raylib.h (130625B)
1 /********************************************************************************************** 2 * 3 * raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 4 * 5 * FEATURES: 6 * - NO external dependencies, all required libraries included with raylib 7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 8 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. 9 * - Written in plain C code (C99) in PascalCase/camelCase notation 10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) 11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 12 * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) 13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 15 * - Flexible Materials system, supporting classic maps and PBR maps 16 * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) 17 * - Shaders support, including Model shaders and Postprocessing shaders 18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) 20 * - VR stereo rendering with configurable HMD device parameters 21 * - Bindings to multiple programming languages available! 22 * 23 * NOTES: 24 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 25 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 26 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 27 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 28 * 29 * DEPENDENCIES (included): 30 * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input 31 * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input 32 * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading 33 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 34 * 35 * OPTIONAL DEPENDENCIES (included): 36 * [rcore] msf_gif (Miles Fogle) for GIF recording 37 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm 38 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm 39 * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation 40 * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage 41 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 42 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 43 * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms 44 * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation 45 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading 46 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing 47 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 48 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 49 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 50 * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) 51 * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) 52 * [raudio] dr_wav (David Reid) for WAV audio file loading 53 * [raudio] dr_flac (David Reid) for FLAC audio file loading 54 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 55 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 56 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 57 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 58 * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage 59 * 60 * 61 * LICENSE: zlib/libpng 62 * 63 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 64 * BSD-like license that allows static linking with closed source software: 65 * 66 * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) 67 * 68 * This software is provided "as-is", without any express or implied warranty. In no event 69 * will the authors be held liable for any damages arising from the use of this software. 70 * 71 * Permission is granted to anyone to use this software for any purpose, including commercial 72 * applications, and to alter it and redistribute it freely, subject to the following restrictions: 73 * 74 * 1. The origin of this software must not be misrepresented; you must not claim that you 75 * wrote the original software. If you use this software in a product, an acknowledgment 76 * in the product documentation would be appreciated but is not required. 77 * 78 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 79 * as being the original software. 80 * 81 * 3. This notice may not be removed or altered from any source distribution. 82 * 83 **********************************************************************************************/ 84 85 #ifndef RAYLIB_H 86 #define RAYLIB_H 87 88 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback 89 90 #define RAYLIB_VERSION_MAJOR 5 91 #define RAYLIB_VERSION_MINOR 5 92 #define RAYLIB_VERSION_PATCH 0 93 #define RAYLIB_VERSION "5.5" 94 95 // Function specifiers in case library is build/used as a shared library 96 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 97 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden 98 #if defined(_WIN32) 99 #if defined(__TINYC__) 100 #define __declspec(x) __attribute__((x)) 101 #endif 102 #if defined(BUILD_LIBTYPE_SHARED) 103 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) 104 #elif defined(USE_LIBTYPE_SHARED) 105 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) 106 #endif 107 #else 108 #if defined(BUILD_LIBTYPE_SHARED) 109 #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) 110 #endif 111 #endif 112 113 #ifndef RLAPI 114 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) 115 #endif 116 117 //---------------------------------------------------------------------------------- 118 // Some basic Defines 119 //---------------------------------------------------------------------------------- 120 #ifndef PI 121 #define PI 3.14159265358979323846f 122 #endif 123 #ifndef DEG2RAD 124 #define DEG2RAD (PI/180.0f) 125 #endif 126 #ifndef RAD2DEG 127 #define RAD2DEG (180.0f/PI) 128 #endif 129 130 // Allow custom memory allocators 131 // NOTE: Require recompiling raylib sources 132 #ifndef RL_MALLOC 133 #define RL_MALLOC(sz) malloc(sz) 134 #endif 135 #ifndef RL_CALLOC 136 #define RL_CALLOC(n,sz) calloc(n,sz) 137 #endif 138 #ifndef RL_REALLOC 139 #define RL_REALLOC(ptr,sz) realloc(ptr,sz) 140 #endif 141 #ifndef RL_FREE 142 #define RL_FREE(ptr) free(ptr) 143 #endif 144 145 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) 146 // Plain structures in C++ (without constructors) can be initialized with { } 147 // This is called aggregate initialization (C++11 feature) 148 #if defined(__cplusplus) 149 #define CLITERAL(type) type 150 #else 151 #define CLITERAL(type) (type) 152 #endif 153 154 // Some compilers (mostly macos clang) default to C++98, 155 // where aggregate initialization can't be used 156 // So, give a more clear error stating how to fix this 157 #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) 158 #error "C++11 or later is required. Add -std=c++11" 159 #endif 160 161 // NOTE: We set some defines with some data types declared by raylib 162 // Other modules (raymath, rlgl) also require some of those types, so, 163 // to be able to use those other modules as standalone (not depending on raylib) 164 // this defines are very useful for internal check and avoid type (re)definitions 165 #define RL_COLOR_TYPE 166 #define RL_RECTANGLE_TYPE 167 #define RL_VECTOR2_TYPE 168 #define RL_VECTOR3_TYPE 169 #define RL_VECTOR4_TYPE 170 #define RL_QUATERNION_TYPE 171 #define RL_MATRIX_TYPE 172 173 // Some Basic Colors 174 // NOTE: Custom raylib color palette for amazing visuals on WHITE background 175 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray 176 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray 177 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray 178 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow 179 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold 180 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange 181 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink 182 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red 183 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon 184 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green 185 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime 186 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green 187 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue 188 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue 189 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue 190 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple 191 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet 192 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple 193 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige 194 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown 195 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown 196 197 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White 198 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black 199 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) 200 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta 201 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) 202 203 //---------------------------------------------------------------------------------- 204 // Structures Definition 205 //---------------------------------------------------------------------------------- 206 // Boolean type 207 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) 208 #include <stdbool.h> 209 #elif !defined(__cplusplus) && !defined(bool) 210 typedef enum bool { false = 0, true = !false } bool; 211 #define RL_BOOL_TYPE 212 #endif 213 214 // Vector2, 2 components 215 typedef struct Vector2 { 216 float x; // Vector x component 217 float y; // Vector y component 218 } Vector2; 219 220 // Vector3, 3 components 221 typedef struct Vector3 { 222 float x; // Vector x component 223 float y; // Vector y component 224 float z; // Vector z component 225 } Vector3; 226 227 // Vector4, 4 components 228 typedef struct Vector4 { 229 float x; // Vector x component 230 float y; // Vector y component 231 float z; // Vector z component 232 float w; // Vector w component 233 } Vector4; 234 235 // Quaternion, 4 components (Vector4 alias) 236 typedef Vector4 Quaternion; 237 238 // Matrix, 4x4 components, column major, OpenGL style, right-handed 239 typedef struct Matrix { 240 float m0, m4, m8, m12; // Matrix first row (4 components) 241 float m1, m5, m9, m13; // Matrix second row (4 components) 242 float m2, m6, m10, m14; // Matrix third row (4 components) 243 