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#include <iostream>
#include <utility>
#include <vector>
class Game {
public:
bool y;
std::vector<int> a;
std::vector<int> b;
int apts = 0;
int bpts = 0;
Game(int n, bool w)
: y{w}, a{std::vector<int>(n)}, b{std::vector<int>(n)} {}
void play(int i, int j) {
this->a[this->next] = i;
this->b[this->next] = j;
this->apts += i > j;
this->bpts += j > i;
this->next++;
}
friend std::ostream& operator<<(std::ostream& os, const Game g) {
if (!g.y) {
os << "NO\n";
} else {
os << "YES\n";
for (auto x : g.a)
os << x << " ";
os << "\n";
for (auto x : g.b)
os << x << " ";
os << "\n";
}
return os;
}
private:
int next = 0;
};
Game play(int n, int a, int b) {
if (a + b > n)
return Game(1, false);
Game g(n, true);
for (int i = 0; i < n - (a+b); i++)
g.play(i+1, i+1);
for (int i = 0; i < a; i++)
g.play(n-a+i+1, n-(a+b)+i+1);
for (int i = 0; i < b; i++)
g.play(n-(a+b)+i+1, n-b+i+1);
if (g.apts != a || g.bpts != b)
g.y = false;
return g;
}
int main() {
int n, a, b, t;
std::cin >> t;
for (int i = 0; i < t; i++) {
std::cin >> n >> a >> b;
std::cout << play(n, a, b);
}
}
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