diff options
Diffstat (limited to 'TODO.txt')
| -rw-r--r-- | TODO.txt | 21 |
1 files changed, 1 insertions, 20 deletions
| @@ -1,20 +1,3 @@ | |||
| 1 | Refactoring: remove cube_fast_t and add b32 format | ||
| 2 | - fix utility code in utils/*.c | ||
| 3 | replace h48_to_lst with convert.c (use convert from cube.h) | ||
| 4 | fix invert.c (use inverse from cube.h) | ||
| 5 | fix utils/*.sh scripts to use the new convert | ||
| 6 | convert all utils/cubes/*.txt files in b32 format | ||
| 7 | - switch to b32 by default | ||
| 8 | change all tests to use b32 | ||
| 9 | split read and write for H48 | ||
| 10 | - if all public functions work with strings, always use return value | ||
| 11 | as error code (solve already does this), and use string as buffer | ||
| 12 | to print error | ||
| 13 | |||
| 14 | Transform with big table | ||
| 15 | - make static cube actually static (how?) | ||
| 16 | - if not possible, cleanup in some way | ||
| 17 | |||
| 18 | Solver | 1 | Solver |
| 19 | - write a solver (how many tricks? some, but not all are needed) | 2 | - write a solver (how many tricks? some, but not all are needed) |
| 20 | 3 | ||
| @@ -28,9 +11,6 @@ Goal: find out which k value is best | |||
| 28 | - write table generation and solver for k2 and k1 | 11 | - write table generation and solver for k2 and k1 |
| 29 | - benchmark for different sizes! | 12 | - benchmark for different sizes! |
| 30 | 13 | ||
| 31 | Refactoring | ||
| 32 | - transformations: remove switch to make shorter, but keep performance | ||
| 33 | |||
| 34 | ## H48 optimal solver (some has already been implemented) | 14 | ## H48 optimal solver (some has already been implemented) |
| 35 | 15 | ||
| 36 | First compute co + csep. Use csep as a binary number (2^7 instead of 70, | 16 | First compute co + csep. Use csep as a binary number (2^7 instead of 70, |
| @@ -87,6 +67,7 @@ switch. Here NISS may be useful. | |||
| 87 | * Use multi-move (up to 4/5 moves at once) | 67 | * Use multi-move (up to 4/5 moves at once) |
| 88 | * see if vcube's method to flip all corners is better | 68 | * see if vcube's method to flip all corners is better |
| 89 | * find a better way for computing the inverse? | 69 | * find a better way for computing the inverse? |
| 70 | * Transform with big table: make static cube actually static (how?) | ||
| 90 | 71 | ||
| 91 | ## Improvements and other things | 72 | ## Improvements and other things |
| 92 | 73 | ||
