 | } | ||
| 1243 | |||
| 1244 | // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) | ||
| 1245 | CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f); | ||
| 1246 | CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f); | ||
| 1247 | |||
| 1248 | CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1; | ||
| 1249 | } | ||
| 1250 | } | ||
| 1251 | |||
| 1252 | CORE.Window.resizedLastFrame = false; | ||
| 1253 | |||
| 1254 | if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) | ||
| 1255 | else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state | ||
| 1256 | |||
| 1257 | // While window minimized, stop loop execution | ||
| 1258 | while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); | ||
| 1259 | |||
| 1260 | CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle); | ||
| 1261 | |||
| 1262 | // Reset close status for next frame | ||
| 1263 | glfwSetWindowShouldClose(platform.handle, GLFW_FALSE); | ||
| 1264 | } | ||
| 1265 | |||
| 1266 | //---------------------------------------------------------------------------------- | ||
| 1267 | // Module Internal Functions Definition | ||
| 1268 | //---------------------------------------------------------------------------------- | ||
| 1269 | |||
| 1270 | static void SetDimensionsFromMonitor(GLFWmonitor *monitor) | ||
| 1271 | { | ||
| 1272 | const GLFWvidmode *mode = glfwGetVideoMode(monitor); | ||
| 1273 | |||
| 1274 | // Default display resolution to that of the current mode | ||
| 1275 | CORE.Window.display.width = mode->width; | ||
| 1276 | CORE.Window.display.height = mode->height; | ||
| 1277 | |||
| 1278 | // Set screen width/height to the display width/height if they are 0 | ||
| 1279 | if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; | ||
| 1280 | if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; | ||
| 1281 | } | ||
| 1282 | |||
| 1283 | // Initialize platform: graphics, inputs and more | ||
| 1284 | int InitPlatform(void) | ||
| 1285 | { | ||
| 1286 | glfwSetErrorCallback(ErrorCallback); | ||
| 1287 | /* | ||
| 1288 | // TODO: Setup GLFW custom allocators to match raylib ones | ||
| 1289 | const GLFWallocator allocator = { | ||
| 1290 | .allocate = MemAlloc, | ||
| 1291 | .deallocate = MemFree, | ||
| 1292 | .reallocate = MemRealloc, | ||
| 1293 | .user = NULL | ||
| 1294 | }; | ||
| 1295 | |||
| 1296 | glfwInitAllocator(&allocator); | ||
| 1297 | */ | ||
| 1298 | |||
| 1299 | #if defined(__APPLE__) | ||
| 1300 | glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE); | ||
| 1301 | #endif | ||
| 1302 | // Initialize GLFW internal global state | ||
| 1303 | int result = glfwInit(); | ||
| 1304 | if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } | ||
| 1305 | |||
| 1306 | // Initialize graphic device: display/window and graphic context | ||
| 1307 | //---------------------------------------------------------------------------- | ||
| 1308 | glfwDefaultWindowHints(); // Set default windows hints | ||
| 1309 | //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits | ||
| 1310 | //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits | ||
| 1311 | //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits | ||
| 1312 | //glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits | ||
| 1313 | //glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits | ||
| 1314 | //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window | ||
| 1315 | //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API | ||
| 1316 | //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers | ||
| 1317 | |||
| 1318 | // Disable GlFW auto iconify behaviour | ||
| 1319 | // Auto Iconify automatically minimizes (iconifies) the window if the window loses focus | ||
| 1320 | // additionally auto iconify restores the hardware resolution of the monitor if the window that loses focus is a fullscreen window | ||
| 1321 | glfwWindowHint(GLFW_AUTO_ICONIFY, 0); | ||
| 1322 | |||
| 1323 | // Check window creation flags | ||
| 1324 | if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; | ||
| 1325 | |||
| 1326 | if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window | ||
| 1327 | else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden | ||
| 1328 | |||
| 1329 | if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window | ||
| 1330 | else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window | ||
| 1331 | |||
| 1332 | if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window | ||
| 1333 | else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable | ||
| 1334 | |||
| 1335 | // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization | ||
