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| author | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
|---|---|---|
| committer | Sebastiano Tronto <sebastiano@tronto.net> | 2025-04-21 11:09:56 +0200 |
| commit | 123144c93bfc77883c8fb517828b47bbe13b8671 (patch) | |
| tree | 762739afedb5f3f168051367515cb9b9a06ec68d /raylib/src/platforms/rcore_android.c | |
| download | minesweeper-123144c93bfc77883c8fb517828b47bbe13b8671.tar.gz minesweeper-123144c93bfc77883c8fb517828b47bbe13b8671.zip | |
Diffstat (limited to 'raylib/src/platforms/rcore_android.c')
| -rw-r--r-- | raylib/src/platforms/rcore_android.c | 1339 |
1 files changed, 1339 insertions, 0 deletions
diff --git a/raylib/src/platforms/rcore_android.c b/raylib/src/platforms/rcore_android.c new file mode 100644 index 0000000..85ce82a --- /dev/null +++ b/raylib/src/platforms/rcore_android.c | |||
| @@ -0,0 +1,1339 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * rcore_android - Functions to manage window, graphics device and inputs | ||
| 4 | * | ||
| 5 | * PLATFORM: ANDROID | ||
| 6 | * - Android (ARM, ARM64) | ||
| 7 | * | ||
| 8 | * LIMITATIONS: | ||
| 9 | * - Limitation 01 | ||
| 10 | * - Limitation 02 | ||
| 11 | * | ||
| 12 | * POSSIBLE IMPROVEMENTS: | ||
| 13 | * - Improvement 01 | ||
| 14 | * - Improvement 02 | ||
| 15 | * | ||
| 16 | * ADDITIONAL NOTES: | ||
| 17 | * - TRACELOG() function is located in raylib [utils] module | ||
| 18 | * | ||
| 19 | * CONFIGURATION: | ||
| 20 | * #define RCORE_PLATFORM_CUSTOM_FLAG | ||
| 21 | * Custom flag for rcore on target platform -not used- | ||
| 22 | * | ||
| 23 | * DEPENDENCIES: | ||
| 24 | * - Android NDK: Provides C API to access Android functionality | ||
| 25 | * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) | ||
| 26 | * | ||
| 27 | * | ||
| 28 | * LICENSE: zlib/libpng | ||
| 29 | * | ||
| 30 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors | ||
| 31 | * | ||
| 32 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 33 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 34 | * | ||
| 35 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 36 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 37 | * | ||
| 38 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 39 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 40 | * in the product documentation would be appreciated but is not required. | ||
| 41 | * | ||
| 42 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 43 | * as being the original software. | ||
| 44 | * | ||
| 45 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 46 | * | ||
| 47 | **********************************************************************************************/ | ||
| 48 | |||
| 49 | #include <android_native_app_glue.h> // Required for: android_app struct and activity management | ||
| 50 | #include <android/window.h> // Required for: AWINDOW_FLAG_FULLSCREEN definition and others | ||
| 51 | //#include <android/sensor.h> // Required for: Android sensors functions (accelerometer, gyroscope, light...) | ||
| 52 | #include <jni.h> // Required for: JNIEnv and JavaVM [Used in OpenURL()] | ||
| 53 | |||
| 54 | #include <EGL/egl.h> // Native platform windowing system interface | ||
| 55 | |||
| 56 | //---------------------------------------------------------------------------------- | ||
| 57 | // Types and Structures Definition | ||
| 58 | //---------------------------------------------------------------------------------- | ||
| 59 | typedef struct { | ||
| 60 | // Application data | ||
| 61 | struct android_app *app; // Android activity | ||
| 62 | struct android_poll_source *source; // Android events polling source | ||
| 63 | bool appEnabled; // Flag to detect if app is active ** = true | ||
| 64 | bool contextRebindRequired; // Used to know context rebind required | ||
| 65 | |||
| 66 | // Display data | ||
| 67 | EGLDisplay device; // Native display device (physical screen connection) | ||
| 68 | EGLSurface surface; // Surface to draw on, framebuffers (connected to context) | ||
| 69 | EGLContext context; // Graphic context, mode in which drawing can be done | ||
| 70 | EGLConfig config; // Graphic config | ||
| 71 | } PlatformData; | ||
| 72 | |||
| 73 | //---------------------------------------------------------------------------------- | ||
| 74 | // Global Variables Definition | ||
| 75 | //---------------------------------------------------------------------------------- | ||
| 76 | extern CoreData CORE; // Global CORE state context | ||
| 77 | extern bool isGpuReady; // Flag to note GPU has been initialized successfully | ||
| 78 | static PlatformData platform = { 0 }; // Platform specific data | ||
| 79 | |||
| 80 | //---------------------------------------------------------------------------------- | ||
| 81 | // Local Variables Definition | ||
| 82 | //---------------------------------------------------------------------------------- | ||
| 83 | #define KEYCODE_MAP_SIZE 162 | ||
| 84 | static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = { | ||
| 85 | KEY_NULL, // AKEYCODE_UNKNOWN | ||
| 86 | 0, // AKEYCODE_SOFT_LEFT | ||
| 87 | 0, // AKEYCODE_SOFT_RIGHT | ||
| 88 | 0, // AKEYCODE_HOME | ||
| 89 | KEY_BACK, // AKEYCODE_BACK | ||
| 90 | 0, // AKEYCODE_CALL | ||
| 91 | 0, // AKEYCODE_ENDCALL | ||
| 92 | KEY_ZERO, // AKEYCODE_0 | ||
| 93 | KEY_ONE, // AKEYCODE_1 | ||
| 94 | KEY_TWO, // AKEYCODE_2 | ||
| 95 | KEY_THREE, // AKEYCODE_3 | ||
| 96 | KEY_FOUR, // AKEYCODE_4 | ||
| 97 | KEY_FIVE, // AKEYCODE_5 | ||
| 98 | KEY_SIX, // AKEYCODE_6 | ||
| 99 | KEY_SEVEN, // AKEYCODE_7 | ||
| 100 | KEY_EIGHT, // AKEYCODE_8 | ||
| 101 | KEY_NINE, // AKEYCODE_9 | ||
| 102 | 0, // AKEYCODE_STAR | ||
| 103 | 0, // AKEYCODE_POUND | ||
| 104 | KEY_UP, // AKEYCODE_DPAD_UP | ||
| 105 | KEY_DOWN, // AKEYCODE_DPAD_DOWN | ||
| 106 | KEY_LEFT, // AKEYCODE_DPAD_LEFT | ||
| 107 | KEY_RIGHT, // AKEYCODE_DPAD_RIGHT | ||
| 108 | 0, // AKEYCODE_DPAD_CENTER | ||
| 109 | KEY_VOLUME_UP, // AKEYCODE_VOLUME_UP | ||
| 110 | KEY_VOLUME_DOWN, // AKEYCODE_VOLUME_DOWN | ||
| 111 | 0, // AKEYCODE_POWER | ||
| 112 | 0, // AKEYCODE_CAMERA | ||
| 113 | 0, // AKEYCODE_CLEAR | ||
| 114 | KEY_A, // AKEYCODE_A | ||
| 115 | KEY_B, // AKEYCODE_B | ||
| 116 | KEY_C, // AKEYCODE_C | ||
| 117 | KEY_D, // AKEYCODE_D | ||
| 118 | KEY_E, // AKEYCODE_E | ||
| 119 | KEY_F, // AKEYCODE_F | ||
| 120 | KEY_G, // AKEYCODE_G | ||
| 121 | KEY_H, // AKEYCODE_H | ||
| 122 | KEY_I, // AKEYCODE_I | ||
| 123 | KEY_J, // AKEYCODE_J | ||
| 124 | KEY_K, // AKEYCODE_K | ||
| 125 | KEY_L, // AKEYCODE_L | ||
| 126 | KEY_M, // AKEYCODE_M | ||
| 127 | KEY_N, // AKEYCODE_N | ||
| 128 | KEY_O, // AKEYCODE_O | ||
| 129 | KEY_P, // AKEYCODE_P | ||
| 130 | KEY_Q, // AKEYCODE_Q | ||
| 131 | KEY_R, // AKEYCODE_R | ||
| 132 | KEY_S, // AKEYCODE_S | ||
| 133 | KEY_T, // AKEYCODE_T | ||
| 134 | KEY_U, // AKEYCODE_U | ||
| 135 | KEY_V, // AKEYCODE_V | ||
| 136 | KEY_W, // AKEYCODE_W | ||
| 137 | KEY_X, // AKEYCODE_X | ||
| 138 | KEY_Y, // AKEYCODE_Y | ||
| 139 | KEY_Z, // AKEYCODE_Z | ||
| 140 | KEY_COMMA, // AKEYCODE_COMMA | ||
| 141 | KEY_PERIOD, // AKEYCODE_PERIOD | ||
| 142 | KEY_LEFT_ALT, // AKEYCODE_ALT_LEFT | ||
| 143 | KEY_RIGHT_ALT, // AKEYCODE_ALT_RIGHT | ||
| 144 | KEY_LEFT_SHIFT, // AKEYCODE_SHIFT_LEFT | ||
| 145 | KEY_RIGHT_SHIFT, // AKEYCODE_SHIFT_RIGHT | ||
| 146 | KEY_TAB, // AKEYCODE_TAB | ||
| 147 | KEY_SPACE, // AKEYCODE_SPACE | ||
