/****************************************************************************** Cube type definition Each piece is represented by an (unsigned) 8-bit integer. The 4 least-significant bits determine which piece it is, the other 4 determine the orientation. Edges are numbered as follows (see also cube.c): UF=0 UB=1 DB=2 DF=3 UR=4 UL=5 DL=6 DR=7 FR=8 FL=9 BL=10 BR=11 Corners are numbered as follows: UFR=0 UBL=1 DFL=2 DBR=3 UFL=4 UBR=5 DFR=6 DBL=7 The orientation of the edges is with respect to F/B, the orientation of corners is with respect to U/D. The permutation of the center pieces is not stored. This means that the cube is assumed to be in a fixed orientation. TODO: define EO and CO better, explain how to use them TODO: encode centers? The exact cube type structure depends on your system's configuration. If you operate on the cube only via the functions provided below, you don't need to worry about this. ******************************************************************************/ /* Apply the second cube on the first as a move sequence */ cube_t compose(cube_t, cube_t); /* Invert the cube */ cube_t inverse(cube_t); /* Check if a cube represent a valid state (possibly unsolvable) */ /* TODO comment on these and the format for moves and trans */ /* For trans, only one trans is supported */ cube_t applymoves(cube_t, const char *); cube_t applytrans(cube_t, const char *); /****************************************************************************** Read / write utilities Reading and writing is not done directly via stdin / stdout, but via an array of char (called buf in the prototypes below). Multiple representations of the cube as text are supported: - H48: a human-readable format. Each edge is represented by two letters denoting the sides it belongs to and one number denoting its orientation (0 oriented, 1 mis-oriented). Similarly, each corner is represented by three letters and a number (0 oriented, 1 twisted clockwise, 2 twisted counter-clockwise). The solved cube looks like this: UF0 UB0 DB0 DF0 UR0 UL0 DL0 DR0 FR0 FL0 BL0 BR0 UFR0 UBL0 DFL0 DBR0 UFL0 UBR0 DFR0 DBL0 The cube after the moves R'U'F looks like this: FL1 BR0 DB0 UR1 UF0 UB0 DL0 FR0 UL1 DF1 BL0 DR0 UBL1 DBR1 UFR2 DFR2 DFL2 UBL2 UFL2 DBL0 Whitespace (including newlines) between pieces is ignored when reading the cube. A single whitespace character is added between pieces when writing. - SRC: format used to generate code for internal use. If OUT is the output in SRC format, one can use `cube_t cube = OUT` to declare a new cube object. - LST: a format for internal use and generating code. The cube is printed as a comma-separated list of 20 integers, as they appear in cube_t. Corners come first, followed by edge (unlike H48). ******************************************************************************/ cube_t readcube(const char *format, const char *buf); void writecube(const char *format, cube_t cube, char *buf); /****************************************************************************** Solvers The solutions are returned as a newline-separated list of characters. Moves are separated by single spaces. Unless specified otherwise, all the solutions are not trivially simplifiable. This means that sequences like U U2 or R L R will not appear in any solution. Moreover, two consecutive parallel moves are always going to be sorted in increasing order. For example, L R2 may never appear in a solution, but R2 L could. ******************************************************************************/ int64_t solve( /* The cube to solve. Must be solvable. */ cube_t cube, /* Supported solvers: * "optimal" - currently the same as "simple" * "simple" - a simple, slow solver without tables */ const char *solver, /* Some solvers accept extra options,like "!filter". */ const char *options, /* Can be "normal", "inverse", "mixed" or "linear". */ const char *nisstype, /* The minimum number of moves. Must be >= 0. */ int8_t minmoves, /* The maximum number of moves. If negative, the maximum length * is unlimited. */ int8_t maxmoves, /* The maximum number of solutions. */ int64_t maxsols, /* All solutions at most "optimal" moves from the shortest solution * (respecting minmoves) are found. If negative, it is ignored. */ int8_t optimal, /* Some solvers require extra data to function properly (for example, * pruning tables). This data can be generated with gendata(). */ const void *data, /* The solutions (return parameter) */ char *solutions ); /* Solving n cubes optimally, one solutions per cube. Options are similar * to solve(). */ void multisolve( int n, cube_t *cube, const char *solver, const void *data, char *sols ); /* Returns the number of bytes written to data, -1 in case of error. * TODO: write down how much memory every solver requires. */ int64_t gendata(const char *solver, const char *options, void *data);