| 1336 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; | ||
| 1337 | |||
| 1338 | // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization | ||
| 1339 | if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||
| 1340 | |||
| 1341 | if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); | ||
| 1342 | else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); | ||
| 1343 | |||
| 1344 | if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); | ||
| 1345 | else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); | ||
| 1346 | |||
| 1347 | // NOTE: Some GLFW flags are not supported on HTML5 | ||
| 1348 | if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer | ||
| 1349 | else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer | ||
| 1350 | |||
| 1351 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 1352 | { | ||
| 1353 | // Resize window content area based on the monitor content scale. | ||
| 1354 | // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. | ||
| 1355 | // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | ||
| 1356 | glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on | ||
| 1357 | #if defined(__APPLE__) | ||
| 1358 | glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | ||
| 1359 | #endif | ||
| 1360 | } | ||
| 1361 | else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); | ||
| 1362 | |||
| 1363 | // Mouse passthrough | ||
| 1364 | if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); | ||
| 1365 | else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); | ||
| 1366 | |||
| 1367 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 1368 | { | ||
| 1369 | // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs | ||
| 1370 | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | ||
| 1371 | glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 | ||
| 1372 | } | ||
| 1373 | |||
| 1374 | // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version | ||
| 1375 | // with backward compatibility to older OpenGL versions. | ||
| 1376 | // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. | ||
| 1377 | |||
| 1378 | // Check selection OpenGL version | ||
| 1379 | if (rlGetVersion() == RL_OPENGL_21) | ||
| 1380 | { | ||
| 1381 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) | ||
| 1382 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) | ||
| 1383 | } | ||
| 1384 | else if (rlGetVersion() == RL_OPENGL_33) | ||
| 1385 | { | ||
| 1386 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) | ||
| 1387 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) | ||
| 1388 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! | ||
| 1389 | // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE | ||
| 1390 | #if defined(__APPLE__) | ||
| 1391 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility | ||
| 1392 | #else | ||
| 1393 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! | ||
| 1394 | #endif | ||
| 1395 | //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context | ||
| 1396 | } | ||
| 1397 | else if (rlGetVersion() == RL_OPENGL_43) | ||
| 1398 | { | ||
| 1399 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) | ||
| 1400 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) | ||
| 1401 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
| 1402 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); | ||
| 1403 | #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) | ||
| 1404 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context | ||
| 1405 | #endif | ||
| 1406 | } | ||
| 1407 | else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context | ||
| 1408 | { | ||
| 1409 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | ||
| 1410 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||
| 1411 | glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||
| 1412 | glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); | ||
| 1413 | } | ||
| 1414 | else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context | ||
| 1415 | { | ||
| 1416 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||
| 1417 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||
| 1418 | glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||
| 1419 | glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); | ||
| 1420 | } | ||
| 1421 | |||
| 1422 | // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions. | ||
| 1423 | // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn. | ||
| 1424 | // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. | ||
| 1425 | // REF: https://github.com/raysan5/raylib/issues/1554 | ||