| 148 | 0, // AKEYCODE_SYM | ||
| 149 | 0, // AKEYCODE_EXPLORER | ||
| 150 | 0, // AKEYCODE_ENVELOPE | ||
| 151 | KEY_ENTER, // AKEYCODE_ENTER | ||
| 152 | KEY_BACKSPACE, // AKEYCODE_DEL | ||
| 153 | KEY_GRAVE, // AKEYCODE_GRAVE | ||
| 154 | KEY_MINUS, // AKEYCODE_MINUS | ||
| 155 | KEY_EQUAL, // AKEYCODE_EQUALS | ||
| 156 | KEY_LEFT_BRACKET, // AKEYCODE_LEFT_BRACKET | ||
| 157 | KEY_RIGHT_BRACKET, // AKEYCODE_RIGHT_BRACKET | ||
| 158 | KEY_BACKSLASH, // AKEYCODE_BACKSLASH | ||
| 159 | KEY_SEMICOLON, // AKEYCODE_SEMICOLON | ||
| 160 | KEY_APOSTROPHE, // AKEYCODE_APOSTROPHE | ||
| 161 | KEY_SLASH, // AKEYCODE_SLASH | ||
| 162 | 0, // AKEYCODE_AT | ||
| 163 | 0, // AKEYCODE_NUM | ||
| 164 | 0, // AKEYCODE_HEADSETHOOK | ||
| 165 | 0, // AKEYCODE_FOCUS | ||
| 166 | 0, // AKEYCODE_PLUS | ||
| 167 | KEY_MENU, // AKEYCODE_MENU | ||
| 168 | 0, // AKEYCODE_NOTIFICATION | ||
| 169 | 0, // AKEYCODE_SEARCH | ||
| 170 | 0, // AKEYCODE_MEDIA_PLAY_PAUSE | ||
| 171 | 0, // AKEYCODE_MEDIA_STOP | ||
| 172 | 0, // AKEYCODE_MEDIA_NEXT | ||
| 173 | 0, // AKEYCODE_MEDIA_PREVIOUS | ||
| 174 | 0, // AKEYCODE_MEDIA_REWIND | ||
| 175 | 0, // AKEYCODE_MEDIA_FAST_FORWARD | ||
| 176 | 0, // AKEYCODE_MUTE | ||
| 177 | KEY_PAGE_UP, // AKEYCODE_PAGE_UP | ||
| 178 | KEY_PAGE_DOWN, // AKEYCODE_PAGE_DOWN | ||
| 179 | 0, // AKEYCODE_PICTSYMBOLS | ||
| 180 | 0, // AKEYCODE_SWITCH_CHARSET | ||
| 181 | 0, // AKEYCODE_BUTTON_A | ||
| 182 | 0, // AKEYCODE_BUTTON_B | ||
| 183 | 0, // AKEYCODE_BUTTON_C | ||
| 184 | 0, // AKEYCODE_BUTTON_X | ||
| 185 | 0, // AKEYCODE_BUTTON_Y | ||
| 186 | 0, // AKEYCODE_BUTTON_Z | ||
| 187 | 0, // AKEYCODE_BUTTON_L1 | ||
| 188 | 0, // AKEYCODE_BUTTON_R1 | ||
| 189 | 0, // AKEYCODE_BUTTON_L2 | ||
| 190 | 0, // AKEYCODE_BUTTON_R2 | ||
| 191 | 0, // AKEYCODE_BUTTON_THUMBL | ||
| 192 | 0, // AKEYCODE_BUTTON_THUMBR | ||
| 193 | 0, // AKEYCODE_BUTTON_START | ||
| 194 | 0, // AKEYCODE_BUTTON_SELECT | ||
| 195 | 0, // AKEYCODE_BUTTON_MODE | ||
| 196 | KEY_ESCAPE, // AKEYCODE_ESCAPE | ||
| 197 | KEY_DELETE, // AKEYCODE_FORWARD_DELL | ||
| 198 | KEY_LEFT_CONTROL, // AKEYCODE_CTRL_LEFT | ||
| 199 | KEY_RIGHT_CONTROL, // AKEYCODE_CTRL_RIGHT | ||
| 200 | KEY_CAPS_LOCK, // AKEYCODE_CAPS_LOCK | ||
| 201 | KEY_SCROLL_LOCK, // AKEYCODE_SCROLL_LOCK | ||
| 202 | KEY_LEFT_SUPER, // AKEYCODE_META_LEFT | ||
| 203 | KEY_RIGHT_SUPER, // AKEYCODE_META_RIGHT | ||
| 204 | 0, // AKEYCODE_FUNCTION | ||
| 205 | KEY_PRINT_SCREEN, // AKEYCODE_SYSRQ | ||
| 206 | KEY_PAUSE, // AKEYCODE_BREAK | ||
| 207 | KEY_HOME, // AKEYCODE_MOVE_HOME | ||
| 208 | KEY_END, // AKEYCODE_MOVE_END | ||
| 209 | KEY_INSERT, // AKEYCODE_INSERT | ||
| 210 | 0, // AKEYCODE_FORWARD | ||
| 211 | 0, // AKEYCODE_MEDIA_PLAY | ||
| 212 | 0, // AKEYCODE_MEDIA_PAUSE | ||
| 213 | 0, // AKEYCODE_MEDIA_CLOSE | ||
| 214 | 0, // AKEYCODE_MEDIA_EJECT | ||
| 215 | 0, // AKEYCODE_MEDIA_RECORD | ||
| 216 | KEY_F1, // AKEYCODE_F1 | ||
| 217 | KEY_F2, // AKEYCODE_F2 | ||
| 218 | KEY_F3, // AKEYCODE_F3 | ||
| 219 | KEY_F4, // AKEYCODE_F4 | ||
| 220 | KEY_F5, // AKEYCODE_F5 | ||
| 221 | KEY_F6, // AKEYCODE_F6 | ||
| 222 | KEY_F7, // AKEYCODE_F7 | ||
| 223 | KEY_F8, // AKEYCODE_F8 | ||
| 224 | KEY_F9, // AKEYCODE_F9 | ||
| 225 | KEY_F10, // AKEYCODE_F10 | ||
| 226 | KEY_F11, // AKEYCODE_F11 | ||
| 227 | KEY_F12, // AKEYCODE_F12 | ||
| 228 | KEY_NUM_LOCK, // AKEYCODE_NUM_LOCK | ||
| 229 | KEY_KP_0, // AKEYCODE_NUMPAD_0 | ||
| 230 | KEY_KP_1, // AKEYCODE_NUMPAD_1 | ||
| 231 | KEY_KP_2, // AKEYCODE_NUMPAD_2 | ||
| 232 | KEY_KP_3, // AKEYCODE_NUMPAD_3 | ||
| 233 | KEY_KP_4, // AKEYCODE_NUMPAD_4 | ||
| 234 | KEY_KP_5, // AKEYCODE_NUMPAD_5 | ||
| 235 | KEY_KP_6, // AKEYCODE_NUMPAD_6 | ||
| 236 | KEY_KP_7, // AKEYCODE_NUMPAD_7 | ||
| 237 | KEY_KP_8, // AKEYCODE_NUMPAD_8 | ||
| 238 | KEY_KP_9, // AKEYCODE_NUMPAD_9 | ||
| 239 | KEY_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE | ||
| 240 | KEY_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY | ||
| 241 | KEY_KP_SUBTRACT, // AKEYCODE_NUMPAD_SUBTRACT | ||
| 242 | KEY_KP_ADD, // AKEYCODE_NUMPAD_ADD | ||
| 243 | KEY_KP_DECIMAL, // AKEYCODE_NUMPAD_DOT | ||
| 244 | 0, // AKEYCODE_NUMPAD_COMMA | ||
| 245 | KEY_KP_ENTER, // AKEYCODE_NUMPAD_ENTER | ||
| 246 | KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS | ||
| 247 | }; | ||
| 248 | |||
| 249 | //---------------------------------------------------------------------------------- | ||
| 250 | // Module Internal Functions Declaration | ||
| 251 | //---------------------------------------------------------------------------------- | ||
| 252 | int InitPlatform(void); // Initialize platform (graphics, inputs and more) | ||
| 253 | void ClosePlatform(void); // Close platform | ||
| 254 | |||
| 255 | static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands | ||
| 256 | static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs | ||
| 257 | static GamepadButton AndroidTranslateGamepadButton(int button); // Map Android gamepad button to raylib gamepad button | ||
| 258 | |||
| 259 | //---------------------------------------------------------------------------------- | ||
| 260 | // Module Functions Declaration | ||
| 261 | //---------------------------------------------------------------------------------- | ||
| 262 | // NOTE: Functions declaration is provided by raylib.h | ||
| 263 | |||
| 264 | //---------------------------------------------------------------------------------- | ||
| 265 | // Module Functions Definition: Application | ||
| 266 | //---------------------------------------------------------------------------------- | ||
| 267 | |||
| 268 | // To allow easier porting to android, we allow the user to define a | ||
| 269 | // main function which we call from android_main, defined by ourselves | ||
| 270 | extern int main(int argc, char *argv[]); | ||
| 271 | |||
| 272 | // Android main function | ||
| 273 | void android_main(struct android_app *app) | ||
| 274 | { | ||
| 275 | char arg0[] = "raylib"; // NOTE: argv[] are mutable | ||
| 276 | platform.app = app; | ||
| 277 | |||
| 278 | // NOTE: Return from main is ignored | ||
| 279 | (void)main(1, (char *[]) { arg0, NULL }); | ||
| 280 | |||
| 281 | // Request to end the native activity | ||
| 282 | ANativeActivity_finish(app->activity); | ||
| 283 | |||
| 284 | // Android ALooper_pollOnce() variables | ||
| 285 | int pollResult = 0; | ||
| 286 | int pollEvents = 0; | ||
| 287 | |||
| 288 | // Waiting for application events before complete finishing | ||
| 289 | while (!app->destroyRequested) | ||
| 290 | { | ||
| 291 | // Poll all events until we reach return value TIMEOUT, meaning no events left to process | ||
| 292 | while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, (void **)&platform.source)) > ALOOPER_POLL_TIMEOUT) | ||
| 293 | { | ||
| 294 | if (platform.source != NULL) platform.source->process(app, platform.source); | ||
| 295 | } | ||
| 296 | } | ||
| 297 | } | ||
| 298 | |||
| 299 | // NOTE: Add this to header (if apps really need it) | ||
| 300 | struct android_app *GetAndroidApp(void) | ||
| 301 | { | ||
| 302 | return platform.app; | ||
| 303 | } | ||
| 304 | |||
| 305 | //---------------------------------------------------------------------------------- | ||
| 306 | // Module Functions Definition: Window and Graphics Device | ||
| 307 | //---------------------------------------------------------------------------------- | ||
| 308 | |||
| 309 | // Check if application should close | ||
