minesweeper

A minewseeper implementation to play around with Hare and Raylib
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stb_perlin.h (17918B)


      1 // stb_perlin.h - v0.5 - perlin noise
      2 // public domain single-file C implementation by Sean Barrett
      3 //
      4 // LICENSE
      5 //
      6 //   See end of file.
      7 //
      8 //
      9 // to create the implementation,
     10 //     #define STB_PERLIN_IMPLEMENTATION
     11 // in *one* C/CPP file that includes this file.
     12 //
     13 //
     14 // Documentation:
     15 //
     16 // float  stb_perlin_noise3( float x,
     17 //                           float y,
     18 //                           float z,
     19 //                           int   x_wrap=0,
     20 //                           int   y_wrap=0,
     21 //                           int   z_wrap=0)
     22 //
     23 // This function computes a random value at the coordinate (x,y,z).
     24 // Adjacent random values are continuous but the noise fluctuates
     25 // its randomness with period 1, i.e. takes on wholly unrelated values
     26 // at integer points. Specifically, this implements Ken Perlin's
     27 // revised noise function from 2002.
     28 //
     29 // The "wrap" parameters can be used to create wraparound noise that
     30 // wraps at powers of two. The numbers MUST be powers of two. Specify
     31 // 0 to mean "don't care". (The noise always wraps every 256 due
     32 // details of the implementation, even if you ask for larger or no
     33 // wrapping.)
     34 //
     35 // float  stb_perlin_noise3_seed( float x,
     36 //                                float y,
     37 //                                float z,
     38 //                                int   x_wrap=0,
     39 //                                int   y_wrap=0,
     40 //                                int   z_wrap=0,
     41 //                                int   seed)
     42 //
     43 // As above, but 'seed' selects from multiple different variations of the
     44 // noise function. The current implementation only uses the bottom 8 bits
     45 // of 'seed', but possibly in the future more bits will be used.
     46 //
     47 //
     48 // Fractal Noise:
     49 //
     50 // Three common fractal noise functions are included, which produce
     51 // a wide variety of nice effects depending on the parameters
     52 // provided. Note that each function will call stb_perlin_noise3
     53 // 'octaves' times, so this parameter will affect runtime.
     54 //
     55 // float stb_perlin_ridge_noise3(float x, float y, float z,
     56 //                               float lacunarity, float gain, float offset, int octaves)
     57 //
     58 // float stb_perlin_fbm_noise3(float x, float y, float z,
     59 //                             float lacunarity, float gain, int octaves)
     60 //
     61 // float stb_perlin_turbulence_noise3(float x, float y, float z,
     62 //                                    float lacunarity, float gain, int octaves)
     63 //
     64 // Typical values to start playing with:
     65 //     octaves    =   6     -- number of "octaves" of noise3() to sum
     66 //     lacunarity = ~ 2.0   -- spacing between successive octaves (use exactly 2.0 for wrapping output)
     67 //     gain       =   0.5   -- relative weighting applied to each successive octave
     68 //     offset     =   1.0?  -- used to invert the ridges, may need to be larger, not sure
     69 //
     70 //
     71 // Contributors:
     72 //    Jack Mott - additional noise functions
     73 //    Jordan Peck - seeded noise
     74 //
     75 
     76 
     77 #ifdef __cplusplus
     78 extern "C" {
     79 #endif
     80 extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap);
     81 extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed);
     82 extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves);
     83 extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves);
     84 extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves);
     85 extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed);
     86 #ifdef __cplusplus
     87 }
     88 #endif
     89 
     90 #ifdef STB_PERLIN_IMPLEMENTATION
     91 
     92 #include <math.h> // fabs()
     93 
     94 // not same permutation table as Perlin's reference to avoid copyright issues;
     95 // Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/
     96 static unsigned char stb__perlin_randtab[512] =
     97 {
     98    23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
     99    152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
    100    175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
    101    8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
    102    225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
    103    94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
    104    165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
    105    65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
    106    26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
    107    250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
    108    132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
    109    91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
    110    38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
    111    131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
    112    27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
    113    61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
    114 
    115    // and a second copy so we don't need an extra mask or static initializer
    116    23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
    117    152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
    118    175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
    119    8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
    120    225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
    121    94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
    122    165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
    123    65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
    124    26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
    125    250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
    126    132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
    127    91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
    128    38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
    129    131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