| 1426 | glfwSetJoystickCallback(NULL); | ||
| 1427 | |||
| 1428 | GLFWmonitor *monitor = NULL; | ||
| 1429 | if (CORE.Window.fullscreen) | ||
| 1430 | { | ||
| 1431 | // According to glfwCreateWindow(), if the user does not have a choice, fullscreen applications | ||
| 1432 | // should default to the primary monitor. | ||
| 1433 | |||
| 1434 | monitor = glfwGetPrimaryMonitor(); | ||
| 1435 | if (!monitor) | ||
| 1436 | { | ||
| 1437 | TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); | ||
| 1438 | return -1; | ||
| 1439 | } | ||
| 1440 | |||
| 1441 | SetDimensionsFromMonitor(monitor); | ||
| 1442 | |||
| 1443 | // Remember center for switching from fullscreen to window | ||
| 1444 | if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) | ||
| 1445 | { | ||
| 1446 | // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. | ||
| 1447 | // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. | ||
| 1448 | CORE.Window.position.x = CORE.Window.display.width/4; | ||
| 1449 | CORE.Window.position.y = CORE.Window.display.height/4; | ||
| 1450 | } | ||
| 1451 | else | ||
| 1452 | { | ||
| 1453 | CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; | ||
| 1454 | CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; | ||
| 1455 | } | ||
| 1456 | |||
| 1457 | if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; | ||
| 1458 | if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; | ||
| 1459 | |||
| 1460 | // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor | ||
| 1461 | int count = 0; | ||
| 1462 | const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count); | ||
| 1463 | |||
| 1464 | // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height | ||
| 1465 | for (int i = 0; i < count; i++) | ||
| 1466 | { | ||
| 1467 | if ((unsigned int)modes[i].width >= CORE.Window.screen.width) | ||
| 1468 | { | ||
| 1469 | if ((unsigned int)modes[i].height >= CORE.Window.screen.height) | ||
| 1470 | { | ||
| 1471 | CORE.Window.display.width = modes[i].width; | ||
| 1472 | CORE.Window.display.height = modes[i].height; | ||
| 1473 | break; | ||
| 1474 | } | ||
| 1475 | } | ||
| 1476 | } | ||
| 1477 | |||
| 1478 | TRACELOG(LOG_INFO, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 1479 | |||
| 1480 | // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, | ||
| 1481 | // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), | ||
| 1482 | // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched | ||
| 1483 | // by the sides to fit all monitor space... | ||
| 1484 | |||
| 1485 | // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight | ||
| 1486 | // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) | ||
| 1487 | // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale | ||
| 1488 | // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... | ||
| 1489 | // HighDPI monitors are properly considered in a following similar function: SetupViewport() | ||
| 1490 | SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); | ||
| 1491 | |||
| 1492 | platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL); | ||
| 1493 | |||
| 1494 | // NOTE: Full-screen change, not working properly... | ||
| 1495 | //glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||
| 1496 | } | ||
| 1497 | else | ||
| 1498 | { | ||
| 1499 | // No-fullscreen window creation | ||
| 1500 | bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); | ||
| 1501 | |||
| 1502 | // Default to at least one pixel in size, as creation with a zero dimension is not allowed. | ||
| 1503 | int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; | ||
| 1504 | int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1; | ||
| 1505 | |||
| 1506 | platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); | ||
| 1507 | |||
| 1508 | // After the window was created, determine the monitor that the window manager assigned. | ||
| 1509 | // Derive display sizes, and, if possible, window size in case it was zero at beginning. | ||
| 1510 | |||
| 1511 | int monitorCount = 0; | ||
| 1512 | int monitorIndex = GetCurrentMonitor(); | ||
| 1513 | GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); | ||
| 1514 | |||
| 1515 | if (monitorIndex < monitorCount) | ||
| 1516 | { | ||
| 1517 | monitor = monitors[monitorIndex]; | ||
| 1518 | SetDimensionsFromMonitor(monitor); | ||
| 1519 | |||
| 1520 | if (requestWindowedFullscreen) glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 1521 | } | ||
| 1522 | else | ||
| 1523 | { | ||
| 1524 | // The monitor for the window-manager-created window can not be determined, so it can not be centered. | ||
| 1525 | glfwTerminate(); | ||