| 310 | bool WindowShouldClose(void) | ||
| 311 | { | ||
| 312 | if (CORE.Window.ready) return CORE.Window.shouldClose; | ||
| 313 | else return true; | ||
| 314 | } | ||
| 315 | |||
| 316 | // Toggle fullscreen mode | ||
| 317 | void ToggleFullscreen(void) | ||
| 318 | { | ||
| 319 | TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); | ||
| 320 | } | ||
| 321 | |||
| 322 | // Toggle borderless windowed mode | ||
| 323 | void ToggleBorderlessWindowed(void) | ||
| 324 | { | ||
| 325 | TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); | ||
| 326 | } | ||
| 327 | |||
| 328 | // Set window state: maximized, if resizable | ||
| 329 | void MaximizeWindow(void) | ||
| 330 | { | ||
| 331 | TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); | ||
| 332 | } | ||
| 333 | |||
| 334 | // Set window state: minimized | ||
| 335 | void MinimizeWindow(void) | ||
| 336 | { | ||
| 337 | TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); | ||
| 338 | } | ||
| 339 | |||
| 340 | // Set window state: not minimized/maximized | ||
| 341 | void RestoreWindow(void) | ||
| 342 | { | ||
| 343 | TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); | ||
| 344 | } | ||
| 345 | |||
| 346 | // Set window configuration state using flags | ||
| 347 | void SetWindowState(unsigned int flags) | ||
| 348 | { | ||
| 349 | TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); | ||
| 350 | } | ||
| 351 | |||
| 352 | // Clear window configuration state flags | ||
| 353 | void ClearWindowState(unsigned int flags) | ||
| 354 | { | ||
| 355 | TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); | ||
| 356 | } | ||
| 357 | |||
| 358 | // Set icon for window | ||
| 359 | void SetWindowIcon(Image image) | ||
| 360 | { | ||
| 361 | TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); | ||
| 362 | } | ||
| 363 | |||
| 364 | // Set icon for window | ||
| 365 | void SetWindowIcons(Image *images, int count) | ||
| 366 | { | ||
| 367 | TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); | ||
| 368 | } | ||
| 369 | |||
| 370 | // Set title for window | ||
| 371 | void SetWindowTitle(const char *title) | ||
| 372 | { | ||
| 373 | CORE.Window.title = title; | ||
| 374 | } | ||
| 375 | |||
| 376 | // Set window position on screen (windowed mode) | ||
| 377 | void SetWindowPosition(int x, int y) | ||
| 378 | { | ||
| 379 | TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); | ||
| 380 | } | ||
| 381 | |||
| 382 | // Set monitor for the current window | ||
| 383 | void SetWindowMonitor(int monitor) | ||
| 384 | { | ||
| 385 | TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); | ||
| 386 | } | ||
| 387 | |||
| 388 | // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 389 | void SetWindowMinSize(int width, int height) | ||
| 390 | { | ||
| 391 | CORE.Window.screenMin.width = width; | ||
| 392 | CORE.Window.screenMin.height = height; | ||
| 393 | } | ||
| 394 | |||
| 395 | // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) | ||
| 396 | void SetWindowMaxSize(int width, int height) | ||
| 397 | { | ||
| 398 | CORE.Window.screenMax.width = width; | ||
| 399 | CORE.Window.screenMax.height = height; | ||
| 400 | } | ||
| 401 | |||
| 402 | // Set window dimensions | ||
| 403 | void SetWindowSize(int width, int height) | ||
| 404 | { | ||
| 405 | TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); | ||
| 406 | } | ||
| 407 | |||
| 408 | // Set window opacity, value opacity is between 0.0 and 1.0 | ||
| 409 | void SetWindowOpacity(float opacity) | ||
| 410 | { | ||
| 411 | TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); | ||
| 412 | } | ||
| 413 | |||
| 414 | // Set window focused | ||
| 415 | void SetWindowFocused(void) | ||
| 416 | { | ||
| 417 | TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); | ||
| 418 | } | ||
| 419 | |||
| 420 | // Get native window handle | ||
| 421 | void *GetWindowHandle(void) | ||
| 422 | { | ||
| 423 | TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); | ||
| 424 | return NULL; | ||
| 425 | } | ||
| 426 | |||
| 427 | // Get number of monitors | ||
| 428 | int GetMonitorCount(void) | ||
| 429 | { | ||
| 430 | TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); | ||
| 431 | return 1; | ||
| 432 | } | ||
| 433 | |||
| 434 | // Get number of monitors | ||
| 435 | int GetCurrentMonitor(void) | ||
| 436 | { | ||
| 437 | TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); | ||
| 438 | return 0; | ||
| 439 | } | ||
| 440 | |||
| 441 | // Get selected monitor position | ||
| 442 | Vector2 GetMonitorPosition(int monitor) | ||
| 443 | { | ||
| 444 | TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); | ||
| 445 | return (Vector2){ 0, 0 }; | ||
| 446 | } | ||
| 447 | |||
| 448 | // Get selected monitor width (currently used by monitor) | ||
| 449 | int GetMonitorWidth(int monitor) | ||
| 450 | { | ||
| 451 | TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); | ||
| 452 | return 0; | ||
| 453 | } | ||
| 454 | |||
| 455 | // Get selected monitor height (currently used by monitor) | ||
| 456 | int GetMonitorHeight(int monitor) | ||
| 457 | { | ||
| 458 | TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); | ||
| 459 | return 0; | ||
| 460 | } | ||
| 461 | |||
| 462 | // Get selected monitor physical width in millimetres | ||
| 463 | int GetMonitorPhysicalWidth(int monitor) | ||
| 464 | { | ||
| 465 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); | ||
| 466 | return 0; | ||
| 467 | } | ||
| 468 | |||
| 469 | // Get selected monitor physical height in millimetres | ||
| 470 | int GetMonitorPhysicalHeight(int monitor) | ||
| 471 | { | ||
| 472 | TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); | ||
| 473 | return 0; | ||
| 474 | } | ||
| 475 | |||
| 476 | // Get selected monitor refresh rate | ||
| 477 | int GetMonitorRefreshRate(int monitor) | ||
| 478 | { | ||
| 479 | TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); | ||
| 480 | return 0; | ||
| 481 | } | ||
| 482 | |||
| 483 | // Get the human-readable, UTF-8 encoded name of the selected monitor | ||
| 484 | const char *GetMonitorName(int monitor) | ||
| 485 | { | ||
| 486 | TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); | ||
| 487 | return ""; | ||
| 488 | } | ||
| 489 | |||
| 490 | // Get window position XY on monitor | ||
| 491 | Vector2 GetWindowPosition(void) | ||
| 492 | { | ||
| 493 | TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); | ||
| 494 | return (Vector2){ 0, 0 }; | ||
| 495 | } | ||
| 496 | |||
| 497 | // Get window scale DPI factor for current monitor | ||
| 498 | Vector2 GetWindowScaleDPI(void) | ||
| 499 | { | ||
| 500 | TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); | ||
| 501 | return (Vector2){ 1.0f, 1.0f }; | ||
| 502 | } | ||
| 503 | |||
| 504 | // Set clipboard text content | ||
| 505 | void SetClipboardText(const char *text) | ||
| 506 | { | ||
| 507 | TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); | ||
| 508 | } | ||
| 509 | |||
| 510 | // Get clipboard text content | ||
| 511 | // NOTE: returned string is allocated and freed by GLFW | ||
| 512 | const char *GetClipboardText(void) | ||
| 513 | { | ||
| 514 | TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); | ||
| 515 | return NULL; | ||
| 516 | } | ||
| 517 | |||
| 518 | // Show mouse cursor | ||
| 519 | void ShowCursor(void) | ||
| 520 | { | ||
| 521 | CORE.Input.Mouse.cursorHidden = false; | ||