float m3, m7, m11, m15; // Matrix fourth row (4 components) 244 } Matrix; 245 246 // Color, 4 components, R8G8B8A8 (32bit) 247 typedef struct Color { 248 unsigned char r; // Color red value 249 unsigned char g; // Color green value 250 unsigned char b; // Color blue value 251 unsigned char a; // Color alpha value 252 } Color; 253 254 // Rectangle, 4 components 255 typedef struct Rectangle { 256 float x; // Rectangle top-left corner position x 257 float y; // Rectangle top-left corner position y 258 float width; // Rectangle width 259 float height; // Rectangle height 260 } Rectangle; 261 262 // Image, pixel data stored in CPU memory (RAM) 263 typedef struct Image { 264 void *data; // Image raw data 265 int width; // Image base width 266 int height; // Image base height 267 int mipmaps; // Mipmap levels, 1 by default 268 int format; // Data format (PixelFormat type) 269 } Image; 270 271 // Texture, tex data stored in GPU memory (VRAM) 272 typedef struct Texture { 273 unsigned int id; // OpenGL texture id 274 int width; // Texture base width 275 int height; // Texture base height 276 int mipmaps; // Mipmap levels, 1 by default 277 int format; // Data format (PixelFormat type) 278 } Texture; 279 280 // Texture2D, same as Texture 281 typedef Texture Texture2D; 282 283 // TextureCubemap, same as Texture 284 typedef Texture TextureCubemap; 285 286 // RenderTexture, fbo for texture rendering 287 typedef struct RenderTexture { 288 unsigned int id; // OpenGL framebuffer object id 289 Texture texture; // Color buffer attachment texture 290 Texture depth; // Depth buffer attachment texture 291 } RenderTexture; 292 293 // RenderTexture2D, same as RenderTexture 294 typedef RenderTexture RenderTexture2D; 295 296 // NPatchInfo, n-patch layout info 297 typedef struct NPatchInfo { 298 Rectangle source; // Texture source rectangle 299 int left; // Left border offset 300 int top; // Top border offset 301 int right; // Right border offset 302 int bottom; // Bottom border offset 303 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 304 } NPatchInfo; 305 306 // GlyphInfo, font characters glyphs info 307 typedef struct GlyphInfo { 308 int value; // Character value (Unicode) 309 int offsetX; // Character offset X when drawing 310 int offsetY; // Character offset Y when drawing 311 int advanceX; // Character advance position X 312 Image image; // Character image data 313 } GlyphInfo; 314 315 // Font, font texture and GlyphInfo array data 316 typedef struct Font { 317 int baseSize; // Base size (default chars height) 318 int glyphCount; // Number of glyph characters 319 int glyphPadding; // Padding around the glyph characters 320 Texture2D texture; // Texture atlas containing the glyphs 321 Rectangle *recs; // Rectangles in texture for the glyphs 322 GlyphInfo *glyphs; // Glyphs info data 323 } Font; 324 325 // Camera, defines position/orientation in 3d space 326 typedef struct Camera3D { 327 Vector3 position; // Camera position 328 Vector3 target; // Camera target it looks-at 329 Vector3 up; // Camera up vector (rotation over its axis) 330 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic 331 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 332 } Camera3D; 333 334 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D 335 336 // Camera2D, defines position/orientation in 2d space 337 typedef struct Camera2D { 338 Vector2 offset; // Camera offset (displacement from target) 339 Vector2 target; // Camera target (rotation and zoom origin) 340 float rotation; // Camera rotation in degrees 341 float zoom; // Camera zoom (scaling), should be 1.0f by default 342 } Camera2D; 343 344 // Mesh, vertex data and vao/vbo 345 typedef struct Mesh { 346 int vertexCount; // Number of vertices stored in arrays 347 int triangleCount; // Number of triangles stored (indexed or not) 348 349 // Vertex attributes data 350 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 351 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 352 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) 353 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 354 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 355 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 356 unsigned short *indices; // Vertex indices (in case vertex data comes indexed) 357 358 // Animation vertex data 359 float *animVertices; // Animated vertex positions (after bones transformations) 360 float *animNormals; // Animated normals (after bones transformations) 361 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) 362 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) 363 Matrix *boneMatrices; // Bones animated transformation matrices 364 int boneCount; // Number of bones 365 366 // OpenGL identifiers 367 unsigned int vaoId; // OpenGL Vertex Array Object id 368 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 369 } Mesh; 370 371 // Shader 372 typedef struct Shader { 373 unsigned int id; // Shader program id 374 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 375 } Shader; 376 377 // MaterialMap 378 typedef struct MaterialMap { 379 Texture2D texture; // Material map texture 380 Color color; // Material map color 381 float value; // Material map value 382 } MaterialMap; 383 384 // Material, includes shader and maps 385 typedef struct Material { 386 Shader shader; // Material shader 387 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) 388 float params[4]; // Material generic parameters (if required) 389 } Material; 390 391 // Transform, vertex transformation data 392 typedef struct Transform { 393 Vector3 translation; // Translation 394 Quaternion rotation; // Rotation 395 Vector3 scale; // Scale 396 } Transform; 397 398 // Bone, skeletal animation bone 399 typedef struct BoneInfo { 400 char name[32]; // Bone name 401 int parent; // Bone parent 402 } BoneInfo; 403 404 // Model, meshes, materials and animation data 405 typedef struct Model { 406 Matrix transform; // Local transform matrix 407 408 int meshCount; // Number of meshes 409 int materialCount; // Number of materials 410 Mesh *meshes; // Meshes array 411 Material *materials; // Materials array 412 int *meshMaterial; // Mesh material number 413 414 // Animation data 415 int boneCount; // Number of bones 416 BoneInfo *bones; // Bones information (skeleton) 417 Transform *bindPose; // Bones base transformation (pose) 418 } Model; 419 420 // ModelAnimation 421 typedef struct ModelAnimation { 422 int boneCount; // Number of bones 423 int frameCount; // Number of animation frames 424 BoneInfo *bones; // Bones information (skeleton) 425 Transform **framePoses; // Poses array by frame 426 char name[32]; // Animation name 427 } ModelAnimation; 428 429 // Ray, ray for raycasting 430 typedef struct Ray { 431 Vector3 position; // Ray position (origin) 432 Vector3 direction; // Ray direction (normalized) 433 } Ray; 434 435 // RayCollision, ray hit information 436 typedef struct RayCollision { 437 bool hit; // Did the ray hit something? 438 float distance; // Distance to the nearest hit 439 Vector3 point; // Point of the nearest hit 440 Vector3 normal; // Surface normal of hit 441 } RayCollision; 442 443 // BoundingBox 444 typedef struct BoundingBox { 445 Vector3 min; // Minimum vertex box-corner 446 Vector3 max; // Maximum vertex box-corner 447 } BoundingBox; 448 449 // Wave, audio wave data 450 typedef struct Wave { 451 unsigned int frameCount; // Total number of frames (considering channels) 452 unsigned int sampleRate; // Frequency (samples per second) 453 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 454 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 455 void *data; // Buffer data pointer 456 } Wave; 457 458 // Opaque structs declaration 459 // NOTE: Actual structs are defined internally in raudio module 460 typedef struct rAudioBuffer rAudioBuffer; 461 typedef struct rAudioProcessor rAudioProcessor; 462 463 // AudioStream, custom audio stream 464 typedef struct AudioStream { 465 rAudioBuffer *buffer; // Pointer to internal data used by the audio system 466 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects 467 468 unsigned int sampleRate; // Frequency (samples per second) 469 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 470 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 471 } AudioStream; 472 473 // Sound 474 typedef struct Sound { 475 AudioStream stream; // Audio stream 476 unsigned int frameCount; // Total number of frames (considering channels) 477 } Sound; 478 479 // Music, audio stream, anything longer than ~10 seconds should be streamed 480 typedef struct Music { 481 AudioStream stream; // Audio stream 482 unsigned int frameCount; // Total number of frames (considering channels) 483 bool looping; // Music looping enable 484 485 int ctxType; // Type of music context (audio filetype) 486 void *ctxData; // Audio context data, depends on type 487 } Music; 488 489 // VrDeviceInfo, Head-Mounted-Display device parameters 490 typedef struct VrDeviceInfo { 491 int hResolution; // Horizontal resolution in pixels 492 int vResolution; // Vertical resolution in pixels 493 float hScreenSize; // Horizontal size in meters 494 float vScreenSize; // Vertical size in meters 495 float eyeToScreenDistance; // Distance between eye and display in meters 496 float lensSeparationDistance; // Lens separation distance in meters 497 float interpupillaryDistance; // IPD (distance between pupils) in meters 498 float lensDistortionValues[4]; // Lens distortion constant parameters 499 float chromaAbCorrection[4]; // Chromatic aberration correction parameters 500 } VrDeviceInfo; 501 502 // VrStereoConfig, VR stereo rendering configuration for simulator 503 typedef struct VrStereoConfig { 504 Matrix projection[2]; // VR projection matrices (per eye) 505 Matrix viewOffset[2]; // VR view offset matrices (per eye) 506 float leftLensCenter[2]; // VR left lens center 507 float rightLensCenter[2]; // VR right lens center 508 float leftScreenCenter[2]; // VR left screen center 509 float rightScreenCenter[2]; // VR right screen center 510 float scale[2]; // VR distortion scale 511 float scaleIn[2]; // VR distortion scale in 512 } VrStereoConfig; 513 514 // File path