| 1526 | TRACELOG(LOG_WARNING, "GLFW: Failed to determine Monitor to center Window"); | ||
| 1527 | return -1; | ||
| 1528 | } | ||
| 1529 | |||
| 1530 | if (platform.handle) | ||
| 1531 | { | ||
| 1532 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 1533 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 1534 | } | ||
| 1535 | } | ||
| 1536 | |||
| 1537 | if (!platform.handle) | ||
| 1538 | { | ||
| 1539 | glfwTerminate(); | ||
| 1540 | TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); | ||
| 1541 | return -1; | ||
| 1542 | } | ||
| 1543 | |||
| 1544 | glfwMakeContextCurrent(platform.handle); | ||
| 1545 | result = glfwGetError(NULL); | ||
| 1546 | |||
| 1547 | // Check context activation | ||
| 1548 | if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR)) | ||
| 1549 | { | ||
| 1550 | CORE.Window.ready = true; | ||
| 1551 | |||
| 1552 | glfwSwapInterval(0); // No V-Sync by default | ||
| 1553 | |||
| 1554 | // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) | ||
| 1555 | // NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need | ||
| 1556 | // to be activated on web platforms since VSync is enforced there. | ||
| 1557 | if (CORE.Window.flags & FLAG_VSYNC_HINT) | ||
| 1558 | { | ||
| 1559 | // WARNING: It seems to hit a critical render path in Intel HD Graphics | ||
| 1560 | glfwSwapInterval(1); | ||
| 1561 | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); | ||
| 1562 | } | ||
| 1563 | |||
| 1564 | int fbWidth = CORE.Window.screen.width; | ||
| 1565 | int fbHeight = CORE.Window.screen.height; | ||
| 1566 | |||
| 1567 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 1568 | { | ||
| 1569 | // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling. | ||
| 1570 | // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | ||
| 1571 | #if !defined(__APPLE__) | ||
| 1572 | glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight); | ||
| 1573 | |||
| 1574 | // Screen scaling matrix is required in case desired screen area is different from display area | ||
| 1575 | CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); | ||
| 1576 | |||
| 1577 | // Mouse input scaling for the new screen size | ||
| 1578 | SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); | ||
| 1579 | #endif | ||
| 1580 | } | ||
| 1581 | |||
| 1582 | CORE.Window.render.width = fbWidth; | ||
| 1583 | CORE.Window.render.height = fbHeight; | ||
| 1584 | CORE.Window.currentFbo.width = fbWidth; | ||
| 1585 | CORE.Window.currentFbo.height = fbHeight; | ||
| 1586 | |||
| 1587 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 1588 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 1589 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 1590 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 1591 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 1592 | } | ||
| 1593 | else | ||
| 1594 | { | ||
| 1595 | TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); | ||
| 1596 | return -1; | ||
| 1597 | } | ||
| 1598 | |||
| 1599 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); | ||
| 1600 | |||
| 1601 | // If graphic device is no properly initialized, we end program | ||
| 1602 | if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } | ||
| 1603 | else | ||
| 1604 | { | ||
| 1605 | // Try to center window on screen but avoiding window-bar outside of screen | ||
| 1606 | int monitorX = 0; | ||
| 1607 | int monitorY = 0; | ||
| 1608 | int monitorWidth = 0; | ||
| 1609 | int monitorHeight = 0; | ||
| 1610 | glfwGetMonitorWorkarea(monitor, &monitorX, &monitorY, &monitorWidth, &monitorHeight); | ||
| 1611 | |||
| 1612 | // Here CORE.Window.render.width/height should be used instead of CORE.Window.screen.width/height to center the window correctly when the high dpi flag is enabled. | ||
| 1613 | int posX = monitorX + (monitorWidth - (int)CORE.Window.render.width)/2; | ||
| 1614 | int posY = monitorY + (monitorHeight - (int)CORE.Window.render.height)/2; | ||
| 1615 | if (posX < monitorX) posX = monitorX; | ||
| 1616 | if (posY < monitorY) posY = monitorY; | ||
| 1617 | SetWindowPosition(posX, posY); | ||
| 1618 | |||
| 1619 | // Update CORE.Window.position here so it is correct from the start | ||
| 1620 | CORE.Window.position.x = posX; | ||
| 1621 | CORE.Window.position.y = posY; | ||
| 1622 | } | ||
| 1623 | |||
| 1624 | // Load OpenGL extensions | ||
| 1625 | // NOTE: GL procedures address loader is required to load extensions | ||
| 1626 | rlLoadExtensions(glfwGetProcAddress); | ||
| 1627 | //---------------------------------------------------------------------------- | ||
| 1628 | |||
| 1629 | // Initialize input events callbacks | ||