| 522 | } | ||
| 523 | |||
| 524 | // Hides mouse cursor | ||
| 525 | void HideCursor(void) | ||
| 526 | { | ||
| 527 | CORE.Input.Mouse.cursorHidden = true; | ||
| 528 | } | ||
| 529 | |||
| 530 | // Enables cursor (unlock cursor) | ||
| 531 | void EnableCursor(void) | ||
| 532 | { | ||
| 533 | // Set cursor position in the middle | ||
| 534 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 535 | |||
| 536 | CORE.Input.Mouse.cursorHidden = false; | ||
| 537 | } | ||
| 538 | |||
| 539 | // Disables cursor (lock cursor) | ||
| 540 | void DisableCursor(void) | ||
| 541 | { | ||
| 542 | // Set cursor position in the middle | ||
| 543 | SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); | ||
| 544 | |||
| 545 | CORE.Input.Mouse.cursorHidden = true; | ||
| 546 | } | ||
| 547 | |||
| 548 | // Swap back buffer with front buffer (screen drawing) | ||
| 549 | void SwapScreenBuffer(void) | ||
| 550 | { | ||
| 551 | eglSwapBuffers(platform.device, platform.surface); | ||
| 552 | } | ||
| 553 | |||
| 554 | //---------------------------------------------------------------------------------- | ||
| 555 | // Module Functions Definition: Misc | ||
| 556 | //---------------------------------------------------------------------------------- | ||
| 557 | |||
| 558 | // Get elapsed time measure in seconds since InitTimer() | ||
| 559 | double GetTime(void) | ||
| 560 | { | ||
| 561 | double time = 0.0; | ||
| 562 | struct timespec ts = { 0 }; | ||
| 563 | clock_gettime(CLOCK_MONOTONIC, &ts); | ||
| 564 | unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; | ||
| 565 | |||
| 566 | time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() | ||
| 567 | |||
| 568 | return time; | ||
| 569 | } | ||
| 570 | |||
| 571 | // Open URL with default system browser (if available) | ||
| 572 | // NOTE: This function is only safe to use if you control the URL given. | ||
| 573 | // A user could craft a malicious string performing another action. | ||
| 574 | // Only call this function yourself not with user input or make sure to check the string yourself. | ||
| 575 | // Ref: https://github.com/raysan5/raylib/issues/686 | ||
| 576 | void OpenURL(const char *url) | ||
| 577 | { | ||
| 578 | // Security check to (partially) avoid malicious code | ||
| 579 | if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); | ||
| 580 | else | ||
| 581 | { | ||
| 582 | JNIEnv *env = NULL; | ||
| 583 | JavaVM *vm = platform.app->activity->vm; | ||
| 584 | (*vm)->AttachCurrentThread(vm, &env, NULL); | ||
| 585 | |||
| 586 | jstring urlString = (*env)->NewStringUTF(env, url); | ||
| 587 | jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); | ||
| 588 | jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); | ||
| 589 | jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); | ||
| 590 | |||
| 591 | jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); | ||
| 592 | jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); | ||
| 593 | jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); | ||
| 594 | jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "<init>", "(Ljava/lang/String;Landroid/net/Uri;)V"); | ||
| 595 | jobject intent = (*env)->AllocObject(env, intentClass); | ||
| 596 | |||
| 597 | (*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); | ||
| 598 | jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); | ||
| 599 | jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); | ||
| 600 | (*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent); | ||
| 601 | |||
| 602 | (*vm)->DetachCurrentThread(vm); | ||
| 603 | } | ||
| 604 | } | ||
| 605 | |||
| 606 | //---------------------------------------------------------------------------------- | ||
| 607 | // Module Functions Definition: Inputs | ||
| 608 | //---------------------------------------------------------------------------------- | ||
| 609 | |||
| 610 | // Set internal gamepad mappings | ||
| 611 | int SetGamepadMappings(const char *mappings) | ||
| 612 | { | ||
| 613 | TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); | ||
| 614 | return 0; | ||
| 615 | } | ||
| 616 | |||
| 617 | // Set gamepad vibration | ||
| 618 | void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) | ||
| 619 | { | ||
| 620 | TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); | ||
| 621 | } | ||
| 622 | |||
| 623 | // Set mouse position XY | ||
| 624 | void SetMousePosition(int x, int y) | ||
| 625 | { | ||
| 626 | CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | ||
| 627 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 628 | } | ||
| 629 | |||
| 630 | // Set mouse cursor | ||
| 631 | void SetMouseCursor(int cursor) | ||
| 632 | { | ||
| 633 | TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); | ||
| 634 | } | ||
| 635 | |||
| 636 | // Get physical key name. | ||
| 637 | const char *GetKeyName(int key) | ||
| 638 | { | ||
| 639 | TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); | ||
| 640 | return ""; | ||
| 641 | } | ||
| 642 | |||
| 643 | // Register all input events | ||
| 644 | void PollInputEvents(void) | ||
| 645 | { | ||
| 646 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 647 | // NOTE: Gestures update must be called every frame to reset gestures correctly | ||
| 648 | // because ProcessGestureEvent() is just called on an event, not every frame | ||
| 649 | UpdateGestures(); | ||
| 650 | #endif | ||
| 651 | |||
| 652 | // Reset keys/chars pressed registered | ||
| 653 | CORE.Input.Keyboard.keyPressedQueueCount = 0; | ||
| 654 | CORE.Input.Keyboard.charPressedQueueCount = 0; | ||
| 655 | // Reset key repeats | ||
| 656 | for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 657 | |||
| 658 | // Reset last gamepad button/axis registered state | ||
| 659 | CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN | ||
| 660 | //CORE.Input.Gamepad.axisCount = 0; | ||
| 661 | |||
| 662 | for (int i = 0; i < MAX_GAMEPADS; i++) | ||
| 663 | { | ||
| 664 | if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available | ||
| 665 | { | ||
| 666 | // Register previous gamepad states | ||
| 667 | for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) | ||
| 668 | CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; | ||
| 669 | } | ||
| 670 | } | ||
| 671 | |||
| 672 | // Register previous touch states | ||
| 673 | for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; | ||
| 674 | |||
| 675 | // Reset touch positions | ||
| 676 | //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; | ||
| 677 | |||
| 678 | // Register previous keys states | ||
| 679 | // NOTE: Android supports up to 260 keys | ||
| 680 | for (int i = 0; i < 260; i++) | ||
| 681 | { | ||
| 682 | CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; | ||
| 683 | CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; | ||
| 684 | } | ||
| 685 | |||
| 686 | // Android ALooper_pollOnce() variables | ||
| 687 | int pollResult = 0; | ||
| 688 | int pollEvents = 0; | ||
| 689 | |||
| 690 | // Poll Events (registered events) until we reach TIMEOUT which indicates there are no events left to poll | ||
| 691 | // NOTE: Activity is paused if not enabled (platform.appEnabled) | ||
| 692 | while ((pollResult = ALooper_pollOnce(platform.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&platform.source)) > ALOOPER_POLL_TIMEOUT) | ||
| 693 | { | ||
| 694 | // Process this event | ||
