h48

A prototype for an optimal Rubik's cube solver, work in progress.
git clone https://git.tronto.net/h48
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commit e082001f7c7c8ce0d20aebad4e6d6f22d3bf854c
parent 72c9082c9824c7ffecc97a94083aa350956285e4
Author: Sebastiano Tronto <sebastiano@tronto.net>
Date:   Wed,  8 Nov 2023 16:18:14 +0100

Moved documentation around, improved configure.sh

Diffstat:
MREADME.md | 175+------------------------------------------------------------------------------
ATODO.txt | 69+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mconfigure.sh | 3+++
Mcube.c | 5+----
Mcube.h | 177+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--------
Autils/detect-immintrin.c | 5+++++
6 files changed, 239 insertions(+), 195 deletions(-)

diff --git a/README.md b/README.md @@ -1,8 +1,7 @@ # Prototype for a new optimal solver -Work in progress. There is some documentation at the bottom of this page, -but do not believe it. Everything is in a state of flux and can change -without notice. +Work in progress. Everything is in a state of flux and can change without +notice. ## Building and running tests @@ -34,173 +33,3 @@ $ make benchmark ``` for benchmarks. - -## TODO: - -### Generic solver - -* finish implementation -* tests: solve full cube (max 7-8 moves?) -* more tests: eo and other stuff -* benchmarks - -### Add NISS - -* Add mask to moves (e.g. U | NISS where NISS = 32 or something) -* Adapt readmoves and writemoves - -### Coordinates - -* [done] eo -* co -* ep -* epsep -* cp -* cpsep -* cphtr - -What about symcoord? - -### Solving - -All solving functions take a cube and some parameters as input. - -* Depth [uint, <= 20]: all solvers work at fixed depth. The caller - implementation can implement an A* search. -* max [int]: the maximum number of solutions to find. Set to a negative - value for all solutions. -* sol [move_t *]: the array for returning the solutions. The caller - should make sure that it can hold at least max * depth values. -* Table [uint8_t *]: table with all the necessare pre-computed info. - The table can be generated with a companion function, but reading - from and writing to file is delegated to the caller implementation. - -Implement the following solvers: -* Slow: basic solver without any table. -* H48: one-bit-per-entry table + fallback, 48 symmetries and so on. - See planner. -* nxopt31: mostly for comparison. -* other nxopt solvers: make generic and take the type as parameter. -* Step solver: take a coordinate function and a moveset as a parameter. - -### cube.h changes - -* better documentation: add parameter names, one-line comment - for each function -* prefix public functions with nissy_ or something similar -* move() that takes a string (alg) as input -* Add single moves and transformations to the interface? (performance!) - -### Documentation and interface - -* inline some documentation as comments in source code -* README.md (maybe convert to txt?) becomes the reference documentation - -### Optimizations - -* Trans: don't do full compose, for some trans composing perm is enough. - Split out sumco() as a separate function and refactor, optimize. -* Use multi-move (up to 4/5 moves at once) -* CO is the worst part of moving, transforming and inverting. Try basing - everything on representing the cube without CO and apply it only at the - end to check that it is actually solved. -* see if vcube's method to flip all corners is better -* find a better way for computing the inverse? -* Improve avx2 instructions in general - -## Internal representation of the cube - -The plan (TODO) is to have multiple implementations: some that -take advantage of advanced CPU instructions (SIMD) and a fallback -"array" representation that works on any architecture. - -### Array representation (fallback) - -In this implementation of the cube.h interface, the cube is represented -by two arrays of 8-bit unsigned integers, one for centers and one for -corners. The 4 leas-significant digits of each bit determine the piece, -the other 4 are used for orientation or kept to 0. - -Edges: - xxxopppp (x = unused, o = orientation, p = piece) - -Corners: - xooxpppp (x = unused, o = orientation, p = piece) - -The two bits for CO are shifted to make it possible to