| 1630 | //---------------------------------------------------------------------------- | ||
| 1631 | // Set window callback events | ||
| 1632 | glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! | ||
| 1633 | glfwSetWindowPosCallback(platform.handle, WindowPosCallback); | ||
| 1634 | glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); | ||
| 1635 | glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); | ||
| 1636 | glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); | ||
| 1637 | glfwSetDropCallback(platform.handle, WindowDropCallback); | ||
| 1638 | |||
| 1639 | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||
| 1640 | { | ||
| 1641 | glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); | ||
| 1642 | } | ||
| 1643 | |||
| 1644 | // Set input callback events | ||
| 1645 | glfwSetKeyCallback(platform.handle, KeyCallback); | ||
| 1646 | glfwSetCharCallback(platform.handle, CharCallback); | ||
| 1647 | glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); | ||
| 1648 | glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes | ||
| 1649 | glfwSetScrollCallback(platform.handle, MouseScrollCallback); | ||
| 1650 | glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); | ||
| 1651 | glfwSetJoystickCallback(JoystickCallback); | ||
| 1652 | |||
| 1653 | glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) | ||
| 1654 | |||
| 1655 | // Retrieve gamepad names | ||
| 1656 | for (int i = 0; i < MAX_GAMEPADS; i++) | ||
| 1657 | { | ||
| 1658 | if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i)); | ||
| 1659 | } | ||
| 1660 | //---------------------------------------------------------------------------- | ||
| 1661 | |||
| 1662 | // Initialize timming system | ||
| 1663 | //---------------------------------------------------------------------------- | ||
| 1664 | InitTimer(); | ||
| 1665 | //---------------------------------------------------------------------------- | ||
| 1666 | |||
| 1667 | // Initialize storage system | ||
| 1668 | //---------------------------------------------------------------------------- | ||
| 1669 | CORE.Storage.basePath = GetWorkingDirectory(); | ||
| 1670 | //---------------------------------------------------------------------------- | ||
| 1671 | |||
| 1672 | #if defined(__NetBSD__) | ||
| 1673 | // Workaround for NetBSD | ||
| 1674 | char *glfwPlatform = "X11"; | ||
| 1675 | #else | ||
| 1676 | char *glfwPlatform = ""; | ||
| 1677 | switch (glfwGetPlatform()) | ||
| 1678 | { | ||
| 1679 | case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break; | ||
| 1680 | case GLFW_PLATFORM_COCOA: glfwPlatform = "Cocoa"; break; | ||
| 1681 | case GLFW_PLATFORM_WAYLAND: glfwPlatform = "Wayland"; break; | ||
| 1682 | case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break; | ||
| 1683 | case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break; | ||
| 1684 | default: break; | ||
| 1685 | } | ||
| 1686 | #endif | ||
| 1687 | |||
| 1688 | TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW - %s): Initialized successfully", glfwPlatform); | ||
| 1689 | |||
| 1690 | return 0; | ||
| 1691 | } | ||
| 1692 | |||
| 1693 | // Close platform | ||
| 1694 | void ClosePlatform(void) | ||
| 1695 | { | ||
| 1696 | glfwDestroyWindow(platform.handle); | ||
| 1697 | glfwTerminate(); | ||
| 1698 | |||
| 1699 | #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) | ||
| 1700 | timeEndPeriod(1); // Restore time period | ||
| 1701 | #endif | ||
| 1702 | } | ||
| 1703 | |||
| 1704 | // GLFW3 Error Callback, runs on GLFW3 error | ||
| 1705 | static void ErrorCallback(int error, const char *description) | ||
| 1706 | { | ||
| 1707 | TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); | ||
| 1708 | } | ||
| 1709 | |||
| 1710 | // GLFW3 WindowSize Callback, runs when window is resizedLastFrame | ||
| 1711 | // NOTE: Window resizing not allowed by default | ||
| 1712 | static void WindowSizeCallback(GLFWwindow *window, int width, int height) | ||
| 1713 | { | ||
| 1714 | // Reset viewport and projection matrix for new size | ||
| 1715 | SetupViewport(width, height); | ||
| 1716 | |||
| 1717 | CORE.Window.currentFbo.width = width; | ||
| 1718 | CORE.Window.currentFbo.height = height; | ||
| 1719 | CORE.Window.resizedLastFrame = true; | ||
| 1720 | |||
| 1721 | if (IsWindowFullscreen()) return; | ||
| 1722 | |||
| 1723 | // Set current screen size | ||
| 1724 | |||
| 1725 | CORE.Window.screen.width = width; | ||
| 1726 | CORE.Window.screen.height = height; | ||
| 1727 | |||
| 1728 | // NOTE: Postprocessing texture is not scaled to new size | ||
| 1729 | } | ||
