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Diffstat (limited to 'latex/fmc_ENG.tex')
| -rw-r--r-- | latex/fmc_ENG.tex | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/latex/fmc_ENG.tex b/latex/fmc_ENG.tex index a14e8f4..2c6ad38 100644 --- a/latex/fmc_ENG.tex +++ b/latex/fmc_ENG.tex | |||
| @@ -1165,9 +1165,7 @@ These estimates are useful if you want to know whether it is worth or not to spe | |||
| 1165 | 1165 | ||
| 1166 | You can also compare different kind of skeletons: a skeleton leaving 4 corner in 18 moves is probably better than one leaving 3 corners in 25. | 1166 | You can also compare different kind of skeletons: a skeleton leaving 4 corner in 18 moves is probably better than one leaving 3 corners in 25. |
| 1167 | 1167 | ||
| 1168 | So here are the numbers:\footnote{Mostly taken from \href{https://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}{here} [1], slightly adjusted to match my personal opinion. | 1168 | So here are the numbers:\footnote{Mostly taken from \href{https://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}{here}, slightly adjusted to match my personal opinion: \url{http://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}} |
| 1169 | |||
| 1170 | [1] \url{http://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}} | ||
| 1171 | 1169 | ||
| 1172 | \begin{center} | 1170 | \begin{center} |
| 1173 | \begin{tabular}{|c|c|} | 1171 | \begin{tabular}{|c|c|} |
| @@ -1891,7 +1889,7 @@ If you want to practice this technique, try finding another 5 moves EO on F/B, b | |||
| 1891 | 1889 | ||
| 1892 | As you can see, in the last example solve I have used an OLL that is maybe not well known, that is \m{R U R2 F R F2 U F (U2)} (modulo rotations). This one in particular is very useful, because it is the shortest algorithm that affects the orientation but not the permutation of pieces. | 1890 | As you can see, in the last example solve I have used an OLL that is maybe not well known, that is \m{R U R2 F R F2 U F (U2)} (modulo rotations). This one in particular is very useful, because it is the shortest algorithm that affects the orientation but not the permutation of pieces. |
| 1893 | 1891 | ||
| 1894 | It is in general useful to know some of the shortest last layer algorithms, \textbf{up to 9 or 10 moves}. You can find a complete list (modulo rotations, symmetries and inverses) \href{missinglink}{here}\footnote{{\color{red}LINK!}}. | 1892 | It is in general useful to know some of the shortest last layer algorithms, \textbf{up to 9 or 10 moves}. You can find a complete list (modulo rotations, symmetries and inverses) \href{https://github.com/sebastianotronto/fmctutorial/blob/master/misc/LL_algs_6-10.txt}{here}\footnote{\url{https://github.com/sebastianotronto/fmctutorial/blob/master/misc/LL_algs_6-10.txt}}. |
| 1895 | 1893 | ||
| 1896 | If you decide to break the ``never build an F2L without influencing the last layer'' rule (sometimes it is worth trying!) you can hope the last layer can be solved with a short algorithm: in this case, the more you know, the better! | 1894 | If you decide to break the ``never build an F2L without influencing the last layer'' rule (sometimes it is worth trying!) you can hope the last layer can be solved with a short algorithm: in this case, the more you know, the better! |
| 1897 | 1895 | ||
