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| 3 | A simple set of basic routines for working with a 3x3x3 Rubik's Cube. | 3 | A simple set of basic routines for working with a 3x3x3 Rubik's Cube. |
| 4 | 4 | ||
| 5 | Work in progress. | 5 | Work in progress. |
| 6 | |||
| 7 | ## How to use CubeCore | ||
| 8 | |||
| 9 | TODO | ||
| 10 | |||
| 11 | ## The cube | ||
| 12 | |||
| 13 | Each piece is represented by an (unsigned) 8-bit integer. The 4 | ||
| 14 | least-significant bits determine which piece it is, the other 4 determine | ||
| 15 | the orientation. | ||
| 16 | |||
| 17 | Edges are numbered as follows (see also cube.c): | ||
| 18 | UF=0 UB=1 DB=2 DF=3 UR=4 UL=5 DL=6 DR=7 FR=8 FL=9 BL=10 BR=11 | ||
| 19 | |||
| 20 | Corners are numbered as follows: | ||
| 21 | UFR=0 UBL=1 DFL=2 DBR=3 UFL=4 UBR=5 DFR=6 DBL=7 | ||
| 22 | |||
| 23 | The orientation of the edges is with respect to F/B, the orientation of | ||
| 24 | corners is with respect to U/D. | ||
| 25 | |||
| 26 | The permutation of the center pieces is not stored. This means that the | ||
| 27 | cube is assumed to be in a fixed orientation. | ||
| 28 | |||
| 29 | ## I/O format | ||
| 30 | |||
| 31 | Reading and writing is not done directly via stdin / stdout, but via an | ||
| 32 | array of char (called buf in the prototypes below). | ||
| 33 | |||
| 34 | Multiple representations of the cube as text are supported: | ||
| 35 | |||
| 36 | - H48: a human-readable format. | ||
| 37 | Each edge is represented by two letters denoting the sides it | ||
| 38 | belongs to and one number denoting its orientation (0 oriented, 1 | ||
| 39 | mis-oriented). Similarly, each corner is represented by three letters and | ||
| 40 | a number (0 oriented, 1 twisted clockwise, 2 twisted counter-clockwise). | ||
| 41 | |||
| 42 | The solved cube looks like this: | ||
| 43 | |||
| 44 | UF0 UB0 DB0 DF0 UR0 UL0 DL0 DR0 FR0 FL0 BL0 BR0 | ||
| 45 | UFR0 UBL0 DFL0 DBR0 UFL0 UBR0 DFR0 DBL0 | ||
| 46 | |||
| 47 | The cube after the moves R'U'F looks like this: | ||
| 48 | |||
| 49 | FL1 BR0 DB0 UR1 UF0 UB0 DL0 FR0 UL1 DF1 BL0 DR0 | ||
| 50 | UBL1 DBR1 UFR2 DFR2 DFL2 UBL2 UFL2 DBL0 | ||
| 51 | |||
| 52 | Whitespace (including newlines) between pieces is ignored when reading the | ||
| 53 | cube. A single whitespace character is added between pieces when writing. | ||
| 54 | |||
| 55 | - SRC: format used to generate code for internal use. | ||
| 56 | If OUT is the output in SRC format, one can use `cube_t cube = OUT` to | ||
| 57 | declare a new cube object. | ||
| 58 | |||
| 59 | - LST: a format for internal use and generating code. | ||
| 60 | The cube is printed as a comma-separated list of 20 integers, as they appear | ||
| 61 | in cube_t. Corners come first, followed by edge (unlike H48). | ||
