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13 13
14## TODO: 14## TODO:
15 15
16### Tests 16### Make AVX2 work
17 17
18* inverse_move 18* writecube to AVX2-src format (+ tests)
19* inverse_trans 19* generate moves and transformations with scripts in utils/
20 20* fix base get_ and set_ macros (constant arguments?)
21### Simple additions 21* optimize things that use get_ and set_
22
23* Write to AVX2-src format
24* move() that takes a string (alg) as input
25
26### Changes
27
28* write one function (static inline or public?) for each move (and trans)
29* only call the specific functions in performance-critical steps (i.e. solve
30 - if the functions are static inline, all performance-critical steps must
31 be internal to cube.c)
32* this also enables skipping some unnecessary work (e.g. flip edges, twist
33 corners) for many moves (and mirror transformations)
34* add benchmarks with moves / trans called directly instead of via the
35 generic function
36* keep generic move and trans functions with big switch case
37* bring back constants into cube.c, and maybe also moves (TBD: what to
38 do with architecture-specific code? leave in separate files like now,
39 use just one file for each architecture...)
40 22
41### Documentation and interface 23### Documentation and interface
42 24
43* inline some documentation as comments in cube.h or cube.c 25* inline some documentation as comments in cube.h or cube.c
44* README.md (maybe convert to txt?) becomes the reference documentation 26* README.md (maybe convert to txt?) becomes the reference documentation
45 27
46### AVX2
47
48* fix base get_ and set_ macros (constant arguments?)
49* implement missing stuff (moves, transform)
50* optimize things that use get_ and set_
51
52### More features 28### More features
53 29
30* move() that takes a string (alg) as input
54* coordinates: co, eo, epsep, cpsep_sym, cocpsep_sym, cphtr_sym, cocphtr_sym 31* coordinates: co, eo, epsep, cpsep_sym, cocpsep_sym, cphtr_sym, cocphtr_sym
55* pruning tables (1 bit per entry + fallback)
56* solve.c
57 32
58### Optimizations: 33### Solving
59 34
60* multi-move (up to 4/5 moves at once) 35* Fixed depth
36* pruning tables (1 bit per entry + fallback)
37* Takes as parameters the amount of memory to use and a FILE for the tables
38* Use multi-move (up to 4/5 moves at once)
61 39
62### Things I need to learn: 40### Things I need to learn:
63 41

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