    130    27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
    131    61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
    132 };
    133 
    134 
    135 // perlin's gradient has 12 cases so some get used 1/16th of the time
    136 // and some 2/16ths. We reduce bias by changing those fractions
    137 // to 5/64ths and 6/64ths
    138 
    139 // this array is designed to match the previous implementation
    140 // of gradient hash: indices[stb__perlin_randtab[i]&63]
    141 static unsigned char stb__perlin_randtab_grad_idx[512] =
    142 {
    143     7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7,
    144     8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8,
    145     7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8,
    146     8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5,
    147     5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1,
    148     2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4,
    149     9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11,
    150     1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6,
    151     10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0,
    152     6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2,
    153     4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3,
    154     11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11,
    155     10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1,
    156     3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10,
    157     11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7,
    158     9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5,
    159 
    160     // and a second copy so we don't need an extra mask or static initializer
    161     7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7,
    162     8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8,
    163     7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8,
    164     8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5,
    165     5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1,
    166     2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4,
    167     9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11,
    168     1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6,
    169     10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0,
    170     6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2,
    171     4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3,
    172     11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11,
    173     10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1,
    174     3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10,
    175     11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7,
    176     9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5,
    177 };
    178 
    179 static float stb__perlin_lerp(float a, float b, float t)
    180 {
    181    return a + (b-a) * t;
    182 }
    183 
    184 static int stb__perlin_fastfloor(float a)
    185 {
    186     int ai = (int) a;
    187     return (a < ai) ? ai-1 : ai;
    188 }
    189 
    190 // different grad function from Perlin's, but easy to modify to match reference
    191 static float stb__perlin_grad(int grad_idx, float x, float y, float z)
    192 {
    193    static float basis[12][4] =
    194    {
    195       {  1, 1, 0 },
    196       { -1, 1, 0 },
    197       {  1,-1, 0 },
    198       { -1,-1, 0 },
    199       {  1, 0, 1 },
    200       { -1, 0, 1 },
    201       {  1, 0,-1 },
    202       { -1, 0,-1 },
    203       {  0, 1, 1 },
    204       {  0,-1, 1 },
    205       {  0, 1,-1 },
    206       {  0,-1,-1 },
    207    };
    208 
    209    float *grad = basis[grad_idx];
    210    return grad[0]*x + grad[1]*y + grad[2]*z;
    211 }
    212 
    213 float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed)
    214 {
    215    float u,v,w;
    216    float n000,n001,n010,n011,n100,n101,n110,n111;
    217    float n00,n01,n10,n11;
    218    float n0,n1;
    219 
    220    unsigned int x_mask = (x_wrap-1) & 255;
    221    unsigned int y_mask = (y_wrap-1) & 255;
    222    unsigned int z_mask = (z_wrap-1) & 255;
    223    int px = stb__perlin_fastfloor(x);
    224    int py = stb__perlin_fastfloor(y);
    225    int pz = stb__perlin_fastfloor(z);
    226    int x0 = px & x_mask, x1 = (px+1) & x_mask;
    227    int y0 = py & y_mask, y1 = (py+1) & y_mask;
    228    int z0 = pz & z_mask, z1 = (pz+1) & z_mask;
    229    int r0,r1, r00,r01,r10,r11;
    230 
    231    #define stb__perlin_ease(a)   (((a*6-15)*a + 10) * a * a * a)
    232 
    233    x -= px; u = stb__perlin_ease(x);
    234    y -= py; v = stb__perlin_ease(y);
    235    z -= pz; w = stb__perlin_ease(z);
    236 
    237    r0 = stb__perlin_randtab[x0+seed];
    238    r1 = stb__perlin_randtab[x1+seed];
    239 
    240    r00 = stb__perlin_randtab[r0+y0];
    241    r01 = stb__perlin_randtab[r0+y1];
    242    r10 = stb__perlin_randtab[r1+y0];
    243    r11 = stb__perlin_randtab[r1+y1];
    244 
    245    n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x  , y  , z   );
    246    n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x  , y  , z-1 );
    247    n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x  , y-1, z   );
    248    n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x  , y-1, z-1 );
    249    n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y  , z   );
    250    n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y  , z-1 );
    251    n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z   );
    252    n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 );
    253 
    254    n00 = stb__perlin_lerp(n000,n001,w);
    255    n01 = stb__perlin_lerp(n010,n011,w);
    256    n10 = stb__perlin_lerp(n100,n101,w);
    257    n11 = stb__perlin_lerp(n110,n111,w);
    258 
    259    n0 = stb__perlin_lerp(n00,n01,v);
    260    n1 = stb__perlin_lerp(n10,n11,v);
    261 
    262    return stb__perlin_lerp(n0,n1,u);
    263 }
    264 
    265 float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap)
    266 {
    267     return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0);
    268 }
    269 
    270 float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed)
    271 {
    272     return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed);
    273 }
    274 
    275 float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves)
    276 {
    277    int i;
    278    float frequency = 1.0f;
    279    float prev = 1.0f;
