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@@ -109,8 +109,9 @@ table to solving EO with HTM moveset and this coordinate would have values 0 (fo
109There is one caveat: each coordinates also needs an inverse function that takes a 109There is one caveat: each coordinates also needs an inverse function that takes a
110coordinate value and returns a cube which has that coordinate. This is in general 110coordinate value and returns a cube which has that coordinate. This is in general
111more complicated, but luckily the cube does not need to be fully built or consistent. 111more complicated, but luckily the cube does not need to be fully built or consistent.
112This inverse-coordinate is used only in one specific step when building pruning tables 112This inverse-coordinate is used only in one specific step when generating symmetry
113to avoid using up hundreds of Gb of memory. 113data, and I don't know if it is possible to avoid it (maybe it is). It is also used
114when building pruning tables, but in that case it is avoidable.
114 115
115Note: this part is different from what Cube Explorer does. Overall I think it is 116Note: this part is different from what Cube Explorer does. Overall I think it is
116conceptually easier, although in practice it was still hard to implement. 117conceptually easier, although in practice it was still hard to implement.

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