list 515 typedef struct FilePathList { 516 unsigned int capacity; // Filepaths max entries 517 unsigned int count; // Filepaths entries count 518 char **paths; // Filepaths entries 519 } FilePathList; 520 521 // Automation event 522 typedef struct AutomationEvent { 523 unsigned int frame; // Event frame 524 unsigned int type; // Event type (AutomationEventType) 525 int params[4]; // Event parameters (if required) 526 } AutomationEvent; 527 528 // Automation event list 529 typedef struct AutomationEventList { 530 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) 531 unsigned int count; // Events entries count 532 AutomationEvent *events; // Events entries 533 } AutomationEventList; 534 535 //---------------------------------------------------------------------------------- 536 // Enumerators Definition 537 //---------------------------------------------------------------------------------- 538 // System/Window config flags 539 // NOTE: Every bit registers one state (use it with bit masks) 540 // By default all flags are set to 0 541 typedef enum { 542 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 543 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 544 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 545 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 546 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 547 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 548 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 549 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 550 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 551 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 552 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 553 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 554 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED 555 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode 556 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 557 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 558 } ConfigFlags; 559 560 // Trace log level 561 // NOTE: Organized by priority level 562 typedef enum { 563 LOG_ALL = 0, // Display all logs 564 LOG_TRACE, // Trace logging, intended for internal use only 565 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds 566 LOG_INFO, // Info logging, used for program execution info 567 LOG_WARNING, // Warning logging, used on recoverable failures 568 LOG_ERROR, // Error logging, used on unrecoverable failures 569 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 570 LOG_NONE // Disable logging 571 } TraceLogLevel; 572 573 // Keyboard keys (US keyboard layout) 574 // NOTE: Use GetKeyPressed() to allow redefining 575 // required keys for alternative layouts 576 typedef enum { 577 KEY_NULL = 0, // Key: NULL, used for no key pressed 578 // Alphanumeric keys 579 KEY_APOSTROPHE = 39, // Key: ' 580 KEY_COMMA = 44, // Key: , 581 KEY_MINUS = 45, // Key: - 582 KEY_PERIOD = 46, // Key: . 583 KEY_SLASH = 47, // Key: / 584 KEY_ZERO = 48, // Key: 0 585 KEY_ONE = 49, // Key: 1 586 KEY_TWO = 50, // Key: 2 587 KEY_THREE = 51, // Key: 3 588 KEY_FOUR = 52, // Key: 4 589 KEY_FIVE = 53, // Key: 5 590 KEY_SIX = 54, // Key: 6 591 KEY_SEVEN = 55, // Key: 7 592 KEY_EIGHT = 56, // Key: 8 593 KEY_NINE = 57, // Key: 9 594 KEY_SEMICOLON = 59, // Key: ; 595 KEY_EQUAL = 61, // Key: = 596 KEY_A = 65, // Key: A | a 597 KEY_B = 66, // Key: B | b 598 KEY_C = 67, // Key: C | c 599 KEY_D = 68, // Key: D | d 600 KEY_E = 69, // Key: E | e 601 KEY_F = 70, // Key: F | f 602 KEY_G = 71, // Key: G | g 603 KEY_H = 72, // Key: H | h 604 KEY_I = 73, // Key: I | i 605 KEY_J = 74, // Key: J | j 606 KEY_K = 75, // Key: K | k 607 KEY_L = 76, // Key: L | l 608 KEY_M = 77, // Key: M | m 609 KEY_N = 78, // Key: N | n 610 KEY_O = 79, // Key: O | o 611 KEY_P = 80, // Key: P | p 612 KEY_Q = 81, // Key: Q | q 613 KEY_R = 82, // Key: R | r 614 KEY_S = 83, // Key: S | s 615 KEY_T = 84, // Key: T | t 616 KEY_U = 85, // Key: U | u 617 KEY_V = 86, // Key: V | v 618 KEY_W = 87, // Key: W | w 619 KEY_X = 88, // Key: X | x 620 KEY_Y = 89, // Key: Y | y 621 KEY_Z = 90, // Key: Z | z 622 KEY_LEFT_BRACKET = 91, // Key: [ 623 KEY_BACKSLASH = 92, // Key: '\' 624 KEY_RIGHT_BRACKET = 93, // Key: ] 625 KEY_GRAVE = 96, // Key: ` 626 // Function keys 627 KEY_SPACE = 32, // Key: Space 628 KEY_ESCAPE = 256, // Key: Esc 629 KEY_ENTER = 257, // Key: Enter 630 KEY_TAB = 258, // Key: Tab 631 KEY_BACKSPACE = 259, // Key: Backspace 632 KEY_INSERT = 260, // Key: Ins 633 KEY_DELETE = 261, // Key: Del 634 KEY_RIGHT = 262, // Key: Cursor right 635 KEY_LEFT = 263, // Key: Cursor left 636 KEY_DOWN = 264, // Key: Cursor down 637 KEY_UP = 265, // Key: Cursor up 638 KEY_PAGE_UP = 266, // Key: Page up 639 KEY_PAGE_DOWN = 267, // Key: Page down 640 KEY_HOME = 268, // Key: Home 641 KEY_END = 269, // Key: End 642 KEY_CAPS_LOCK = 280, // Key: Caps lock 643 KEY_SCROLL_LOCK = 281, // Key: Scroll down 644 KEY_NUM_LOCK = 282, // Key: Num lock 645 KEY_PRINT_SCREEN = 283, // Key: Print screen 646 KEY_PAUSE = 284, // Key: Pause 647 KEY_F1 = 290, // Key: F1 648 KEY_F2 = 291, // Key: F2 649 KEY_F3 = 292, // Key: F3 650 KEY_F4 = 293, // Key: F4 651 KEY_F5 = 294, // Key: F5 652 KEY_F6 = 295, // Key: F6 653 KEY_F7 = 296, // Key: F7 654 KEY_F8 = 297, // Key: F8 655 KEY_F9 = 298, // Key: F9 656 KEY_F10 = 299, // Key: F10 657 KEY_F11 = 300, // Key: F11 658 KEY_F12 = 301, // Key: F12 659 KEY_LEFT_SHIFT = 340, // Key: Shift left 660 KEY_LEFT_CONTROL = 341, // Key: Control left 661 KEY_LEFT_ALT = 342, // Key: Alt left 662 KEY_LEFT_SUPER = 343, // Key: Super left 663 KEY_RIGHT_SHIFT = 344, // Key: Shift right 664 KEY_RIGHT_CONTROL = 345, // Key: Control right 665 KEY_RIGHT_ALT = 346, // Key: Alt right 666 KEY_RIGHT_SUPER = 347, // Key: Super right 667 KEY_KB_MENU = 348, // Key: KB menu 668 // Keypad keys 669 KEY_KP_0 = 320, // Key: Keypad 0 670 KEY_KP_1 = 321, // Key: Keypad 1 671 KEY_KP_2 = 322, // Key: Keypad 2 672 KEY_KP_3 = 323, // Key: Keypad 3 673 KEY_KP_4 = 324, // Key: Keypad 4 674 KEY_KP_5 = 325, // Key: Keypad 5 675 KEY_KP_6 = 326, // Key: Keypad 6 676 KEY_KP_7 = 327, // Key: Keypad 7 677 KEY_KP_8 = 328, // Key: Keypad 8 678 KEY_KP_9 = 329, // Key: Keypad 9 679 KEY_KP_DECIMAL = 330, // Key: Keypad . 680 KEY_KP_DIVIDE = 331, // Key: Keypad / 681 KEY_KP_MULTIPLY = 332, // Key: Keypad * 682 KEY_KP_SUBTRACT = 333, // Key: Keypad - 683 KEY_KP_ADD = 334, // Key: Keypad + 684 KEY_KP_ENTER = 335, // Key: Keypad Enter 685 KEY_KP_EQUAL = 336, // Key: Keypad = 686 // Android key buttons 687 KEY_BACK = 4, // Key: Android back button 688 KEY_MENU = 5, // Key: Android menu button 689 KEY_VOLUME_UP = 24, // Key: Android volume up button 690 KEY_VOLUME_DOWN = 25 // Key: Android volume down button 691 } KeyboardKey; 692 693 // Add backwards compatibility support for deprecated names 694 #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT 695 #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT 696 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE 697 698 // Mouse buttons 699 typedef enum { 700 MOUSE_BUTTON_LEFT = 0, // Mouse button left 701 MOUSE_BUTTON_RIGHT = 1, // Mouse button right 702 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 703 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 704 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 705 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) 706 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) 707 } MouseButton; 708 709 // Mouse cursor 710 typedef enum { 711 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 712 MOUSE_CURSOR_ARROW = 1, // Arrow shape 713 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 714 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 715 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 716 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 717 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 718 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 719 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 720 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape 721 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 722 } MouseCursor; 723 724 // Gamepad buttons 725 typedef enum { 726 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 727 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button 728 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button 729 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button 730 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button 731 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 732 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) 733 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 734 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) 735 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button 736 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button 737 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button 738 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button 739 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) 740 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 741 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) 742 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left 743 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right 744 } GamepadButton; 745 746 // Gamepad axis 747 typedef enum { 748 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 749 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 750 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 751 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 752 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 753 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 754 } GamepadAxis; 755 756 // Material map index 757 typedef enum { 758 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 759 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 760 MATERIAL_MAP_NORMAL, // Normal material 761 MATERIAL_MAP_ROUGHNESS, // Roughness material 762 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material 763 MATERIAL_MAP_EMISSION, // Emission material 764 MATERIAL_MAP_HEIGHT, // Heightmap material 765 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 