| 695 | if (platform.source != NULL) platform.source->process(platform.app, platform.source); | ||
| 696 | |||
| 697 | // NOTE: Allow closing the window in case a configuration change happened. | ||
| 698 | // The android_main function should be allowed to return to its caller in order for the | ||
| 699 | // Android OS to relaunch the activity. | ||
| 700 | if (platform.app->destroyRequested != 0) | ||
| 701 | { | ||
| 702 | CORE.Window.shouldClose = true; | ||
| 703 | } | ||
| 704 | } | ||
| 705 | } | ||
| 706 | |||
| 707 | //---------------------------------------------------------------------------------- | ||
| 708 | // Module Internal Functions Definition | ||
| 709 | //---------------------------------------------------------------------------------- | ||
| 710 | |||
| 711 | // Initialize platform: graphics, inputs and more | ||
| 712 | int InitPlatform(void) | ||
| 713 | { | ||
| 714 | // Initialize display basic configuration | ||
| 715 | //---------------------------------------------------------------------------- | ||
| 716 | CORE.Window.currentFbo.width = CORE.Window.screen.width; | ||
| 717 | CORE.Window.currentFbo.height = CORE.Window.screen.height; | ||
| 718 | |||
| 719 | // Set desired windows flags before initializing anything | ||
| 720 | ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER | ||
| 721 | |||
| 722 | int orientation = AConfiguration_getOrientation(platform.app->config); | ||
| 723 | |||
| 724 | if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); | ||
| 725 | else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); | ||
| 726 | |||
| 727 | // TODO: Automatic orientation doesn't seem to work | ||
| 728 | if (CORE.Window.screen.width <= CORE.Window.screen.height) | ||
| 729 | { | ||
| 730 | AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_PORT); | ||
| 731 | TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); | ||
| 732 | } | ||
| 733 | else | ||
| 734 | { | ||
| 735 | AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_LAND); | ||
| 736 | TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); | ||
| 737 | } | ||
| 738 | |||
| 739 | //AConfiguration_getDensity(platform.app->config); | ||
| 740 | //AConfiguration_getKeyboard(platform.app->config); | ||
| 741 | //AConfiguration_getScreenSize(platform.app->config); | ||
| 742 | //AConfiguration_getScreenLong(platform.app->config); | ||
| 743 | |||
| 744 | // Set some default window flags | ||
| 745 | CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false | ||
| 746 | CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false | ||
| 747 | CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true | ||
| 748 | CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false | ||
| 749 | //---------------------------------------------------------------------------- | ||
| 750 | |||
| 751 | // Initialize App command system | ||
| 752 | // NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()... | ||
| 753 | //---------------------------------------------------------------------------- | ||
| 754 | platform.app->onAppCmd = AndroidCommandCallback; | ||
| 755 | //---------------------------------------------------------------------------- | ||
| 756 | |||
| 757 | // Initialize input events system | ||
| 758 | //---------------------------------------------------------------------------- | ||
| 759 | platform.app->onInputEvent = AndroidInputCallback; | ||
| 760 | //---------------------------------------------------------------------------- | ||
| 761 | |||
| 762 | // Initialize storage system | ||
| 763 | //---------------------------------------------------------------------------- | ||
| 764 | InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath); // Initialize assets manager | ||
| 765 | |||
| 766 | CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage | ||
| 767 | //---------------------------------------------------------------------------- | ||
| 768 | |||
| 769 | TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Initialized successfully"); | ||
| 770 | |||
| 771 | // Android ALooper_pollOnce() variables | ||
| 772 | int pollResult = 0; | ||
| 773 | int pollEvents = 0; | ||
| 774 | |||
| 775 | // Wait for window to be initialized (display and context) | ||
| 776 | while (!CORE.Window.ready) | ||
| 777 | { | ||
| 778 | // Process events until we reach TIMEOUT, which indicates no more events queued. | ||
| 779 | while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, (void**)&platform.source)) > ALOOPER_POLL_TIMEOUT) | ||
| 780 | { | ||
| 781 | // Process this event | ||
| 782 | if (platform.source != NULL) platform.source->process(platform.app, platform.source); | ||
| 783 | |||
| 784 | // NOTE: It's highly likely destroyRequested will never be non-zero at the start of the activity lifecycle. | ||
| 785 | //if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true; | ||
| 786 | } | ||
| 787 | } | ||
| 788 | |||
| 789 | return 0; | ||
| 790 | } | ||
| 791 | |||
| 792 | // Close platform | ||
| 793 | void ClosePlatform(void) | ||
| 794 | { | ||
| 795 | // Close surface, context and display | ||
| 796 | if (platform.device != EGL_NO_DISPLAY) | ||
| 797 | { | ||
| 798 | eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | ||
| 799 | |||
| 800 | if (platform.surface != EGL_NO_SURFACE) | ||
| 801 | { | ||
| 802 | eglDestroySurface(platform.device, platform.surface); | ||
| 803 | platform.surface = EGL_NO_SURFACE; | ||
| 804 | } | ||
| 805 | |||
| 806 | if (platform.context != EGL_NO_CONTEXT) | ||
| 807 | { | ||
| 808 | eglDestroyContext(platform.device, platform.context); | ||
| 809 | platform.context = EGL_NO_CONTEXT; | ||
| 810 | } | ||
| 811 | |||
| 812 | eglTerminate(platform.device); | ||
| 813 | platform.device = EGL_NO_DISPLAY; | ||
| 814 | } | ||
| 815 | |||
| 816 | // NOTE: Reset global state in case the activity is being relaunched. | ||
| 817 | if (platform.app->destroyRequested != 0) { | ||
| 818 | CORE = (CoreData){0}; | ||
| 819 | platform = (PlatformData){0}; | ||
| 820 | } | ||
| 821 | } | ||
| 822 | |||
| 823 | // Initialize display device and framebuffer | ||
| 824 | // NOTE: width and height represent the screen (framebuffer) desired size, not actual display size | ||
| 825 | // If width or height are 0, default display size will be used for framebuffer size | ||
| 826 | // NOTE: returns false in case graphic device could not be created | ||
| 827 | static int InitGraphicsDevice(void) | ||
| 828 | { | ||
| 829 | CORE.Window.fullscreen = true; | ||
| 830 | CORE.Window.flags |= FLAG_FULLSCREEN_MODE; | ||
| 831 | |||
| 832 | EGLint samples = 0; | ||
| 833 | EGLint sampleBuffer = 0; | ||
| 834 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 835 | { | ||
| 836 | samples = 4; | ||
| 837 | sampleBuffer = 1; | ||
| 838 | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | ||
| 839 | } | ||
| 840 | |||
| 841 | const EGLint framebufferAttribs[] = | ||
| 842 | { | ||
| 843 | EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support | ||
| 844 | EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) | ||
| 845 | EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) | ||
| 846 | EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) | ||
| 847 | //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) | ||
| 848 | EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) | ||
| 849 | //EGL_STENCIL_SIZE, 8, // Stencil buffer size | ||
