minesweeper

A minewseeper implementation to play around with Hare and Raylib
git clone https://git.tronto.net/minesweeper
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shell.html (13848B)


      1 <!doctype html>
      2 <html lang="EN-us">
      3   <head>
      4     <meta charset="utf-8">
      5     <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
      6 
      7     <title>raylib web game</title>
      8 
      9     <meta name="title" content="raylib web game">
     10     <meta name="description" content="New raylib web videogame, developed using raylib videogames library">
     11     <meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames">
     12     <meta name="viewport" content="width=device-width">
     13 
     14     <!-- Open Graph metatags for sharing -->
     15     <meta property="og:type" content="website" />
     16     <meta property="og:title" content="raylib web game">
     17     <meta property="og:image:type" content="image/png">
     18     <meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" />
     19     <meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png">
     20     <meta property="og:site_name" content="raylib - example">
     21     <meta property="og:url" content="https://www.raylib.com/games.html">
     22     <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
     23 
     24     <!-- Twitter metatags for sharing -->
     25     <meta name="twitter:card" content="summary_large_image">
     26     <meta name="twitter:site" content="@raysan5">
     27     <meta name="twitter:title" content="raylib web game">
     28     <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
     29     <meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library">
     30     <meta name="twitter:url" content="https://www.raylib.com/games.html">
     31     <meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library">
     32 
     33     <!-- Favicon -->
     34     <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
     35 
     36     <style>
     37       body {
     38         font-family: arial;
     39         margin: 0;
     40         padding: none;
     41       }
     42 
     43       #header {
     44         width: 100%;
     45         height: 80px;
     46         background-color: #888888;
     47       }
     48 
     49       /* NOTE: raylib logo is embedded in the page as base64 png image */
     50       #logo {
     51         width:64px;
     52         height:64px;
     53         float:left;
     54         position:relative;
     55         margin:10px;
     56         background-image:url('data:image/png;base64,\
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     72       }
     73 
     74       .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
     75       div.emscripten { text-align: center; }
     76       div.emscripten_border { border: 1px solid black; }
     77 
     78       /* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
     79       canvas.emscripten {
     80         border: 0px none;
     81         background: black;
     82         width: 100%;
     83       }
     84 
     85       .spinner {
     86         height: 30px;
     87         width: 30px;
     88         margin: 0;
     89         margin-top: 20px;
     90         margin-left: 20px;
     91         display: inline-block;
     92         vertical-align: top;
     93         -webkit-animation: rotation .8s linear infinite;
     94         -moz-animation: rotation .8s linear infinite;
     95         -o-animation: rotation .8s linear infinite;
     96         animation: rotation 0.8s linear infinite;
     97         border-left: 5px solid black;
     98         border-right: 5px solid black;
     99         border-bottom: 5px solid black;
    100         border-top: 5px solid red;
    101         border-radius: 100%;
    102         background-color: rgb(245, 245, 245);
    103       }
    104       @-webkit-keyframes rotation {
    105         from {-webkit-transform: rotate(0deg);}
    106         to {-webkit-transform: rotate(360deg);}
    107       }
    108       @-moz-keyframes rotation {
    109         from {-moz-transform: rotate(0deg);}
    110         to {-moz-transform: rotate(360deg);}
    111       }
    112       @-o-keyframes rotation {
    113         from {-o-transform: rotate(0deg);}
    114         to {-o-transform: rotate(360deg);}
    115       }
    116       @keyframes rotation {
    117         from {transform: rotate(0deg);}
    118         to {transform: rotate(360deg);}
    119       }
    120 
    121       #status {
    122         display: inline-block;
    123         vertical-align: top;
    124         margin-top: 30px;
    125         margin-left: 20px;
    126         font-weight: bold;
    127         color: rgb(40, 40, 40);
    128       }
    129 
    130       #progress {
    131         height: 0px;
    132         width: 0px;
    133       }
    134 
    135       #controls {
    136         display: inline-block;
    137         float: right;
    138         vertical-align: top;
    139         margin-top: 15px;
    140         margin-right: 20px;
    141       }
    142 
    143       #output {
    144         border-left: 0px none;
    145         border-right: 0px none;
    146         border-bottom: 0px none;
    147         padding-left: 0;
    148         padding-right: 0;
    149         width: 100%;
    150         height: 140px;
    151         margin: 0 auto;
    152         margin-top: 10px;
    153         display: block;
    154         background-color: black;
    155         color: rgb(37, 174, 38);
    156         font-family: 'Lucida Console', Monaco, monospace;
    157         outline: none;
    158       }
    159 
    160       input[type=button] {
    161         background-color: lightgray;
    162         border: 4px solid darkgray;
    163         color: black;
    164         text-decoration: none;
    165         cursor: pointer;
    166         width: 140px;
    167         height: 50px;
    168         margin-left: 10px;
    169       }
    170 
    171       input[type=button]:hover {
    172         background-color: #f5f5f5ff;
    173         border-color: black;
    174       }
    175     </style>
    176   </head>
    177   <body>
    178     <div id="header">
    179         <a id="logo" href="https://www.raylib.com"></a>
    180 
    181         <div class="spinner" id='spinner'></div>
    182         <div class="emscripten" id="status">Downloading...</div>
    183 
    184         <span id='controls'>
    185           <span><input type="button" value="📜 SOURCE CODE" onclick="location.href='https://github.com/raysan5/raylib';"/></span>
    186           <span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
    187           <span><input type="button" id="btn-audio" value="🔇 MUTE" onclick="toggleAudio()"></span>
    188         </span>
    189 
    190         <div class="emscripten">
    191           <progress value="0" max="100" id="progress" hidden=1></progress>
    192         </div>
    193     </div>
    194 
    195     <div class="emscripten_border">
    196       <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    197     </div>
    198 
    199     <textarea id="output" rows="8"></textarea>
    200 
    201     <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
    202     <script type='text/javascript'>
    203         function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
    204         {
    205             var isSafari = false; // Not supported, navigator.userAgent access is being restricted
    206             //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
    207             var data = FS.readFile(memoryFSname);
    208             var blob;
    209 
    210             if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
    211             else blob = new Blob([data.buffer], { type: "application/octet-binary" });
    212 
    213             // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
    214             // in Settings/Advanced/Downloads section you have a setting:
    215             // 'Ask where to save each file before downloading' - which you can set true/false.