766 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 767 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 768 MATERIAL_MAP_BRDF // Brdf material 769 } MaterialMapIndex; 770 771 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO 772 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS 773 774 // Shader location index 775 typedef enum { 776 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 777 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 778 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 779 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal 780 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent 781 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color 782 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection 783 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) 784 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection 785 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) 786 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal 787 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view 788 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color 789 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color 790 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color 791 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 792 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 793 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal 794 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness 795 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion 796 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission 797 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height 798 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap 799 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance 800 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter 801 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf 802 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds 803 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights 804 SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices 805 } ShaderLocationIndex; 806 807 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO 808 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS 809 810 // Shader uniform data type 811 typedef enum { 812 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 813 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) 814 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) 815 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) 816 SHADER_UNIFORM_INT, // Shader uniform type: int 817 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) 818 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) 819 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) 820 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d 821 } ShaderUniformDataType; 822 823 // Shader attribute data types 824 typedef enum { 825 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 826 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) 827 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) 828 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) 829 } ShaderAttributeDataType; 830 831 // Pixel formats 832 // NOTE: Support depends on OpenGL version and platform 833 typedef enum { 834 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 835 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) 836 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp 837 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp 838 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) 839 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) 840 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp 841 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) 842 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) 843 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) 844 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) 845 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) 846 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) 847 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) 848 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) 849 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp 850 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp 851 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp 852 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp 853 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp 854 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp 855 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp 856 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp 857 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp 858 } PixelFormat; 859 860 // Texture parameters: filter mode 861 // NOTE 1: Filtering considers mipmaps if available in the texture 862 // NOTE 2: Filter is accordingly set for minification and magnification 863 typedef enum { 864 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation 865 TEXTURE_FILTER_BILINEAR, // Linear filtering 866 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) 867 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x 868 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x 869 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x 870 } TextureFilter; 871 872 // Texture parameters: wrap mode 873 typedef enum { 874 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 875 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode 876 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode 877 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode 878 } TextureWrap; 879 880 // Cubemap layouts 881 typedef enum { 882 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 883 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces 884 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces 885 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces 886 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces 887 } CubemapLayout; 888 889 // Font type, defines generation method 890 typedef enum { 891 FONT_DEFAULT = 0, // Default font generation, anti-aliased 892 FONT_BITMAP, // Bitmap font generation, no anti-aliasing 893 FONT_SDF // SDF font generation, requires external shader 894 } FontType; 895 896 // Color blending modes (pre-defined) 897 typedef enum { 898 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 899 BLEND_ADDITIVE, // Blend textures adding colors 900 BLEND_MULTIPLIED, // Blend textures multiplying colors 901 BLEND_ADD_COLORS, // Blend textures adding colors (alternative) 902 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) 903 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha 904 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) 905 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) 906 } BlendMode; 907 908 // Gesture 909 // NOTE: Provided as bit-wise flags to enable only desired gestures 910 typedef enum { 911 GESTURE_NONE = 0, // No gesture 912 GESTURE_TAP = 1, // Tap gesture 913 GESTURE_DOUBLETAP = 2, // Double tap gesture 914 GESTURE_HOLD = 4, // Hold gesture 915 GESTURE_DRAG = 8, // Drag gesture 916 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 917 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 918 GESTURE_SWIPE_UP = 64, // Swipe up gesture 919 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 920 GESTURE_PINCH_IN = 256, // Pinch in gesture 921 GESTURE_PINCH_OUT = 512 // Pinch out gesture 922 } Gesture; 923 924 // Camera system modes 925 typedef enum { 926 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) 927 CAMERA_FREE, // Camera free mode 928 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported 929 CAMERA_FIRST_PERSON, // Camera first person 930 CAMERA_THIRD_PERSON // Camera third person 931 } CameraMode; 932 933 // Camera projection 934 typedef enum { 935 CAMERA_PERSPECTIVE = 0, // Perspective projection 936 CAMERA_ORTHOGRAPHIC // Orthographic projection 937 } CameraProjection; 938 939 // N-patch layout 940 typedef enum { 941 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 942 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles 943 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles 944 } NPatchLayout; 945 946 // Callbacks to hook some internal functions 947 // WARNING: These callbacks are intended for advanced users 948 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages 949 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data 950 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data 951 typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data 952 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data 953 954 //------------------------------------------------------------------------------------ 955 // Global Variables Definition 956 //------------------------------------------------------------------------------------ 957 // It's lonely here... 958 959 //------------------------------------------------------------------------------------ 960 // Window and Graphics Device Functions (Module: core) 961 //------------------------------------------------------------------------------------ 962 963 #if defined(__cplusplus) 964 extern "C" { // Prevents name mangling of functions 965 #endif 966 967 // Window-related functions 968 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context 969 RLAPI void CloseWindow(void); // Close window and unload OpenGL context 970 RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) 971 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully 972 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen 973 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden 974 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized 975 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized 976 RLAPI bool IsWindowFocused(void); // Check if window is currently focused 977 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame 978 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled 979 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags 980 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags 981 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution 982 RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution 983 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable 984 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable 985 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized 986 RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) 987 RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) 988 RLAPI void SetWindowTitle(const char *title); // Set title for window 989 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen 990 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window 991 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 992 RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) 993 RLAPI void SetWindowSize(int width, int height); // Set window dimensions 994 RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] 995 RLAPI void SetWindowFocused(void); // Set window focused 996 RLAPI void *GetWindowHandle(void); // Get native window handle 997 RLAPI int GetScreenWidth(void); // Get current screen width 998 RLAPI int GetScreenHeight(void); // Get current screen height 999 RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) 1000 RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) 1001 RLAPI int GetMonitorCount(void); // Get number of connected monitors 1002 RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed 1003 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position 1004 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) 1005 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) 1006 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres 1007 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres 1008 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate 1009 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor 1010 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor 1011 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor 1012 RLAPI void SetClipboardText(const char *text); // Set clipboard text content 1013 RLAPI const char *GetClipboardText(void); // Get clipboard text content 1014 RLAPI Image GetClipboardImage(void); // Get clipboard image content 1015 RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling 1016 RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling 1017 1018 // Cursor-related functions 1019 RLAPI void ShowCursor(void); // Shows cursor 1020 RLAPI void HideCursor(void); // Hides cursor 1021 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible 1022 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) 1023 RLAPI void DisableCursor(void); // Disables cursor (lock cursor) 1024 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen 1025 1026 // Drawing-related functions 1027 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) 1028 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing 1029 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) 1030 RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) 1031 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera 1032 RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) 1033 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode 1034 RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture 1035 RLAPI void EndTextureMode(void); // Ends drawing to render texture 1036 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing 1037 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) 1038 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1039 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) 1040 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1041 RLAPI void EndScissorMode(void); // End scissor mode 1042 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1043 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) 1044 1045 // VR stereo config functions for VR simulator 1046 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1047 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config 1048 1049 // Shader management functions 1050 // NOTE: Shader functionality is not available on OpenGL 1.1 1051 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations 1052 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations 1053 RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) 1054 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location 1055 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location 1056 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value 1057 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector 1058 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1059 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) 1060 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) 1061 1062 // Screen-space-related functions 1063 #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions 1064 RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) 1065 RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport 1066 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1067 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1068 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1069 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1070 RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) 1071 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix 1072 1073 // Timing-related functions 1074 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) 1075 RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) 1076 RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() 1077 RLAPI int GetFPS(void); // Get current FPS 1078 1079 // Custom frame control functions 1080 // NOTE: Those functions are intended for advanced users that want full control over the frame processing 1081 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() 1082 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 1083 RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) 1084 RLAPI void PollInputEvents(void); // Register all input events 1085 RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) 1086 1087 // Random values generation functions 1088 RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator 1089 RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) 1090 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated 1091 RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence 1092 1093 // Misc. functions 1094 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) 1095 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) 1096 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) 1097 1098 // NOTE: Following functions implemented in module [utils] 1099 //------------------------------------------------------------------ 1100 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1101 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level 1102 RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator 1103 RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator 1104 RLAPI void MemFree(void *ptr); // Internal memory free 1105 1106 // Set custom callbacks 1107 // WARNING: Callbacks setup is intended for advanced users 1108 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log 1109 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader 1110 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver 1111 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader 1112 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver 1113 1114 // Files management functions 1115 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) 1116 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() 1117 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success 1118 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success 1119 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string 1120 RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() 1121 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1122 //------------------------------------------------------------------ 1123 1124 // File system functions 1125 RLAPI bool FileExists(const char *fileName); // Check if file exists 1126 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists 1127 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) 1128 RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) 1129 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1130 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string 1131 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) 1132 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) 1133 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) 1134 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) 1135 RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) 1136 RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success 1137 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success 1138 RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory 1139 RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS 1140 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths 1141 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result 1142 RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths 1143 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window 1144 RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths 1145 RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths 1146 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) 1147 1148 // Compression/Encoding functionality 1149 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() 1150 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() 1151 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() 1152 RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() 1153 RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code 1154 RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) 1155 RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) 1156 1157 1158 // Automation events functionality 1159 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS 1160 RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file 1161 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file 1162 RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to 1163 RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording 1164 RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) 1165 RLAPI void StopAutomationEventRecording(void); // Stop recording automation events 1166 RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event 1167 1168 //------------------------------------------------------------------------------------ 1169 // Input Handling Functions (Module: core) 1170 //------------------------------------------------------------------------------------ 1171 1172 // Input-related functions: keyboard 1173 RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once 1174 RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again 1175 RLAPI bool IsKeyDown(int key); // Check if a key is being pressed 1176 RLAPI bool IsKeyReleased(int key); // Check if a key has been released once 1177 RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed 1178 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1179 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1180 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) 1181 1182 // Input-related functions: gamepads 1183 RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available 1184 RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id 1185 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once 1186 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed 1187 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once 1188 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed 1189 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed 1190 RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad 1191 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis 1192 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1193 RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) 1194 1195 // Input-related functions: mouse 1196 RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once 1197 RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed 1198 RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once 1199 RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed 1200 RLAPI int GetMouseX(void); // Get mouse position X 1201 RLAPI int GetMouseY(void); // Get mouse position Y 1202 RLAPI Vector2 GetMousePosition(void); // Get mouse position XY 1203 RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames 1204 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY 1205 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset 1206 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling 1207 RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger 1208 RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y 1209 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor 1210 1211 // Input-related functions: touch 1212 RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) 1213 RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) 1214 RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) 1215 RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index 1216 RLAPI int GetTouchPointCount(void); // Get number of touch points 1217 1218 //------------------------------------------------------------------------------------ 1219 // Gestures and Touch Handling Functions (Module: rgestures) 1220 //------------------------------------------------------------------------------------ 1221 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags 1222 RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected 1223 RLAPI int GetGestureDetected(void); // Get latest detected gesture 1224 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds 1225 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector 1226 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle 1227 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta 1228 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle 1229 1230 //------------------------------------------------------------------------------------ 1231 // Camera System Functions (Module: rcamera) 1232 //------------------------------------------------------------------------------------ 1233 RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode 1234 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation 1235 1236 //------------------------------------------------------------------------------------ 1237 // Basic Shapes Drawing Functions (Module: shapes) 1238 //------------------------------------------------------------------------------------ 1239 // Set texture and rectangle to be used on shapes drawing 1240 // NOTE: It can be useful when using basic shapes and one single font, 1241 // defining a font char white rectangle would allow drawing everything in a single draw call 1242 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1243 RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing 1244 RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing 1245 1246 // Basic shapes drawing functions 1247 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] 1248 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] 1249 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1250 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) 1251 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) 1252 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) 1253 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation 1254 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1255 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1256 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1257 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle 1258 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1259 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline 1260 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) 1261 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1262 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1263 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1264 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1265 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1266 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1267 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle 1268 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1269 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle 1270 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle 1271 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors 1272 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1273 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1274 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1275 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges 1276 RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1277 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1278 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1279 RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1280 RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1281 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1282 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1283 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1284 1285 // Splines drawing functions 1286 RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points 1287 RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points 1288 RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points 1289 RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] 1290 RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] 1291 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points 1292 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points 1293 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points 1294 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point 1295 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points 1296 1297 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] 1298 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear 1299 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline 1300 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom 1301 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier 1302 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier 1303 1304 // Basic shapes collision detection functions 1305 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1306 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1307 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1308 RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] 1309 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle 1310 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1311 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1312 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1313 RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices 1314 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1315 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1316 1317 //------------------------------------------------------------------------------------ 1318 // Texture Loading and Drawing Functions (Module: textures) 1319 //------------------------------------------------------------------------------------ 1320 1321 // Image loading functions 1322 // NOTE: These functions do not require GPU access 1323 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) 1324 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1325 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) 1326 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer 1327 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1328 RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data 1329 RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) 1330 RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) 1331 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) 1332 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success 1333 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer 1334 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success 1335 1336 // Image generation functions 1337 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color 1338 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient 1339 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1340 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient 1341 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1342 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise 1343 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise 1344 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1345 RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data 1346 1347 // Image manipulation functions 1348 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) 1349 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece 1350 RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) 1351 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) 1352 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1353 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format 1354 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) 1355 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle 1356 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value 1357 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color 1358 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image 1359 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel 1360 RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation 1361 RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image 1362 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1363 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1364 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1365 RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image 1366 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1367 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically 1368 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally 1369 RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) 1370 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg 1371 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg 1372 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint 1373 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert 1374 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale 1375 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) 1376 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) 1377 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color 1378 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) 1379 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1380 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() 1381 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() 1382 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle 1383 RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position 1384 1385 // Image drawing functions 1386 // NOTE: Image software-rendering functions (CPU) 1387 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color 1388 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image 1389 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1390 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1391 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1392 RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image 1393 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image 1394 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) 1395 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image 1396 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) 1397 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1398 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1399 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image 1400 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1401 RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image 1402 RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image 1403 RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image 1404 RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) 1405 RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image 1406 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1407 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1408 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1409 1410 // Texture loading functions 1411 // NOTE: These functions require GPU access 1412 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) 1413 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data 1414 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1415 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) 1416 RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) 1417 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) 1418 RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) 1419 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1420 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data 1421 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data 1422 1423 // Texture configuration functions 1424 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture 1425 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode 1426 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode 1427 1428 // Texture drawing functions 1429 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1430 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1431 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1432 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1433 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1434 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1435 1436 // Color/pixel related functions 1437 RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal 1438 RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1439 RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) 1440 RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] 1441 RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] 1442 RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1443 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1444 RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color 1445 RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f 1446 RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f 1447 RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1448 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1449 RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] 1450 RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value 1451 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format 1452 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1453 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format 1454 1455 //------------------------------------------------------------------------------------ 1456 // Font Loading and Text Drawing Functions (Module: text) 1457 //------------------------------------------------------------------------------------ 1458 1459 // Font loading/unloading functions 1460 RLAPI Font GetFontDefault(void); // Get the default Font 1461 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) 1462 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height 1463 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) 1464 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1465 RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) 1466 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use 1467 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1468 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) 1469 RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) 1470 RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success 1471 1472 // Text drawing functions 1473 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS 1474 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1475 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1476 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1477 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1478 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) 1479 1480 // Text font info functions 1481 RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks 1482 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font 1483 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font 1484 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1485 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1486 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1487 1488 // Text codepoints management functions (unicode characters) 1489 RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array 1490 RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array 1491 RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1492 RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory 1493 RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string 1494 RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1495 RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1496 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1497 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1498 1499 // Text strings management functions (no UTF-8 strings, only byte chars) 1500 // NOTE: Some strings allocate memory internally for returned strings, just be careful! 1501 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied 1502 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal 1503 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending 1504 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) 1505 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string 1506 RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) 1507 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1508 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter 1509 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings 1510 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! 