| 850 | EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA | ||
| 851 | EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) | ||
| 852 | EGL_NONE | ||
| 853 | }; | ||
| 854 | |||
| 855 | const EGLint contextAttribs[] = | ||
| 856 | { | ||
| 857 | EGL_CONTEXT_CLIENT_VERSION, 2, | ||
| 858 | EGL_NONE | ||
| 859 | }; | ||
| 860 | |||
| 861 | EGLint numConfigs = 0; | ||
| 862 | |||
| 863 | // Get an EGL device connection | ||
| 864 | platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); | ||
| 865 | if (platform.device == EGL_NO_DISPLAY) | ||
| 866 | { | ||
| 867 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); | ||
| 868 | return -1; | ||
| 869 | } | ||
| 870 | |||
| 871 | // Initialize the EGL device connection | ||
| 872 | if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) | ||
| 873 | { | ||
| 874 | // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. | ||
| 875 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); | ||
| 876 | return -1; | ||
| 877 | } | ||
| 878 | |||
| 879 | // Get an appropriate EGL framebuffer configuration | ||
| 880 | eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); | ||
| 881 | |||
| 882 | // Set rendering API | ||
| 883 | eglBindAPI(EGL_OPENGL_ES_API); | ||
| 884 | |||
| 885 | // Create an EGL rendering context | ||
| 886 | platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); | ||
| 887 | if (platform.context == EGL_NO_CONTEXT) | ||
| 888 | { | ||
| 889 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); | ||
| 890 | return -1; | ||
| 891 | } | ||
| 892 | |||
| 893 | // Create an EGL window surface | ||
| 894 | //--------------------------------------------------------------------------------- | ||
| 895 | EGLint displayFormat = 0; | ||
| 896 | |||
| 897 | // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() | ||
| 898 | // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID | ||
| 899 | eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); | ||
| 900 | |||
| 901 | // At this point we need to manage render size vs screen size | ||
| 902 | // NOTE: This function use and modify global module variables: | ||
| 903 | // -> CORE.Window.screen.width/CORE.Window.screen.height | ||
| 904 | // -> CORE.Window.render.width/CORE.Window.render.height | ||
| 905 | // -> CORE.Window.screenScale | ||
| 906 | SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); | ||
| 907 | |||
| 908 | ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); | ||
| 909 | //ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size | ||
| 910 | |||
| 911 | platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); | ||
| 912 | |||
| 913 | // There must be at least one frame displayed before the buffers are swapped | ||
| 914 | //eglSwapInterval(platform.device, 1); | ||
| 915 | |||
| 916 | if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) | ||
| 917 | { | ||
| 918 | TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); | ||
| 919 | return -1; | ||
| 920 | } | ||
| 921 | else | ||
| 922 | { | ||
| 923 | CORE.Window.render.width = CORE.Window.screen.width; | ||
| 924 | CORE.Window.render.height = CORE.Window.screen.height; | ||
| 925 | CORE.Window.currentFbo.width = CORE.Window.render.width; | ||
| 926 | CORE.Window.currentFbo.height = CORE.Window.render.height; | ||
| 927 | |||
| 928 | TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); | ||
| 929 | TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); | ||
| 930 | TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); | ||
| 931 | TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); | ||
| 932 | TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); | ||
| 933 | } | ||
| 934 | |||
| 935 | // Load OpenGL extensions | ||
| 936 | // NOTE: GL procedures address loader is required to load extensions | ||
| 937 | rlLoadExtensions(eglGetProcAddress); | ||
| 938 | |||
| 939 | CORE.Window.ready = true; | ||
| 940 | |||
| 941 | if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); | ||
| 942 | |||
| 943 | return 0; | ||
| 944 | } | ||
| 945 | |||
| 946 | // ANDROID: Process activity lifecycle commands | ||
| 947 | static void AndroidCommandCallback(struct android_app *app, int32_t cmd) | ||
| 948 | { | ||
| 949 | switch (cmd) | ||
| 950 | { | ||
| 951 | case APP_CMD_START: | ||
| 952 | { | ||
| 953 | //rendering = true; | ||
| 954 | } break; | ||
| 955 | case APP_CMD_RESUME: break; | ||
| 956 | case APP_CMD_INIT_WINDOW: | ||
| 957 | { | ||
| 958 | if (app->window != NULL) | ||
| 959 | { | ||
| 960 | if (platform.contextRebindRequired) | ||
| 961 | { | ||
| 962 | // Reset screen scaling to full display size | ||
| 963 | EGLint displayFormat = 0; | ||
| 964 | eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); | ||
| 965 | |||
| 966 | // Adding renderOffset here feels rather hackish, but the viewport scaling is wrong after the | ||
| 967 | // context rebinding if the screen is scaled unless offsets are added. There's probably a more | ||
| 968 | // appropriate way to fix this | ||
| 969 | ANativeWindow_setBuffersGeometry(app->window, | ||
| 970 | CORE.Window.render.width + CORE.Window.renderOffset.x, | ||
| 971 | CORE.Window.render.height + CORE.Window.renderOffset.y, | ||
| 972 | displayFormat); | ||
| 973 | |||
| 974 | // Recreate display surface and re-attach OpenGL context | ||
| 975 | platform.surface = eglCreateWindowSurface(platform.device, platform.config, app->window, NULL); | ||
| 976 | eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); | ||
| 977 | |||
| 978 | platform.contextRebindRequired = false; | ||
| 979 | } | ||
| 980 | else | ||
| 981 | { | ||
| 982 | CORE.Window.display.width = ANativeWindow_getWidth(platform.app->window); | ||
| 983 | CORE.Window.display.height = ANativeWindow_getHeight(platform.app->window); | ||
| 984 | |||
| 985 | // Initialize graphics device (display device and OpenGL context) | ||
| 986 | InitGraphicsDevice(); | ||
| 987 | |||
| 988 | // Initialize OpenGL context (states and resources) | ||
| 989 | // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl | ||
| 990 | rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); | ||
| 991 | isGpuReady = true; | ||
| 992 | |||
| 993 | // Setup default viewport | ||
| 994 | // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height | ||
| 995 | SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); | ||
| 996 | |||
| 997 | // Initialize hi-res timer | ||
| 998 | InitTimer(); | ||
| 999 | |||
| 1000 | #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) | ||
| 1001 | // Load default font | ||
| 1002 | // WARNING: External function: Module required: rtext | ||
| 1003 | LoadFontDefault(); | ||
| 1004 | #if defined(SUPPORT_MODULE_RSHAPES) | ||
| 1005 | // Set font white rectangle for shapes drawing, so shapes and text can be batched together | ||
| 1006 | // WARNING: rshapes module is required, if not available, default internal white rectangle is used | ||
| 1007 | Rectangle rec = GetFontDefault().recs[95]; | ||
| 1008 | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | ||
| 1009 | { | ||
| 1010 | // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering | ||
| 1011 | SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); | ||
| 1012 | } | ||
| 1013 | else | ||
| 1014 | { | ||
| 1015 | // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding | ||
| 1016 | SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); | ||
| 1017 | } | ||
| 1018 | #endif | ||
