Pure triggers sub5

On this page you can find all DR triggers up to 4 move that start with a DR-breaking move. Every trigger is paired with its "R2 variation", for example R U R' is paired with R' U R'.

DRs are always on U/D with EO on F/B. The picture show the U face, the D face and a 3D view of the cube. Click on pics to enlarge.

Work in progress.

1 move

Not much to say here

! R;

2 moves

Setups to this are hard to see.

! R L;

3 moves

Classic

Classic triggers.

! R U R; R' U R ! R U2 R; ! L U2 R;

Advanced

These triggers are very short, but not easy to recognize. One trick to set them up is to try build the oriented square + line, hoping that the misoriented corners align well ("Radek's trick").

! L U R; L' U R

4 moves

HTR-like

These have many variations, try all of them to influence edges or reduce to double slice.

! R U2 B2 R; R' U2 B2 R

Edges only

Try also L' U2 D2 R to solve the same case and influence edges. The trigger R F2 B2 L is HTR-equivalent.

! L U2 D2 R;

Inserted E2 variations of 3 movers

! R U D2 R; R' U D2 R ! L U D2 R; L' U D2 R

For this last one, make sure corners are 4+4 and not 8+8.

! R U2 D2 R;

5 corners, group 1

! R U F2 R; R' U F2 R ! R U' F2 R; R' U' F2 R

5 corners, group 2

! L U F2 R; L' U F2 R ! L U' F2 R; L' U' F2 R

6 corners, group 1

! R U D R; ! R U D' R; ! L U D R; ! L U D' R;

6 corners, group 2

! L R U R; L' R U R ! L R' U R; L' R' U R

6 corners, group 3

! R U R L;