    216             // If you enable this setting it would always ask you and bring the SaveAsDialog
    217             saveAs(blob, localFSname);
    218         }
    219     </script>
    220     <script type='text/javascript'>
    221         var statusElement = document.querySelector('#status');
    222         var progressElement = document.querySelector('#progress');
    223         var spinnerElement = document.querySelector('#spinner');
    224         var Module = {
    225             preRun: [],
    226             postRun: [],
    227             print: (function() {
    228                 var element = document.querySelector('#output');
    229 
    230                 if (element) element.value = '';    // Clear browser cache
    231 
    232                 return function(text) {
    233                     if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
    234                     // These replacements are necessary if you render to raw HTML
    235                     //text = text.replace(/&/g, "&amp;");
    236                     //text = text.replace(/</g, "&lt;");
    237                     //text = text.replace(/>/g, "&gt;");
    238                     //text = text.replace('\n', '<br>', 'g');
    239                     console.log(text);
    240 
    241                     if (element) {
    242                         element.value += text + "\n";
    243                         element.scrollTop = element.scrollHeight; // focus on bottom
    244                     }
    245                 };
    246             })(),
    247             printErr: function(text) {
    248                 if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
    249 
    250                 console.error(text);
    251             },
    252             canvas: (function() {
    253                 var canvas = document.querySelector('#canvas');
    254 
    255                 // As a default initial behavior, pop up an alert when webgl context is lost.
    256                 // To make your application robust, you may want to override this behavior before shipping!
    257                 // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
    258                 canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
    259 
    260                 return canvas;
    261             })(),
    262             setStatus: function(text) {
    263                 if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
    264                 if (text === Module.setStatus.last.text) return;
    265 
    266                 var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
    267                 var now = Date.now();
    268 
    269                 if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
    270 
    271                 Module.setStatus.last.time = now;
    272                 Module.setStatus.last.text = text;
    273 
    274                 if (m) {
    275                     text = m[1];
    276                     progressElement.value = parseInt(m[2])*100;
    277                     progressElement.max = parseInt(m[4])*100;
    278                     progressElement.hidden = true;
    279                     spinnerElement.hidden = false;
    280                 } else {
    281                     progressElement.value = null;
    282                     progressElement.max = null;
    283                     progressElement.hidden = true;
    284                     if (!text) spinnerElement.style.display = 'none';
    285                 }
    286 
    287                 statusElement.innerHTML = text;
    288             },
    289             totalDependencies: 0,
    290             monitorRunDependencies: function(left) {
    291                 this.totalDependencies = Math.max(this.totalDependencies, left);
    292                 Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
    293             },
    294             //noInitialRun: true
    295         };
    296 
    297         Module.setStatus('Downloading...');
    298 
    299         window.onerror = function() {
    300             Module.setStatus('Exception thrown, see JavaScript console');
    301             spinnerElement.style.display = 'none';
    302             Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
    303         };
    304     </script>
    305 
    306     <!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
    307     <script type='text/javascript'>
    308         var audioBtn = document.querySelector('#btn-audio');
    309 
    310         // An array of all contexts to resume on the page
    311         const audioContexList = [];
    312         (function() {
    313             // A proxy object to intercept AudioContexts and
    314             // add them to the array for tracking and resuming later
    315             self.AudioContext = new Proxy(self.AudioContext, {
    316                 construct(target, args) {
    317                     const result = new target(...args);
    318                     audioContexList.push(result);
    319                     if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
    320                     return result;
    321                 }
    322             });
    323         })();
    324 
    325         function toggleAudio() {
    326             var resumed = false;
    327             audioContexList.forEach(ctx => {
    328                 if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
    329                 else if (ctx.state == "running") ctx.suspend();
    330             });
    331 
    332             if (resumed) audioBtn.value = "🔇 MUTE";
    333             else audioBtn.value = "🔈 RESUME";
    334         }
    335     </script>
    336     {{{ SCRIPT }}}
    337   </body>
    338 </html>