1511 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string 1512 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string 1513 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string 1514 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string 1515 RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string 1516 RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string 1517 1518 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) 1519 RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) 1520 1521 //------------------------------------------------------------------------------------ 1522 // Basic 3d Shapes Drawing Functions (Module: models) 1523 //------------------------------------------------------------------------------------ 1524 1525 // Basic geometric 3D shapes drawing functions 1526 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1527 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1528 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1529 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1530 RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1531 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube 1532 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1533 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1534 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1535 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere 1536 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1537 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1538 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1539 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1540 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1541 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1542 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos 1543 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos 1544 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1545 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line 1546 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1547 1548 //------------------------------------------------------------------------------------ 1549 // Model 3d Loading and Drawing Functions (Module: models) 1550 //------------------------------------------------------------------------------------ 1551 1552 // Model management functions 1553 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) 1554 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) 1555 RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) 1556 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1557 RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) 1558 1559 // Model drawing functions 1560 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1561 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1562 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1563 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1564 RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points 1565 RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters 1566 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) 1567 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture 1568 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1569 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1570 1571 // Mesh management functions 1572 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1573 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1574 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU 1575 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1576 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms 1577 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits 1578 RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents 1579 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success 1580 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes 1581 1582 // Mesh generation functions 1583 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh 1584 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1585 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh 1586 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1587 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1588 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh 1589 RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh 1590 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh 1591 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1592 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1593 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1594 1595 // Material loading/unloading functions 1596 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file 1597 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1598 RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) 1599 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) 1600 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1601 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh 1602 1603 // Model animations loading/unloading functions 1604 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file 1605 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) 1606 RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) 1607 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data 1608 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data 1609 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match 1610 1611 // Collision detection functions 1612 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1613 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1614 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1615 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1616 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box 1617 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1618 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1619 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1620 1621 //------------------------------------------------------------------------------------ 1622 // Audio Loading and Playing Functions (Module: audio) 1623 //------------------------------------------------------------------------------------ 1624 typedef void (*AudioCallback)(void *bufferData, unsigned int frames); 1625 1626 // Audio device management functions 1627 RLAPI void InitAudioDevice(void); // Initialize audio device and context 1628 RLAPI void CloseAudioDevice(void); // Close the audio device and context 1629 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully 1630 RLAPI void SetMasterVolume(float volume); // Set master volume (listener) 1631 RLAPI float GetMasterVolume(void); // Get master volume (listener) 1632 1633 // Wave/Sound loading/unloading functions 1634 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file 1635 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1636 RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) 1637 RLAPI Sound LoadSound(const char *fileName); // Load sound from file 1638 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data 1639 RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data 1640 RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) 1641 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data 1642 RLAPI void UnloadWave(Wave wave); // Unload wave data 1643 RLAPI void UnloadSound(Sound sound); // Unload sound 1644 RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) 1645 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success 1646 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success 1647 1648 // Wave/Sound management functions 1649 RLAPI void PlaySound(Sound sound); // Play a sound 1650 RLAPI void StopSound(Sound sound); // Stop playing a sound 1651 RLAPI void PauseSound(Sound sound); // Pause a sound 1652 RLAPI void ResumeSound(Sound sound); // Resume a paused sound 1653 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing 1654 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1655 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1656 RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) 1657 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave 1658 RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range 1659 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1660 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array 1661 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() 1662 1663 // Music management functions 1664 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file 1665 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data 1666 RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) 1667 RLAPI void UnloadMusicStream(Music music); // Unload music stream 1668 RLAPI void PlayMusicStream(Music music); // Start music playing 1669 RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing 1670 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming 1671 RLAPI void StopMusicStream(Music music); // Stop music playing 1672 RLAPI void PauseMusicStream(Music music); // Pause music playing 1673 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music 1674 RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) 1675 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) 1676 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) 1677 RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) 1678 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) 1679 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) 1680 1681 // AudioStream management functions 1682 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) 1683 RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) 1684 RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory 1685 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data 1686 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill 1687 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream 1688 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream 1689 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream 1690 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing 1691 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream 1692 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1693 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1694 RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) 1695 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams 1696 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data 1697 1698 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' 1699 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream 1700 1701 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' 1702 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline 1703 1704 #if defined(__cplusplus) 1705 } 1706 #endif 1707 1708 #endif // RAYLIB_H