1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/*
This code is a bit ugly, day12b.cpp contains a nicer implementation
(the perimeter part is of course different).
*/
#include <iostream>
#include <algorithm>
#include <string>
#include <string_view>
#include <vector>
using namespace std;
enum class Direction { U, D, R, L };
Direction all_directions[] = {
Direction::U, Direction::D, Direction::R, Direction::L,
};
pair<int, int> step(pair<int, int> p, Direction d) {
auto [i, j] = p;
switch (d) {
case Direction::U:
return make_pair(i-1, j);
case Direction::D:
return make_pair(i+1, j);
case Direction::R:
return make_pair(i, j+1);
case Direction::L:
return make_pair(i, j-1);
}
return make_pair(-999,-999);
}
class Board {
public:
const char out_of_bound = '$';
int M, N;
Board(vector<string> &lines) {
N = lines.size();
M = 0;
for (string l : lines)
M = max(M, (int)l.size());
region = new int[M * N];
cells = new char[M * N];
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
region[N*i + j] = -1;
cells[N*i + j] = j < (int)lines[i].size() ?
lines[i][j] : out_of_bound;
}
}
}
~Board() {
delete []region;
delete []cells;
}
char operator[](pair<int, int> p) {
int c = coord(p);
return c == -1 ? out_of_bound : cells[c];
}
int& reg(pair<int, int> p) {
return region[coord(p)];
}
private:
char *cells;
int *region;
int coord(pair<int, int> p) {
auto [i, j] = p;
return i >= N || i < 0 || j >= M || j < 0 ? -1 : N*i + j;
}
};
void fill(pair<int, int> p, char a, int r, Board &board) {
if (board[p] != a || board.reg(p) == r)
return;
board.reg(p) = r;
fill(step(p, Direction::U), a, r, board);
fill(step(p, Direction::D), a, r, board);
fill(step(p, Direction::R), a, r, board);
fill(step(p, Direction::L), a, r, board);
}
int cell_perim(Board &board, pair<int, int> p) {
int perim = 0;
if (board[step(p, Direction::U)] != board[p]) perim++;
if (board[step(p, Direction::D)] != board[p]) perim++;
if (board[step(p, Direction::R)] != board[p]) perim++;
if (board[step(p, Direction::L)] != board[p]) perim++;
return perim;
}
int measure_region(Board &board, int r) {
int area = 0;
int perim = 0;
pair<int, int> p;
for (p.first = 0; p.first < board.N; p.first++) {
for (p.second = 0; p.second < board.M; p.second++) {
if (board.reg(p) == r) {
area++;
perim += cell_perim(board, p);
}
}
}
return area * perim;
}
int scan(Board &board, int maxr) {
int tot = 0;
for (int r = 0; r < maxr; r++)
tot += measure_region(board, r);
return tot;
}
int main() {
string line;
vector<string> lines;
while (getline(cin, line))
lines.push_back(line);
Board board(lines);
pair<int, int> p;
int r = 0;
for (p.first = 0; p.first < board.N; p.first++) {
for (p.second = 0; p.second < board.M; p.second++) {
if (board.reg(p) == -1) {
fill(p, board[p], r, board);
r++;
}
}
}
auto tot = scan(board, r);
cout << tot << endl;
return 0;
}
|