perform mod 3 -operations (sum, inverse) using only addition and bitwise operators. -See below for details. - -The third bit is needed because x+y+1 can exceed 4. - -### AVX2 - -Work in progress - - -## Textual representation of the cube - -The functions readcube() and writecube() use different formats to read -and write a cube to text. Not all formats are supported for both input -and output. - -### H48 - standard format for h48 (read, write) - -Each edge is represented by two letters denoting the sides it belongs to -and one number denoting its orientation (0 oriented, 1 mis-oriented). -Similarly, each corner is represented by three letters and a number -(0 oriented, 1 twisted clockwise, 2 twisted counter-clockwise). -Edge orientation is relative to the F / B axis, corner orientation is -relative to the U / D axis. - -The pieces are ordered such that the solved cube looks like this: - -UF0 UB0 DB0 DF0 UR0 UL0 DL0 DR0 FR0 FL0 BL0 BR0 -UFR0 UBL0 DFL0 DBR0 UFL0 UBR0 DFR0 DBL0 - -Whitespace (including newlines) between pieces is ignored when reading -the cube, and a single whitespace character is added between pieces -when writing. - -The cube after the moves R'U'F looks like this: - -FL1 BR0 DB0 UR1 UF0 UB0 DL0 FR0 UL1 DF1 BL0 DR0 -UBL1 DBR1 UFR2 DFR2 DFL2 UBL2 UFL2 DBL0 - -### SRC - representation of the object in C code for cube_array (write) - -The exact format depends on the internal cube representation (TODO: actually -this is false, because I need all formats for code generation; also adapating -tests is hard). It is guaranteed that, if OUT is the output in this format, -the line - -cube_t cube = OUT; - -is interpreted correctly by h48. - - -## Transformations - -Transformations can be either simple rotations or a rotation composed -with a mirroring. - -Simple rotations are denoted by two letters corresponding to the faces -to be moved to the U and F positions, respectively. For example FD is -the rotation that brings the F face on top and the D face on front. - -A composed rotation + mirror is obtained by applying the corresponding -rotation to the solved cube mirrored along the M plane. - -For example, to apply the transformation RBm (mirrored RB) to a cube C: - 1a. Apply a mirror along the M plane to the solved cube - 1b. Rotate the mirrored cube with z' y2 - 3. Apply the cube C to the transformed solved cube - 4. Apply the transformations of step 1a and 1b in reverse - -The orientation of pieces after a rotation ignores the new position -of centers. A rotated cube can technically be inconsistent, because -the parity of the edge permutation has to be adjusted considering the -parity of the centers, which we ignore. - -The utility script mirror.sh transforms a solved, rotated cube to its -mirrored and rotated version. diff --git a/TODO.txt b/TODO.txt @@ -0,0 +1,69 @@ +### Generic solver + +* finish implementation +* tests: solve full cube (max 7-8 moves?) +* more tests: eo and other stuff +* benchmarks + +### Coordinates + +* [done] eo +* co +* ep +* epsep +* cp +* cpsep +* cphtr + +What about symcoord? + +### Solving + +All solving functions take a cube and some parameters as input. + +* Depth [uint, <= 20]: all solvers work at fixed depth. The caller + implementation can implement an A* search. +* max [int]: the maximum number of solutions to find. Set to a negative + value for all solutions. +* sol [move_t *]: the array for returning the solutions. The caller + should make sure that it can hold at least max * depth values. +* Table [uint8_t *]: table with all the necessare pre-computed info. + The table can be generated with a companion function, but reading + from and writing to file is delegated to the caller implementation. + +Implement the following solvers: +* Slow: basic solver without any table. +* H48: one-bit-per-entry table + fallback, 48 symmetries and so on. + See planner. +* nxopt31: mostly for comparison. +* other nxopt solvers: make generic and take the type as parameter. +* Step solver: take a coordinate function and a moveset as a parameter. + +### cube.h changes + +* better documentation: add parameter names, one-line comment + for each function +* prefix public functions with nissy_ or something similar +* move() that takes a string (alg) as input +* readtrans() should work like readmoves (read multiple, return n) +* Add single moves and transformations to the interface? (performance!) + +### Optimizations + +* Trans: don't do full compose, for some trans composing perm is enough. + Split out sumco() as a separate function and refactor, optimize. +* Use multi-move (up to 4/5 moves at once) +* CO is the worst part of moving, transforming and inverting. Try basing + everything on representing the cube without CO and apply it only at the + end to check that it is actually solved. +* see if vcube's method to flip all corners is better +* find a better way for computing the inverse? +* Improve avx2 instructions in general + +### Improvements and other things + +* NISS: Add mask to moves (e.g. U | NISS where NISS = 32 or something); + adapt readmoves and writemoves. +* Consider adding centers and other moves (for avx2: centers in the + same lane as corners, numbered from 9 to 14) +* rename to: libnissy? (also change all references to cube.c in doc) diff --git a/configure.sh b/configure.sh @@ -1,5 +1,8 @@ #!/bin/sh +cc -mavx2 utils/detect-immintrin.c && detected="AVX2" && rm a.out +TYPE=${TYPE-"$detected"} + STD="-std=c99" WFLAGS="-pedantic -Wall -Wextra -Wno-unused-parameter -Wno-unused-function" [ "$TYPE" = "AVX2" ] && AVX="-mavx2" diff --git a/cube.c b/cube.c @@ -94,9 +94,6 @@ Section: constants and strings #define BDm 46 #define BLm 47 -#define errormove 99U -#define errortrans 99U - #define _c_ufr 0U #define _c_ubl 1U #define _c_dfl 2U @@ -620,7 +617,7 @@ readtrans(char *buf) return t; DBG_LOG("readtrans error\n"); - return errortrans; + return _error; } void diff --git a/cube.h b/cube.h @@ -1,36 +1,177 @@ +/****************************************************************************** +Cube type definition + +Each piece is represented by an (unsigned) 8-bit integer. The 4 +least-significant bits determine which piece it is, the other 4 determine +the orientation. + +Edges are numbered as follows (see also cube.c): +UF=0 UB=1 DB=2 DF=3 UR=4 UL=5 DL=6 DR=7 FR=8 FL=9 BL=10 BR=11 + +Corners are numbered as follows: +UFR=0 UBL=1 DFL=2 DBR=3 UFL=4 UBR=5 DFR=6 DBL=7 + +The orientation of the edges is with respect to F/B, the orientation of +corners is with respect to U/D. + +The permutation of the center pieces is not stored. This means that the +cube is assumed to be in a fixed orientation. + +TODO: encode centers? + +The exact cube type structure depends on your system's configuration. If +you operate on the cube only via the functions provided below, you don't +need to worry about this. +******************************************************************************/ + #ifdef CUBE_AVX2 typedef __m256i cube_t; #else typedef struct { - uint8_t c[8]; - uint8_t e[12]; + uint8_t c[8]; /* Corners */ + uint8_t e[12]; /* Edges */ } cube_t; #endif -typedef uint8_t move_t; -typedef uint8_t trans_t; - -int readmoves(char *, move_t *); -void writemoves(move_t *, int, char *); -trans_t readtrans(char *); -void writetrans(trans_t, char *); - -typedef enum {AVX, H48, SRC} format_t; -cube_t readcube(format_t, char *); /* Supports: H48 */ -void writecube(format_t, cube_t, char *); /* Supports: AVX, H48, SRC */ - +/* Returns a copy of the solved cube */ cube_t solvedcube(void); + +/* Basic checks on the cube */ bool issolvable(cube_t); bool equal(cube_t, cube_t); bool issolved(cube_t); + +/* Apply the second cube on the first as a move sequence */ +cube_t compose(cube_t, cube_t); + +/* Invert the cube */ +cube_t inverse(cube_t); + +/* All functions can return an error value, use iserror() to check this */ bool iserror(cube_t); +/****************************************************************************** +Moves and transformations + +Moves and transformations are represented each as an (unsigned) 8 bit integer. + +Moves are numbered as follows: +U=0 U2=1 U'=2 D=3 D2=4 D'=5 +R=6 R2=7 R'=8 L=9 L2=10 L'=11 +F=12 F2=13 F'=14 B=15 B2=16 B'=17 + +TODO: NISS + +TODO: Extend the moveset? + +Transformations can be either simple rotations or a rotation composed +with a mirroring. A composed rotation + mirror is obtained by applying +the corresponding rotation to the solved cube mirrored along the M plane. + +For example, to apply the transformation RBm (mirrored RB) to a