| 1019 | #else | ||
| 1020 | #if defined(SUPPORT_MODULE_RSHAPES) | ||
| 1021 | // Set default texture and rectangle to be used for shapes drawing | ||
| 1022 | // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 | ||
| 1023 | Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; | ||
| 1024 | SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes | ||
| 1025 | #endif | ||
| 1026 | #endif | ||
| 1027 | |||
| 1028 | // Initialize random seed | ||
| 1029 | SetRandomSeed((unsigned int)time(NULL)); | ||
| 1030 | |||
| 1031 | // TODO: GPU assets reload in case of lost focus (lost context) | ||
| 1032 | // NOTE: This problem has been solved just unbinding and rebinding context from display | ||
| 1033 | /* | ||
| 1034 | if (assetsReloadRequired) | ||
| 1035 | { | ||
| 1036 | for (int i = 0; i < assetCount; i++) | ||
| 1037 | { | ||
| 1038 | // TODO: Unload old asset if required | ||
| 1039 | |||
| 1040 | // Load texture again to pointed texture | ||
| 1041 | (*textureAsset + i) = LoadTexture(assetPath[i]); | ||
| 1042 | } | ||
| 1043 | } | ||
| 1044 | */ | ||
| 1045 | } | ||
| 1046 | } | ||
| 1047 | } break; | ||
| 1048 | case APP_CMD_GAINED_FOCUS: | ||
| 1049 | { | ||
| 1050 | platform.appEnabled = true; | ||
| 1051 | CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; | ||
| 1052 | //ResumeMusicStream(); | ||
| 1053 | } break; | ||
| 1054 | case APP_CMD_PAUSE: break; | ||
| 1055 | case APP_CMD_LOST_FOCUS: | ||
| 1056 | { | ||
| 1057 | platform.appEnabled = false; | ||
| 1058 | CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; | ||
| 1059 | //PauseMusicStream(); | ||
| 1060 | } break; | ||
| 1061 | case APP_CMD_TERM_WINDOW: | ||
| 1062 | { | ||
| 1063 | // Detach OpenGL context and destroy display surface | ||
| 1064 | // NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming. | ||
| 1065 | // NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) | ||
| 1066 | // NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :( | ||
| 1067 | if (platform.device != EGL_NO_DISPLAY) | ||
| 1068 | { | ||
| 1069 | eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | ||
| 1070 | |||
| 1071 | if (platform.surface != EGL_NO_SURFACE) | ||
| 1072 | { | ||
| 1073 | eglDestroySurface(platform.device, platform.surface); | ||
| 1074 | platform.surface = EGL_NO_SURFACE; | ||
| 1075 | } | ||
| 1076 | |||
| 1077 | platform.contextRebindRequired = true; | ||
| 1078 | } | ||
| 1079 | // If 'platform.device' is already set to 'EGL_NO_DISPLAY' | ||
| 1080 | // this means that the user has already called 'CloseWindow()' | ||
| 1081 | |||
| 1082 | } break; | ||
| 1083 | case APP_CMD_SAVE_STATE: break; | ||
| 1084 | case APP_CMD_STOP: break; | ||
| 1085 | case APP_CMD_DESTROY: break; | ||
| 1086 | case APP_CMD_CONFIG_CHANGED: | ||
| 1087 | { | ||
| 1088 | //AConfiguration_fromAssetManager(platform.app->config, platform.app->activity->assetManager); | ||
| 1089 | //print_cur_config(platform.app); | ||
| 1090 | |||
| 1091 | // Check screen orientation here! | ||
| 1092 | } break; | ||
| 1093 | default: break; | ||
| 1094 | } | ||
| 1095 | } | ||
| 1096 | |||
| 1097 | // ANDROID: Map Android gamepad button to raylib gamepad button | ||
| 1098 | static GamepadButton AndroidTranslateGamepadButton(int button) | ||
| 1099 | { | ||
| 1100 | switch (button) | ||
| 1101 | { | ||
| 1102 | case AKEYCODE_BUTTON_A: return GAMEPAD_BUTTON_RIGHT_FACE_DOWN; | ||
| 1103 | case AKEYCODE_BUTTON_B: return GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; | ||
| 1104 | case AKEYCODE_BUTTON_X: return GAMEPAD_BUTTON_RIGHT_FACE_LEFT; | ||
| 1105 | case AKEYCODE_BUTTON_Y: return GAMEPAD_BUTTON_RIGHT_FACE_UP; | ||
| 1106 | case AKEYCODE_BUTTON_L1: return GAMEPAD_BUTTON_LEFT_TRIGGER_1; | ||
| 1107 | case AKEYCODE_BUTTON_R1: return GAMEPAD_BUTTON_RIGHT_TRIGGER_1; | ||
| 1108 | case AKEYCODE_BUTTON_L2: return GAMEPAD_BUTTON_LEFT_TRIGGER_2; | ||
| 1109 | case AKEYCODE_BUTTON_R2: return GAMEPAD_BUTTON_RIGHT_TRIGGER_2; | ||
| 1110 | case AKEYCODE_BUTTON_THUMBL: return GAMEPAD_BUTTON_LEFT_THUMB; | ||
| 1111 | case AKEYCODE_BUTTON_THUMBR: return GAMEPAD_BUTTON_RIGHT_THUMB; | ||
| 1112 | case AKEYCODE_BUTTON_START: return GAMEPAD_BUTTON_MIDDLE_RIGHT; | ||
| 1113 | case AKEYCODE_BUTTON_SELECT: return GAMEPAD_BUTTON_MIDDLE_LEFT; | ||
| 1114 | case AKEYCODE_BUTTON_MODE: return GAMEPAD_BUTTON_MIDDLE; | ||
| 1115 | // On some (most?) gamepads dpad events are reported as axis motion instead | ||
| 1116 | case AKEYCODE_DPAD_DOWN: return GAMEPAD_BUTTON_LEFT_FACE_DOWN; | ||
| 1117 | case AKEYCODE_DPAD_RIGHT: return GAMEPAD_BUTTON_LEFT_FACE_RIGHT; | ||
| 1118 | case AKEYCODE_DPAD_LEFT: return GAMEPAD_BUTTON_LEFT_FACE_LEFT; | ||
| 1119 | case AKEYCODE_DPAD_UP: return GAMEPAD_BUTTON_LEFT_FACE_UP; | ||
| 1120 | default: return GAMEPAD_BUTTON_UNKNOWN; | ||
| 1121 | } | ||
| 1122 | } | ||
| 1123 | |||
| 1124 | // ANDROID: Get input events | ||
| 1125 | static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) | ||
| 1126 | { | ||
| 1127 | // If additional inputs are required check: | ||
| 1128 | // https://developer.android.com/ndk/reference/group/input | ||
| 1129 | // https://developer.android.com/training/game-controllers/controller-input | ||
| 1130 | |||
| 1131 | int type = AInputEvent_getType(event); | ||
| 1132 | int source = AInputEvent_getSource(event); | ||
| 1133 | |||
| 1134 | if (type == AINPUT_EVENT_TYPE_MOTION) | ||
| 1135 | { | ||
| 1136 | if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || | ||
| 1137 | ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) | ||
| 1138 | { | ||
| 1139 | // For now we'll assume a single gamepad which we "detect" on its input event | ||
| 1140 | CORE.Input.Gamepad.ready[0] = true; | ||
| 1141 | |||
| 1142 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_X] = AMotionEvent_getAxisValue( | ||
| 1143 | event, AMOTION_EVENT_AXIS_X, 0); | ||
| 1144 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_Y] = AMotionEvent_getAxisValue( | ||
| 1145 | event, AMOTION_EVENT_AXIS_Y, 0); | ||
| 1146 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_X] = AMotionEvent_getAxisValue( | ||
| 1147 | event, AMOTION_EVENT_AXIS_Z, 0); | ||
| 1148 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_Y] = AMotionEvent_getAxisValue( | ||
| 1149 | event, AMOTION_EVENT_AXIS_RZ, 0); | ||
| 1150 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_TRIGGER] = AMotionEvent_getAxisValue( | ||
| 1151 | event, AMOTION_EVENT_AXIS_BRAKE, 0)*2.0f - 1.0f; | ||
| 1152 | CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_TRIGGER] = AMotionEvent_getAxisValue( | ||
| 1153 | event, AMOTION_EVENT_AXIS_GAS, 0)*2.0f - 1.0f; | ||
| 1154 | |||
| 1155 | // dpad is reported as an axis on android | ||
| 1156 | float dpadX = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0); | ||
| 1157 | float dpadY = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_Y, 0); | ||
| 1158 | |||
| 1159 | if (dpadX == 1.0f) | ||
| 1160 | { | ||
| 1161 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 1; | ||
| 1162 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; | ||
| 1163 | } | ||
| 1164 | else if (dpadX == -1.0f) | ||
| 1165 | { | ||
| 1166 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; | ||
| 1167 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 1; | ||
| 1168 | } | ||
| 1169 | else | ||
| 1170 | { | ||
| 1171 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; | ||