    280    float amplitude = 0.5f;
    281    float sum = 0.0f;
    282 
    283    for (i = 0; i < octaves; i++) {
    284       float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i);
    285       r = offset - (float) fabs(r);
    286       r = r*r;
    287       sum += r*amplitude*prev;
    288       prev = r;
    289       frequency *= lacunarity;
    290       amplitude *= gain;
    291    }
    292    return sum;
    293 }
    294 
    295 float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves)
    296 {
    297    int i;
    298    float frequency = 1.0f;
    299    float amplitude = 1.0f;
    300    float sum = 0.0f;
    301 
    302    for (i = 0; i < octaves; i++) {
    303       sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude;
    304       frequency *= lacunarity;
    305       amplitude *= gain;
    306    }
    307    return sum;
    308 }
    309 
    310 float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves)
    311 {
    312    int i;
    313    float frequency = 1.0f;
    314    float amplitude = 1.0f;
    315    float sum = 0.0f;
    316 
    317    for (i = 0; i < octaves; i++) {
    318       float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude;
    319       sum += (float) fabs(r);
    320       frequency *= lacunarity;
    321       amplitude *= gain;
    322    }
    323    return sum;
    324 }
    325 
    326 float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed)
    327 {
    328    float u,v,w;
    329    float n000,n001,n010,n011,n100,n101,n110,n111;
    330    float n00,n01,n10,n11;
    331    float n0,n1;
    332 
    333    int px = stb__perlin_fastfloor(x);
    334    int py = stb__perlin_fastfloor(y);
    335    int pz = stb__perlin_fastfloor(z);
    336    int x_wrap2 = (x_wrap ? x_wrap : 256);
    337    int y_wrap2 = (y_wrap ? y_wrap : 256);
    338    int z_wrap2 = (z_wrap ? z_wrap : 256);
    339    int x0 = px % x_wrap2, x1;
    340    int y0 = py % y_wrap2, y1;
    341    int z0 = pz % z_wrap2, z1;
    342    int r0,r1, r00,r01,r10,r11;
    343 
    344    if (x0 < 0) x0 += x_wrap2;
    345    if (y0 < 0) y0 += y_wrap2;
    346    if (z0 < 0) z0 += z_wrap2;
    347    x1 = (x0+1) % x_wrap2;
    348    y1 = (y0+1) % y_wrap2;
    349    z1 = (z0+1) % z_wrap2;
    350 
    351    #define stb__perlin_ease(a)   (((a*6-15)*a + 10) * a * a * a)
    352 
    353    x -= px; u = stb__perlin_ease(x);
    354    y -= py; v = stb__perlin_ease(y);
    355    z -= pz; w = stb__perlin_ease(z);
    356 
    357    r0 = stb__perlin_randtab[x0];
    358    r0 = stb__perlin_randtab[r0+seed];
    359    r1 = stb__perlin_randtab[x1];
    360    r1 = stb__perlin_randtab[r1+seed];
    361 
    362    r00 = stb__perlin_randtab[r0+y0];
    363    r01 = stb__perlin_randtab[r0+y1];
    364    r10 = stb__perlin_randtab[r1+y0];
    365    r11 = stb__perlin_randtab[r1+y1];
    366 
    367    n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x  , y  , z   );
    368    n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x  , y  , z-1 );
    369    n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x  , y-1, z   );
    370    n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x  , y-1, z-1 );
    371    n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y  , z   );
    372    n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y  , z-1 );
    373    n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z   );
    374    n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 );
    375 
    376    n00 = stb__perlin_lerp(n000,n001,w);
    377    n01 = stb__perlin_lerp(n010,n011,w);
    378    n10 = stb__perlin_lerp(n100,n101,w);
    379    n11 = stb__perlin_lerp(n110,n111,w);
    380 
    381    n0 = stb__perlin_lerp(n00,n01,v);
    382    n1 = stb__perlin_lerp(n10,n11,v);
    383 
    384    return stb__perlin_lerp(n0,n1,u);
    385 }
    386 #endif  // STB_PERLIN_IMPLEMENTATION
    387 
    388 /*
    389 ------------------------------------------------------------------------------
    390 This software is available under 2 licenses -- choose whichever you prefer.
    391 ------------------------------------------------------------------------------
    392 ALTERNATIVE A - MIT License
    393 Copyright (c) 2017 Sean Barrett
    394 Permission is hereby granted, free of charge, to any person obtaining a copy of
    395 this software and associated documentation files (the "Software"), to deal in
    396 the Software without restriction, including without limitation the rights to
    397 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
    398 of the Software, and to permit persons to whom the Software is furnished to do
    399 so, subject to the following conditions:
    400 The above copyright notice and this permission notice shall be included in all
    401 copies or substantial portions of the Software.
    402 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    403 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    404 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    405 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    406 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    407 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    408 SOFTWARE.
    409 ------------------------------------------------------------------------------
    410 ALTERNATIVE B - Public Domain (www.unlicense.org)
    411 This is free and unencumbered software released into the public domain.
    412 Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
    413 software, either in source code form or as a compiled binary, for any purpose,
    414 commercial or non-commercial, and by any means.
    415 In jurisdictions that recognize copyright laws, the author or authors of this
    416 software dedicate any and all copyright interest in the software to the public
    417 domain. We make this dedication for the benefit of the public at large and to
    418 the detriment of our heirs and successors. We intend this dedication to be an
    419 overt act of relinquishment in perpetuity of all present and future rights to
    420 this software under copyright law.
    421 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    422 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    423 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    424 AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
    425 ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
    426 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    427 ------------------------------------------------------------------------------
    428 */