cube C: + 1. Apply a mirror along the M plane to the solved cube + 2. Rotate the mirrored cube with z' y2 + 3. Apply the cube C to the transformed solved cube + 4. Apply the transformations of step 1a and 1b in reverse + +See cube.c for a full list of transformations. +******************************************************************************/ + +typedef uint8_t move_t; +typedef uint8_t trans_t; + +/* Apply a move or a transformation on the cube */ cube_t move(cube_t, move_t); -cube_t inverse(cube_t); -cube_t compose(cube_t, cube_t); cube_t transform(cube_t, trans_t); -int16_t coord_eo(cube_t); +/****************************************************************************** +Read / write utilities + +Reading and writing is not done directly via stdin / stdout, but via an +array of char (called buf in the prototypes below). + +Multiple representations of the cube as text are supported, although +not all of them are supported for both reading and writing. See below +for details. More formats may be supported in the future. + +Moves are read using the standard notation. Each move (U, D, R, L, F, +B) can be followed by a modifier (1, 2, 3, '). Whitespace (spaces, tabs, +newlines) are ignored. Parantheses and other notation is not supported. +TODO: parantheses for NISS + +For how transformations are read or written, see cube.c. +******************************************************************************/ + +/* The different formats for reading or writing the cube */ +typedef enum { + H48, /* H48 is a human-readable format. + * + * Each edge is represented by two letters denoting the sides it + * belongs to and one number denoting its orientation (0 oriented, + * 1 mis-oriented). Similarly, each corner is represented by three + * letters and a number (0 oriented, 1 twisted clockwise, 2 + * twisted counter-clockwise). + * + * The solved cube looks like this: + * + * UF0 UB0 DB0 DF0 UR0 UL0 DL0 DR0 FR0 FL0 BL0 BR0 + * UFR0 UBL0 DFL0 DBR0 UFL0 UBR0 DFR0 DBL0 + * + * The cube after the moves R'U'F looks like this: + * + * FL1 BR0 DB0 UR1 UF0 UB0 DL0 FR0 UL1 DF1 BL0 DR0 + * UBL1 DBR1 UFR2 DFR2 DFL2 UBL2 UFL2 DBL0 + * + * Whitespace (including newlines) between pieces is ignored when + * reading the cube. A single whitespace character is added + * between pieces when writing. + */ + SRC, /* The SRC format can be used to generate code for internal use. + * + * In cube.c, a type called cube_array_t is defined and used for + * basic, non-performance-critical methods. If OUT is the output + * in SRC format, the following line can be used to declare a new + * cube object: + * + * cube_array_t cube = OUT + */ + AVX, /* The AVX format is analogous to SRC, but for the AVX2 internal + * representation of the cube. + */ +} format_t; + +/* Reads a cube from buf in the specified format, and return it. + * Supported formats: H48. + */ +cube_t readcube(format_t format, char *buf); + +/* Write the given cube to buf in the specified format. + * Supported formats: H48, SRC, AVX. + */ +void writecube(format_t format, cube_t cube, char *buf); + +/* Utilities for reading and writing moves */ +int readmoves(char *buf, move_t *moves); +void writemoves(move_t *moves, int n, char *buf); +trans_t readtrans(char *buf); +void writetrans(trans_t trans, char *buf); + +/****************************************************************************** +Coordinates + +The coordinate functions compute one aspect of the cube (for example, +the edge orientation) and they return it as an integer. They are used +for example to build pruning tables for various solving methods. +******************************************************************************/ + +int16_t coord_eo(cube_t); /* Edge orientation */ + +/****************************************************************************** +Solvers + +Solvers return -1 in case of error, the number of solutions otherwise + +TODO +******************************************************************************/ -/* Solvers return -1 in case of error, the number of solutions otherwise */ int solve_generic(cube_t, int (*)(cube_t), uint8_t, int, move_t *); diff --git a/utils/detect-immintrin.c b/utils/detect-immintrin.c @@ -0,0 +1,5 @@ +#include <immintrin.h> + +int main() { + return 0; +}