| 1730 | static void WindowPosCallback(GLFWwindow* window, int x, int y) | ||
| 1731 | { | ||
| 1732 | // Set current window position | ||
| 1733 | CORE.Window.position.x = x; | ||
| 1734 | CORE.Window.position.y = y; | ||
| 1735 | } | ||
| 1736 | static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) | ||
| 1737 | { | ||
| 1738 | CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); | ||
| 1739 | } | ||
| 1740 | |||
| 1741 | // GLFW3 WindowIconify Callback, runs when window is minimized/restored | ||
| 1742 | static void WindowIconifyCallback(GLFWwindow *window, int iconified) | ||
| 1743 | { | ||
| 1744 | if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified | ||
| 1745 | else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored | ||
| 1746 | } | ||
| 1747 | |||
| 1748 | // GLFW3 WindowMaximize Callback, runs when window is maximized/restored | ||
| 1749 | static void WindowMaximizeCallback(GLFWwindow *window, int maximized) | ||
| 1750 | { | ||
| 1751 | if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized | ||
| 1752 | else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored | ||
| 1753 | } | ||
| 1754 | |||
| 1755 | // GLFW3 WindowFocus Callback, runs when window get/lose focus | ||
| 1756 | static void WindowFocusCallback(GLFWwindow *window, int focused) | ||
| 1757 | { | ||
| 1758 | if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused | ||
| 1759 | else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus | ||
| 1760 | } | ||
| 1761 | |||
| 1762 | // GLFW3 Window Drop Callback, runs when drop files into window | ||
| 1763 | static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) | ||
| 1764 | { | ||
| 1765 | if (count > 0) | ||
| 1766 | { | ||
| 1767 | // In case previous dropped filepaths have not been freed, we free them | ||
| 1768 | if (CORE.Window.dropFileCount > 0) | ||
| 1769 | { | ||
| 1770 | for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); | ||
| 1771 | |||
| 1772 | RL_FREE(CORE.Window.dropFilepaths); | ||
| 1773 | |||
| 1774 | CORE.Window.dropFileCount = 0; | ||
| 1775 | CORE.Window.dropFilepaths = NULL; | ||
| 1776 | } | ||
| 1777 | |||
| 1778 | // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy | ||
| 1779 | CORE.Window.dropFileCount = count; | ||
| 1780 | CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); | ||
| 1781 | |||
| 1782 | for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) | ||
| 1783 | { | ||
| 1784 | CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); | ||
| 1785 | strcpy(CORE.Window.dropFilepaths[i], paths[i]); | ||
| 1786 | } | ||
| 1787 | } | ||
| 1788 | } | ||
| 1789 | |||
| 1790 | // GLFW3 Keyboard Callback, runs on key pressed | ||
| 1791 | static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) | ||
| 1792 | { | ||
| 1793 | if (key < 0) return; // Security check, macOS fn key generates -1 | ||
| 1794 | |||
| 1795 | // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 | ||
| 1796 | // to work properly with our implementation (IsKeyDown/IsKeyUp checks) | ||
| 1797 | if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; | ||
| 1798 | else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; | ||
| 1799 | else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | ||
| 1800 | |||
| 1801 | // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys | ||
| 1802 | if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || | ||
| 1803 | ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1; | ||
| 1804 | |||
| 1805 | // Check if there is space available in the key queue | ||
| 1806 | if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) | ||
| 1807 | { | ||
| 1808 | // Add character to the queue | ||
| 1809 | CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; | ||
| 1810 | CORE.Input.Keyboard.keyPressedQueueCount++; | ||
| 1811 | } | ||
| 1812 | |||
| 1813 | // Check the exit key to set close window | ||
| 1814 | if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); | ||
| 1815 | } | ||
| 1816 | |||
| 1817 | // GLFW3 Char Callback, get unicode codepoint value | ||
| 1818 | static void CharCallback(GLFWwindow *window, unsigned int codepoint) | ||
| 1819 | { | ||
| 1820 | //TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint); | ||
| 1821 | |||
| 1822 | // NOTE: Registers any key down considering OS keyboard layout but | ||
| 1823 | // does not detect action events, those should be managed by user... | ||
| 1824 | // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 | ||
| 1825 | // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char | ||
| 1826 | |||
| 1827 | // Check if there is space available in the queue | ||