| 1172 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; | ||
| 1173 | } | ||
| 1174 | |||
| 1175 | if (dpadY == 1.0f) | ||
| 1176 | { | ||
| 1177 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 1; | ||
| 1178 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; | ||
| 1179 | } | ||
| 1180 | else if (dpadY == -1.0f) | ||
| 1181 | { | ||
| 1182 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; | ||
| 1183 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 1; | ||
| 1184 | } | ||
| 1185 | else | ||
| 1186 | { | ||
| 1187 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; | ||
| 1188 | CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; | ||
| 1189 | } | ||
| 1190 | |||
| 1191 | return 1; // Handled gamepad axis motion | ||
| 1192 | } | ||
| 1193 | } | ||
| 1194 | else if (type == AINPUT_EVENT_TYPE_KEY) | ||
| 1195 | { | ||
| 1196 | int32_t keycode = AKeyEvent_getKeyCode(event); | ||
| 1197 | //int32_t AKeyEvent_getMetaState(event); | ||
| 1198 | |||
| 1199 | // Handle gamepad button presses and releases | ||
| 1200 | if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || | ||
| 1201 | ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) | ||
| 1202 | { | ||
| 1203 | // For now we'll assume a single gamepad which we "detect" on its input event | ||
| 1204 | CORE.Input.Gamepad.ready[0] = true; | ||
| 1205 | |||
| 1206 | GamepadButton button = AndroidTranslateGamepadButton(keycode); | ||
| 1207 | |||
| 1208 | if (button == GAMEPAD_BUTTON_UNKNOWN) return 1; | ||
| 1209 | |||
| 1210 | if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) | ||
| 1211 | { | ||
| 1212 | CORE.Input.Gamepad.currentButtonState[0][button] = 1; | ||
| 1213 | } | ||
| 1214 | else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up | ||
| 1215 | |||
| 1216 | return 1; // Handled gamepad button | ||
| 1217 | } | ||
| 1218 | |||
| 1219 | KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE)? mapKeycode[keycode] : KEY_NULL; | ||
| 1220 | if (key != KEY_NULL) | ||
| 1221 | { | ||
| 1222 | // Save current key and its state | ||
| 1223 | // NOTE: Android key action is 0 for down and 1 for up | ||
| 1224 | if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) | ||
| 1225 | { | ||
| 1226 | CORE.Input.Keyboard.currentKeyState[key] = 1; // Key down | ||
| 1227 | |||
| 1228 | CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; | ||
| 1229 | CORE.Input.Keyboard.keyPressedQueueCount++; | ||
| 1230 | } | ||
| 1231 | else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; | ||
| 1232 | else CORE.Input.Keyboard.currentKeyState[key] = 0; // Key up | ||
| 1233 | } | ||
| 1234 | |||
| 1235 | if (keycode == AKEYCODE_POWER) | ||
| 1236 | { | ||
| 1237 | // Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS | ||
| 1238 | // Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS | ||
| 1239 | // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected. | ||
| 1240 | // NOTE: AndroidManifest.xml must have <activity android:configChanges="orientation|keyboardHidden|screenSize" > | ||
| 1241 | // Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour | ||
| 1242 | return 0; | ||
| 1243 | } | ||
| 1244 | else if ((keycode == AKEYCODE_BACK) || (keycode == AKEYCODE_MENU)) | ||
| 1245 | { | ||
| 1246 | // Eat BACK_BUTTON and AKEYCODE_MENU, just do nothing... and don't let to be handled by OS! | ||
| 1247 | return 1; | ||
| 1248 | } | ||
| 1249 | else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN)) | ||
| 1250 | { | ||
| 1251 | // Set default OS behaviour | ||
| 1252 | return 0; | ||
| 1253 | } | ||
| 1254 | |||
| 1255 | return 0; | ||
| 1256 | } | ||
| 1257 | |||
| 1258 | // Register touch points count | ||
| 1259 | CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event); | ||
| 1260 | |||
| 1261 | for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) | ||
| 1262 | { | ||
| 1263 | // Register touch points id | ||
| 1264 | CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i); | ||
| 1265 | |||
| 1266 | // Register touch points position | ||
| 1267 | CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) }; | ||
| 1268 | |||
| 1269 | // Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height | ||
| 1270 | float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width; | ||
| 1271 | float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height; | ||
| 1272 | CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2; | ||
| 1273 | CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2; | ||
| 1274 | } | ||
| 1275 | |||
| 1276 | int32_t action = AMotionEvent_getAction(event); | ||
| 1277 | unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; | ||
| 1278 | |||
| 1279 | #if defined(SUPPORT_GESTURES_SYSTEM) | ||
| 1280 | GestureEvent gestureEvent = { 0 }; | ||
| 1281 | |||
| 1282 | gestureEvent.pointCount = CORE.Input.Touch.pointCount; | ||
| 1283 | |||
| 1284 | // Register touch actions | ||
| 1285 | if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN; | ||
| 1286 | else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP; | ||
| 1287 | else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; | ||
| 1288 | else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; | ||
| 1289 | |||
| 1290 | for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) | ||
| 1291 | { | ||
| 1292 | gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; | ||
| 1293 | gestureEvent.position[i] = CORE.Input.Touch.position[i]; | ||
| 1294 | gestureEvent.position[i].x /= (float)GetScreenWidth(); | ||
| 1295 | gestureEvent.position[i].y /= (float)GetScreenHeight(); | ||
| 1296 | } | ||
| 1297 | |||
| 1298 | // Gesture data is sent to gestures system for processing | ||
| 1299 | ProcessGestureEvent(gestureEvent); | ||
| 1300 | #endif | ||
| 1301 | |||
| 1302 | int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | ||
| 1303 | |||
| 1304 | if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP) | ||
| 1305 | { | ||
| 1306 | // One of the touchpoints is released, remove it from touch point arrays | ||
| 1307 | for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount - 1) && (i < MAX_TOUCH_POINTS); i++) | ||
| 1308 | { | ||
| 1309 | CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1]; | ||
| 1310 | CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1]; | ||
| 1311 | } | ||
| 1312 | |||
| 1313 | CORE.Input.Touch.pointCount--; | ||
| 1314 | } | ||
| 1315 | |||
| 1316 | // When all touchpoints are tapped and released really quickly, this event is generated | ||
| 1317 | if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0; | ||
| 1318 | |||
| 1319 | if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; | ||
| 1320 | else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; | ||
| 1321 | |||
| 1322 | // Stores the previous position of touch[0] only while it's active to calculate the delta. | ||
| 1323 | if (flags == AMOTION_EVENT_ACTION_MOVE) | ||
| 1324 | { | ||
| 1325 | CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | ||
| 1326 | } | ||
| 1327 | else | ||
| 1328 | { | ||
| 1329 | CORE.Input.Mouse.previousPosition = CORE.Input.Touch.position[0]; | ||
| 1330 | } | ||
| 1331 | |||
| 1332 | // Map touch[0] as mouse input for convenience | ||
| 1333 | CORE.Input.Mouse.currentPosition = CORE.Input.Touch.position[0]; | ||
| 1334 | CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; | ||
| 1335 | |||
| 1336 | return 0; | ||
| 1337 | } | ||
| 1338 | |||
| 1339 | // EOF | ||
