#ifndef MOVES_H #define MOVES_H #include #include #include #include "cube.h" #include "utils.h" #define NMOVES (z3+1) typedef enum { NULLMOVE, U, U2, U3, D, D2, D3, R, R2, R3, L, L2, L3, F, F2, F3, B, B2, B3, Uw, Uw2, Uw3, Dw, Dw2, Dw3, Rw, Rw2, Rw3, Lw, Lw2, Lw3, Fw, Fw2, Fw3, Bw, Bw2, Bw3, M, M2, M3, S, S2, S3, E, E2, E3, x, x2, x3, y, y2, y3, z, z2, z3, } Move; /* An alg is an array of "NissMoves", which can be on normal or on inverse. */ typedef struct { bool inverse; Move m; } NissMove; /* Movesets */ extern bool standard_moveset[NMOVES]; extern bool commute[NMOVES][NMOVES]; extern bool possible_next[NMOVES][NMOVES][NMOVES]; extern Move inverse[NMOVES]; bool is_solve_up_to_reorient(Cube cube); int copy_alg(NissMove *src, NissMove *dest); /*return number of moves copied */ void print_moves(NissMove *alg); int read_moves(char *str, NissMove *alg, int n); /* reads at most n moves */ void cleanup(NissMove *src, int n); /* rewrites using basic moves, at most n */ Cube move_cube(Move m, Cube cube); /* I might want to replace this with two versions, one that uses PieceFilter */ Cube apply_alg(NissMove *alg, Cube cube); /* Merge the following two? always in this order */ void init_ttables(bool read, bool write); void init_aux_tables(); #endif