| 1828 | if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) | ||
| 1829 | { | ||
| 1830 | // Add character to the queue | ||
| 1831 | CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint; | ||
| 1832 | CORE.Input.Keyboard.charPressedQueueCount++; | ||
| 1833 | } | ||
| 1834 | } | ||
| 1835 | |||
| 1836 | // GLFW3 Mouse Button Callback, runs on mouse button pressed | ||
| 1837 | static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) | ||
| 1838 | { | ||
| 1839 | // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, | ||
| 1840 | // but future releases may add more actions (i.e. GLFW_REPEAT) | ||
| 1841 | CORE.Input.Mouse.currentButtonState[button] = action; | ||
| 1842 | CORE.Input.Touch.currentTouchState[button] = action; | ||
| 1843 | |||
| 1844 | #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | ||
| 1845 | // Process mouse events as touches to be able to use mouse-gestures | ||
| 1846 | GestureEvent gestureEvent = { 0 }; | ||
| 1847 | |||
| 1848 | // Register touch actions | ||
| 1849 | if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; | ||
| 1850 | else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; | ||
| 1851 | |||
| 1852 | // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() | ||
| 1853 | |||
| 1854 | // Assign a pointer ID | ||
| 1855 | gestureEvent.pointId[0] = 0; | ||
| 1856 | |||
| 1857 | // Register touch points count | ||
| 1858 | gestureEvent.pointCount = 1; | ||
| 1859 | |||
| 1860 | // Register touch points position, only one point registered | ||
| 1861 | gestureEvent.position[0] = GetMousePosition(); | ||
| 1862 | |||
| 1863 | // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1864 | gestureEvent.position[0].x /= (float)GetScreenWidth(); | ||
| 1865 | gestureEvent.position[0].y /= (float)GetScreenHeight(); | ||
| 1866 | |||
| 1867 | // Gesture data is sent to gestures-system for processing | ||
| 1868 | ProcessGestureEvent(gestureEvent); | ||
| 1869 | #endif | ||
| 1870 | } | ||
| 1871 | |||
| 1872 | // GLFW3 Cursor Position Callback, runs on mouse move | ||
| 1873 | static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) | ||
| 1874 | { | ||
| 1875 | CORE.Input.Mouse.currentPosition.x = (float)x; | ||
| 1876 | CORE.Input.Mouse.currentPosition.y = (float)y; | ||
| 1877 | CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | ||
| 1878 | |||
| 1879 | #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | ||
| 1880 | // Process mouse events as touches to be able to use mouse-gestures | ||
| 1881 | GestureEvent gestureEvent = { 0 }; | ||
| 1882 | |||
| 1883 | gestureEvent.touchAction = TOUCH_ACTION_MOVE; | ||
| 1884 | |||
| 1885 | // Assign a pointer ID | ||
| 1886 | gestureEvent.pointId[0] = 0; | ||
| 1887 | |||
| 1888 | // Register touch points count | ||
| 1889 | gestureEvent.pointCount = 1; | ||
| 1890 | |||
| 1891 | // Register touch points position, only one point registered | ||
| 1892 | gestureEvent.position[0] = CORE.Input.Touch.position[0]; | ||
| 1893 | |||
| 1894 | // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1895 | gestureEvent.position[0].x /= (float)GetScreenWidth(); | ||
| 1896 | gestureEvent.position[0].y /= (float)GetScreenHeight(); | ||
| 1897 | |||
| 1898 | // Gesture data is sent to gestures-system for processing | ||
| 1899 | ProcessGestureEvent(gestureEvent); | ||
| 1900 | #endif | ||
| 1901 | } | ||
| 1902 | |||
| 1903 | // GLFW3 Scrolling Callback, runs on mouse wheel | ||
| 1904 | static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) | ||
| 1905 | { | ||
| 1906 | CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; | ||
| 1907 | } | ||
| 1908 | |||
| 1909 | // GLFW3 CursorEnter Callback, when cursor enters the window | ||
| 1910 | static void CursorEnterCallback(GLFWwindow *window, int enter) | ||
| 1911 | { | ||
| 1912 | if (enter) CORE.Input.Mouse.cursorOnScreen = true; | ||
| 1913 | else CORE.Input.Mouse.cursorOnScreen = false; | ||
| 1914 | } | ||
| 1915 | |||
| 1916 | // GLFW3 Joystick Connected/Disconnected Callback | ||
| 1917 | static void JoystickCallback(int jid, int event) | ||
| 1918 | { | ||
| 1919 | if (event == GLFW_CONNECTED) | ||
| 1920 | { | ||
| 1921 | strcpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid)); | ||
| 1922 | } | ||
| 1923 | else if (event == GLFW_DISCONNECTED) | ||
| 1924 | { | ||
| 1925 | memset(CORE.Input.Gamepad.name[jid], 0, 64); | ||
| 1926 | } | ||
| 1927 | } | ||
| 1928 | |||
| 1929 | #ifdef _WIN32 | ||
| 1930 | # define WIN32_CLIPBOARD_IMPLEMENTATION | ||
| 1931 | # include "../external/win32_clipboard.h" | ||
| 1932 | #endif | ||
| 1933 | // EOF | ||
