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@@ -1165,9 +1165,7 @@ These estimates are useful if you want to know whether it is worth or not to spe
1165 1165
1166You can also compare different kind of skeletons: a skeleton leaving 4 corner in 18 moves is probably better than one leaving 3 corners in 25. 1166You can also compare different kind of skeletons: a skeleton leaving 4 corner in 18 moves is probably better than one leaving 3 corners in 25.
1167 1167
1168So here are the numbers:\footnote{Mostly taken from \href{https://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}{here} [1], slightly adjusted to match my personal opinion. 1168So here are the numbers:\footnote{Mostly taken from \href{https://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}{here}, slightly adjusted to match my personal opinion: \url{http://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}}
1169
1170[1] \url{http://www.speedsolving.com/forum/threads/the-fmc-thread.13599/page-42\#post-614593}}
1171 1169
1172\begin{center} 1170\begin{center}
1173\begin{tabular}{|c|c|} 1171\begin{tabular}{|c|c|}
@@ -1891,7 +1889,7 @@ If you want to practice this technique, try finding another 5 moves EO on F/B, b
1891 1889
1892As you can see, in the last example solve I have used an OLL that is maybe not well known, that is \m{R U R2 F R F2 U F (U2)} (modulo rotations). This one in particular is very useful, because it is the shortest algorithm that affects the orientation but not the permutation of pieces. 1890As you can see, in the last example solve I have used an OLL that is maybe not well known, that is \m{R U R2 F R F2 U F (U2)} (modulo rotations). This one in particular is very useful, because it is the shortest algorithm that affects the orientation but not the permutation of pieces.
1893 1891
1894It is in general useful to know some of the shortest last layer algorithms, \textbf{up to 9 or 10 moves}. You can find a complete list (modulo rotations, symmetries and inverses) \href{missinglink}{here}\footnote{{\color{red}LINK!}}. 1892It is in general useful to know some of the shortest last layer algorithms, \textbf{up to 9 or 10 moves}. You can find a complete list (modulo rotations, symmetries and inverses) \href{https://github.com/sebastianotronto/fmctutorial/blob/master/misc/LL_algs_6-10.txt}{here}\footnote{\url{https://github.com/sebastianotronto/fmctutorial/blob/master/misc/LL_algs_6-10.txt}}.
1895 1893
1896If you decide to break the ``never build an F2L without influencing the last layer'' rule (sometimes it is worth trying!) you can hope the last layer can be solved with a short algorithm: in this case, the more you know, the better! 1894If you decide to break the ``never build an F2L without influencing the last layer'' rule (sometimes it is worth trying!) you can hope the last layer can be solved with a short algorithm: in this case, the more you know, the better!
1897 1895

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